This game deserves a sequel. I have a feeling the devs don’t want to lose all the user created content in this game. They should try to make the builds backwards compatible
please ignore this comment. I want FRESH IDEAS!
my ideas to try:
* 4? See if rate pitch angle is going in the direction it should. Otherwise, flip user input.
* 1. Control stabilizer based on plane's pitch angle instead of raw user input.
* 2. Air speed determines how heavily pitch input and rate(altitude) control stabilizer. Slow = rate(alt) takes priority/authority, fast = pitch input has more priority/authority.
.
Basically, if the lift force on the rear wings exceeds a certain amount, where it provides enough torque to jerk the plane's pitch and increase the AoA a lot, make it move less. [How? Try using TAS, rear wing force, and pitch angle's acceleration somehow? If front lift fan force is less than the rear engine and Horiz stabilizers vertical force combined, set rear engine and rear wings to invert]
.
p.s. When the rear stabilizers lose authority or lift, that’s when the rear engine angle should be changed, to serve its purpose.
* 3. If AoA is beyond a certain point, make horizontal stabilizer counter the AoA to straighten out.
[Try taking engine rotator code, tweak altitude for AoA and keep pitch settings.]
Depends…can I use a few simple custom variables? Like having one for what button fires the weapon and a few settings like that? The other contest had a strict no variables rule since variables need to be manually copied over to whatever build is using the custom weapon
@50CalChicken
Though I don’t understand it yet, I want to use this to make a glide bomb hit a target. My issue has been figuring out where the glide bomb is with respect to the target, after it’s released.
Target tracker that tells you a target’s distance from itself to the selected target instead of the main cockpit to the target. To be used on custom weapons beyond visual range, or 10 miles where the target then disappears.
I think I found a super annoying bug with detachers. Details in description of my unlisted post here: https://www.simpleplanes.com/a/ciC24u/4-reg-option
Hey friendly tip. If u have a detacher with more parts than are on ur plane and u release them, it tricks the game into thinking you damaged ur aircraft, hence ai ignores u. It will get rid of the weird camera issues this has. I tried this method in the past but skipped it since it's sortta janky
You made the bullet scale to one dimension to make it invisible. GENIUS. I’ve been thinking about how to turn bullets invisible like this for the longest time
This is really good compared to a lot of the others on the site!
This game deserves a sequel. I have a feeling the devs don’t want to lose all the user created content in this game. They should try to make the builds backwards compatible
+1Hello, smart people. May I pick your brains?
@Destroyerz117
@hardy57
@Leehopard
Hello, smart people. May I pick your brains?
@karameji
@Falkenwut
@jamesPLANESii
.
Found this version that has a functional cockpit.
+1@Reworkable
Or maybe you’d just like to rework a cockpit from the plane?
+1@Reworkable
Rework this so it can actually fly? @Reworkable
+1@PlaneGuy01 camera controlled thing link
+1please ignore this comment. I want FRESH IDEAS!
+1my ideas to try:
* 4? See if rate pitch angle is going in the direction it should. Otherwise, flip user input.
* 1. Control stabilizer based on plane's pitch angle instead of raw user input.
* 2. Air speed determines how heavily pitch input and rate(altitude) control stabilizer. Slow = rate(alt) takes priority/authority, fast = pitch input has more priority/authority.
.
Basically, if the lift force on the rear wings exceeds a certain amount, where it provides enough torque to jerk the plane's pitch and increase the AoA a lot, make it move less. [How? Try using TAS, rear wing force, and pitch angle's acceleration somehow? If front lift fan force is less than the rear engine and Horiz stabilizers vertical force combined, set rear engine and rear wings to invert]
.
p.s. When the rear stabilizers lose authority or lift, that’s when the rear engine angle should be changed, to serve its purpose.
* 3. If AoA is beyond a certain point, make horizontal stabilizer counter the AoA to straighten out.
[Try taking engine rotator code, tweak altitude for AoA and keep pitch settings.]
UGH ITS SO HARD TO FIND A GOOD, LOW PART COUNT F-35B!!!
UGH ITS SO HARD TO FIND A GOOD LOOKING, LOW PART COUNT F-35B!!!
+3“mobile friendly but reality” 😂
Here’s an idea: put a rotator on the cockpit to turn it 180 degrees just before landing. DUUUH!
A for effort
Cool build. Can I ask how you got the plane to automatically stabilize so well without a feedback loop? I assume gyroscopes…
GuyFolk, you should make a space x like landing pad that catches your plane as a fun challenge. this vid explains
+1Depends…can I use a few simple custom variables? Like having one for what button fires the weapon and a few settings like that? The other contest had a strict no variables rule since variables need to be manually copied over to whatever build is using the custom weapon
+1@50CalChicken
I believe this post is successful because a sea plane-bomber is something very uncommon that everyone wants to try. I like it
+1Check this out
Dude this is hilarious
I just made a really cool weapon a few days ago as a successor for a different contest :(
+1Hey maybe try mounting it on the plane facing towards the sky to help get the missile to dive on a target more easily
+1Let me just say, this is a fantastic first upload.
+1The hero everyone needs, but doesn’t deserve. Zainemen.
+1Plot: Dory remembers every insult
+4@CatStream
No way! It’s Buzz Lightyear with a rocket taped to his back!
Though I don’t understand it yet, I want to use this to make a glide bomb hit a target. My issue has been figuring out where the glide bomb is with respect to the target, after it’s released.
Target tracker that tells you a target’s distance from itself to the selected target instead of the main cockpit to the target. To be used on custom weapons beyond visual range, or 10 miles where the target then disappears.
@Bryan5 I’m open to criticism on the weapon. If something about it annoying or you wish it were some other way.
+1Very open to input on how this could be better or easier to use.
+1@Bryan5 Hope this doesn’t disappoint!
+1@Kennneth Awesome.
I think I found a super annoying bug with detachers. Details in description of my unlisted post here: https://www.simpleplanes.com/a/ciC24u/4-reg-option
+1I actually never even mirror the whole plane, just parts of it. But right side is the right side so I use the right side, the best side.
+1Cool build. It’s so shaky
+2@SPNonsensical Yeah it kind of gives me Nissan Z vibes
The picture of it taking off from the ship is a good one. But imo, they're all to heavily photoshopped
+2Good timing since multiplayer mod got fixed
+1Also, I just discovered this awesome thing that is like an invisible force field, but u have to be shooting the gun for it to work. CLICK MEH
Hey friendly tip. If u have a detacher with more parts than are on ur plane and u release them, it tricks the game into thinking you damaged ur aircraft, hence ai ignores u. It will get rid of the weird camera issues this has. I tried this method in the past but skipped it since it's sortta janky
+1@YummyFrog3 No, no. S t h e a l.
You made the bullet scale to one dimension to make it invisible. GENIUS. I’ve been thinking about how to turn bullets invisible like this for the longest time
@X99STRIKER neither did I but we do now!
May I have everyone's attention please! Click this turtle link
This would be fun in multiplayer, but I don’t know any servers that work anymore :(
+1@WormWithLegs Oh yeah, I hadn’t realized that
+1I feel your pain. Same thing happened to me for another challenge once lol
+2This is so creepy whyyyyy would you build it?!
I’ve got something in the works that’s really unique ;) I love that you made the deadline super far away because it’s taken me so long
+1