27.7k Kendog84 Comments

  • Gun stabilizer Oct11-1 1.6 years ago

    @DatMaluchGuy19
    Thx lol
    Had to have something there to simulate the rolling/pitching motion, so I figured it may as well be a ship

    +1
  • B - 39 "Mallet" 1.6 years ago

    Love the design and functionality. The buikd quality/the finish is very nice, and it 'looks' and 'feels' like a medium bomber--which is one my favorite class of aircrafts!

  • Small and proud (Teaser) 1.6 years ago

    Looks great! Tag please, whenever it's out.

  • Gun stabilizer Oct11-1 1.6 years ago

    @Astro12
    Very true. I really needed something like this for a turret that uses autoaim (which is for AI) especially, since it can't even make a manual adjustment unlike a human player.
    .
    I was very lucky to come up with this method (using a secondary cockpit to get the data on how much the ship's roll angle--this is most likely not the first one to use it), since alternatives (like doing crazy calculation based on ship hull's heading, pitch/roll angle, turret rotation etc.) get pretty complex and way beyond my brain's computing power and math skill. lol

    +1
  • Frankenstein (The gauntlet challenge entry) 1.6 years ago

    Love this! It's kinda ugly as an aircraft (sorry, lol), but the build quality is very high.

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    @WinsWings
    Thanks, that would make sense.
    I think I'll try to make each class of gun/cannon AA distinct in terms of their effectiveness, based also on era. Looking back, I've made the 85mm flak too capable in the tracking department (rotates too fast).

    +1
  • Demonstration of the operation of the FT Nuclear Landmine and Beam Turret, which are independent of the main Cockpit. TANK. 1.6 years ago

    @SILVERPANZER
    Thanks for tagging:)
    Yeah I am very much interested in this. I have some speculations on how this might work (in a very simplified way), but I'd love to see it for myself when it's uploaded.

  • Shin Godzilla 1.6 years ago

    Really cool build! I especially like the sequenced breath/laser attack. Tried it against some ground targets, and when the laser hit them, they'd just fly like a speck of dust brown by wind! Haha. Glorious stuff.
    .
    I got this issue though, on mobile version where the FireFuns button constantly flickers (perhaps due to something with activationGroups FT?) and never stayed on screen, which made it unable to use the laser. It was easily fixable though, with an extra hidden minigun or wing gun with burstCount of 1 and really long timeBetweenBurst. Not sure if it happens to others as well, but I thought I should let you know nonetheless.

    +1
  • AI flak gun - AA gun for enemy AI - demonstration 1.6 years ago

    @MACCOD
    Thanks, I hope they'll come out nice!

  • It’s all about the small details… 1.6 years ago

    Thanks for the tag, looking forward to seeing more!

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    @WinsWings
    Mmm! I'm wondering if it's (it probably is) better to use machine gun parts for those. They are a bit more tricky to use though, and seems to have some limitations.
    https://www.simpleplanes.com/a/j40xqF/ZSU-23-4-Shilka-AI-Ground-Target
    Here's a working example of it, it's also one of my inspirations.
    If you don't mind me asking, do you know when the medium caliber AA guns were most prominent and when they were phased out? Stuff like 57mm guns.

  • BogdanX build preservation project: hub 1.6 years ago

    @DatMaluchGuy19
    Yeah. I've seen some arguments and mean comments thrown among users myself. And you kinda have to make some assessment on a person's character based on their history, and sometimes reputation, but it's good to remember that your image of the person is based on an incomplete picture (it depends, right).
    And if it's a petty drama, it's better to stay away and don't touch on it in order not to contribute to the mess. If it's really bad, I'd probably tell them to use block feature though.

    +2
  • AI flak gun - AA gun for enemy AI - demonstration 1.6 years ago

    @MACCOD
    Sorry, it's an unfinished work in progress. (Same goes for F-105 too) You can find some nice A-6s on the site though. I'd recommend Dracul0Anderson's build here, if you don't mind putting weapons on it yourself: https://www.simpleplanes.com/a/xW441M/Grumman-A-6-Intruder

  • M1126 Stryker 1.6 years ago

    Love how you made this, looks very well polished. Great build!

    +1
  • BogdanX build preservation project: hub 1.6 years ago

    @DatMaluchGuy19
    Hey buddy, I don't know the history of the person well so I can't confirm these claim one way or the other (negative or positive), but you shouldn't pass a judgement on a person based on what others are saying or telling you alone, let alone call them a scum. The person's reputation may or may not be granted, but we should leave the hard feelings for the people who have firsthand experience with them to hold.

    +2
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    @Hannyboy
    Go for it!
    You can use this as the basis if you like. (You can easily remove or rearrange the planes.)
    I'll probably upload the structures in a separate upload as a starter kit.

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    @WinsWings
    Mm... But on a second thought, I'd guess it was probably the lighter AAA that were more prevalent post ww2 (I'm not well read on this).. so yeah, you're probably right it's more appropriate for the ww2 settings. Gotta the make the smaller AA guns at some point, haha

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    @WinsWings
    Thank you. (And for highlighting that one, too)
    The 52-K flak works in a Vietnam war settings, also! If I'm correct it was among the AAA models used by the North Vietnamese military.
    .
    Edit
    Checked the page I got the info from just in case (I started to doubt my memory), it's listed as 85mm air defense gun M1944... phew, lol
    https://en.m.wikipedia.org/wiki/WeaponsoftheVietnamWar

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    @GUGA4721
    You're welcome:)

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    Guys, if you haven't tried this yet, give it a try now! You probably won't regret it.
    AI flak - 85mm AA gun
    https://www.simpleplanes.com/a/9i7JiL/AI-flak-gun-52-K-85mm-v1
    This is a flak cannon that works with the base. It's made for Aggressive AI, and it actually fires the explosive cannon(s) at you or other AI planes flying around. It won't attack the base or each other, so you can basically create an air defense wherever you want (you need to create custom spawns though). Give it a try!!

  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    @WinsWings
    Thank you very much, glad you enjoyed it!!
    Have you tried this build as well?
    https://www.simpleplanes.com/a/9i7JiL/AI-flak-gun-52-K-85mm-v1
    It's an actual flak cannon made for aggressive AI. Creates a bunch of explosions in the sky, and sometimes hits you. You can spawn multiple of them around the base, and they only attack you or other AI planes.

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    @GUGA4721
    I see, thanks for letting me know.
    See if it improves the performance when you delete a couple of vehicles and maybe a barrack or two. (The triangular ones) Add some letters to the name and save as a separate file.
    You can grab the aircrafts by the vertical stabilizers and disconnect them from the detacher. (You can scale them down to 0.1x the size, and rescale them back up to make it easier, but you probably don't need to.)
    .
    Also low-physics for some extra boost in performance.

    +1
  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @winterro
    That makes sense. Thanks for the explanation. (Still wondering why firing two missiles make it permanent, has anyone got a clue on it?)
    .
    I've made a modified version of the gun to incorporate the double missile technique, and it worked fine. Felt a little laggier than usual when I spawned multiple units though. I'm a little concerned about the effect of having a bunch of objects moving at light speed has, so perhaps the I time spent on the reset-rotator mechanism wasn't entirely a waste of time, haha

  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @winterro
    I see, thanks. Is it also necessary to launch the missiles with detachers, or does this work without them?

  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @winterro
    Huh, what's the settings of those missiles in your first example? Their names, activationGroup, firing delay, etc.
    Also, about the second example, 1)does the missile have to be fired by the AI's pressing FireWeapons button, or can you do it with AG as soon as they spawn, and 2)what does the process look like?

  • 75part A6M zero 1.6 years ago

    This is super maneuverable and fun to fly! Nice build!

  • AI flak gun - AA gun for enemy AI - demonstration 1.6 years ago

    @Dracul0Anderson
    https://www.simpleplanes.com/a/j40xqF/ZSU-23-4-Shilka
    It does, and it already exists: this ZSU by MysteryTimeTraveler. The trick used on it got its own quirks though.
    The thing with guns is that aggro-edAI usually don't use it unless the target is in front of them. Detaching cockpit seems to make them fire guns indefinitely without them facing the target, and that's the technique used with the ZSU here. They seem to stop firing/never fire the guns under some conditions, though, like when the cockpit is on a moving rotator--which limits their target search angle to where they were facing upon spawning.
    So I was thinking of experimenting with, like, a smaller caliber version of the cannon version. As you know cannon rounds don't spread, so it's gonna be kind of a pain in the back + parts intensive to make it not super accurate though.

  • AI flak gun - 52-K 85mm v1 1.6 years ago

    Here's a demo movie that shows the AA gun in action. Tragedy at Camp Poostein
    https://www.simpleplanes.com/Videos/View/1834459/Tragedy-at-Camp-Poostein-and-enemy-AA-gun-demo

  • AI flak gun - 52-K 85mm v1 1.6 years ago

    Thanks everyone for downloading, upvoting, highlighting, and commenting!

  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @QuesoAirlines
    Thanks! I wanted one for a long time myself

  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @VTPADELTA
    Fly really low and close to the surface, it's totally very inaccurate so you can easily survive. Honest.

  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @DatMaluchGuy19
    "Hahaaa! CJ101 going down!
    Remember who I am Carl, I am the 'Big Smoke!'"

  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @Sparky6004
    Took me a looong time to, it was way above my brain-power grade, lol

    +1
  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @DimitriIqbal91
    Thanks a lot, makes it worth the effort!

  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @OrderlyHippo
    Thank you!

  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @MobileBuilder21
    Thanks!

  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @VenusLancer
    It was about time!

    +1
  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @winterro
    Thank you! Couldn't have made it without your bot activation trick, and the FT I stol- I- I mean, borrowed from your Langley...
    Hope this one prompts people to make more stuff like these.

  • Help needed for custom missile (detaching function) 1.6 years ago

    Not sure if I'm up to the task, but what kind of issue are you having?

  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @KSB24
    Thanks!
    It took me a while to figure them out, and the weapon reset mechanism was like a big breakthrough. Before that discovery & making of the mechanism, the AA gun would just stop firing at one point, and would never fire again, and that really confused me. I'm sure this trick will be useful in other applications, like warships for AI or AI aircraft with cannons, so I'm pretty happy about it:)

  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.6 years ago

    @LunarEclipseSP
    Thanks:) Yeah, I got a little greedy with some details, and the "destructible" feature for the buildings. I could save part count by quite a lot if I went with simpler block construction, but I had to keep that feature, lol

    +1
  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @MAPA
    Thanks for the highlight!

  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @OrderlyHippo
    @11qazxc
    @MisterT
    Tagging, figured you may be interested.

    MisterT
    The weapon switch back mechanism can certainly be used on a bomber turret. Maybe you already have something like this though.

  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @SILVERPANZER
    Oh, damn, didn't know about that (I didn't realize I didn't understand that part). Yeah, if you can just toggle that, it would be much better.

  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @SILVERPANZER
    If you want to go permanent-stealth (or more like a ghost ), you can drop 1/3 of the blocks. But if you do this, all AI actors in the map (including the in-game surface vehicles like AA tanks and Destroyers) will ignore you and basically stop reacting to your presence (because your aircraft is basically dead, with no target marker. They won't see you again) until you restart the simulation, so it might make the game a little boring.
    They will still react to missile lock (airplanes will try to evade), but they cannot attack you. So if you wanna have like a stealth mode or something, I think you may be better off with the chaff/flair with super high ROF like you described. It would only work against missiles, and would be kind of a pain in the back to keep pressing the button, though.

  • AI flak gun - 52-K 85mm v1 1.6 years ago

    Tag redo (this is the last one), AA gun for endmy AI!
    @PlayMinecraft
    @DEADSHOT16
    @kyomunosekai

    +1
  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @FoxG
    @ChinaColorfulAirlines
    @Nerfaddict
    AA flak gun for enemy AI (tag redo)

  • AI flak gun - 52-K 85mm v1 1.6 years ago

    @DatMaluchGuy19
    @rexzion
    @VenusLancer
    Spawnable AA flak gun (redoing tag)