Im going to give credits to you for the base idea of something that I made with this... Credits will be attributed with the aircraft when it comes out.
@NapoleonPizza Alright I was wondering what extent out of all stated edits you would be willing to do. I look forward to the edits that you have chosen to do and will wait in the meantime. Thanks, MB21.
@NapoleonPizza Alright that's okay. Also if possible could you add the weapon bays for it, the decals will need removed for this edit and if you feel like doing such an edit then they will need re-added of which there are two links here and here to help you and this one if you feel like doing the cockpit and ladder also. Keep in mind I'm paying you at a constant 50% User Point rate via the Successor System so however much work you put into the last details of the basic air frame the more we both are paid in the end because the better the VR details, the more white users will adopt it into use.
@KarakalMaschinenbauAnlage One of the reasons why is because of this where the only reason why engines for wheels exists is for that, and EMS/Luggage Trucks at Airports.
Another reason why the 23 lost is because while the manuvering was basically the same and the nit picking of the negative qualities was just a witch hunt, the way the thing achieved almost equal maneuverability was through controll surfaces, while the 22 was partly through jet exhaust, and jet exhaust (unless you stick the intake on the top of the plane) does not care about stall speed, so if the YF-23 tried to do such maneuvers it might have some problems due to retarding drag and turbulent air flow on the Ruddervators, something that the F-22 would also suffer from but not tremendously due to the assistance of the previously stated development.
@citroenDS19 Here is the aircraft that I need done if you're up for it. It will need Landing Gear/Landing Gear Bay additions along with Weapon Bay addons. Thanks, MB21.
@Graingy Yes, the rigidity of parts is secured and as you stated the physics problem lies in the mechanical along with the aeronautical/fluid sim and collision relm. Of course only time will tell as to what will be looked at, and fixed by Jundroo.
@Graingy Yes, SP Aero Physics are pretty bad, Im pretty sure Besieged has the same quality of Aeronautical Calculation, but damage type physics are also a concern because Like KSP if you have bad non aeronautical physics then your creations will start to experince unreasonal breaking in the form of things like "the Kraken" something that also plagues SP and makes one have to use structural wings with controll surfaces past Mach 2 due to wing flutter glitching... The good news is as far as I can tell the non Aero physics look like they're fixed or are getting there... Like you said however the importance is in the aeronautical physics and it is unclear if they fixed those because all they have shown so far is basic flight preformace and are yet to show and increase in such physics or a complete overhaul with complete or partial fluid simulation that would give Air Physics to things like fuselage blocks eliminating the need for "Drag" to be a separate force.
@Graingy The reason for this delay could be for convenience or because they are still patching bugs up, quite frankly I think it might be both in that Jundroo is delaying it so that it is closer to the release date and that way they can do last min fixes and add/test some features in the off time.
@Graingy There is an apparent increase in Physics but there are also some specs that will have to be mentioned later is what I can gather from @SupremeDorian 's comment and the various clips of aircraft crashing/midair colliding show that increase, because where regular SP physics would have made the whole aircraft instantly disintegrate this does not happen in the SP2 clips... The first evidence of this is actually shown in the SP2 release teaser that came out last year when the A-10 folds apart upon getting struck by a missile instead of the regular disintegration... Same apply's for the Little Bugger scene a little bit later.
Excellent work, looks nice and accurate. Bet it took awhile to make.
+1Im going to give credits to you for the base idea of something that I made with this... Credits will be attributed with the aircraft when it comes out.
Very helpful, this build is definitely going in the credits for another of mine.
+1Nice, "It even works underwater".
Why does this legitimately work lol... If it was faster then it would be U-2 Spy Plane time.
+3T
+1Nice, T
+1Nice, T
Humm...
Looks great, this is the only complaint (referring to the front image)...
His inspiration for the fuselage plane.
@NapoleonPizza Alright I was wondering what extent out of all stated edits you would be willing to do. I look forward to the edits that you have chosen to do and will wait in the meantime. Thanks, MB21.
+1lol
Sales pitch: What If the dune Ornithoper was a stealth Helicopter?
+1...
@NapoleonPizza Alright that's okay. Also if possible could you add the weapon bays for it, the decals will need removed for this edit and if you feel like doing such an edit then they will need re-added of which there are two links here and here to help you and this one if you feel like doing the cockpit and ladder also. Keep in mind I'm paying you at a constant 50% User Point rate via the Successor System so however much work you put into the last details of the basic air frame the more we both are paid in the end because the better the VR details, the more white users will adopt it into use.
Thanks, MB21.
Time to MOP up Iran with this one! 🗣️🗣️🗣️🔥🔥🔥
+3🇮🇷🛬💣🎯⛳💥💥☢️🚫☢️🇮🇷😭,🥊🎉🦅🦅🦅🇺🇸🇺🇸🇺🇸
@NapoleonPizza Just checking in, so how are the edits going, do you need help with anything or more time?
@KapitanAtuan Just checking in, so how are the edits going, do you need help with anything or more time?
+1@KarakalMaschinenbauAnlage One of the reasons why is because of this where the only reason why engines for wheels exists is for that, and EMS/Luggage Trucks at Airports.
Thank you Development Team.
Excellent work
@SkyboardAviation Something like this is what I meant with more of the aircraft in the Thumbnail...
+1Keep it up and he's going to get banned like WritersCrusader...
We're winning back Timinin Square with this one!
Muy Interesante...
Another reason why the 23 lost is because while the manuvering was basically the same and the nit picking of the negative qualities was just a witch hunt, the way the thing achieved almost equal maneuverability was through controll surfaces, while the 22 was partly through jet exhaust, and jet exhaust (unless you stick the intake on the top of the plane) does not care about stall speed, so if the YF-23 tried to do such maneuvers it might have some problems due to retarding drag and turbulent air flow on the Ruddervators, something that the F-22 would also suffer from but not tremendously due to the assistance of the previously stated development.
2.5 Dimensional Aircraft...
+1The profile pic...
+1Man I like you're nut.
Nice.
@dolphlombardi No.
@YarisSedan It was annoying to other people the moment this was released lol.
+1No offence @BeastHunter.
Interesting...
+1Excellent work
+1Ohh well, I see!...
+1Excellent work.
Is this from ev.io? because it has that same aesthetic.
@citroenDS19 Here is the aircraft that I need done if you're up for it. It will need Landing Gear/Landing Gear Bay additions along with Weapon Bay addons. Thanks, MB21.
Excellent work
+1@Graingy It will probably be in an SP2 update or implemented via modding since it's a highly requested thing.
@Albert6282 "This version is the F35-A"
@Graingy Yes, the rigidity of parts is secured and as you stated the physics problem lies in the mechanical along with the aeronautical/fluid sim and collision relm. Of course only time will tell as to what will be looked at, and fixed by Jundroo.
+1@Graingy Yes, SP Aero Physics are pretty bad, Im pretty sure Besieged has the same quality of Aeronautical Calculation, but damage type physics are also a concern because Like KSP if you have bad non aeronautical physics then your creations will start to experince unreasonal breaking in the form of things like "the Kraken" something that also plagues SP and makes one have to use structural wings with controll surfaces past Mach 2 due to wing flutter glitching... The good news is as far as I can tell the non Aero physics look like they're fixed or are getting there... Like you said however the importance is in the aeronautical physics and it is unclear if they fixed those because all they have shown so far is basic flight preformace and are yet to show and increase in such physics or a complete overhaul with complete or partial fluid simulation that would give Air Physics to things like fuselage blocks eliminating the need for "Drag" to be a separate force.
+1@Graingy The reason for this delay could be for convenience or because they are still patching bugs up, quite frankly I think it might be both in that Jundroo is delaying it so that it is closer to the release date and that way they can do last min fixes and add/test some features in the off time.
@Graingy There is an apparent increase in Physics but there are also some specs that will have to be mentioned later is what I can gather from @SupremeDorian 's comment and the various clips of aircraft crashing/midair colliding show that increase, because where regular SP physics would have made the whole aircraft instantly disintegrate this does not happen in the SP2 clips... The first evidence of this is actually shown in the SP2 release teaser that came out last year when the A-10 folds apart upon getting struck by a missile instead of the regular disintegration... Same apply's for the Little Bugger scene a little bit later.
Nice
+1Nice teaser, good to see build quality improvement of the years.
@Rb2h No he's not... Wait till SP2 when there's player models walking around emoting and then someone spawns this in, that's what I call diabolical.
+1Great work guys, your team is really working hard and its paying off. Keep it up!
+2