Friends, there was an earthquake 4 hours ago. It shook Istanbul with a magnitude of 6.2 and aftershocks reached up to 5.9. There are no exact figures yet but it seems there was no serious damage. However, even though I live 200 km away from Istanbul, I felt it strongly and there are still questions about whether there will be more countershocks. I hope this will be overcome with minimal damage.
@MalaySmoker I understand your concern about the final results, especially since the scores were so close—it really was a tough decision. There was indeed a tie in points between your build and the one placed 3rd. In such cases, I had to make a final decision to select only one winner for fairness and clarity.
While efficient part usage was definitely appreciated and reflected in the scoring, I also considered the overall effort and complexity of the builds. The 3rd place build had around 7 times more parts, and I believe that creating such a detailed and high-part-count structure requires significant effort and time. That level of exertion played a role in my final call.
Another point is the post content. While your post presentation improved a lot—and I’m really glad you updated it—it’s something that can be changed easily after feedback. In contrast, the 3rd place entry didn’t benefit from such updates and remained quite minimal in its description, which balanced things out in terms of scoring.
So, to honor the extra design effort and complexity behind that build, I gave it the 3rd place spot. It was a very close decision, and your work was absolutely worth recognizing—please don’t feel discouraged.
@MalaySmoker This doesn't mean yours is not good. In a condition of tie to ensure there is one winner of an award i'm comparing both builds to choose one.
• Why parachute is located on the top! When its falling stable, it tilts to the angle which COM and the parachutes location which pulls the bomb up gets on a straight line perpendicular to the ground. This happens because parachute generates torque equal to,
perpendicular distance to COM x rope tension force.
Shortly when you drop it falls annoyingly tilted.
• Weapons (2 points)
• only changing couple of xml doesn't makes it good.
• Thiscan be the highest part count to design point build in this challenge with incredible 1/10.
• Movement Performance (9 points)
• Only two very little problems that makes it kinda annoying. 1- It's yaw is hard to control. It takes a while to stop turning. (You need to say that there is camera aim)
• Overall good but you have to pay more attention to body design. Srill it has really good details and i can see your effort. Keep it up.
• Movement Performance (4 points)
• Speed is insanely high. This makes it unrealistic. Also its nearly impossible to manuever at lower speeds. But flaps does a good job for atabilizing the plane.
• Weapons (6 points)
• Cool bomb bay.
• Post Content (10 points)
• Finally a great post. I want to see this effort from more participants.
• Playability (6 points)
• It,s really great but high speed and lack of manueverability makes it annoying.
@TateNT34 Please give a credit for the cat. Maybe not an autocredit but if you are using someones build you have to tell that. I will judge it when you give the credit.
• Overall good but some details are not enough worked.
• Movement Performance (6 points)
• Average Russian engineering. Built unstable, it has to provide multimanueverability if stabilized well but your plane - pardon submarine (or over-marine?) is using a gyro which limits most of manuevers.
• Weapons (7 points)
• Overarmed and generally performing well but there is a problem with esthetic details like weapon bays. But i like what you did with the gun.
• Post Content (4 points)
• Good thumbnail but text and photos are not enough.
No worries at all, @ComradeComissar Life always comes first, and I totally understand how school and holidays can get in the way. You definitely didn’t waste the extension. It provided me extra time for judging, and it’s always a pleasure seeing you take part in my challenges. You’ve already made an awesome mark in the previous one, and I’ll be looking forward to seeing your work in the next!
Wishing you all the best with your studies—hang in there and take care!
@wahl sure
@MobileBuilder21 Oh i understand
@MobileBuilder21 Wait, why?
Friends, there was an earthquake 4 hours ago. It shook Istanbul with a magnitude of 6.2 and aftershocks reached up to 5.9. There are no exact figures yet but it seems there was no serious damage. However, even though I live 200 km away from Istanbul, I felt it strongly and there are still questions about whether there will be more countershocks. I hope this will be overcome with minimal damage.
+1@Bombowantus Only for NPC missles like Ice base and destroyers. Player made missles still lock but most can't hit.
@MobileBuilder21
@ComradeComissar
@MobileBuilder21
+1@ComradeComissar
@Onat67 if you still can't fix it, upolad your plane on simpleplanes and tag me below. I will download and fix it by.
@Bombowantus Your cockpit has to be connexted with only piston and your jammer's body has to be connected with piston and your plane
@MalaySmoker
@MalaySmoker I will consider that. And sure, i will mention you.
@MalaySmoker I understand your concern about the final results, especially since the scores were so close—it really was a tough decision. There was indeed a tie in points between your build and the one placed 3rd. In such cases, I had to make a final decision to select only one winner for fairness and clarity.
While efficient part usage was definitely appreciated and reflected in the scoring, I also considered the overall effort and complexity of the builds. The 3rd place build had around 7 times more parts, and I believe that creating such a detailed and high-part-count structure requires significant effort and time. That level of exertion played a role in my final call.
Another point is the post content. While your post presentation improved a lot—and I’m really glad you updated it—it’s something that can be changed easily after feedback. In contrast, the 3rd place entry didn’t benefit from such updates and remained quite minimal in its description, which balanced things out in terms of scoring.
So, to honor the extra design effort and complexity behind that build, I gave it the 3rd place spot. It was a very close decision, and your work was absolutely worth recognizing—please don’t feel discouraged.
@MalaySmoker This doesn't mean yours is not good. In a condition of tie to ensure there is one winner of an award i'm comparing both builds to choose one.
@LunarEclipseSP
@SemedianIndustries
@HalleuvinaXeneries
@MalaySmoker Yes there is, but as i did in previous challenges i'm choosing the post which will be awarded in case of a tie.
TODAY I'M OFFICIALLY ENDING THIS CHALLENGE! THANKS TO ALL PARTICIPANTS AND CONGURATULATIONS TO WINNERS:
1st: @LunarEclipseSP
2nd:@SemedianIndustries
3rd: @HalleuvinaXeneries
REWARDS WILL BE GIVEN AS SOON AS POSSIBLE.
@SemedianIndustries As there are any more people judging this i'm using the judging from @PlaneFlightX with satisfication.
+1• Design (3 points)
• Totally unmanned drone with cocpit carrying a giant nuclear mortar shell.
• Movement Performance (3 points)
• With payload it's pain to fly straight.
• Weapons (3 points)
• Mortar shell.
• Post Content (2 points)
• Needs images.
• Playability (3 points)
• To escape explosion radius you have to drop it from high but you need to fly first to get high which this thing cant do with payload.
Total: 14/50
@Grob0s0VBRa sadge
+1• Design (1 points)
• 3 parts
• Movement Performance (1 points)
• Why parachute is located on the top! When its falling stable, it tilts to the angle which COM and the parachutes location which pulls the bomb up gets on a straight line perpendicular to the ground. This happens because parachute generates torque equal to,
perpendicular distance to COM x rope tension force.
Shortly when you drop it falls annoyingly tilted.
• Weapons (2 points)
• only changing couple of xml doesn't makes it good.
• Post Content (1 points)
• No
• Playability (2 points)
• Maybe?
Total: 7/50
I cant control this
@Powderheimer
• Design (2 points)
• Cursed blocky tank.
• Movement Performance (4 points)
• Wheels?
• Weapons (3 points)
• 2 or 3 of these shells has to be bigger than the tanks itself!
• Post Content (2 points)
• Nothing too musch to see.
• Playability (3 points)
• Low.
Total: 14/50
• Design (2 points)
•MY EYES ARE BLEEDING!
• Movement Performance (6 points)
• Maybr you should try putting this in a rocket.
•Weapons (5 points)
•Cannon has infinite rpm! Its making my game laggy.
• Post Content (2 points)
• No, this is not enough.
• Playability (6 points)
• Why i enjoyed this that much?
Total: 21/50
@Bugati87 I think you should tell this in description. Most of people will try to aim without knowing this function.
+1@LowQualityRepublic Well, i tested it. This is not a superweapon.
• Design (5 points)
• Thiscan be the highest part count to design point build in this challenge with incredible 1/10.
• Movement Performance (9 points)
• Only two very little problems that makes it kinda annoying. 1- It's yaw is hard to control. It takes a while to stop turning. (You need to say that there is camera aim)
• Weapons (7 points)
• Explosions makes game too laggy.
• Post Content (6 points)
• This is better.
• Playability (7 points)
• Really fun.
Total: 34/50
+1@Panzer22 Yes it needs weapons to be a superweapon
@HEEYAIYAI007 This not a superweapon.
• Design (5 points)
• Overall good but you have to pay more attention to body design. Srill it has really good details and i can see your effort. Keep it up.
• Movement Performance (4 points)
• Speed is insanely high. This makes it unrealistic. Also its nearly impossible to manuever at lower speeds. But flaps does a good job for atabilizing the plane.
• Weapons (6 points)
• Cool bomb bay.
• Post Content (10 points)
• Finally a great post. I want to see this effort from more participants.
• Playability (6 points)
• It,s really great but high speed and lack of manueverability makes it annoying.
Total: 31/50
• Design (1 points)
• An oversized 8.000 tonnes muzzle mounted on a fuselage.
• Movement Performance (0 points)
• No movement
• Weapons (2 points)
• Im not talking about its insane mass, how magically instantly loads even without a firing chamber or unrealistic diameter-lenght ratio.
THIS 25000 MM SHELLS ARE NOT DEALING ANY REASONABLE DAMAGE!!!
• Post Content (1 points)
• Nothing.
• Playability (2 points)
• Not fun.
Total 6/50
• Design (3 points)
• Needs details.
• Movement Performance (3 points)
• No lift, no speed, no manueverability, no parasite fighter controls.
• Weapons (4 points)
• Parasite figters are not seperating, and not controlable and they are not armed.
• Post Content (4 points)
• Good thumbnail but text and photos are not enough.
• Playability (3 points)
• I can't even fly the plane.
Total: 17/50
• Design (6 points)
• Cool
• Movement Performance (6 points)
• Overall good. Speed is really high but and average maueverability.
• Weapons (4 points)
• Bomb is not exploding when contact.
• Post Content (5 points)
• No description photos.
• Playability (5 points)
• Bomb is not functioning.
Total: 26/50
+1• Design (1 points)
• 2 parts
• Movement Performance (1 points)
• Not moving and no drop physics.
• Weapons (2 points)
• only changing couple of xml doesn't makes it good.
• Post Content (1 points)
• No
• Playability (2 points)
• Maybe?
Total 7/50
+1• Design (3 points)
• Looks cursed.
• Movement Performance (4 points)
• Stable but not agile.
• Weapons (5 points)
• Nuclear CAS 💀💀
• Post Content (4 points)
• Only thumnail.
• Playability (5 points)
• Not bad.
Total: 21/50
• Design (4 points)
• Good
• Movement Performance (5 points)
• Good.
• Weapons (4 points)
• Big Explosion.
• Post Content (3 points)
• Only description and a thumbnail without description.
• Playability (5 points)
• Not bad.
Total: 21/50
@TateNT34 Please give a credit for the cat. Maybe not an autocredit but if you are using someones build you have to tell that. I will judge it when you give the credit.
@StopBreathingMyAir Yeah this is not a superweapon.
• Design (3 points)
• Simple.
• Movement Performance (5 points)
• Perfect for a missile.
• Weapons (4 points)
• Needs better explosion effects.
• Post Content (2 points)
• Only a short description.
• Playability (5 points)
• Not bad.
Total: 19/50
• Design (5 points)
• Realistic.
• Movement Performance (5 points)
• Good appearence but is there a way to turn it faster?
• Weapons (7 points)
• Great.
• Post Content (5 points)
• Good thumbnail and description but why how it works is empty?
• Playability (6 points)
• Only if you mount on a naval craft.
Total: 28/50
@LowQualityRepublic How to Operate this fuselage?
• Design (3 points)
• Good work for 60 parts.
• Movement Performance (4 points)
• Good speed but not flying stable. Heading down. It needs trim.
• Weapons (5 points)
• Low effort superweapon.
• Post Content (6 points)
• A fictional story and photos, they are ok but its not same for thumbnail.
• Playability (4 points)
• Uncontrolable
Total: 22/50
+1@Dunderhead1 Your submission has to be or have weapons
• Design (4 points)
• Looks good for 120 parts.
• Movement Performance (6 points)
• Overall good. Speed is really high but when i activate 2 it gets harder to control.
• Weapons (6 points)
• Cannon has really good appearence but just need more damage. As you tell in description, missiles have some problems.
• Post Content (4 points)
• Good thumbnail but text and photos are not enough.
• Playability (6 points)
• Not bad.
Total: 26/50
@AeroTactical So there is nothing that prevents you from entering.
• Design (5 points)
• Overall good but some details are not enough worked.
• Movement Performance (6 points)
• Average Russian engineering. Built unstable, it has to provide multimanueverability if stabilized well but your plane - pardon submarine (or over-marine?) is using a gyro which limits most of manuevers.
• Weapons (7 points)
• Overarmed and generally performing well but there is a problem with esthetic details like weapon bays. But i like what you did with the gun.
• Post Content (4 points)
• Good thumbnail but text and photos are not enough.
• Playability (7 points)
• Yes, it is fun.
Total 29/50
+1@AeroTactical Will you build something in 4 days?
+2• Design (4 points)
• Very Huge. Can be more detailed
• Movement Performance (2 points)
• No movement. Only drop physics
• Weapons (3 points)
• Isn't exsplosion small?
• Post Content (6 points)
• Short but includes main features.
• Playability (2 points)
• Very big size makes it hard to play.
Total: 17/50
No worries at all, @ComradeComissar Life always comes first, and I totally understand how school and holidays can get in the way. You definitely didn’t waste the extension. It provided me extra time for judging, and it’s always a pleasure seeing you take part in my challenges. You’ve already made an awesome mark in the previous one, and I’ll be looking forward to seeing your work in the next!
Wishing you all the best with your studies—hang in there and take care!
+3@Icey21
Here is the link