@TimeTraveler so you know when jets drop missiles and they kind of fall slightly and then move forward? do you want that a Little, also is your missile going to launch from a plane or just a rocket launcher? And also it is going well right now
@TimeTraveler np i dont have a Project rigth now but i did work on something similar to this that i can post for you, it is basically a kamikaze drone that flies by itself and the missile is scaled down so that the smoke is barely vissible.
@TimeTraveler ok will start working on it now, i will try to make it so that you can attach fuselage pieces to the modified fuselage so that you can customise it to your liking.
@InternationalAircraftCompany just to be sure i looked trough your profile to see if you were the guy who made the gray Worms in sp. Basically i mean that the aliens dont necessarely have to be human like.
@TimeTraveler ok i will start working at it now and when it is done you can tell me if you want 0 locktime and 360 targeting angle and more agile and precise and delay between firing the missiles.
@TimeTraveler also tell me the width because i have to make sure that the detacher is allways sticking out a Little because it needs to be attached by the detacher.
@TimeTraveler so just a slow but otherwise normal inferno missile, you can give me a suggestion for the speed in meters per second and you can convert kmph or mph to m/s so that i can edit it for you.
@TimeTraveler oh you mean that they are supposed to carry the fuselage, i meant that they would sometimes not connect when you mirrored but i will try to explain how to do it right now.
Here we go.
Take out a normal detacher and edit the activation Group to 9 or just disable it.
Then put the missile you want on the bottom of it (it is easiest if you just put the detacher on the bottom of a block when you press new plane.
So if you placed the detacher on the bottom of a block (the smallest part of the detacher touvhing the block) you can put your missile on the bottom of the detacher (the biggest part). You should maike the detacher 0 mass and no collision.
Then you attach your fuselages to the back of the detacher assuming you didn't rotate the detacher.
When that is done you copy the height of the detacher and paste it in to the missiles height. Then make the fuselages the same height aswell and nudge them forward. I can try to make a video of how to do it as it is simpler that way i can do it if you want.
@F104Deathtrap yup, rigth now people dont really use the cockpits as cockpits but more like cameras for weapons and for the cockpit view and because you haveto have one so people just make cockpits out of fuselage blocks and hide the cockpit block.
@Oski i Think that it is what he wants as otherwise he could just have nudged in the piston as ios does have the inbuilt fine tuner that was introduced with the latest update.
sooo @Tully2001 i haven't played a lot of cs and i just got my first competetive rank and i got to silver 4 do you know why as i have never had silver 1 or anything Before silver 4
the first one i would assume that you shoukld press OK and then download the file on the site wich it derects you to. Also the terain could probably be found a fix on on Youtube and you search ''Unity map texture lighter fix'' or something like that.
@TMach5 np use this and you can see what Everything is just use search for/find or whatever it is called and type missile and you can see every missile option etc.
really smart,i will say to you that do NOT make the missiles bigger! they will fly wierder. You should edit max thrust to 9999 and max speed to maxSpeed in meters/second. then maxHeadingAngleAdjustmentRate and maxVelocityAngleAdjustmentRate. you may also put bombs on the planes and then proximityDetonationRangeMax
to how Close they wel detonate. if targeting ships it should be pretty big as it is meters from the exact center of the enemy. Also deactivate the bombs by making activation Group to 9 in xml. Also dont use normal wings use structual panel so that it doesn't bother how the missile/''plane'' flies. Any questions? just ask
@chancey21 also thx for upvote and spotlight
@chancey21 i know but sometimes when i ad bombs to things they do fly away sometimes like with the mine i made they also do that.
probably a bug as the last 2 screenshots are the same.
@danman12 np
@danman12 you dont have to because i just made this as proof of concept
@Mustang51 Thx :) i built it kind of fast
@PorkyClown3 ok
@PorkyClown3 is he the guy wh says ''aliens'' and is kind of a meme? this guy ?
@TimeTraveler it is done you are tagged just comment if you need any changes
@TimeTraveler so you know when jets drop missiles and they kind of fall slightly and then move forward? do you want that a Little, also is your missile going to launch from a plane or just a rocket launcher? And also it is going well right now
@danman12 if you want you can, save it as a subassembly by the detacher it might be tricky but just zoom in to it and take it.
@TimeTraveler ok
@TimeTraveler wait did you want increased range?
@TimeTraveler it is Here i will start on your missile now
@TimeTraveler np i dont have a Project rigth now but i did work on something similar to this that i can post for you, it is basically a kamikaze drone that flies by itself and the missile is scaled down so that the smoke is barely vissible.
@InternationalAircraftCompany ok XD
@TimeTraveler ok will start working on it now, i will try to make it so that you can attach fuselage pieces to the modified fuselage so that you can customise it to your liking.
@TimeTraveler 0 delay=0 second between each shot so are you sure XD but it can be changed later, so you want 0 lock, 360 targeting and not more agile?
@InternationalAircraftCompany just to be sure i looked trough your profile to see if you were the guy who made the gray Worms in sp. Basically i mean that the aliens dont necessarely have to be human like.
@TimeTraveler ok i will start working at it now and when it is done you can tell me if you want 0 locktime and 360 targeting angle and more agile and precise and delay between firing the missiles.
@TimeTraveler also tell me the width because i have to make sure that the detacher is allways sticking out a Little because it needs to be attached by the detacher.
@TimeTraveler so just a slow but otherwise normal inferno missile, you can give me a suggestion for the speed in meters per second and you can convert kmph or mph to m/s so that i can edit it for you.
@TimeTraveler could you tell me what to do and i could try to help
@TimeTraveler oh you mean that they are supposed to carry the fuselage, i meant that they would sometimes not connect when you mirrored but i will try to explain how to do it right now.
Here we go.
Take out a normal detacher and edit the activation Group to 9 or just disable it.
Then put the missile you want on the bottom of it (it is easiest if you just put the detacher on the bottom of a block when you press new plane.
So if you placed the detacher on the bottom of a block (the smallest part of the detacher touvhing the block) you can put your missile on the bottom of the detacher (the biggest part). You should maike the detacher 0 mass and no collision.
Then you attach your fuselages to the back of the detacher assuming you didn't rotate the detacher.
When that is done you copy the height of the detacher and paste it in to the missiles height. Then make the fuselages the same height aswell and nudge them forward. I can try to make a video of how to do it as it is simpler that way i can do it if you want.
@TimeTraveler when you mirror them they do sometimes fall of but you can just put them on fuselages and there should not be a problem
@Awsomur agreed
in wich way do you mean? like connecting multiple missiles to one?
@Lahoski107 ya
good that youre honest XD
@Awsomur he is so cute
@Awsomur thats good, can you make a forum with pics of your cat, they are so cute
@F104Deathtrap yup, rigth now people dont really use the cockpits as cockpits but more like cameras for weapons and for the cockpit view and because you haveto have one so people just make cockpits out of fuselage blocks and hide the cockpit block.
@Oski i Think that it is what he wants as otherwise he could just have nudged in the piston as ios does have the inbuilt fine tuner that was introduced with the latest update.
yes he is banned but idk if it is permanent.
Ha!, i love memes
@Daekstor np
sooo @Tully2001 i haven't played a lot of cs and i just got my first competetive rank and i got to silver 4 do you know why as i have never had silver 1 or anything Before silver 4
@goboygo1 np
@goboygo1 beautyful
the first one i would assume that you shoukld press OK and then download the file on the site wich it derects you to. Also the terain could probably be found a fix on on Youtube and you search ''Unity map texture lighter fix'' or something like that.
@QingyuZhou is very good and his is also from china :)
oh yeah, he is the guy that is on the featured page, and meybe even your alternate account.... jk. Very good
did you mean 9000 parts XD, looks very nice and detailed.
@ForeverPie happy early birthday and i do have to say..... nice profile pic ;) ;)
looks good
@TMach5 np use this and you can see what Everything is just use search for/find or whatever it is called and type missile and you can see every missile option etc.
@Feanor np
@TMach5 it can also be edited to be fired at ground targets like the boats, just xml edit function=AirToSurface
really smart,i will say to you that do NOT make the missiles bigger! they will fly wierder. You should edit max thrust to 9999 and max speed to maxSpeed in meters/second. then maxHeadingAngleAdjustmentRate and maxVelocityAngleAdjustmentRate. you may also put bombs on the planes and then proximityDetonationRangeMax
to how Close they wel detonate. if targeting ships it should be pretty big as it is meters from the exact center of the enemy. Also deactivate the bombs by making activation Group to 9 in xml. Also dont use normal wings use structual panel so that it doesn't bother how the missile/''plane'' flies. Any questions? just ask
@ThunderscreechEngineering np