Looks really good, drives very well. But for me it doesn't work. It just explodes whenever I try to shoot. I am also using the beta. The rockets just get stuck and explode.
@Notaleopard Ooh that's really smart. So you don't get locked on to because the pod has the majority of the parts and when it is detached the AI Thinks you're destroyed?
It's a beta and it's bound to have problems. Also the reverse rotation is in the works since the option is in xml just that it has no function right now.
@jamesPLANESii Yeah I know, I had to do that so that the piston was angeled like it is now, Ill probably do it when everything else is done. That way it isn't elevated too much or too little.
@jamesPLANESii Might do that if it won't be too much work because I would have to change the piston aswell etc but it is probably a must. Unless the telescopic cab works out.
@jamesPLANESii I just wanted a big crane but as for the cab thing this would have a similar problem but if I have to make it more realistic I could do this because my crane is fictional so I can probably manage to do something similar. And compared to similar looking cranes the boom on this is possibly 1 section longer but for some other crane you could basically attach a fly job to achieve the same lenght.
Time to plug my stuff here Is something I'm working. It's not a replica. I made that stuff up in my mind bu just looking at a ton of different Pictures. So fictional. I Think it will get atleast 20 updoots. A tip is to post teasers. Then people will know what you'll get.
@logizAircrafts @CrashFighter05 Finetuner does not affect countermeasures. Finetuner is used to scale parts themselves and if you sellect the option it can also sellect Engine exhausts. In overload you edit the xml properties but there is no property to edit countermeasure scale.
Yeah it is intended, it's a challenge, if you manage to press all of the buttons (not at the same time, you can do it 1 at a time) You get 500 Points. (You need an account connected.
Yep just right click on thw game in your library, properties and I think it's called files and then verify integrity of game files. That usually restores any lost files.
I see you guys typing here. If It is obvious that you have not read a single line of the description and the comment is the it looks like the gustav is I will remove it. I don't want to explain it everytime when it's there in the description.
@WNP78 But what about power etc? It does work with negative inputs (too bad magnets don't, that would have been the best) but you're right. Nothing would probably happen.
@WNP78 Oh, I thought because it looked like a hemisphere and the only logical reason I could think of........ well atleast now I can explore what negative bounce does. Never tested that before.
@stig27 Yeah but the negative Power thing in my comment was kind off unrelated, it was more like how I would do it if it was possible because it's easier.
Let me have a guess on how your's works from what I can tell by the Pictures:
The detacher shoots the projectile forward slightly with the press of let's say ag1
The magnets also activate at ag1 but since they won't release it you put delayed detachers to shoot the magnets off so that the projectile can proceed to the magnet that is further forward. With help of the magnets the projectile accelerates.
@AceOfSpade here It has 500k ammo, I Think the devs set a limit on the max ammount of ammo because "Infinity" and "9999999999999999999999" resets to "0"
@Marine Idk if the finetuner one is a bug because I Think it is just how it looks in the fixed version that I use because the one in the mods page didn't work in the previous beta.
Looks really good, drives very well. But for me it doesn't work. It just explodes whenever I try to shoot. I am also using the beta. The rockets just get stuck and explode.
@Fuggerjaki Thanks!
@Notaleopard Probably does, I would make one for my tank but I don't want to have to add 1k parts just to make it invincible against lock on's
Why is this not a forum instead?
@Notaleopard Ooh that's really smart. So you don't get locked on to because the pod has the majority of the parts and when it is detached the AI Thinks you're destroyed?
It's a beta and it's bound to have problems. Also the reverse rotation is in the works since the option is in xml just that it has no function right now.
@jamesPLANESii Yeah I know, I had to do that so that the piston was angeled like it is now, Ill probably do it when everything else is done. That way it isn't elevated too much or too little.
@jamesPLANESii Might do that if it won't be too much work because I would have to change the piston aswell etc but it is probably a must. Unless the telescopic cab works out.
@jamesPLANESii I will just hope everything turns out ok. I never do a sketch or anything Before I make fictional stuff.
@jamesPLANESii Also the libherr in the cab example has a 36m boom and mine is about 40. link
@Roswell thanks
@jamesPLANESii I just wanted a big crane but as for the cab thing this would have a similar problem but if I have to make it more realistic I could do this because my crane is fictional so I can probably manage to do something similar. And compared to similar looking cranes the boom on this is possibly 1 section longer but for some other crane you could basically attach a fly job to achieve the same lenght.
Time to plug my stuff here Is something I'm working. It's not a replica. I made that stuff up in my mind bu just looking at a ton of different Pictures. So fictional. I Think it will get atleast 20 updoots. A tip is to post teasers. Then people will know what you'll get.
Seems to be going pretty well for me
@RailfanEthan But that one doesn't look like you diy'd a train cab using the front of a VW t2 1966
Looks good…. looks really good.
@RailfanEthan mhm
@RailfanEthan because of the magnets?
I was a gonner for like 1 month but it's fun to play again and specially because there is a beta.
There is a bug report link in the beta announcment.
A good idea is to link to examples where people took what was yours.
Update: Things are slightly better now but the real answer for my Life should reveal itself within 1 month, meanwhile I will try to live normal.
@CRJ900Pilot 👍
@MegaFox well yes but actually no. Maybe I could have but I am gping through a hard time so you will have to ask somebody esle to do it.
@Awsomur I mean in the airplanes category but mhm.
@logizAircrafts I knew that, there is no value you can change for chaff or flares, I guess you have to suggest that.
@logizAircrafts @CrashFighter05 Finetuner does not affect countermeasures. Finetuner is used to scale parts themselves and if you sellect the option it can also sellect Engine exhausts. In overload you edit the xml properties but there is no property to edit countermeasure scale.
no, I feel like you're hatching something. And I don't like yolks, they just scramble up my brain.
Yeah it is intended, it's a challenge, if you manage to press all of the buttons (not at the same time, you can do it 1 at a time) You get 500 Points. (You need an account connected.
Yep just right click on thw game in your library, properties and I think it's called files and then verify integrity of game files. That usually restores any lost files.
I see you guys typing here. If It is obvious that you have not read a single line of the description and the comment is the it looks like the gustav is I will remove it. I don't want to explain it everytime when it's there in the description.
@WNP78 But what about power etc? It does work with negative inputs (too bad magnets don't, that would have been the best) but you're right. Nothing would probably happen.
@WNP78 Oh, I thought because it looked like a hemisphere and the only logical reason I could think of........ well atleast now I can explore what negative bounce does. Never tested that before.
@DepressedTortoise depends what you set it to.
@stig27 wow I'm suprised I was right. I guess the new delay feature is pretty neat.
@DepressedTortoise you need to activate the magnets.
@WNP78 wait how does that work? negative bounciness?
@DepressedTortoise well duh?
@stig27 Yeah but the negative Power thing in my comment was kind off unrelated, it was more like how I would do it if it was possible because it's easier.
Let me have a guess on how your's works from what I can tell by the Pictures:
The detacher shoots the projectile forward slightly with the press of let's say ag1
The magnets also activate at ag1 but since they won't release it you put delayed detachers to shoot the magnets off so that the projectile can proceed to the magnet that is further forward. With help of the magnets the projectile accelerates.
Is that correct?
So it's just the default one from the game?
@AerialFighterSnakes Mhm thx
Picture please? And tag me. I was very sad when I saw that negative Power on magnets don't push things away.
@AerialFighterSnakes I doubt it, it it slow to turn and it doesn't elevate that high.
@AceOfSpade mhm
@AceOfSpade here It has 500k ammo, I Think the devs set a limit on the max ammount of ammo because "Infinity" and "9999999999999999999999" resets to "0"
@Marine Idk if the finetuner one is a bug because I Think it is just how it looks in the fixed version that I use because the one in the mods page didn't work in the previous beta.
@stig27 Yeah I know, I have tried.
@AceOfSpade Well I'm going to shower but I suppose I could after. Also how much ammo should it have
@RaZoRgAmInGxD ok?
@AceOfSpade I wished it would do the work for you. Let me know if you want me to help.