25.1k Onat67 Comments

  • XQ-58A Valkryie 2.0 years ago

    What is the problem why auto credit isnt working?

    +1
  • TUSAS ANKA-S (Better version of the better version) 2.0 years ago

    Yes again
    Because previous one's propeler's invert is wrong (:

    +1
  • Bismarck Class Zeppelin 2.0 years ago

    "Spirit of Onat67" is a good detail :)

    +1
  • Türkiye Challenge 16 days ago

    @dekanii I think you have to be more than 25k to be platinium.

  • COLD WAR CHALLENGE (teams version) [CLOSED] one month ago

    @SleepyKitty

    Here it is
    (Click the link)
    But probably due to it's topic, there are not any participation. I will understand If you don't want to join too.

  • COLD WAR CHALLENGE (teams version) [CLOSED] one month ago

    @SleepyKitty It's ended but if you post something i can rate it just for fun.

  • Lockheed CL-1201 2 months ago

    Here, open the link

  • Lockheed CL-1201 2 months ago

    @LoganSuleski1
    There is already one. With interior

  • Ultimate Radar Jammer 3 months ago

    @wahl sure

  • Türkiye Challenge 3 months ago

    @MobileBuilder21 Oh i understand

  • Türkiye Challenge 3 months ago

    @MobileBuilder21 Wait, why?

  • Ultimate Radar Jammer 3 months ago

    @Bombowantus Only for NPC missles like Ice base and destroyers. Player made missles still lock but most can't hit.

  • Türkiye Challenge 3 months ago

    @MobileBuilder21
    @ComradeComissar

  • Ultimate Radar Jammer 3 months ago

    @Onat67 if you still can't fix it, upolad your plane on simpleplanes and tag me below. I will download and fix it by.

  • Ultimate Radar Jammer 3 months ago

    @Bombowantus Your cockpit has to be connexted with only piston and your jammer's body has to be connected with piston and your plane

  • SUPERWEAPON CHALLENGE WINNERS 3 months ago

    @MalaySmoker

  • SUPERWEAPON CHALLENGE [CLOSED] 3 months ago

    @MalaySmoker I will consider that. And sure, i will mention you.

  • SUPERWEAPON CHALLENGE [CLOSED] 3 months ago

    @MalaySmoker I understand your concern about the final results, especially since the scores were so close—it really was a tough decision. There was indeed a tie in points between your build and the one placed 3rd. In such cases, I had to make a final decision to select only one winner for fairness and clarity.

    While efficient part usage was definitely appreciated and reflected in the scoring, I also considered the overall effort and complexity of the builds. The 3rd place build had around 7 times more parts, and I believe that creating such a detailed and high-part-count structure requires significant effort and time. That level of exertion played a role in my final call.

    Another point is the post content. While your post presentation improved a lot—and I’m really glad you updated it—it’s something that can be changed easily after feedback. In contrast, the 3rd place entry didn’t benefit from such updates and remained quite minimal in its description, which balanced things out in terms of scoring.

    So, to honor the extra design effort and complexity behind that build, I gave it the 3rd place spot. It was a very close decision, and your work was absolutely worth recognizing—please don’t feel discouraged.

  • SUPERWEAPON CHALLENGE [CLOSED] 3 months ago

    @MalaySmoker This doesn't mean yours is not good. In a condition of tie to ensure there is one winner of an award i'm comparing both builds to choose one.

  • SUPERWEAPON CHALLENGE WINNERS 3 months ago

    @LunarEclipseSP
    @SemedianIndustries
    @HalleuvinaXeneries

  • SUPERWEAPON CHALLENGE [CLOSED] 3 months ago

    @MalaySmoker Yes there is, but as i did in previous challenges i'm choosing the post which will be awarded in case of a tie.

  • SUPERWEAPON CHALLENGE [CLOSED] 3 months ago

    TODAY I'M OFFICIALLY ENDING THIS CHALLENGE! THANKS TO ALL PARTICIPANTS AND CONGURATULATIONS TO WINNERS:

    1st: @LunarEclipseSP

    2nd:@SemedianIndustries

    3rd: @HalleuvinaXeneries

    REWARDS WILL BE GIVEN AS SOON AS POSSIBLE.

  • nuclear bomb kinda looks like a mortar 3 months ago

    • Design (3 points)

    • Totally unmanned drone with cocpit carrying a giant nuclear mortar shell.

    • Movement Performance (3 points)

    • With payload it's pain to fly straight.

    • Weapons (3 points)

    • Mortar shell.

    • Post Content (2 points)

    • Needs images.

    • Playability (3 points)

    • To escape explosion radius you have to drop it from high but you need to fly first to get high which this thing cant do with payload.

    Total: 14/50

  • the blimp of death 3 months ago

    • Design (1 points)

    • 3 parts

    • Movement Performance (1 points)

    • Why parachute is located on the top! When its falling stable, it tilts to the angle which COM and the parachutes location which pulls the bomb up gets on a straight line perpendicular to the ground. This happens because parachute generates torque equal to,

    perpendicular distance to COM x rope tension force.

    Shortly when you drop it falls annoyingly tilted.

    • Weapons (2 points)

    • only changing couple of xml doesn't makes it good.

    • Post Content (1 points)

    • No

    • Playability (2 points)

    • Maybe?

    Total: 7/50

  • a99 thunderbolt 3 months ago

    I cant control this

    @Powderheimer

  • p.1011 armored tank 3 months ago

    • Design (2 points)

    • Cursed blocky tank.

    • Movement Performance (4 points)

    • Wheels?

    • Weapons (3 points)

    • 2 or 3 of these shells has to be bigger than the tanks itself!

    • Post Content (2 points)

    • Nothing too musch to see.

    • Playability (3 points)

    • Low.

    Total: 14/50

  • Test 011 3 months ago

    • Design (2 points)

    MY EYES ARE BLEEDING!

    • Movement Performance (6 points)

    • Maybr you should try putting this in a rocket.

    •Weapons (5 points)

    •Cannon has infinite rpm! Its making my game laggy.

    • Post Content (2 points)

    • No, this is not enough.

    • Playability (6 points)

    • Why i enjoyed this that much?

    Total: 21/50

  • [SUPERWEAPON CHALLENGE] Flying cylinder 3 months ago

    @LowQualityRepublic Well, i tested it. This is not a superweapon.

  • fast plen 3 months ago

    @Panzer22 Yes it needs weapons to be a superweapon

  • SUPER WEAPON (UN.TINI TANK) 3 months ago

    @HEEYAIYAI007 This not a superweapon.

  • (Super Weapon Challenge) Japanese Spaceplane Hiryu 3 months ago

    • Design (5 points)

    • Overall good but you have to pay more attention to body design. Srill it has really good details and i can see your effort. Keep it up.

    • Movement Performance (4 points)

    • Speed is insanely high. This makes it unrealistic. Also its nearly impossible to manuever at lower speeds. But flaps does a good job for atabilizing the plane.

    • Weapons (6 points)

    • Cool bomb bay.

    • Post Content (10 points)

    • Finally a great post. I want to see this effort from more participants.

    • Playability (6 points)

    • It,s really great but high speed and lack of manueverability makes it annoying.

    Total: 31/50

  • The minuscule gun (25000mm Canon) 3 months ago

    • Design (1 points)

    • An oversized 8.000 tonnes muzzle mounted on a fuselage.

    • Movement Performance (0 points)

    • No movement

    • Weapons (2 points)

    • Im not talking about its insane mass, how magically instantly loads even without a firing chamber or unrealistic diameter-lenght ratio.

    THIS 25000 MM SHELLS ARE NOT DEALING ANY REASONABLE DAMAGE!!!

    • Post Content (1 points)

    • Nothing.

    • Playability (2 points)

    • Not fun.

    Total 6/50

  • ZGMF-003 Phoenix 3 months ago

    • Design (3 points)

    • Needs details.

    • Movement Performance (3 points)

    • No lift, no speed, no manueverability, no parasite fighter controls.

    • Weapons (4 points)

    • Parasite figters are not seperating, and not controlable and they are not armed.

    • Post Content (4 points)

    • Good thumbnail but text and photos are not enough.

    • Playability (3 points)

    • I can't even fly the plane.

    Total: 17/50

  • The FREEDOM MACHINE {Superweapon Challenge} 3 months ago

    • Design (3 points)

    • Looks cursed.

    • Movement Performance (4 points)

    • Stable but not agile.

    • Weapons (5 points)

    • Nuclear CAS 💀💀

    • Post Content (4 points)

    • Only thumnail.

    • Playability (5 points)

    • Not bad.

    Total: 21/50

  • nv-65 guided nuclear bomb 3 months ago

    • Design (4 points)

    • Good

    • Movement Performance (5 points)

    • Good.

    • Weapons (4 points)

    • Big Explosion.

    • Post Content (3 points)

    • Only description and a thumbnail without description.

    • Playability (5 points)

    • Not bad.

    Total: 21/50

  • Maxwell 3 months ago

    @TateNT34 Please give a credit for the cat. Maybe not an autocredit but if you are using someones build you have to tell that. I will judge it when you give the credit.

  • WIF-084 ORCA 3 months ago

    @StopBreathingMyAir Yeah this is not a superweapon.

  • Adskaya Raketa 3 months ago

    • Design (3 points)

    • Simple.

    • Movement Performance (5 points)

    • Perfect for a missile.

    • Weapons (4 points)

    • Needs better explosion effects.

    • Post Content (2 points)

    • Only a short description.

    • Playability (5 points)

    • Not bad.

    Total: 19/50

  • 2M39 Poseidon 3 months ago

    • Design (5 points)

    • Realistic.

    • Movement Performance (5 points)

    • Good appearence but is there a way to turn it faster?

    • Weapons (7 points)

    • Great.

    • Post Content (5 points)

    • Good thumbnail and description but why how it works is empty?

    • Playability (6 points)

    • Only if you mount on a naval craft.

    Total: 28/50

  • [SUPERWEAPON CHALLENGE] Flying cylinder 3 months ago

    @LowQualityRepublic How to Operate this fuselage?

  • _ERROR 3 months ago

    @Dunderhead1 Your submission has to be or have weapons

  • Crossbow (Super weapon challenge) 3 months ago

    • Design (4 points)

    • Looks good for 120 parts.

    • Movement Performance (6 points)

    • Overall good. Speed is really high but when i activate 2 it gets harder to control.

    • Weapons (6 points)

    • Cannon has really good appearence but just need more damage. As you tell in description, missiles have some problems.

    • Post Content (4 points)

    • Good thumbnail but text and photos are not enough.

    • Playability (6 points)

    • Not bad.

    Total: 26/50

  • SUPERWEAPON CHALLENGE [CLOSED] 3 months ago

    @AeroTactical So there is nothing that prevents you from entering.

  • Anubis-1 Particle Missile 3 months ago

    • Design (4 points)

    • Very Huge. Can be more detailed

    • Movement Performance (2 points)

    • No movement. Only drop physics

    • Weapons (3 points)

    • Isn't exsplosion small?

    • Post Content (6 points)

    • Short but includes main features.

    • Playability (2 points)

    • Very big size makes it hard to play.

    Total: 17/50

  • Hwacha 4 months ago

    @Icey21

  • Hwacha 4 months ago

    @DeeganishCountryball
    @ShinyGemsBro
    @SuperSuperTheSylph

  • SUPERWEAPON CHALLENGE [CLOSED] 4 months ago

    @MobileBuilder21 Wait for it!

  • SUPERWEAPON CHALLENGE [CLOSED] 4 months ago

    @MobileBuilder21 Sorry I can't do that. But I'm planning a new challenge after current one ends. You can join that.

  • Antonov Izdelie 181 4 months ago

    @SilverStar
    Why are trim and flaps reversed on this build?

    Great question! This was a necessary adjustment to ensure that the visual control surfaces match the actual aerodynamic behavior of the aircraft in SimplePlanes. Here's how it works:

    Technical Explanation:

    1. Hidden Wings & Structural Covering:

      • Like many builders, I covered the wings with structural parts for a more realistic appearance. The actual lift-generating wings are hidden beneath.
    2. Control Inputs for Pitch Adjustment:

      • The horizontal stabilizers (at the rear) control pitch and can be adjusted by both the trim slider and the main pitch input.
      • The flaps (on the mid-wings) are normally controlled by the VTOL slider but also affect pitch slightly, much like stabilizers do.
    3. Flap Lift vs. Trim Lift:

      • On most aircraft, flaps generate more lift than the Trim of horizontal stabilizers, but in my build, the horizontal stabilizers actually produce more lift than the flaps.
      • To match the expected movement, I assigned the trim function to the visual flap covers (fuselage which looks like a flap), so they move when the trim slider is adjusted, giving the illusion that the flaps are responding to trim.
    4. Reversing the Controls for Realism:

      • Since my aircraft's trim (horizontal stabilizers) has a greater aerodynamic effect than the flaps, I assigned the trim adjuster to control the flaps visually while the VTOL slider adjusts the stabilizers.
      • This way, what you see on the aircraft matches how it actually behaves aerodynamically, creating a more immersive and realistic flight experience.

    Final Note:

    I originally tried switching the technical control inputs (instead of the visuals), but it didn't work correctly. So, I adjusted the visual control assignments instead. The end result? The aircraft behaves correctly while also looking accurate!