27.8k Kendog84 Comments

  • Autopilot AI bomber teaser (Yet another one!) 2.5 years ago

    (Copypaste of the video description)
    This was an intro of a longer video showcasing my then-WIP AI bomber, which I was working on in December. The project has evolved since then, so the explanations I had in the video no longer applied (plus it was just badly filmed & paced), but having seen the positive response for the AI bomber teaser by MisterT*, I figured I shouldn't let this one go to waste.

    (Which is a different, independent project from this one by the way--check out the video, his version has stuff cool mine doesn't (though implementable, I have other immediate goals to achieve with mine) like crew ejection and automatic defensive turrets!)
    Video by MisterT: https://youtu.be/ZpPW_ikWy8c

    Credit to klm747klm747 for the original autopilot FT, rexzion for the modified version of the said autopilot & letting me know such thing existed, and 11qazxc for turning the aforementioned autopilot, which was a single destination type, into a system which lets me set multiple waypoints which the plane follows. (Bombers in this video are using the single destination type)

    My forum post detailing how it would work
    https://www.simpleplanes.com/Forums/View/1694470/Autopilot-with-Predetermined-Course-destination-AI-bomber-concept

  • Butter 2.5 years ago

    This feels too well made for what it is.. lol

  • Cargo plane & tanks (2023.02) - LC-166 "Mighty Hauler" STOL airlifter (w M103 & M113 APC) 2.5 years ago

    Tags
    @DatRoadTrainGuy19
    @alexJgameYTukraine000000
    @Aviator01
    @Smeagleandpiss2

    Uploaded the thing!

  • Autopilot Testing 1.2 2.5 years ago

    Thank you so very much for making this (and making it public), I'm using FT based on this one (see 11qazxc's latest builds for that) to 'power' my upcoming planes (bomber, can be used for all sorts of things). It wouldn't have been possible without your work.

  • Stallion Star Cruiser 2.5 years ago

    Love this!

  • FT controlled self-driving vehicle (no mods required) 2.5 years ago

    @Bellcat
    Can you spawn AI in MP? I'm on mobile so can't play it, but still curious

  • Leopard 2a7v 2.5 years ago

    @IAlsoBuildPlane
    Thanks!

    This tank drives so well, holy crap... lol

  • (Pics) Teaser for Posable Figures/dolls as set dressing etc. - Coming out who knows when! 2.5 years ago

    @LotusCarsSub
    Haven't thought of that, but that sounds cool! I'm not sure if I can put one in the first edition, but I would love to in later one.
    As for helmet, I'd love to see it, but I'll use it only if you're ok with me modifying it (I might use it as is, but might also mod it a lot, lol). Will give you the due credit on the build page though, if I ended up using it.

  • (Pics) Teaser for Posable Figures/dolls as set dressing etc. - Coming out who knows when! 2.5 years ago

    Oh wait... no... it's spelt "poseable"?! That's impossible.. NOOOOOOOO.... NOOOOO (special edition Vader no)

  • (Pics) Teaser for Posable Figures/dolls as set dressing etc. - Coming out who knows when! 2.5 years ago

    *No promises on if or when. I will definitely (by that, I'm 75% confident that I will) release the figs at some point

  • The USS Beast Has "Interesting" Proportions... 2.5 years ago

    Top one may as well be renamed New Continent, amazing

  • Sinkable ship damage model (buoyancy) - Description Redone! 2.5 years ago

    Everyone,

    I've redone the description, and the explanation on how this works is now (hopefully) much clearer and easier to understand. Please check it out!

  • Sinkable ship damage model (buoyancy) - Description Redone! 2.5 years ago

    @TurtlesThatFly
    Not sure, never really played with MP cannons (I'm on mobile version). Definitely curious though, I wonder if the kinetic energy of the bomb hitting can be enough to destroy the blocks (explosion will cut connections between blocks even if it can't destroy them, if the boom is big enough).

  • Sinkable ship damage model (buoyancy) - Description Redone! 2.5 years ago

    @Robomo00119
    Hey, thanks, and it's ok, lol
    I do feel super clever when my custom landing gear works, that can be hard sometimes.

  • SimplePlanes 64 2.5 years ago

    @RandomSPGuy
    Nah, sorry. I figured anyone could find the page. I said "Go to "Video" and click "create." You'll find a guide there"
    And I wasn't wrong about SimpleRockets site actually, I did my verification on that site, account and channel verification are synced with simpleplanes.com.
    See this? Same page as the one on this site.
    https://media.discordapp.net/attachments/973002115993714688/1060579992959991838/IMG_7584.jpg
    Next time, read the instructions more carefully, and maybe be a little more grateful for the help you're getting. Never again from me though.

  • SimplePlanes 64 2.5 years ago

    @RandomSPGuy
    Did you even follow my very first instructions?
    https://www.simpleplanes.com/Videos/Create
    You wouldn't be wasting my time if you did...

    Edit
    Ok--I said SimpleRockets and that was wrong. Error on my part. Next time look harder yourself though

  • SimplePlanes 64 2.5 years ago

    @RandomSPGuy
    Don't ask me. You should do that if you want to upload videos.

  • FT controlled self-driving vehicle (no mods required) 2.5 years ago

    @OrderlyHippo
    Yeah, it's really cool. Same/similar tech can be used on a ship/aircrafts too, so it's actually possible to have custom tanker (refueler), aircraft carrier or commercial ships etc. that loam the map following a set route. I'm building a bomber using the tech, but you can do way more with this.
    I dunno how easy it would be to build a refuel truck with this though, lol

  • SimplePlanes 64 2.5 years ago

    @RandomSPGuy
    You first have to verify your channel on SimpleRockets website, click "create" in the video page, and you should find a yellow button that says verify. It takes you to the page, guide should be there

  • SimplePlanes 64 2.5 years ago

    This is a reference to cartridge tilting bug(?) in original Goldeneye 007 for N64.
    Here's a video: https://youtu.be/1nPiqvvg_Hs

    And another: https://youtu.be/ZXTAK9BR_qk

  • Sinkable ship damage model (buoyancy) - Description Redone! 2.5 years ago

    @Karzigg
    Can you upload a ship with the tech unlisted, and tag me on the post? Discord works too, though, if you are on SPBC server. You can find me there, same username.
    I'd love to see it and incorporate features from your model into this one, if it actually achieves the purpose of this model better/more efficiently in some ways. I'll definitely give you due credit for your ideas.
    If you don't want your tech to become public, though, that's fine too. But in that case, I ask you to stop talking about it here.

  • FT controlled self-driving vehicle (no mods required) 2.5 years ago

    Link to the truck (Self driving FT by 11qazxc, NOT ME!!): https://www.simpleplanes.com/a/VFqB7w/Automatic-gift-delivery
    Very cool tech with a lot of potential applications.
    .
    The bit at the end is a sort of teaser for a project I'm working on. Big thanks to rexzion and 11qazxc for making this possible.

  • WIPD HQ 2-8 (unfinished WIP) 2.5 years ago

    @ThatRandomCouchPotato
    This is basically a massive square, so that helps. But if you want to reduce parts count, you wanna pay attention to fuselage line and such, and find places where you can simplify the shape. Using larger scale parts where you can helps too (using one 2,2,2 scale 10m cylinder instead of two 1,1,1 scale 5 meter long ones for instance). Also, for an airliner with interior (saw one on your page), I think you don't need a full number of passenger chairs. If you have a first person cam in the cabin, remove ones that you can't see, or use simpler shape to represent them. Just an idea.

    This is an extreme end of simplification, but here's my LODfied anti air tank, I think it's a good example nonetheless: https://www.simpleplanes.com/a/4RZI3g/ZSU-23-4-Shilka-LOD-AI-AAA-25-parts-mod-original-base-by-MysteryTimeTraveler
    It's got way fewer parts than the original, while keeping the general profile more or less the same

  • walking machine 2.5 years ago

    Cool idea!
    Kinda explodes on its own (even if spawned in the air, w high physics) though, which is too bad (at least on my iphone). Still looks cool! lol

  • Sinkable ship damage model (buoyancy) - Description Redone! 2.5 years ago

    @Karzigg
    Do you have an example of your model that is similar to this? I took a look at your Watcher class FFG, but that was very different from this.

  • SimplePlanes 64 2.5 years ago

    @RandomSPGuy
    Go to "Video" and click "create." You'll find a guide there

  • SimplePlanes 64 2.5 years ago

    @alexJgameYTukraine000000
    Spin me round round round...

  • How to get a free tank 2.5 years ago

    @ReinMcDeer
    Takes skooma and runs away with the tank

  • SimplePlanes 64 2.5 years ago

    Yeah... I gotta fix that.

  • M103A2 Heavy Tank 2.5 years ago

    @Smeagleandpiss2
    It's on hold now, I'm working on other stuff + some important sub systems that I need for the cargo plane. Can't tell you when it's gonna be done, but you can know I haven't abandoned it:)

  • Buoyancy based warship damage model (tech demonstrator) 2.5 years ago

    @UserP194
    AI ships. I don't think we have one yet, but we basically have all the techs needed to create one.
    We can make them use cannons--see my comment below, we can make them sail in a pre programmed course, and we have auto aim tech that takes bullet trajectory into account. FT's pretty awesome, you know. lol

  • Damage Model Warship 2.5 years ago

    Just tested it, thanks for experimenting with it:) It seems some parts are connected in a way they shouldn't be, though, and causing the exterior to explode (basically, exterior should only connect to other exterior or the primary cockpit, and same for armor & buoyancy blocks).

    I've done more experimentation since I posted my prototype, and made an advanced version, so check it out (when I publish it, still not complete yet, haha)

  • Buoyancy based warship damage model (tech demonstrator) 2.5 years ago

    @winterro
    You have to
    0)use non-exploding cannon shell (to hit it)
    .
    1)do not connect different type of parts (ie, no connecting buoyancy block to exterior, or destructible blocks to "indestructible" blocks (you'll see them on my advanced prototype, I'll upload it later)
    .
    2)all blocks you want to damage as individual must be connected to primary or secondary cockpit (preferably primary) individually.

    I've improved & refined some of the ideas and made a more practical example, will be uploading it shortly

  • Obunga 2.5 years ago

    "George!"

  • Health Turret- heals damaged planes 2.6 years ago

    Wow, this is really cool! Didn't know it was possible

  • Christmas Challenge (Closed) 2.6 years ago

    @BeeEngineer
    Thank you, and sorry I shoulda checked the dates first:P
    I'll be uploading them hopefully within a day, but you don't need to consider it a proper entry to the challenge, it's just an extra. I'm just doing it for fun and not much else:)

  • Wright Airport Map with Detailed Coordinates (for autopilot coding and stuff. Longitude/latitude, XYZ coords, aerial recon photo) 2.6 years ago

    Also, check out this self-driving truck by 11qazxc (link), their latest attempt at waypoint system).
    It drives around the Wright airport based on pre-determined path/destination, and gets "gift" from hangers, loading area, etc.
    It's an evolution of PQ-14 autopilot target plane by rexzion (which was a system that flew to target coords and circled over the coords), and has multiple "waypoints" which is like AI pathing in conventional games. I'm working on a bomber that uses this technology, to let people, including mobile players, create instant custom mission that doesn't rely on mods.
    You can get more ideas about my concept on this from my previous 'autopilot bomber' forum post, but basically, this lets you create escort/interception (bomber or not), suppression of enemy air-defense (to protect bombers), and some other missions in the free loam mode by spawning the appropriate "waypoint" planes.
    And and and, if you apply this tech to ships (or aircrafts), you can now have a fleet of ships that sails on a set path (maybe with some RNG aspect) like the Beast or the Tiny in the game. And many more! (Read this in mad scientist voice) Fuuuhahahahahaaa! Hououin....

    I think this tech really, really widens the range of things you can do in the game, and I think that benefits everybody, so I'm really hoping that more people realizes the potential of it (especially those who can do FT), and come up more, cool and interesting applications for it.
    Just check out the truck, and spawn like 5 or 10 in Wright Airport. It's limited by the current limitations in the game, but it's freaking cool already.

  • Wright Airport Map with Detailed Coordinates (for autopilot coding and stuff. Longitude/latitude, XYZ coords, aerial recon photo) 2.6 years ago

    Ok, I've sorta changed my mind after getting a lot of interest/positive feedback in this.
    I'll prooobably, proooooobably, do something similar with other islands available on iOS version (which is the version I have; off topic, if there's a super rich, uh, I dunno, oil company president or something among you guys, feel free to send me a nice gaming computer. And pizza roll. Yeah, don't forget pizza rolls. Plus your credit card information and maybe some embarrassing photos of yourself that I totally will not use to blackmail you into buying me more stuff. Mmhm.).......

    What was I talking about?

    Ah, right. Maps. So I think I might possibly make similar map/aerial recon photo with coords on it, for other islands as well (please, plz Jundroo, GIVE US THE SAND ISLAND!!!111... Whew.).
    Can't do it right away, but when I do, I'll start with Yeager, and I'm thinking about charting the whole offroad section of the valley, plus two airfields. I don't want to waste my time making something that already exists, though (not talking about builds), so if anyone's planning to do the same, or is doing it (or have done it), let me know.

  • random off-topic question/help needed 2.6 years ago

    Let me know if it's available on your app store and/or if you can found some alternative!

    P.P.S.
    Oh-another advice (this one's soild!).
    Document asks you if you wanna delete the original pics in your photo app when you move your photo to the app (you can also just make copies)--and that's fine--but I highly suggest you keep, KEEP, the original until you know they are safely transferred to your computer. It can crash sometimes, plus you might accidentally hit "delete folder" button in the app. Which would suck (done that many times)

  • random off-topic question/help needed 2.6 years ago

    There are some file manager apps on app store. I mainly use one called Documents. This app: (link to app store page) https://apps.apple.com/jp/app/documents-file-manager-app/id364901807?l=en)

    This lets you transfer photo to the app, then to your computer via iTunes. You can create a folder within this app, and it lets you send the entire copy of your folder (or rather, lets you make a copy of it on your computer).
    You can use it to backup your simpleplanes files, also... though you have to do it via iPhone's default "files" app... which I don't have a high opinion of (it's got a lot of bugs!)

    It may not be available on your regional store, but I'm pretty sure there are some apps with similar features.

    One last thing, my lay-person advice. (Emphasis on lay-person, I'm not tech savvy)

    I don't know how clean or spooky this, or any other file management apps are (one time, some file manager app was using iPhone camera to take pics without my permission. I think it's gone from the store, but that was, of course, super suspicious). If you are even a tiny bit worried that the app might send your data (photos can contain some important private information) to some server for some nefarious purpose, cut your internet connection before you use the app, and delete it once you are done. Again, lay person advice. Maybe there's something I should be more worried about with these apps.

  • Refuel station proof of concept 2.6 years ago

    I think a refueler (static like this, or otherwise) can be combined with 11qazxc's waypoint system based ground vehicle. (Check it out if you haven't yet, it's full of potential (and many practical) applications).

    With some kind of trigger system--maybe a missile on your aircraft to aggro the refueler, so it targets you (so it gains informations about your coords etc. via funky trees)--plus a rotator "pressure plate" that you can shoot with 0 damage wing gun, to let it "know" you need refueling. Yeah... seems possible

  • christ almighty... is that insanity? 2.6 years ago

    "The most brilliant minds and their creations tend to appear to us laymen to be either smart, or insane."
    -Me, on the fly

  • What is the "Maywar Sighting"? 2.6 years ago

    Fake clickbait or not, I absolutely love this