@Brields95 I use solidworks 2017. Model from solidworks i export to IGES format, after that i open IGES model in 3dMax. In 3dMax i convert model to FBX format. And then FBX format i use in Unity. This operation is tire, if i have to edit 3d model many times.
@Minecraftpoweer Sorry, but i can not say exact time of the mod is out. The mod have some problems, which i didn't show:) Also, i want to make a texture for tracks, and this requires time:)
@Tessemi Nice idea, maybe i will create this mod. But now i creating "Tracks 2" mod with my own 3d model of tracks and wheels. The jet engine mod was stopped for the reason of fuel problem and i have sent this engine to devs. The update of hover mod was stopped for the same reason, because hover mod have fuel consumption too.
@NathanMikeska I was tested this again and discover that:
"So setting ServiceProvider.Instance.PlayerAircraft.Fuel affects AI spawned aircraft?"
No, if this AI aircraft no have my mod. Like "Hellseka". And yes, if this AI aircraft use this mod engines. And this work for ServiceProvider.Instance.PlayerAircraft.Controls too. But the AI aircraft must have the mod part.
The problem is that game don't distinguish the script on my aircraft and script on AI aircraft.
If i create a some engine part and write code in it:
{
Nozzleflap.transform.localeEulerAngles = new Vector3(Input.GetAxis("Vertical"),0,0)
}
and attach this engine to airplane, save this, run game and spawn the same AI airplane with this engine mod, then nozzle flap will be move on AI airplane and on my airplane in one time.
This problem was solved when i started using Input controller. So, then i write:
{
Nozzleflap.transform.localeEulerAngles = new Vector3(InputController.Value,0,0)
}
After this action nozzle flap work correct.
But it not work for fuel. If i want to write fuel consumption code, i compelled to use ServiceProviderScript. In this case i have no ways to do that fuel will not decrease on AI aircraft with mod engines and decrease on my aircraft with this mod engines.
@NathanMikeska "So setting ServiceProvider.Instance.PlayerAircraft.Fuel affects AI spawned aircraft?" Yes, it is. And ServiceProvider.Instance.PlayerAircraft.Controls.Pitch,Yaw... and other axis too. If i use input controller or array of input controllers, its ok. But if i use ServiceProvider.Instance.PlayerAircraft.Controls, its affect to AI aircraft.
I have tag you in another unlisted post with unity file.
@AndrewGarrison Is it planned to update SimplePlanes ModTools? It can increase opportunity for modding. The current version of SimplePlanes ModTools was updated a long time ago, from that moment in game appeared new weapons, like Rocket.
@hanomag250 Maybe after engine mod i will become to create big update of tracks. I dont promise that you will can set a number of wheels. But physics will be improved. And of course, many different models of wheels.
The airplanes what you create are bright and beautiful and their have about 300 parts. This mean that most of players can download it and play with pleasure. For these reasons i think your crafts one of the bests in simpleplanes.
@JetFly Sorry, but i don't understand what you all talking about. This engine-mod. This engine consist only 1 part. On gif and on all pictures except last-two engines. 2 engines-2 parts. On last picture 1 engine-1 part.
@randomusername You mean that this engine very detailed and you want more simple version? Or you mean the paint of engine and own material (semi-gloss,gloss flat etc.)?
@ThomBomb You have give me a link for your craft, but your craft don't have my mod. ??? And what you offer me to tune? I will not attach this block on your craft instead you.
The instruction is:
So, you are creating a craft. You have download this mod and read the instruction. You have tryed to tune block by yourself- but its not work. The turret is rotating by itself, as you said. Then you save your current craft and upload on site. With mods, if your craft have a mods. It's not problem for me to download and install mods( of course, only if their's count less then 20 in one craft).And then i download your craft with tank aiming block(it already attached to the craft) and try to configured it.
After that you can tag me in comments of your craft, but you must to give me a link in comments of this mod page. Because notifications when i was mentioned are deleted over time.
@Tessemi hey! I have thought about it. May be i will do this mod. This system are more better at the moment. But closest mod-jet engine and tutorial how to create it:)
@ThomBomb yes. Upload your craft on the site and give me a link here: in this mod page. If you tag me in the description of your uploaded craft, may be i will not find out about this. The site tag's work bad after late update.
@14ROVI Let me give you some advice. At the moment the sound of this cannon are 2D: the volume of the sound does not change if the camera go away. So, the AudioSource of your cannon in Unity have a attribute "Spatial blend". I suppose that slider in the extreme left position. If you move this slider in the extreme right position, then sound of your cannon will 3D.
@EternalDarkness This model was created in solidworks and smoothing creating too much polygons. The variant with smoothing edges-6000 poligons in one model. This is no mobile-frienldy i think. But current variant with facets consist only from 2000 polygons.
@Kyle123344 i hope this too) This is version for current version simpleplanes-1.7.1
@Brields95 I use solidworks 2017. Model from solidworks i export to IGES format, after that i open IGES model in 3dMax. In 3dMax i convert model to FBX format. And then FBX format i use in Unity. This operation is tire, if i have to edit 3d model many times.
@Minecraftpoweer Sorry, but i can not say exact time of the mod is out. The mod have some problems, which i didn't show:) Also, i want to make a texture for tracks, and this requires time:)
@EternalDarkness At the moment tank with this tracks can turn on the spot.
+1@Tessemi Nice idea, maybe i will create this mod. But now i creating "Tracks 2" mod with my own 3d model of tracks and wheels. The jet engine mod was stopped for the reason of fuel problem and i have sent this engine to devs. The update of hover mod was stopped for the same reason, because hover mod have fuel consumption too.
Полностью поддерживаю нижнего комментатора. Эта техника должна получать гораздо больше апвотов.
@NathanMikeska I was tested this again and discover that:
"So setting ServiceProvider.Instance.PlayerAircraft.Fuel affects AI spawned aircraft?"
No, if this AI aircraft no have my mod. Like "Hellseka". And yes, if this AI aircraft use this mod engines. And this work for ServiceProvider.Instance.PlayerAircraft.Controls too. But the AI aircraft must have the mod part.
The problem is that game don't distinguish the script on my aircraft and script on AI aircraft.
If i create a some engine part and write code in it:
{
Nozzleflap.transform.localeEulerAngles = new Vector3(Input.GetAxis("Vertical"),0,0)
}
and attach this engine to airplane, save this, run game and spawn the same AI airplane with this engine mod, then nozzle flap will be move on AI airplane and on my airplane in one time.
This problem was solved when i started using Input controller. So, then i write:
{
Nozzleflap.transform.localeEulerAngles = new Vector3(InputController.Value,0,0)
}
After this action nozzle flap work correct.
But it not work for fuel. If i want to write fuel consumption code, i compelled to use ServiceProviderScript. In this case i have no ways to do that fuel will not decrease on AI aircraft with mod engines and decrease on my aircraft with this mod engines.
@NathanMikeska "So setting ServiceProvider.Instance.PlayerAircraft.Fuel affects AI spawned aircraft?" Yes, it is. And ServiceProvider.Instance.PlayerAircraft.Controls.Pitch,Yaw... and other axis too. If i use input controller or array of input controllers, its ok. But if i use ServiceProvider.Instance.PlayerAircraft.Controls, its affect to AI aircraft.
I have tag you in another unlisted post with unity file.
@BlackhattAircraft Me.
@PhilipTarpley
@AndrewGarrison @NathanMikeska
Beautiful targets!
+2@AndrewGarrison Is it planned to update SimplePlanes ModTools? It can increase opportunity for modding. The current version of SimplePlanes ModTools was updated a long time ago, from that moment in game appeared new weapons, like Rocket.
+2@GreatHenry это уже можно сделать в игре, включив их командой toggle fps через консоль
Very beautiful.
@Regan1tho Its map only for mod presentation:)
@hanomag250 Maybe after engine mod i will become to create big update of tracks. I dont promise that you will can set a number of wheels. But physics will be improved. And of course, many different models of wheels.
+4@stig27 of course
@JetFly now i understand :)
The airplanes what you create are bright and beautiful and their have about 300 parts. This mean that most of players can download it and play with pleasure. For these reasons i think your crafts one of the bests in simpleplanes.
+3Looks beautiful!
@JetFly Yes, you can add to your craft only 1 engine. Like F-16.
@JetFly Sorry, but i don't understand what you all talking about. This engine-mod. This engine consist only 1 part. On gif and on all pictures except last-two engines. 2 engines-2 parts. On last picture 1 engine-1 part.
@JetFly This engine can be attached to any part in any place in airplane and he will work.
@randomusername I don't understand what you mean "blends".
@randomusername You mean that this engine very detailed and you want more simple version? Or you mean the paint of engine and own material (semi-gloss,gloss flat etc.)?
+1@ThomBomb TankAiming_solved
@ThomBomb If you disable all mods, sign-in and enable your mods-you can upload craft on site with mods.
@ThomBomb You have give me a link for your craft, but your craft don't have my mod. ??? And what you offer me to tune? I will not attach this block on your craft instead you.
The instruction is:
So, you are creating a craft. You have download this mod and read the instruction. You have tryed to tune block by yourself- but its not work. The turret is rotating by itself, as you said. Then you save your current craft and upload on site. With mods, if your craft have a mods. It's not problem for me to download and install mods( of course, only if their's count less then 20 in one craft).And then i download your craft with tank aiming block(it already attached to the craft) and try to configured it.
After that you can tag me in comments of your craft, but you must to give me a link in comments of this mod page. Because notifications when i was mentioned are deleted over time.
@Tessemi hey! I have thought about it. May be i will do this mod. This system are more better at the moment. But closest mod-jet engine and tutorial how to create it:)
@ThomBomb yes. Upload your craft on the site and give me a link here: in this mod page. If you tag me in the description of your uploaded craft, may be i will not find out about this. The site tag's work bad after late update.
@CocoAaron Tailhook? Num 7
@UByx Upload your craft to the site and show it me, i try to fix brutally shake.
More rotators mass => more rotators powerful. It is the only way at the moment.
+3Очень круто.
@14ROVI Let me give you some advice. At the moment the sound of this cannon are 2D: the volume of the sound does not change if the camera go away. So, the AudioSource of your cannon in Unity have a attribute "Spatial blend". I suppose that slider in the extreme left position. If you move this slider in the extreme right position, then sound of your cannon will 3D.
+1@AchuTMM yes
@EliteArsenals24 @Roswell
@GritAerospaceSolutionsLTD @goboygo1
@marcox43 @MailboxIsMyGender
@DuckMint @Chancey21
@CRJ900Pilot @EternalDarkness
This very awesome mod.
@Z3RO You can show me your craft? I try to fix
+1@HellFireKoder @AndrewGarrison @NathanMikeska
@WarHawk95 This is a mod. One part and will be automatic control system.
@EternalDarkness The color with the pale spots are default. It is possible to paint in any color like usual game part.
@EternalDarkness This model was created in solidworks and smoothing creating too much polygons. The variant with smoothing edges-6000 poligons in one model. This is no mobile-frienldy i think. But current variant with facets consist only from 2000 polygons.
Amazing
+1@DeezDucks Set axis in block attribute "Axis:Forward/Back" or "Axis:Left/Right"