@WinsWings yeah, MAPA Ai-spawnable limitations, at most 7 wings or else it doesn't and will not spawn usually; I usually use cut fuselage for the wingtips to save wing parts and so, it ends up making it look smoother since it's a gradual decrease.. or something along those lines
@WinsWings while I kinda want to, sadly the wing parts exceeds 7, as such, I cannot accept this to my PEA roster, it looks so damn good though, I really love how you did the cockpit
@DatTrainAndCarGuy19 a lot of factors really, the main one being there isnt actually any decent game I could play on this potato lmao, I could watch YouTube, but that's that; I source my work mainly from blueprints(basically "recreate, then modify") then I add my touch to it, for this instance, the Solyeil was based on the Austin-class US Navy LPH, which I've modified to be "soviet-ized" because that's me XD
@Speedhunter yeah, that checks out.. there's honestly a lot of choices, Railgun would be good but it needs immense powerplant to operate, I'm considering Hollierre(the battleship I mentioned in the description) to be armed with a gps-inertial guidance large-caliber rocket of sorts, so basically HIMARS but bigger and on sea XD
@Speedhunter the problem lies in range/why kamikaze cause like, idk.. hmm.... I could suppose maybe say like replace it with just missiles but like, add a lot of stuffs such as super powerful radars or something, akin to the Aegis Ashore and such or so
@Speedhunter I'm the opposite rather, I am kinda bad with eyeballing thing XD; hmm.. thats a tough one, cause the thing is, the Scoutplanes are well, floatplanes, so I'm thinking helicopters but.. it's a bit cramped so it's a no go... except maybe, if you take one of the rear turrets out, its tough.
@Speedhunter source the work out to the government XD, a.k.a use blueprints to guide the basic shape, then after the base hull(and superstructure, if you want to) is done, add the armaments that you want/need, then after that, make the thing float and sail XD
@DatTrainAndCarGuy19 ah I see.. well, I'm curious though, like, I've never actually tried any SP Trains, how do you actually play with them, I remember roughly there's a map that's android capable I think..? idk... hm
@CrestelAeronautics fair enough, how about command-guided proximity something something MANPADS? (seems like TOW Missiles have taken over everything including my thought lmao)
@Mousewithamachinegun122 yeah, l
I set up always activated airbrakes, when i push forward, it caps the speed of the ship, but if i try to do the same with moving back, airbrakes don't do anything kek
@Mousewithamachinegun122 hmh, that's fun... is there like any other way that doesnt involve giving drag lmao; ive tested it with a simple ship, its kinda the way the build is i guess, any airbrakes will always catch the air from the "front"(basically where the forward is in the designer) but when its reversed, its just nA, i kinda have something i have yet to test though, basically Spinny Rotator Underwater Props, or something along those lines, should generate drag by itself.. maybe
@TheUltimatePlaneLover walked into that one you HAH, well, you know, i wonder about something, how many Bakers does it take to change a lightbulb.. at yeast one right? >:3
@Dracul0Anderson im thinking of like, if you've played Rusted Warfare RTS, there's something called "Missile Airship" which is basically a very mobile floating multirole Missile platform kinda thing, this image is the only one i could find on the web, there's also the AA Beam Gunship but all of the above kinda breaks my core centric "irl-based" units but GOD i want them do you get what i mean?
@Dracul0Anderson I HOPE SO, I DONT HAVE ANY AERIAL WARSHIPS- XD
now i'm curious though, are Airships a fair game now? XD, i'm quite adept with them, and *ahem* @Speedhunter has one too, two actually, but the other one he cant scale up.
@FOXHOUND26 @LunarEclipseSP As a representative of the Monarchii and the state secretary of war, the Monarchii do not allow our allies to deploy to Krakabloa under any circumstances, however, @ShinyGemsBro the Monarchii would like to ask if TFM can set up a suppy line for our Navy Ships, the TFM would be compensated fairly for this, and we would appreciate if TFM would work with us, however, shall TFM refuse, then we will not bother further, Fair Seven Divine Winds to you, Secretary of State for War, Earl Ashadin Moyvna Niervelina.
@Speedhunter yea, but idk about that one XD, maybe she's good, mau e she's not, the render itself doesnt really give much besides l o m g s a u s a g e
@Speedhunter yea
+1@Speedhunter oh dear XD
+1@WinsWings yeah, MAPA Ai-spawnable limitations, at most 7 wings or else it doesn't and will not spawn usually; I usually use cut fuselage for the wingtips to save wing parts and so, it ends up making it look smoother since it's a gradual decrease.. or something along those lines
+1@WinsWings while I kinda want to, sadly the wing parts exceeds 7, as such, I cannot accept this to my PEA roster, it looks so damn good though, I really love how you did the cockpit
+1@DatTrainAndCarGuy19 fair enough, I have nobody to blame but me for this skit XD
+1@DatTrainAndCarGuy19 a lot of factors really, the main one being there isnt actually any decent game I could play on this potato lmao, I could watch YouTube, but that's that; I source my work mainly from blueprints(basically "recreate, then modify") then I add my touch to it, for this instance, the Solyeil was based on the Austin-class US Navy LPH, which I've modified to be "soviet-ized" because that's me XD
+1@Speedhunter yeah, that checks out.. there's honestly a lot of choices, Railgun would be good but it needs immense powerplant to operate, I'm considering Hollierre(the battleship I mentioned in the description) to be armed with a gps-inertial guidance large-caliber rocket of sorts, so basically HIMARS but bigger and on sea XD
+1@Speedhunter the problem lies in range/why kamikaze cause like, idk.. hmm.... I could suppose maybe say like replace it with just missiles but like, add a lot of stuffs such as super powerful radars or something, akin to the Aegis Ashore and such or so
+1@Speedhunter hmm.. maybe idk, install some net catchers while at it then, or idk what it's called but it's basically a line to catch drones/uav lmao
+1@Mousewithamachinegun122 I think not lmao, he's not drawn yet so I'd rather not XD
+1@Speedhunter I'm the opposite rather, I am kinda bad with eyeballing thing XD; hmm.. thats a tough one, cause the thing is, the Scoutplanes are well, floatplanes, so I'm thinking helicopters but.. it's a bit cramped so it's a no go... except maybe, if you take one of the rear turrets out, its tough.
+1@Mousewithamachinegun122 LMAOOOOO YEEEEEE
+1@Mousewithamachinegun122 YOU SKIPPED @SEERAS!!! OI-
+1@Speedhunter let's see.. Railgun Warspite, what else? XD
+1@Speedhunter I usually do buoyancy last cause it can be messed up with the other stuff, so it goes lol
+1@Speedhunter source the work out to the government XD, a.k.a use blueprints to guide the basic shape, then after the base hull(and superstructure, if you want to) is done, add the armaments that you want/need, then after that, make the thing float and sail XD
+1@DatTrainAndCarGuy19 EH HOI, SOILYEL!! wait-
+1@SlavicUnionist appreciated, standby for humanitarian aid.
+1@DatTrainAndCarGuy19 hm, aight
+1@DatTrainAndCarGuy19 ah I see.. well, I'm curious though, like, I've never actually tried any SP Trains, how do you actually play with them, I remember roughly there's a map that's android capable I think..? idk... hm
+1@DatTrainAndCarGuy19 oh shushh XD
+1@Mousewithamachinegun122 sure
o wise @ToeTips of the SP community, what is your wisdom
+1@RangersSP hawt plane btw, but i cant try it since i'm terrifies of the performance cost XD
+1@CrestelAeronautics fair enough, how about command-guided proximity something something MANPADS? (seems like TOW Missiles have taken over everything including my thought lmao)
+1@Speedhunter i'll try that out then, lol.. drag huh, let's try that out then, hopefully i don't "i am die, thank you forevah" XD
+1@Mousewithamachinegun122 yeah, l
+1I set up always activated airbrakes, when i push forward, it caps the speed of the ship, but if i try to do the same with moving back, airbrakes don't do anything kek
@Mousewithamachinegun122 hmh, that's fun... is there like any other way that doesnt involve giving drag lmao; ive tested it with a simple ship, its kinda the way the build is i guess, any airbrakes will always catch the air from the "front"(basically where the forward is in the designer) but when its reversed, its just nA, i kinda have something i have yet to test though, basically Spinny Rotator Underwater Props, or something along those lines, should generate drag by itself.. maybe
+1ow
+1@TheUltimatePlaneLover walked into that one you HAH, well, you know, i wonder about something, how many Bakers does it take to change a lightbulb.. at yeast one right? >:3
+1@Dracul0Anderson oh, well, its basically an Airship with a laser turret on top of sorts
+1@Speedhunter deploy them lmao, or not, a lot of choices really
+1@Dracul0Anderson im thinking of like, if you've played Rusted Warfare RTS, there's something called "Missile Airship" which is basically a very mobile floating multirole Missile platform kinda thing, this image is the only one i could find on the web, there's also the AA Beam Gunship but all of the above kinda breaks my core centric "irl-based" units but GOD i want them do you get what i mean?
+1hawt
+1@Dracul0Anderson I HOPE SO, I DONT HAVE ANY AERIAL WARSHIPS- XD
now i'm curious though, are Airships a fair game now? XD, i'm quite adept with them, and *ahem* @Speedhunter has one too, two actually, but the other one he cant scale up.
+1@TheUltimatePlaneLover well, i wasn't finished yet, would you believe me if i said she gave me... A bouquoet of flour?
+1@Mousewithamachinegun122 NOOOOO
+1HBD lmao
+1hawt
+1seggsy
+1this is a damn smeggsy twin boom, HAWT
+1@TheUltimatePlaneLover you know, i got confessed to yesterday by a baker's daughter.. she said "would you go out wheat me?"
+1@FOXHOUND26 @LunarEclipseSP As a representative of the Monarchii and the state secretary of war, the Monarchii do not allow our allies to deploy to Krakabloa under any circumstances, however, @ShinyGemsBro the Monarchii would like to ask if TFM can set up a suppy line for our Navy Ships, the TFM would be compensated fairly for this, and we would appreciate if TFM would work with us, however, shall TFM refuse, then we will not bother further, Fair Seven Divine Winds to you, Secretary of State for War, Earl Ashadin Moyvna Niervelina.
+1@Mousewithamachinegun122 SUDDEN OVERCHARGE!! CAPITALIST HEALTHCARE MONEY!!
+1wow
+1@Mousewithamachinegun122 old
+1also, new PFP eh, Miss E?
+1@Speedhunter yeah, that's what they are, ballistic sub
+1@Speedhunter hm
+1@Speedhunter yea, but idk about that one XD, maybe she's good, mau e she's not, the render itself doesnt really give much besides l o m g s a u s a g e
+1@Speedhunter Valiant-class to be exact, she still exist, just.. docked.
+1