It moves where the connected part rotates from or something.... it's really wierd. But it's "hingeOffset" and then something like "0,0,1" or "1,1,0" you basically just change the location... so "x,x,x"
The detacher basically shoots a block with low health in to one that has a lot of health. It's not really a bug. But with that you can't have very high velocity for the projectile. There is a new cannon part in 1.9 though
@GeneralOliverVonBismarck Thank you, I kinda had this style in mind from the start. The 263 had a lot of angles so here I wanted that, but the breach is also large and I want more gun depression, so let's raise the roof over the gun.
@RAAF Idk, the Santa I was working on is out and as of now school work is pretty relaxed so I have time to play and build. I'd say a few days maybe. I dont think more than a week because I need to work on my main project
Time to thank and reply to comments. (I'll reply to comments and then thank, sorry if you get tagged twice but since I'm currently doing this on mobile cuz its 6:20 in the morning it's kinda annoying to filter through this....
You can't have negative volume on stuff like the cannons. You cant have negative power on magnets, or well you can but it's the same as 0 power by the looks of it. And I dont think you can have negative health on parts.
.
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Negative missiles are fun though they're terrible and avoid the target haha
@CRJ900Pilot np
@AtlasAviation you should be able to use it for missiles because both cannons and missiles use the function and ATA/ATG/MR stuff.
You probably wrote it wrong or something. It should be MultiRole
@BogdanX okay so i tested something.
It moves where the connected part rotates from or something.... it's really wierd. But it's "hingeOffset" and then something like "0,0,1" or "1,1,0" you basically just change the location... so "x,x,x"
@BogdanX Maybe its like how you can change where the COM is on parts, but instead its... nvm idk... ill test it soon
The detacher basically shoots a block with low health in to one that has a lot of health. It's not really a bug. But with that you can't have very high velocity for the projectile. There is a new cannon part in 1.9 though
Probably some future aquatic update. Rn is cannon and XML
@Saturnite
@ACEPILOT109
@FireFlyer
Thankies
@FireFlyer "name" and then whatever you want the name to be.
Pretty fun to play with, I like jumping off stuff with it
@DerekSP idk why, it should be available for all just to do. Any screenshots?
Right click, properties... I think the next is version or beta or something. And then select public test
There are some user created videos on the beta. Perhaps you should give then a go :)
2
@TheKraken3 nah, it's already hard to build something in 3d when what you have to base it on is 2d. And I'm already busy with other projects.
@GeneralOliverVonBismarck Thank you, I kinda had this style in mind from the start. The 263 had a lot of angles so here I wanted that, but the breach is also large and I want more gun depression, so let's raise the roof over the gun.
I very recently surpassed 33.3, which is 50% satanic
@gunkanmarch
Thankies
@GTAPRO I have my own modpack that I made for fun. Played it like a year ago haha, I think it had the calamity mod.
@Zanedavid pretty much
@SovietBun thankies
@RAAF hahah thanks :) but it needs to look even more awesome, the turret is lacking in the detail department.
@RAAF Idk, the Santa I was working on is out and as of now school work is pretty relaxed so I have time to play and build. I'd say a few days maybe. I dont think more than a week because I need to work on my main project
@Wakescar
@EliteArsenals24
@Roswell
Thankies
@Stormfur
@Potato21
@Bife
Thankies
@Mattangi2
@BMilan
@Noname918181
Thankies
@Mustang51
@jamesPLANESii
@Ruffes123
@goboygo1
@Tums
@FuzzyAircraftProductions
Thankies
@CrashFighter05
@Thelegitpilot13
@IGNikolaev
Thankies
@FuzzyAircraftProductions mmkay
@Griffinthedragon indeed!
@BlackhattAircraft You better watch out...
Time to thank and reply to comments. (I'll reply to comments and then thank, sorry if you get tagged twice but since I'm currently doing this on mobile cuz its 6:20 in the morning it's kinda annoying to filter through this....
You can't have negative volume on stuff like the cannons. You cant have negative power on magnets, or well you can but it's the same as 0 power by the looks of it. And I dont think you can have negative health on parts.
.
.
Negative missiles are fun though they're terrible and avoid the target haha
@RAAF @MrPorg137 @Noname918181 Alrighty thanks.
I'm tired so I'll just thank all the rest of you guys tomorrow. Sorry for the delay
@Tiseth haha thankies for the 3rd time... man you're good at getting extra. :)
@ssenmodnar huh, that's new....
@ssenmodnar
@Armyguy1534
Thankies
@Tiseth Another thankies
@PointlessWhyshouldi Thankies
@thefalkenreich
Thankies
@Tiseth Thankies
@PositivePlanes
@EternalDarkness
Thankies
@PositivePlanes
@Armyguy1534
@Stormfur
From teaser
@Tums
@CrashFighter05
@Roswell
From teaser
@EliteArsenals24
@AircroftDesigin
@goboygo1
From teaser
@Mattangi2
@Potato21
@BMilan
From teaser
Quickie down
@Griffinthedragon You're damn fast, like 5 seconds. Also thanks