79.5k MOPCKOEDNISHE Comments

  • Hover mod. Work in progress. 6.7 years ago

    @marcox43 @MailboxIsMyGender

  • Hover mod. Work in progress. 6.7 years ago

    @DuckMint @Chancey21

  • Hover mod. Work in progress. 6.7 years ago

    @CRJ900Pilot @EternalDarkness

  • Underwater Camera 6.7 years ago

    This very awesome mod.

  • Devs, please help with new mod. 6.7 years ago

    @HellFireKoder @AndrewGarrison @NathanMikeska

  • Hover platfom coming soon. 6.8 years ago

    @WarHawk95 This is a mod. One part and will be automatic control system.

  • Hover platfom coming soon. 6.8 years ago

    @EternalDarkness The color with the pale spots are default. It is possible to paint in any color like usual game part.

  • Hover platfom coming soon. 6.8 years ago

    @EternalDarkness This model was created in solidworks and smoothing creating too much polygons. The variant with smoothing edges-6000 poligons in one model. This is no mobile-frienldy i think. But current variant with facets consist only from 2000 polygons.

  • Tracks 6.8 years ago

    @DeezDucks Set axis in block attribute "Axis:Forward/Back" or "Axis:Left/Right"

  • Tracks 6.8 years ago

    @DeezDucks Yes, it is possible to set the Forward and Back motion to the VTOL slider.

  • Tracks 6.8 years ago

    @DeezDucks Yes, you can set the any axis.

  • Tracks 6.8 years ago

    @Gameboy21 I don't understand your question. Try to download from google drive.

  • Tracks 6.9 years ago

    @Danillo скачиваешь, жмешь на него, он устанавливается сам. Это если с сайта скачивать. Но ты можешь скачать его и из стима.

  • Unstable Su-33. Alpha version. 6.9 years ago

    @shipster i dont know how to disable on android. I guessed that keyboard buttons work on android too,

  • Tips to improve game graphics 6.9 years ago

    Very beautiful. Thanks for tutorial!

  • Unstable Su-33. Alpha version. 6.9 years ago

    @shipster "Press H/J to hide this window" dont work? You meat this?

  • Unstable Su-33. Alpha version. 6.9 years ago

    @QuickNils I already created my own wings with my own physics for Su33. May be later)

  • Map Teaser Tora! Tora! Tora! 6.9 years ago

    This is look awesome. Its will be best map in simpleplanes!

  • Map Mod Collision Help 6.9 years ago

    If you use mesh colldier, then you must to convex it. And the mesh collider should be continious. The region of the mesh collider which is contact with wheels must be thick. What about wheelcolliders, i dont know why they incorrectly work. Nice screenshot!
    But for airfield i reccomended to use box collider.

  • Helicopter aiming 6.9 years ago

    @QuickNils i fixed the problem with the text box, Thanks for the screenshot. Delete old version of the tankt aiming mod and download new fixed version. Also, i set jittering compensation is 0 by default. Example tank 1 and 2 in the description of the tank aiming mod should work correct.

  • Helicopter aiming 6.9 years ago

    @s5ehfr9 im student)

  • Tank aiming 6.9 years ago

    @Sahirsingh thanks. Problem was fixed.

  • Helicopter aiming 6.9 years ago

    @QuickNils You download mod from the site or google drive link?

  • Helicopter aiming 6.9 years ago

    @QuickNils also check helicopter aiming block attributes. Check your rendering range, camera height.

  • Helicopter aiming 6.9 years ago

    @QuickNils Perhaps it is conflict my mod with other mods, like freecam. I see that you use freecam mod. Try to disable all mods, and enable only this mod. And check.

  • Helicopter aiming 6.9 years ago

    @QuickNils Can you show me screenshot with your problem?

  • Helicopter aiming 6.9 years ago

    @Hawkeye156 The algorithm of control in this mod are otherwise. But this mod based on tank aiming.

  • Helicopter aiming 6.9 years ago

    @Spectre2520 You upvoted my post "Helicopter aiming coming soon..."

  • Helicopter aiming 6.9 years ago

    @Pilotmario @Iron17 @indobastian

  • Helicopter aiming 6.9 years ago

    @vamsam @BritishNarwhal7 @Texasfam04

  • Helicopter aiming 6.9 years ago

    @ThePrototype @DemonSniper8 @goboygo1

  • Helicopter aiming 6.9 years ago

    @Roswell @Spectre2520 @Minecraftpoweer

  • Helicopter aiming 6.9 years ago

    @Wahoo12 @TheCreatorandDestroyer99 @aplayer

  • Helicopter aiming 6.9 years ago

    @MrDoolittle @RailfanEthan @ThePilotDude

  • Tracks 6.9 years ago

    @s5ehfr9 If your suspension work in simpleplanes, im glad to see how you did it.

  • Tracks 6.9 years ago

    @s5ehfr9 That's right, I was pleased to read:)
    So, the problem of "shooting in the sky" not only of much compress of spring. The problem is that simpleplanes game not see the mass of rigidbody. Not in all cases. If i will ride with this tracks in Unity scene, tracks will be move good. Also, they will much compress too in same situations, but my vehicle will not "shoot in the sky". But in this game my vehicle will jumping in sky.
    What about sphere/mesh colliders in wheel. I try to use this colliders, but wheel worked worse, because wheel with this collider get stuck in obstacles. And i refuse from this implementation.
    What about my own springs, this is not difficult, because a physics of a spring are very simple. But i dont know how to do right work of rigidbodies and springs.
    I can use 2 rigidbodies: one rigidbody "Is kinematic-true", "Use gravity-false", other rigidbody "Is kinematic-false", "Use gravity-true". And i attach second rigidbody to first rigidbody, But they not work. The force of spding does not affect to rigidbody what are "Is kinematic-true". You know how to correctly use attach points and rigidbodies in this game?

  • Tank aiming 6.9 years ago

    @SorrowScarlet this mod work only PC with mouse. The mod can sense only mouse movement

  • Tank aiming 6.9 years ago

    @Meyerbb Yes, but tankaimingblock must have only one turret.

  • Tank aiming 6.9 years ago

    @Gerrit747 Ok, this will be added in the next mod update.

  • Extension of hinge block. 6.9 years ago

    @flyingsteve88 This post was created one year ago, yes.

  • Tank aiming 7.0 years ago

    @Minecraftpoweer Mod was little updated. Added new parametr "Jittering compensation". If you have a problem with jittering, try to set this parameter = 2.

  • D_3000 7.0 years ago

    Nice

  • Tracks 7.0 years ago

    @DeathStalker627 I wrote about this. https://docs.unity3d.com/Manual/class-WheelCollider.html See "Wheel Friction Curves"

  • Tracks 7.0 years ago

    @looppydow links in the description.

  • Tracks 7.0 years ago

    @Al3jandro6304 @NovianAlif198 use Overload or Finetuner for this.

  • XMT Modern MBT Prototype 7.0 years ago

    Nice aim system!

  • Tracks 7.0 years ago

    @squideater56 The tracks not need engine or fuel. May be you set *Engine power * in tracks too small?

  • Tracks 7.0 years ago

    @EternalDarkness Yes, its a only way. 1. If your type control "Axis": set on your left track and on your right track Axis:Forward/Back=Pitch and Forward/back invert=No. Set Axis:Left/right = Roll This 3 parameters for both tracks. After that set on your right track Left/right invert=No, but on your left track set Left/Right invert= Yes. Trying to turn.
    2. If your type control "Buttons": set on your left track and on your right track Buttons:Forward=W and Buttons:Back = S.This 2 parameters for both tracks. After that set on your right track This brake=D and Other brake=A, but on your left track set This brake=A and Other brake=D. Trying to turn.
    And i forgot to say : the tank can not turn around without speed. First tank need to accelerate.

  • Tracks 7.0 years ago

    @Type2volkswagen @squideater56