@Phoebe sigh.. I made a 'curved' kite that doesn't fly very well...it does with gyro :/ IT MUST WORK SOMEHOW. Physics don't lie
https://www.simpleplanes.com/a/dfYD8Q/kite-surfer-huh-wip
Very useful, simple suggestion:
- A part limit for the sum of all planes currently in the game, making it so weak pc’s do not have to entirely exclude high part planes when there’s no one else playing.
- This could be enabled by default as well in the base game warning you exactly when to many ai planes are around.
Very useful, simple suggestion:
- A part limit for the sum of all planes currently in the game, making it so weak pc’s do not have to entirely exclude high part planes when there’s no one else playing.
- This could be enabled by default as well in the base game warning you exactly when to many ai planes are around.
I love your build style. I am not good at building with this game’s editor tools. Make a low part count, smooth, to scale F-35B body that’s not 4 years old and I’ll give it a banger gyro free lift system complete with auto transition from VTOL to CTOL?
DUDE! Florida man’s plane! U have to make kiteboarding next. It’d be a blast with Gestour’s ocean mod in first person view. Little kite with camera looking at it from surfer dude’s perspective lol
Hey I suck at delta wing planes, however I did compare it to a really realistic delta wing plane made by one of the best builders:
https://www.simpleplanes.com/a/u81B4M/Eurofighter-Typhoon
I noticed his center of Mass was higher than the center of lift. I tried it and it helps a little. Your plane is bigger than his, so I think for its size, it handles well especially considering it’s so long. In fact, the gap between his big wing and tiny front ones is bigger than urs (compare top views). By moving the tiny wings further from the bigger ones, u get more control at lower speeds. I tried it
The other guy mentioned moving your center of lift forward. You do that by increasing the wing lift area on the front of the plane however u want or reducing the wing size in the rear (u can even just reduce or increase the wing’s “liftScale” with the xml button and wing properties instead changing the build).
Idk if this helps but hope u figture it out!
Behold:
https://www.simpleplanes.com/a/mpaZEz/RJ-6N-Avenger
YES, go upvote it if you like it! I said it like twice in the description. He let me build on it and its lift system for use in this contest. I pretty much tweaked the STOVL a little, added cruise control & more accurate hover controls (which is the biggest addition to the lift system) and changed the throttle control in forward flight. All other additions are pretty obvious. @FadelFDL I have more ideas but won’t finish before contest deadline
HOLY GUACAMOLE DUDE I never knew variable setters existed. I thought it was for viewing variable outputs like the other button with the same image. That’s a lot of code!!! Thank you so much man! I’ve asked this so many times on different posts and absolutely no one responds @JoshuaW
Could someone please tell me where the heck the drone rocket's inputs are created?! They are not the outputs from the computer module...WHERE DOES THIS CODE EXIST i.e. where is vLAT declared? Is this done outside of the in game editor?
Dude pleeeeaaase make the long range guided bombs. Here I’ll even give you my base bomb to use (I’ll tag you on it). It’s got rotators on it for aero. I’ve been trying to replicate this, but I don’t know how.
Merry Christmas everybody!
@Chaka Hey, cool! Thanks for the sharing. Sounds like you’ve given it a lot of thought. Plane’s not bad either 😉. Controls feel a little sluggish, but the landing seems to work when very limited conditions are met. I’d call that a success. To vastly improve it, the rate of decent could be controlled better. Perhaps setting a target altitude that decreases to carrier alt on the pitch as the distance gets close. It’d be a less ghetto method lol. Maybe with PID control??? A lot of custom glide weapons have this same problem where altitude just decreases the entire time instead of gliding/flying then diving (mine included! That’s why it’s not posted publicly. Terrain gets in the way and stuff.) As you mentioned, I am working with PID for “cruise control.” The formula’s a little tricky and I’m new at this
@Chaka Sounds neat and complicated lol. How are the throttle and airspeed controlled? I’m working on a similar project, but with an F-35B’s auto STOVL transition button. Currently stumped on “cruise control” for hover mode 😖
F-35B PLEEEEEASE? See this plane's lift system for realistic controls (but car like cruise control (via trim) when hovering would be more realistic):
https://www.simpleplanes.com/a/ABPzHu/Rolls-Royce-LiftSystem-V2
@tomlin5412 I read in a post of yours you like to code. Do you know the answer to this?
I’ve been attempting to replicate the F-35B’s automatic controls with this plane: https://www.simpleplanes.com/a/ABPzHu/Rolls-Royce-LiftSystem-V2. It’s such a satisfying coding challenge.
Some good sources for F-35B’s real world functions are this video and article if your interested:
https://australianaviation.com.au/2018/08/jump-jet-flying-the-f35b-simulator/
https://youtu.be/JSy8DcLaRDo
I'll just leave this here. Cosine is a trig function. If you use cosine(AngleOfSlip), it will output a value from 0-1 depending on your direction of motion forwards, OR a value from 0-(-1) if you are moving backwards. The cosine function finds the perfect ratio between x and y that fit your angle, so if the angle is negative, that ration will be a negative #. You can also use the sign(x) to just give you 1 or -1 depending on if x is pos or neg. sign(cos(AngleOfSlip) will give 1 if moving forewards or -1 if moving backwards. A hurrah moment for me!
Could you please tell me where it is you created/defined the custom input auto pitch and auto roll variables? I can’t seem to find where it’s defined on the build using the in game variable menu and the overload tools.
Could you please tell me where it is you created the custom input id’s, “MCP,” “MCR,” and “MCY?” I’m assuming it stands for my custom pitch, roll and yaw. I can’t seem to find it on the build using the in game variable menu and the overload tools.
@Mashu BRUH. If you need me I’ll be flushing my glide bomb down the toilet.
.
Dude! I just read the outputs of the flight computer for the first time! It can tell you so much useful information for custom targeting like this! Wish I knew that sooner.. Very neat weapon @Huax.
Hey I know this is old, but I found a solution. It’s only cost is reduced exhaust. You make the engine power high and it’s max throttle input low making it function like normal, but with only like 10% rev up time needed depending on how much you change it’s max throttle value.
I like how the head moves at the same speed up and down regardless of how hard it’s flapping. Obviously vibing with the games music. Hilarious. This must be used in multiplayer to form a flock 😂
Eh, so you think crashing my game just deserves a little :) well you know what? I’m calling the cops on you heker. The military will drop a napalm strike on your pc to stop the TROLLLLLLLS! https://youtu.be/dQw4w9WgXcQ
@lemoose Not all edge cases were accounted for. There are times when the rear engine stops working in 'VTOL' at -1 mode while all the conditions are met. Also, some times when the VTOL engine in the front's PID controller will not activate making it bounce up and down, usually due to crazy spinning during a flight. Please limit the parameters so things don't stop after a long flight session only to have to restart since the code malfunctions. I don't understand how PID controllers work, but I have been adding a lot to this plane. I will post it eventually.
So much work...is this even useful in real life? On a resume? Maybe as a design portfolio or for experience? Good building, Rambo. You and the funky trees master @Lemoose should join forces. His F-35B funky trees hover control system and Su-27 handling system show how good he is.
@Mashu oh I tried this tank the other day where its cannon followed the camera. Reverse engineering that might lead you somewhere, so you could “steer” the missile by looking around on its camera. Unfortunately I have no idea what it was called
@Mashu I like how u actually stuck a camera in the camera section. Lol. It's looks so nice. Unfortunately, part count is the death of my potato laptop. I made custom glide bombs using your missile's xml stuff and mixing it with some weapon kit's body and customizing it to work more like a "glider." Unfortunately, each is like 30+parts. I'm trying get it down using the in-game glider missile. It's unlisted so idk if link will work. https://www.simpleplanes.com/a/yOkCse/F-35B-Lightning-II-Hippos-Custom-missiles
This is very cool. I've been searching for something like this, but where the enemy is not locked on to (preventing enemies from shooting back or using flares) for a stealth bomber (WITHOUT MODS just xml modding). Like a laser guided bomb instead of lock on. I have 0 clue how you disabled the smoke trail and learned about the input for the wings that fold out. 10/10, deserves more upvotes.
p.s. change your profile pic! It's so uncomfortable
@Phoebe sigh.. I made a 'curved' kite that doesn't fly very well...it does with gyro :/ IT MUST WORK SOMEHOW. Physics don't lie
https://www.simpleplanes.com/a/dfYD8Q/kite-surfer-huh-wip
Very useful, simple suggestion:
+2- A part limit for the sum of all planes currently in the game, making it so weak pc’s do not have to entirely exclude high part planes when there’s no one else playing.
- This could be enabled by default as well in the base game warning you exactly when to many ai planes are around.
🤦♂️I forgot I was using troll shield. I meant to put my comment under that mod. I’ll fix it. @T8flight
+1I trust the vectoring. Lol I guess I was a little puzzled by how well it handled when throttle is set to 0. @Lamakingdm
Cool plane my guy. Feels really weird to fly. Handling is crazy. Care to elaborate at all on why? Are gyro’s being used?
Very useful, simple suggestion:
+1- A part limit for the sum of all planes currently in the game, making it so weak pc’s do not have to entirely exclude high part planes when there’s no one else playing.
- This could be enabled by default as well in the base game warning you exactly when to many ai planes are around.
I’ll do some better: https://www.simpleplanes.com/a/z1b7Rr/SB2
Pull negative g’s for fireworks
I love your build style. I am not good at building with this game’s editor tools. Make a low part count, smooth, to scale F-35B body that’s not 4 years old and I’ll give it a banger gyro free lift system complete with auto transition from VTOL to CTOL?
+1DUDE! Florida man’s plane! U have to make kiteboarding next. It’d be a blast with Gestour’s ocean mod in first person view. Little kite with camera looking at it from surfer dude’s perspective lol
+1Uh oh… ptsd..kicking in….aaaAAAH!!
Hey I suck at delta wing planes, however I did compare it to a really realistic delta wing plane made by one of the best builders:
https://www.simpleplanes.com/a/u81B4M/Eurofighter-Typhoon
I noticed his center of Mass was higher than the center of lift. I tried it and it helps a little. Your plane is bigger than his, so I think for its size, it handles well especially considering it’s so long. In fact, the gap between his big wing and tiny front ones is bigger than urs (compare top views). By moving the tiny wings further from the bigger ones, u get more control at lower speeds. I tried it
The other guy mentioned moving your center of lift forward. You do that by increasing the wing lift area on the front of the plane however u want or reducing the wing size in the rear (u can even just reduce or increase the wing’s “liftScale” with the xml button and wing properties instead changing the build).
Idk if this helps but hope u figture it out!
Behold:
https://www.simpleplanes.com/a/mpaZEz/RJ-6N-Avenger
just another user reporting the same issue of no mod settings button on the main menu :( been like this since the latest update
Ur links broken. Here’s one for u👇
https://www.simpleplanes.com/Forums/View/567539/Successor-Solved @Colt2601
YES, go upvote it if you like it! I said it like twice in the description. He let me build on it and its lift system for use in this contest. I pretty much tweaked the STOVL a little, added cruise control & more accurate hover controls (which is the biggest addition to the lift system) and changed the throttle control in forward flight. All other additions are pretty obvious. @FadelFDL I have more ideas but won’t finish before contest deadline
+1HOLY GUACAMOLE DUDE I never knew variable setters existed. I thought it was for viewing variable outputs like the other button with the same image. That’s a lot of code!!! Thank you so much man! I’ve asked this so many times on different posts and absolutely no one responds @JoshuaW
Could someone please tell me where the heck the drone rocket's inputs are created?! They are not the outputs from the computer module...WHERE DOES THIS CODE EXIST i.e. where is vLAT declared? Is this done outside of the in game editor?
@Huax @Bryan5 Eh?
+1Dude pleeeeaaase make the long range guided bombs. Here I’ll even give you my base bomb to use (I’ll tag you on it). It’s got rotators on it for aero. I’ve been trying to replicate this, but I don’t know how.
You landed the craft with no damage, but you STILL failed. It’s not a landing you can walk away from. smh. 9 miles of swimming is no bueno
+1Merry Christmas everybody!
@Chaka Hey, cool! Thanks for the sharing. Sounds like you’ve given it a lot of thought. Plane’s not bad either 😉. Controls feel a little sluggish, but the landing seems to work when very limited conditions are met. I’d call that a success. To vastly improve it, the rate of decent could be controlled better. Perhaps setting a target altitude that decreases to carrier alt on the pitch as the distance gets close. It’d be a less ghetto method lol. Maybe with PID control??? A lot of custom glide weapons have this same problem where altitude just decreases the entire time instead of gliding/flying then diving (mine included! That’s why it’s not posted publicly. Terrain gets in the way and stuff.) As you mentioned, I am working with PID for “cruise control.” The formula’s a little tricky and I’m new at this
Play stupid games, win stupid prizes.
+2@Chaka Sounds neat and complicated lol. How are the throttle and airspeed controlled? I’m working on a similar project, but with an F-35B’s auto STOVL transition button. Currently stumped on “cruise control” for hover mode 😖
Just another user confirming, the latest game update has broken this mod.
F-35B PLEEEEEASE? See this plane's lift system for realistic controls (but car like cruise control (via trim) when hovering would be more realistic):
+1https://www.simpleplanes.com/a/ABPzHu/Rolls-Royce-LiftSystem-V2
@tomlin5412 I read in a post of yours you like to code. Do you know the answer to this?
I’ve been attempting to replicate the F-35B’s automatic controls with this plane: https://www.simpleplanes.com/a/ABPzHu/Rolls-Royce-LiftSystem-V2. It’s such a satisfying coding challenge.
Some good sources for F-35B’s real world functions are this video and article if your interested:
https://australianaviation.com.au/2018/08/jump-jet-flying-the-f35b-simulator/
https://youtu.be/JSy8DcLaRDo
I'll just leave this here. Cosine is a trig function. If you use cosine(AngleOfSlip), it will output a value from 0-1 depending on your direction of motion forwards, OR a value from 0-(-1) if you are moving backwards. The cosine function finds the perfect ratio between x and y that fit your angle, so if the angle is negative, that ration will be a negative #. You can also use the sign(x) to just give you 1 or -1 depending on if x is pos or neg. sign(cos(AngleOfSlip) will give 1 if moving forewards or -1 if moving backwards. A hurrah moment for me!
+1Could you please tell me where it is you created/defined the custom input auto pitch and auto roll variables? I can’t seem to find where it’s defined on the build using the in game variable menu and the overload tools.
Could you please tell me where it is you created the custom input id’s, “MCP,” “MCR,” and “MCY?” I’m assuming it stands for my custom pitch, roll and yaw. I can’t seem to find it on the build using the in game variable menu and the overload tools.
@Mashu BRUH. If you need me I’ll be flushing my glide bomb down the toilet.
.
Dude! I just read the outputs of the flight computer for the first time! It can tell you so much useful information for custom targeting like this! Wish I knew that sooner.. Very neat weapon @Huax.
@Mashu bruh
I think someone vandalized your ship with spray paint. Whoever it was, it looks good!
+1Hey I know this is old, but I found a solution. It’s only cost is reduced exhaust. You make the engine power high and it’s max throttle input low making it function like normal, but with only like 10% rev up time needed depending on how much you change it’s max throttle value.
+2Sure, if you can help me. Or if you want to know when it’s posted just follow me and you’ll be notified when I post it as public @Bryan5
+1Hey, this is really cool! I unknowingly used this same principle with wings above a missile instead of a detacher like this.
@Lemoose
+2@Mashu
Dude, you absolute legend. This changes the game. I’ll be using this stuff in a camera controlled glide bomb. Thank you!
I like how the head moves at the same speed up and down regardless of how hard it’s flapping. Obviously vibing with the games music. Hilarious. This must be used in multiplayer to form a flock 😂
+1I like the grenade launcher!
+1Functionality update for this when?! Use the new stuff man! You are the person for it!
+1Eh, so you think crashing my game just deserves a little :) well you know what? I’m calling the cops on you heker. The military will drop a napalm strike on your pc to stop the TROLLLLLLLS! https://youtu.be/dQw4w9WgXcQ
Cool but part count is killer :(
+4@Lemoose Dude! Your time to shine! I’ll send a link to my current modifications on your plane. Feel free to use them for this!
I tried to make it slower. https://youtu.be/GN4OtT4NV80
Absolutely hilarious.
@lemoose Not all edge cases were accounted for. There are times when the rear engine stops working in 'VTOL' at -1 mode while all the conditions are met. Also, some times when the VTOL engine in the front's PID controller will not activate making it bounce up and down, usually due to crazy spinning during a flight. Please limit the parameters so things don't stop after a long flight session only to have to restart since the code malfunctions. I don't understand how PID controllers work, but I have been adding a lot to this plane. I will post it eventually.
@Mashu
+1So much work...is this even useful in real life? On a resume? Maybe as a design portfolio or for experience? Good building, Rambo. You and the funky trees master @Lemoose should join forces. His F-35B funky trees hover control system and Su-27 handling system show how good he is.
+3@Mashu oh I tried this tank the other day where its cannon followed the camera. Reverse engineering that might lead you somewhere, so you could “steer” the missile by looking around on its camera. Unfortunately I have no idea what it was called
+1@Mashu I like how u actually stuck a camera in the camera section. Lol. It's looks so nice. Unfortunately, part count is the death of my potato laptop. I made custom glide bombs using your missile's xml stuff and mixing it with some weapon kit's body and customizing it to work more like a "glider." Unfortunately, each is like 30+parts. I'm trying get it down using the in-game glider missile. It's unlisted so idk if link will work. https://www.simpleplanes.com/a/yOkCse/F-35B-Lightning-II-Hippos-Custom-missiles
This is very cool. I've been searching for something like this, but where the enemy is not locked on to (preventing enemies from shooting back or using flares) for a stealth bomber (WITHOUT MODS just xml modding). Like a laser guided bomb instead of lock on. I have 0 clue how you disabled the smoke trail and learned about the input for the wings that fold out. 10/10, deserves more upvotes.
+2p.s. change your profile pic! It's so uncomfortable