2,792 OrderlyHippo Comments

  • Best kite in the game? 3.3 years ago

    @Phoebe sigh.. I made a 'curved' kite that doesn't fly very well...it does with gyro :/ IT MUST WORK SOMEHOW. Physics don't lie
    https://www.simpleplanes.com/a/dfYD8Q/kite-surfer-huh-wip

  • TrollShield 3.3 years ago

    Very useful, simple suggestion:
    - A part limit for the sum of all planes currently in the game, making it so weak pc’s do not have to entirely exclude high part planes when there’s no one else playing.
    - This could be enabled by default as well in the base game warning you exactly when to many ai planes are around.

    +2
  • SimplePlanes Multiplayer 3.3 years ago

    🤦‍♂️I forgot I was using troll shield. I meant to put my comment under that mod. I’ll fix it. @T8flight

    +1
  • SU-35 SM ''Mister-X'' 3.3 years ago

    I trust the vectoring. Lol I guess I was a little puzzled by how well it handled when throttle is set to 0. @Lamakingdm

  • SU-35 SM ''Mister-X'' 3.3 years ago

    Cool plane my guy. Feels really weird to fly. Handling is crazy. Care to elaborate at all on why? Are gyro’s being used?

  • SimplePlanes Multiplayer 3.3 years ago

    Very useful, simple suggestion:
    - A part limit for the sum of all planes currently in the game, making it so weak pc’s do not have to entirely exclude high part planes when there’s no one else playing.
    - This could be enabled by default as well in the base game warning you exactly when to many ai planes are around.

    +1
  • 51 parts. 300 bombs 3.3 years ago

    I’ll do some better: https://www.simpleplanes.com/a/z1b7Rr/SB2
    Pull negative g’s for fireworks

  • F-15C Eagle V3.6 3.3 years ago

    I love your build style. I am not good at building with this game’s editor tools. Make a low part count, smooth, to scale F-35B body that’s not 4 years old and I’ll give it a banger gyro free lift system complete with auto transition from VTOL to CTOL?

    +1
  • Neptune UA-5 'Stingray' 3.3 years ago

    DUDE! Florida man’s plane! U have to make kiteboarding next. It’d be a blast with Gestour’s ocean mod in first person view. Little kite with camera looking at it from surfer dude’s perspective lol

    +1
  • Your Exam Paper 3.3 years ago

    Uh oh… ptsd..kicking in….aaaAAAH!!

  • I need help from all Delta wing expertist!! 3.3 years ago

    Hey I suck at delta wing planes, however I did compare it to a really realistic delta wing plane made by one of the best builders:
    https://www.simpleplanes.com/a/u81B4M/Eurofighter-Typhoon

    I noticed his center of Mass was higher than the center of lift. I tried it and it helps a little. Your plane is bigger than his, so I think for its size, it handles well especially considering it’s so long. In fact, the gap between his big wing and tiny front ones is bigger than urs (compare top views). By moving the tiny wings further from the bigger ones, u get more control at lower speeds. I tried it

    The other guy mentioned moving your center of lift forward. You do that by increasing the wing lift area on the front of the plane however u want or reducing the wing size in the rear (u can even just reduce or increase the wing’s “liftScale” with the xml button and wing properties instead changing the build).

    Idk if this helps but hope u figture it out!
    Behold:
    https://www.simpleplanes.com/a/mpaZEz/RJ-6N-Avenger

  • Mod Settings 3.3 years ago

    just another user reporting the same issue of no mod settings button on the main menu :( been like this since the latest update

  • VTOL Challenge 3.4 years ago

    Ur links broken. Here’s one for u👇
    https://www.simpleplanes.com/Forums/View/567539/Successor-Solved @Colt2601

  • F-35B Lightning II Hippo's Custom 3.4 years ago

    YES, go upvote it if you like it! I said it like twice in the description. He let me build on it and its lift system for use in this contest. I pretty much tweaked the STOVL a little, added cruise control & more accurate hover controls (which is the biggest addition to the lift system) and changed the throttle control in forward flight. All other additions are pretty obvious. @FadelFDL I have more ideas but won’t finish before contest deadline

    +1
  • Automated Floating Cannon 3.4 years ago

    HOLY GUACAMOLE DUDE I never knew variable setters existed. I thought it was for viewing variable outputs like the other button with the same image. That’s a lot of code!!! Thank you so much man! I’ve asked this so many times on different posts and absolutely no one responds @JoshuaW

  • Automated Floating Cannon 3.4 years ago

    Could someone please tell me where the heck the drone rocket's inputs are created?! They are not the outputs from the computer module...WHERE DOES THIS CODE EXIST i.e. where is vLAT declared? Is this done outside of the in game editor?

  • AGM-154 JSOW Lock or Camera Steered 3.4 years ago

    @Huax @Bryan5 Eh?

    +1
  • Funkytree bombs 3.4 years ago

    Dude pleeeeaaase make the long range guided bombs. Here I’ll even give you my base bomb to use (I’ll tag you on it). It’s got rotators on it for aero. I’ve been trying to replicate this, but I don’t know how.

  • CHALLENGE : LAND ON THE CARRIER 3.4 years ago

    You landed the craft with no damage, but you STILL failed. It’s not a landing you can walk away from. smh. 9 miles of swimming is no bueno

    +1
  • CHALLENGE : LAND ON THE CARRIER 3.4 years ago

    Merry Christmas everybody!
    @Chaka Hey, cool! Thanks for the sharing. Sounds like you’ve given it a lot of thought. Plane’s not bad either 😉. Controls feel a little sluggish, but the landing seems to work when very limited conditions are met. I’d call that a success. To vastly improve it, the rate of decent could be controlled better. Perhaps setting a target altitude that decreases to carrier alt on the pitch as the distance gets close. It’d be a less ghetto method lol. Maybe with PID control??? A lot of custom glide weapons have this same problem where altitude just decreases the entire time instead of gliding/flying then diving (mine included! That’s why it’s not posted publicly. Terrain gets in the way and stuff.) As you mentioned, I am working with PID for “cruise control.” The formula’s a little tricky and I’m new at this

  • Stupidity Challenge [CLOSED] 3.4 years ago

    Play stupid games, win stupid prizes.

    +2
  • CHALLENGE : LAND ON THE CARRIER 3.4 years ago

    @Chaka Sounds neat and complicated lol. How are the throttle and airspeed controlled? I’m working on a similar project, but with an F-35B’s auto STOVL transition button. Currently stumped on “cruise control” for hover mode 😖

  • SimplePlanes Multiplayer 3.4 years ago

    Just another user confirming, the latest game update has broken this mod.

  • Sukhoi SU-30 Flanker VR 3.4 years ago

    F-35B PLEEEEEASE? See this plane's lift system for realistic controls (but car like cruise control (via trim) when hovering would be more realistic):
    https://www.simpleplanes.com/a/ABPzHu/Rolls-Royce-LiftSystem-V2

    +1
  • SOLVED Cruise control via auto pitch help 3.4 years ago

    @tomlin5412 I read in a post of yours you like to code. Do you know the answer to this?
    I’ve been attempting to replicate the F-35B’s automatic controls with this plane: https://www.simpleplanes.com/a/ABPzHu/Rolls-Royce-LiftSystem-V2. It’s such a satisfying coding challenge.
    Some good sources for F-35B’s real world functions are this video and article if your interested:
    https://australianaviation.com.au/2018/08/jump-jet-flying-the-f35b-simulator/
    https://youtu.be/JSy8DcLaRDo

  • ##(SOLVED!!!) NEED FT CODE for detecting if craft is moving Backwards even without an input## 3.4 years ago

    I'll just leave this here. Cosine is a trig function. If you use cosine(AngleOfSlip), it will output a value from 0-1 depending on your direction of motion forwards, OR a value from 0-(-1) if you are moving backwards. The cosine function finds the perfect ratio between x and y that fit your angle, so if the angle is negative, that ration will be a negative #. You can also use the sign(x) to just give you 1 or -1 depending on if x is pos or neg. sign(cos(AngleOfSlip) will give 1 if moving forewards or -1 if moving backwards. A hurrah moment for me!

    +1
  • FunkyTrees Missile v1.0 3.4 years ago

    Could you please tell me where it is you created/defined the custom input auto pitch and auto roll variables? I can’t seem to find where it’s defined on the build using the in game variable menu and the overload tools.

  • Concept Cruise Missile 3.4 years ago

    Could you please tell me where it is you created the custom input id’s, “MCP,” “MCR,” and “MCY?” I’m assuming it stands for my custom pitch, roll and yaw. I can’t seem to find it on the build using the in game variable menu and the overload tools.

  • Concept Cruise Missile 3.4 years ago

    @Mashu BRUH. If you need me I’ll be flushing my glide bomb down the toilet.
    .
    Dude! I just read the outputs of the flight computer for the first time! It can tell you so much useful information for custom targeting like this! Wish I knew that sooner.. Very neat weapon @Huax.

  • FunkyTrees Missile v1.0 3.4 years ago

    @Mashu bruh

  • Eblouir-Class Heavy Cruiser, Eblouir 3.4 years ago

    I think someone vandalized your ship with spray paint. Whoever it was, it looks good!

    +1
  • Cutting engine exhaust flame immediately 3.4 years ago

    Hey I know this is old, but I found a solution. It’s only cost is reduced exhaust. You make the engine power high and it’s max throttle input low making it function like normal, but with only like 10% rev up time needed depending on how much you change it’s max throttle value.

    +2
  • help Temporary activation group, one time activation and PID controller bugs SOLVED 3.4 years ago

    Sure, if you can help me. Or if you want to know when it’s posted just follow me and you’ll be notified when I post it as public @Bryan5

    +1
  • Topattack 3.4 years ago

    Hey, this is really cool! I unknowingly used this same principle with wings above a missile instead of a detacher like this.

  • How to store and utilize memory in Funky Trees 3.4 years ago

    Dude, you absolute legend. This changes the game. I’ll be using this stuff in a camera controlled glide bomb. Thank you!

  • Andean Condor 3.4 years ago

    I like how the head moves at the same speed up and down regardless of how hard it’s flapping. Obviously vibing with the games music. Hilarious. This must be used in multiplayer to form a flock 😂

    +1
  • FWSD-X 0001 Night Shark 3.4 years ago

    I like the grenade launcher!

    +1
  • [WEBW] Lockheed F-35 cockpit 3.4 years ago

    Functionality update for this when?! Use the new stuff man! You are the person for it!

    +1
  • :) 3.4 years ago

    Eh, so you think crashing my game just deserves a little :) well you know what? I’m calling the cops on you heker. The military will drop a napalm strike on your pc to stop the TROLLLLLLLS! https://youtu.be/dQw4w9WgXcQ

  • F-45A 3.4 years ago

    Cool but part count is killer :(

    +4
  • VTOL Challenge 3.4 years ago

    @Lemoose Dude! Your time to shine! I’ll send a link to my current modifications on your plane. Feel free to use them for this!

  • Terrence 3.4 years ago

    I tried to make it slower. https://youtu.be/GN4OtT4NV80

  • surfer Revamped 3.4 years ago

    Absolutely hilarious.

  • Rolls-Royce LiftSystem (V2) 3.4 years ago

    @lemoose Not all edge cases were accounted for. There are times when the rear engine stops working in 'VTOL' at -1 mode while all the conditions are met. Also, some times when the VTOL engine in the front's PID controller will not activate making it bounce up and down, usually due to crazy spinning during a flight. Please limit the parameters so things don't stop after a long flight session only to have to restart since the code malfunctions. I don't understand how PID controllers work, but I have been adding a lot to this plane. I will post it eventually.

  • BTR-90 3.4 years ago

    @Mashu

    +1
  • 16th January Heavy VTOL transport 10.4 3.4 years ago

    So much work...is this even useful in real life? On a resume? Maybe as a design portfolio or for experience? Good building, Rambo. You and the funky trees master @Lemoose should join forces. His F-35B funky trees hover control system and Su-27 handling system show how good he is.

    +3
  • HGM-60 Chariot 3.4 years ago

    @Mashu oh I tried this tank the other day where its cannon followed the camera. Reverse engineering that might lead you somewhere, so you could “steer” the missile by looking around on its camera. Unfortunately I have no idea what it was called

    +1
  • HGM-60 Chariot 3.4 years ago

    @Mashu I like how u actually stuck a camera in the camera section. Lol. It's looks so nice. Unfortunately, part count is the death of my potato laptop. I made custom glide bombs using your missile's xml stuff and mixing it with some weapon kit's body and customizing it to work more like a "glider." Unfortunately, each is like 30+parts. I'm trying get it down using the in-game glider missile. It's unlisted so idk if link will work. https://www.simpleplanes.com/a/yOkCse/F-35B-Lightning-II-Hippos-Custom-missiles

  • GBL-13 Laser Guided Bomb 3.5 years ago

    This is very cool. I've been searching for something like this, but where the enemy is not locked on to (preventing enemies from shooting back or using flares) for a stealth bomber (WITHOUT MODS just xml modding). Like a laser guided bomb instead of lock on. I have 0 clue how you disabled the smoke trail and learned about the input for the wings that fold out. 10/10, deserves more upvotes.
    p.s. change your profile pic! It's so uncomfortable

    +2