24.7k Onat67 Comments

  • TUSAS ANKA-S (Better version of the better version) 1.8 years ago

    Yes again
    Because previous one's propeler's invert is wrong (:

    +1
  • Bismarck Class Zeppelin 1.8 years ago

    "Spirit of Onat67" is a good detail :)

    +1
  • Ultimate Radar Jammer 7 days ago

    @wahl sure

  • Türkiye Challenge 9 days ago

    @MobileBuilder21 Oh i understand

  • Türkiye Challenge 11 days ago

    @MobileBuilder21 Wait, why?

  • Ultimate Radar Jammer 12 days ago

    @Bombowantus Only for NPC missles like Ice base and destroyers. Player made missles still lock but most can't hit.

  • Türkiye Challenge 12 days ago

    @MobileBuilder21
    @ComradeComissar

  • Ultimate Radar Jammer 14 days ago

    @Onat67 if you still can't fix it, upolad your plane on simpleplanes and tag me below. I will download and fix it by.

  • Ultimate Radar Jammer 14 days ago

    @Bombowantus Your cockpit has to be connexted with only piston and your jammer's body has to be connected with piston and your plane

  • SUPERWEAPON CHALLENGE WINNERS 19 days ago

    @MalaySmoker

  • SUPERWEAPON CHALLENGE [CLOSED] 19 days ago

    @MalaySmoker I will consider that. And sure, i will mention you.

  • SUPERWEAPON CHALLENGE [CLOSED] 20 days ago

    @MalaySmoker I understand your concern about the final results, especially since the scores were so close—it really was a tough decision. There was indeed a tie in points between your build and the one placed 3rd. In such cases, I had to make a final decision to select only one winner for fairness and clarity.

    While efficient part usage was definitely appreciated and reflected in the scoring, I also considered the overall effort and complexity of the builds. The 3rd place build had around 7 times more parts, and I believe that creating such a detailed and high-part-count structure requires significant effort and time. That level of exertion played a role in my final call.

    Another point is the post content. While your post presentation improved a lot—and I’m really glad you updated it—it’s something that can be changed easily after feedback. In contrast, the 3rd place entry didn’t benefit from such updates and remained quite minimal in its description, which balanced things out in terms of scoring.

    So, to honor the extra design effort and complexity behind that build, I gave it the 3rd place spot. It was a very close decision, and your work was absolutely worth recognizing—please don’t feel discouraged.

  • SUPERWEAPON CHALLENGE [CLOSED] 20 days ago

    @MalaySmoker This doesn't mean yours is not good. In a condition of tie to ensure there is one winner of an award i'm comparing both builds to choose one.

  • SUPERWEAPON CHALLENGE WINNERS 20 days ago

    @LunarEclipseSP
    @SemedianIndustries
    @HalleuvinaXeneries

  • SUPERWEAPON CHALLENGE [CLOSED] 20 days ago

    @MalaySmoker Yes there is, but as i did in previous challenges i'm choosing the post which will be awarded in case of a tie.

  • SUPERWEAPON CHALLENGE [CLOSED] 20 days ago

    TODAY I'M OFFICIALLY ENDING THIS CHALLENGE! THANKS TO ALL PARTICIPANTS AND CONGURATULATIONS TO WINNERS:

    1st: @LunarEclipseSP

    2nd:@SemedianIndustries

    3rd: @HalleuvinaXeneries

    REWARDS WILL BE GIVEN AS SOON AS POSSIBLE.

  • nuclear bomb kinda looks like a mortar 21 days ago

    • Design (3 points)

    • Totally unmanned drone with cocpit carrying a giant nuclear mortar shell.

    • Movement Performance (3 points)

    • With payload it's pain to fly straight.

    • Weapons (3 points)

    • Mortar shell.

    • Post Content (2 points)

    • Needs images.

    • Playability (3 points)

    • To escape explosion radius you have to drop it from high but you need to fly first to get high which this thing cant do with payload.

    Total: 14/50

  • the blimp of death 22 days ago

    • Design (1 points)

    • 3 parts

    • Movement Performance (1 points)

    • Why parachute is located on the top! When its falling stable, it tilts to the angle which COM and the parachutes location which pulls the bomb up gets on a straight line perpendicular to the ground. This happens because parachute generates torque equal to,

    perpendicular distance to COM x rope tension force.

    Shortly when you drop it falls annoyingly tilted.

    • Weapons (2 points)

    • only changing couple of xml doesn't makes it good.

    • Post Content (1 points)

    • No

    • Playability (2 points)

    • Maybe?

    Total: 7/50

  • a99 thunderbolt 22 days ago

    I cant control this

    @Powderheimer

  • p.1011 armored tank 22 days ago

    • Design (2 points)

    • Cursed blocky tank.

    • Movement Performance (4 points)

    • Wheels?

    • Weapons (3 points)

    • 2 or 3 of these shells has to be bigger than the tanks itself!

    • Post Content (2 points)

    • Nothing too musch to see.

    • Playability (3 points)

    • Low.

    Total: 14/50

  • Test 011 22 days ago

    • Design (2 points)

    MY EYES ARE BLEEDING!

    • Movement Performance (6 points)

    • Maybr you should try putting this in a rocket.

    •Weapons (5 points)

    •Cannon has infinite rpm! Its making my game laggy.

    • Post Content (2 points)

    • No, this is not enough.

    • Playability (6 points)

    • Why i enjoyed this that much?

    Total: 21/50

  • [SUPERWEAPON CHALLENGE] Flying cylinder 22 days ago

    @LowQualityRepublic Well, i tested it. This is not a superweapon.

  • fast plen 22 days ago

    @Panzer22 Yes it needs weapons to be a superweapon

  • SUPER WEAPON (UN.TINI TANK) 22 days ago

    @HEEYAIYAI007 This not a superweapon.

  • (Super Weapon Challenge) Japanese Spaceplane Hiryu 22 days ago

    • Design (5 points)

    • Overall good but you have to pay more attention to body design. Srill it has really good details and i can see your effort. Keep it up.

    • Movement Performance (4 points)

    • Speed is insanely high. This makes it unrealistic. Also its nearly impossible to manuever at lower speeds. But flaps does a good job for atabilizing the plane.

    • Weapons (6 points)

    • Cool bomb bay.

    • Post Content (10 points)

    • Finally a great post. I want to see this effort from more participants.

    • Playability (6 points)

    • It,s really great but high speed and lack of manueverability makes it annoying.

    Total: 31/50

  • The minuscule gun (25000mm Canon) 22 days ago

    • Design (1 points)

    • An oversized 8.000 tonnes muzzle mounted on a fuselage.

    • Movement Performance (0 points)

    • No movement

    • Weapons (2 points)

    • Im not talking about its insane mass, how magically instantly loads even without a firing chamber or unrealistic diameter-lenght ratio.

    THIS 25000 MM SHELLS ARE NOT DEALING ANY REASONABLE DAMAGE!!!

    • Post Content (1 points)

    • Nothing.

    • Playability (2 points)

    • Not fun.

    Total 6/50

  • ZGMF-003 Phoenix 22 days ago

    • Design (3 points)

    • Needs details.

    • Movement Performance (3 points)

    • No lift, no speed, no manueverability, no parasite fighter controls.

    • Weapons (4 points)

    • Parasite figters are not seperating, and not controlable and they are not armed.

    • Post Content (4 points)

    • Good thumbnail but text and photos are not enough.

    • Playability (3 points)

    • I can't even fly the plane.

    Total: 17/50

  • The FREEDOM MACHINE {Superweapon Challenge} 23 days ago

    • Design (3 points)

    • Looks cursed.

    • Movement Performance (4 points)

    • Stable but not agile.

    • Weapons (5 points)

    • Nuclear CAS 💀💀

    • Post Content (4 points)

    • Only thumnail.

    • Playability (5 points)

    • Not bad.

    Total: 21/50

  • nv-65 guided nuclear bomb 23 days ago

    • Design (4 points)

    • Good

    • Movement Performance (5 points)

    • Good.

    • Weapons (4 points)

    • Big Explosion.

    • Post Content (3 points)

    • Only description and a thumbnail without description.

    • Playability (5 points)

    • Not bad.

    Total: 21/50

  • Maxwell 23 days ago

    @TateNT34 Please give a credit for the cat. Maybe not an autocredit but if you are using someones build you have to tell that. I will judge it when you give the credit.

  • WIF-084 ORCA 23 days ago

    @StopBreathingMyAir Yeah this is not a superweapon.

  • Adskaya Raketa 23 days ago

    • Design (3 points)

    • Simple.

    • Movement Performance (5 points)

    • Perfect for a missile.

    • Weapons (4 points)

    • Needs better explosion effects.

    • Post Content (2 points)

    • Only a short description.

    • Playability (5 points)

    • Not bad.

    Total: 19/50

  • 2M39 Poseidon 23 days ago

    • Design (5 points)

    • Realistic.

    • Movement Performance (5 points)

    • Good appearence but is there a way to turn it faster?

    • Weapons (7 points)

    • Great.

    • Post Content (5 points)

    • Good thumbnail and description but why how it works is empty?

    • Playability (6 points)

    • Only if you mount on a naval craft.

    Total: 28/50

  • [SUPERWEAPON CHALLENGE] Flying cylinder 23 days ago

    @LowQualityRepublic How to Operate this fuselage?

  • _ERROR 23 days ago

    @Dunderhead1 Your submission has to be or have weapons

  • Crossbow (Super weapon challenge) 23 days ago

    • Design (4 points)

    • Looks good for 120 parts.

    • Movement Performance (6 points)

    • Overall good. Speed is really high but when i activate 2 it gets harder to control.

    • Weapons (6 points)

    • Cannon has really good appearence but just need more damage. As you tell in description, missiles have some problems.

    • Post Content (4 points)

    • Good thumbnail but text and photos are not enough.

    • Playability (6 points)

    • Not bad.

    Total: 26/50

  • SUPERWEAPON CHALLENGE [CLOSED] 24 days ago

    @AeroTactical So there is nothing that prevents you from entering.

  • Anubis-1 Particle Missile 27 days ago

    • Design (4 points)

    • Very Huge. Can be more detailed

    • Movement Performance (2 points)

    • No movement. Only drop physics

    • Weapons (3 points)

    • Isn't exsplosion small?

    • Post Content (6 points)

    • Short but includes main features.

    • Playability (2 points)

    • Very big size makes it hard to play.

    Total: 17/50

  • Hwacha one month ago

    @Icey21

  • Hwacha one month ago

    @DeeganishCountryball
    @ShinyGemsBro
    @SuperSuperTheSylph

  • SUPERWEAPON CHALLENGE [CLOSED] one month ago

    @MobileBuilder21 Wait for it!

  • SUPERWEAPON CHALLENGE [CLOSED] one month ago

    @MobileBuilder21 Sorry I can't do that. But I'm planning a new challenge after current one ends. You can join that.

  • Antonov Izdelie 181 one month ago

    @SilverStar
    Why are trim and flaps reversed on this build?

    Great question! This was a necessary adjustment to ensure that the visual control surfaces match the actual aerodynamic behavior of the aircraft in SimplePlanes. Here's how it works:

    Technical Explanation:

    1. Hidden Wings & Structural Covering:

      • Like many builders, I covered the wings with structural parts for a more realistic appearance. The actual lift-generating wings are hidden beneath.
    2. Control Inputs for Pitch Adjustment:

      • The horizontal stabilizers (at the rear) control pitch and can be adjusted by both the trim slider and the main pitch input.
      • The flaps (on the mid-wings) are normally controlled by the VTOL slider but also affect pitch slightly, much like stabilizers do.
    3. Flap Lift vs. Trim Lift:

      • On most aircraft, flaps generate more lift than the Trim of horizontal stabilizers, but in my build, the horizontal stabilizers actually produce more lift than the flaps.
      • To match the expected movement, I assigned the trim function to the visual flap covers (fuselage which looks like a flap), so they move when the trim slider is adjusted, giving the illusion that the flaps are responding to trim.
    4. Reversing the Controls for Realism:

      • Since my aircraft's trim (horizontal stabilizers) has a greater aerodynamic effect than the flaps, I assigned the trim adjuster to control the flaps visually while the VTOL slider adjusts the stabilizers.
      • This way, what you see on the aircraft matches how it actually behaves aerodynamically, creating a more immersive and realistic flight experience.

    Final Note:

    I originally tried switching the technical control inputs (instead of the visuals), but it didn't work correctly. So, I adjusted the visual control assignments instead. The end result? The aircraft behaves correctly while also looking accurate!

  • V2 Rocket one month ago

    • Design (3 points)

    • Few parts but looks well.

    • Movement Performance (7 points)

    • Easy to control. Good aerodynamics.

    • Weapons (6 points)

    • It explodes. I cant expect anything more.

    • Post Content (7 points)

    • Description is well also good thumbnail but some more photos will be better.

    • Playability (6 points)

    • There is nothing so much to do expect but it does what its intended to do.

    Total: 29/50

  • SUPERWEAPON CHALLENGE [CLOSED] one month ago

    @ComradeComissar Is April 15 Okay? Because im planning another challenge after that.

  • SUPERWEAPON CHALLENGE [CLOSED] one month ago

    @Grob0s0VBRa @ComradeComissar
    As i promised before i'm delaying the deadline.

    NEW DEADLINE IS APRIL 15

    (Tell me if you want to join but need time)

  • Semedian Werdon FDC603-300 "Cleaver Connie" one month ago

    @PlaneFlightX
    Thank you for your rating. Your detailed feedback will help so much.

  • YJ-18 (Eagle Strike 18) (Manuverable) one month ago

    @MalaySmoker You are right. I checked other posts. You deserve 7 points for it.

  • YJ-18 (Eagle Strike 18) (Manuverable) one month ago

    @MalaySmoker So +2 Points for post content