@EternalDarkness This model was created in solidworks and smoothing creating too much polygons. The variant with smoothing edges-6000 poligons in one model. This is no mobile-frienldy i think. But current variant with facets consist only from 2000 polygons.
If you use mesh colldier, then you must to convex it. And the mesh collider should be continious. The region of the mesh collider which is contact with wheels must be thick. What about wheelcolliders, i dont know why they incorrectly work. Nice screenshot!
But for airfield i reccomended to use box collider.
@QuickNils i fixed the problem with the text box, Thanks for the screenshot. Delete old version of the tankt aiming mod and download new fixed version. Also, i set jittering compensation is 0 by default. Example tank 1 and 2 in the description of the tank aiming mod should work correct.
@QuickNils Perhaps it is conflict my mod with other mods, like freecam. I see that you use freecam mod. Try to disable all mods, and enable only this mod. And check.
@s5ehfr9 That's right, I was pleased to read:)
So, the problem of "shooting in the sky" not only of much compress of spring. The problem is that simpleplanes game not see the mass of rigidbody. Not in all cases. If i will ride with this tracks in Unity scene, tracks will be move good. Also, they will much compress too in same situations, but my vehicle will not "shoot in the sky". But in this game my vehicle will jumping in sky.
What about sphere/mesh colliders in wheel. I try to use this colliders, but wheel worked worse, because wheel with this collider get stuck in obstacles. And i refuse from this implementation.
What about my own springs, this is not difficult, because a physics of a spring are very simple. But i dont know how to do right work of rigidbodies and springs.
I can use 2 rigidbodies: one rigidbody "Is kinematic-true", "Use gravity-false", other rigidbody "Is kinematic-false", "Use gravity-true". And i attach second rigidbody to first rigidbody, But they not work. The force of spding does not affect to rigidbody what are "Is kinematic-true". You know how to correctly use attach points and rigidbodies in this game?
@Minecraftpoweer Mod was little updated. Added new parametr "Jittering compensation". If you have a problem with jittering, try to set this parameter = 2.
@EternalDarkness Yes, its a only way. 1. If your type control "Axis": set on your left track and on your right track Axis:Forward/Back=Pitch and Forward/back invert=No. Set Axis:Left/right = Roll This 3 parameters for both tracks. After that set on your right track Left/right invert=No, but on your left track set Left/Right invert= Yes. Trying to turn.
2. If your type control "Buttons": set on your left track and on your right track Buttons:Forward=W and Buttons:Back = S.This 2 parameters for both tracks. After that set on your right track This brake=D and Other brake=A, but on your left track set This brake=A and Other brake=D. Trying to turn.
And i forgot to say : the tank can not turn around without speed. First tank need to accelerate.
@marcox43 @MailboxIsMyGender
@DuckMint @Chancey21
@CRJ900Pilot @EternalDarkness
This very awesome mod.
@HellFireKoder @AndrewGarrison @NathanMikeska
@WarHawk95 This is a mod. One part and will be automatic control system.
@EternalDarkness The color with the pale spots are default. It is possible to paint in any color like usual game part.
@EternalDarkness This model was created in solidworks and smoothing creating too much polygons. The variant with smoothing edges-6000 poligons in one model. This is no mobile-frienldy i think. But current variant with facets consist only from 2000 polygons.
@DeezDucks Set axis in block attribute "Axis:Forward/Back" or "Axis:Left/Right"
@DeezDucks Yes, it is possible to set the Forward and Back motion to the VTOL slider.
@DeezDucks Yes, you can set the any axis.
@Gameboy21 I don't understand your question. Try to download from google drive.
@Danillo скачиваешь, жмешь на него, он устанавливается сам. Это если с сайта скачивать. Но ты можешь скачать его и из стима.
@shipster i dont know how to disable on android. I guessed that keyboard buttons work on android too,
Very beautiful. Thanks for tutorial!
@shipster "Press H/J to hide this window" dont work? You meat this?
@QuickNils I already created my own wings with my own physics for Su33. May be later)
This is look awesome. Its will be best map in simpleplanes!
If you use mesh colldier, then you must to convex it. And the mesh collider should be continious. The region of the mesh collider which is contact with wheels must be thick. What about wheelcolliders, i dont know why they incorrectly work. Nice screenshot!
But for airfield i reccomended to use box collider.
@QuickNils i fixed the problem with the text box, Thanks for the screenshot. Delete old version of the tankt aiming mod and download new fixed version. Also, i set jittering compensation is 0 by default. Example tank 1 and 2 in the description of the tank aiming mod should work correct.
@s5ehfr9 im student)
@Sahirsingh thanks. Problem was fixed.
@QuickNils You download mod from the site or google drive link?
@QuickNils also check helicopter aiming block attributes. Check your rendering range, camera height.
@QuickNils Perhaps it is conflict my mod with other mods, like freecam. I see that you use freecam mod. Try to disable all mods, and enable only this mod. And check.
@QuickNils Can you show me screenshot with your problem?
@Hawkeye156 The algorithm of control in this mod are otherwise. But this mod based on tank aiming.
@Spectre2520 You upvoted my post "Helicopter aiming coming soon..."
@Pilotmario @Iron17 @indobastian
@vamsam @BritishNarwhal7 @Texasfam04
@ThePrototype @DemonSniper8 @goboygo1
@Roswell @Spectre2520 @Minecraftpoweer
@Wahoo12 @TheCreatorandDestroyer99 @aplayer
@MrDoolittle @RailfanEthan @ThePilotDude
@s5ehfr9 If your suspension work in simpleplanes, im glad to see how you did it.
@s5ehfr9 That's right, I was pleased to read:)
So, the problem of "shooting in the sky" not only of much compress of spring. The problem is that simpleplanes game not see the mass of rigidbody. Not in all cases. If i will ride with this tracks in Unity scene, tracks will be move good. Also, they will much compress too in same situations, but my vehicle will not "shoot in the sky". But in this game my vehicle will jumping in sky.
What about sphere/mesh colliders in wheel. I try to use this colliders, but wheel worked worse, because wheel with this collider get stuck in obstacles. And i refuse from this implementation.
What about my own springs, this is not difficult, because a physics of a spring are very simple. But i dont know how to do right work of rigidbodies and springs.
I can use 2 rigidbodies: one rigidbody "Is kinematic-true", "Use gravity-false", other rigidbody "Is kinematic-false", "Use gravity-true". And i attach second rigidbody to first rigidbody, But they not work. The force of spding does not affect to rigidbody what are "Is kinematic-true". You know how to correctly use attach points and rigidbodies in this game?
@SorrowScarlet this mod work only PC with mouse. The mod can sense only mouse movement
@Meyerbb Yes, but tankaimingblock must have only one turret.
@Gerrit747 Ok, this will be added in the next mod update.
@flyingsteve88 This post was created one year ago, yes.
@Minecraftpoweer Mod was little updated. Added new parametr "Jittering compensation". If you have a problem with jittering, try to set this parameter = 2.
@Hawkeye156 https://www.simpleplanes.com/a/pbVs13/Rheinstahl-Forces-MBT-2-Puma-2-SOLVED
Nice
@DeathStalker627 I wrote about this. https://docs.unity3d.com/Manual/class-WheelCollider.html See "Wheel Friction Curves"
@looppydow links in the description.
@Al3jandro6304 @NovianAlif198 use Overload or Finetuner for this.
Nice aim system!
@squideater56 The tracks not need engine or fuel. May be you set *Engine power * in tracks too small?
@EternalDarkness Yes, its a only way. 1. If your type control "Axis": set on your left track and on your right track Axis:Forward/Back=Pitch and Forward/back invert=No. Set Axis:Left/right = Roll This 3 parameters for both tracks. After that set on your right track Left/right invert=No, but on your left track set Left/Right invert= Yes. Trying to turn.
2. If your type control "Buttons": set on your left track and on your right track Buttons:Forward=W and Buttons:Back = S.This 2 parameters for both tracks. After that set on your right track This brake=D and Other brake=A, but on your left track set This brake=A and Other brake=D. Trying to turn.
And i forgot to say : the tank can not turn around without speed. First tank need to accelerate.
@Type2volkswagen @squideater56