@MACCOD
Sorry, it's an unfinished work in progress. (Same goes for F-105 too) You can find some nice A-6s on the site though. I'd recommend Dracul0Anderson's build here, if you don't mind putting weapons on it yourself: https://www.simpleplanes.com/a/xW441M/Grumman-A-6-Intruder
@DatMaluchGuy19
Hey buddy, I don't know the history of the person well so I can't confirm these claim one way or the other (negative or positive), but you shouldn't pass a judgement on a person based on what others are saying or telling you alone, let alone call them a scum. The person's reputation may or may not be granted, but we should leave the hard feelings for the people who have firsthand experience with them to hold.
@Hannyboy
Go for it!
You can use this as the basis if you like. (You can easily remove or rearrange the planes.)
I'll probably upload the structures in a separate upload as a starter kit.
@WinsWings
Mm... But on a second thought, I'd guess it was probably the lighter AAA that were more prevalent post ww2 (I'm not well read on this).. so yeah, you're probably right it's more appropriate for the ww2 settings. Gotta the make the smaller AA guns at some point, haha
@WinsWings
Thank you. (And for highlighting that one, too)
The 52-K flak works in a Vietnam war settings, also! If I'm correct it was among the AAA models used by the North Vietnamese military.
.
Edit
Checked the page I got the info from just in case (I started to doubt my memory), it's listed as 85mm air defense gun M1944... phew, lol https://en.m.wikipedia.org/wiki/WeaponsoftheVietnamWar
Guys, if you haven't tried this yet, give it a try now! You probably won't regret it. AI flak - 85mm AA gun https://www.simpleplanes.com/a/9i7JiL/AI-flak-gun-52-K-85mm-v1
This is a flak cannon that works with the base. It's made for Aggressive AI, and it actually fires the explosive cannon(s) at you or other AI planes flying around. It won't attack the base or each other, so you can basically create an air defense wherever you want (you need to create custom spawns though). Give it a try!!
@WinsWings
Thank you very much, glad you enjoyed it!!
Have you tried this build as well? https://www.simpleplanes.com/a/9i7JiL/AI-flak-gun-52-K-85mm-v1
It's an actual flak cannon made for aggressive AI. Creates a bunch of explosions in the sky, and sometimes hits you. You can spawn multiple of them around the base, and they only attack you or other AI planes.
@GUGA4721
I see, thanks for letting me know.
See if it improves the performance when you delete a couple of vehicles and maybe a barrack or two. (The triangular ones) Add some letters to the name and save as a separate file.
You can grab the aircrafts by the vertical stabilizers and disconnect them from the detacher. (You can scale them down to 0.1x the size, and rescale them back up to make it easier, but you probably don't need to.)
.
Also low-physics for some extra boost in performance.
@winterro
That makes sense. Thanks for the explanation. (Still wondering why firing two missiles make it permanent, has anyone got a clue on it?)
.
I've made a modified version of the gun to incorporate the double missile technique, and it worked fine. Felt a little laggier than usual when I spawned multiple units though. I'm a little concerned about the effect of having a bunch of objects moving at light speed has, so perhaps the I time spent on the reset-rotator mechanism wasn't entirely a waste of time, haha
@winterro
Huh, what's the settings of those missiles in your first example? Their names, activationGroup, firing delay, etc.
Also, about the second example, 1)does the missile have to be fired by the AI's pressing FireWeapons button, or can you do it with AG as soon as they spawn, and 2)what does the process look like?
@Dracul0Anderson https://www.simpleplanes.com/a/j40xqF/ZSU-23-4-Shilka
It does, and it already exists: this ZSU by MysteryTimeTraveler. The trick used on it got its own quirks though.
The thing with guns is that aggro-edAI usually don't use it unless the target is in front of them. Detaching cockpit seems to make them fire guns indefinitely without them facing the target, and that's the technique used with the ZSU here. They seem to stop firing/never fire the guns under some conditions, though, like when the cockpit is on a moving rotator--which limits their target search angle to where they were facing upon spawning.
So I was thinking of experimenting with, like, a smaller caliber version of the cannon version. As you know cannon rounds don't spread, so it's gonna be kind of a pain in the back + parts intensive to make it not super accurate though.
@winterro
Thank you! Couldn't have made it without your bot activation trick, and the FT I stol- I- I mean, borrowed from your Langley...
Hope this one prompts people to make more stuff like these.
@KSB24
Thanks!
It took me a while to figure them out, and the weapon reset mechanism was like a big breakthrough. Before that discovery & making of the mechanism, the AA gun would just stop firing at one point, and would never fire again, and that really confused me. I'm sure this trick will be useful in other applications, like warships for AI or AI aircraft with cannons, so I'm pretty happy about it:)
@LunarEclipseSP
Thanks:) Yeah, I got a little greedy with some details, and the "destructible" feature for the buildings. I could save part count by quite a lot if I went with simpler block construction, but I had to keep that feature, lol
@SILVERPANZER
Oh, damn, didn't know about that (I didn't realize I didn't understand that part). Yeah, if you can just toggle that, it would be much better.
@SILVERPANZER
If you want to go permanent-stealth (or more like a ghost ), you can drop 1/3 of the blocks. But if you do this, all AI actors in the map (including the in-game surface vehicles like AA tanks and Destroyers) will ignore you and basically stop reacting to your presence (because your aircraft is basically dead, with no target marker. They won't see you again) until you restart the simulation, so it might make the game a little boring.
They will still react to missile lock (airplanes will try to evade), but they cannot attack you. So if you wanna have like a stealth mode or something, I think you may be better off with the chaff/flair with super high ROF like you described. It would only work against missiles, and would be kind of a pain in the back to keep pressing the button, though.
(Redoing tags, sorry if I'm sending you double notifications)
@winterro
@MysteryTimeTraveler
@ShiroNeko
Found a way/mechanism to force the AI to switch back to cannon!
@SILVERPANZER
Those are the blocks that cause "critically damaged" state (1/3 of the total parts count, so about 33 parts or so). This removes the target marker of the flak gun, thus preventing friendly fire among the flak guns, allowing you to have more than one in the field.
I used fuel tanks because they seem to disappear most of the time when destroyed (other blocks don't always disappear). This (hopefully) reduces the physics calculation game has to do a little bit, and helps with the performance.
@SILVERPANZER
Oh crap, Thanks!
I gotta do it again, then. When you exceed 3 people though, is it still sent to the first three people, or is it not sent to anyone?
@FoxG
@ChinaColorfulAirlines
@Nerfaddict
@PlayMinecraft
Wooo, this is a curse of... just kidding. Tags from my instant custom mission video, here's a cannon (no AI bomber yet, sorry)
@MACCOD
Sorry, it's an unfinished work in progress. (Same goes for F-105 too) You can find some nice A-6s on the site though. I'd recommend Dracul0Anderson's build here, if you don't mind putting weapons on it yourself: https://www.simpleplanes.com/a/xW441M/Grumman-A-6-Intruder
Love how you made this, looks very well polished. Great build!
+1@DatMaluchGuy19
+2Hey buddy, I don't know the history of the person well so I can't confirm these claim one way or the other (negative or positive), but you shouldn't pass a judgement on a person based on what others are saying or telling you alone, let alone call them a scum. The person's reputation may or may not be granted, but we should leave the hard feelings for the people who have firsthand experience with them to hold.
@Hannyboy
+1Go for it!
You can use this as the basis if you like. (You can easily remove or rearrange the planes.)
I'll probably upload the structures in a separate upload as a starter kit.
@WinsWings
+1Mm... But on a second thought, I'd guess it was probably the lighter AAA that were more prevalent post ww2 (I'm not well read on this).. so yeah, you're probably right it's more appropriate for the ww2 settings. Gotta the make the smaller AA guns at some point, haha
@WinsWings
+1Thank you. (And for highlighting that one, too)
The 52-K flak works in a Vietnam war settings, also! If I'm correct it was among the AAA models used by the North Vietnamese military.
.
Edit
Checked the page I got the info from just in case (I started to doubt my memory), it's listed as 85mm air defense gun M1944... phew, lol
https://en.m.wikipedia.org/wiki/WeaponsoftheVietnamWar
@GUGA4721
+1You're welcome:)
Guys, if you haven't tried this yet, give it a try now! You probably won't regret it.
AI flak - 85mm AA gun
https://www.simpleplanes.com/a/9i7JiL/AI-flak-gun-52-K-85mm-v1
This is a flak cannon that works with the base. It's made for Aggressive AI, and it actually fires the explosive cannon(s) at you or other AI planes flying around. It won't attack the base or each other, so you can basically create an air defense wherever you want (you need to create custom spawns though). Give it a try!!
@WinsWings
+1Thank you very much, glad you enjoyed it!!
Have you tried this build as well?
https://www.simpleplanes.com/a/9i7JiL/AI-flak-gun-52-K-85mm-v1
It's an actual flak cannon made for aggressive AI. Creates a bunch of explosions in the sky, and sometimes hits you. You can spawn multiple of them around the base, and they only attack you or other AI planes.
@GUGA4721
+1I see, thanks for letting me know.
See if it improves the performance when you delete a couple of vehicles and maybe a barrack or two. (The triangular ones) Add some letters to the name and save as a separate file.
You can grab the aircrafts by the vertical stabilizers and disconnect them from the detacher. (You can scale them down to 0.1x the size, and rescale them back up to make it easier, but you probably don't need to.)
.
Also low-physics for some extra boost in performance.
@winterro
That makes sense. Thanks for the explanation. (Still wondering why firing two missiles make it permanent, has anyone got a clue on it?)
.
I've made a modified version of the gun to incorporate the double missile technique, and it worked fine. Felt a little laggier than usual when I spawned multiple units though. I'm a little concerned about the effect of having a bunch of objects moving at light speed has, so perhaps the I time spent on the reset-rotator mechanism wasn't entirely a waste of time, haha
@winterro
I see, thanks. Is it also necessary to launch the missiles with detachers, or does this work without them?
@winterro
Huh, what's the settings of those missiles in your first example? Their names, activationGroup, firing delay, etc.
Also, about the second example, 1)does the missile have to be fired by the AI's pressing FireWeapons button, or can you do it with AG as soon as they spawn, and 2)what does the process look like?
This is super maneuverable and fun to fly! Nice build!
@Dracul0Anderson
https://www.simpleplanes.com/a/j40xqF/ZSU-23-4-Shilka
It does, and it already exists: this ZSU by MysteryTimeTraveler. The trick used on it got its own quirks though.
The thing with guns is that aggro-edAI usually don't use it unless the target is in front of them. Detaching cockpit seems to make them fire guns indefinitely without them facing the target, and that's the technique used with the ZSU here. They seem to stop firing/never fire the guns under some conditions, though, like when the cockpit is on a moving rotator--which limits their target search angle to where they were facing upon spawning.
So I was thinking of experimenting with, like, a smaller caliber version of the cannon version. As you know cannon rounds don't spread, so it's gonna be kind of a pain in the back + parts intensive to make it not super accurate though.
Flak gun download link:
https://www.simpleplanes.com/a/9i7JiL/AI-flak-52-K-85mm-AA-gun-v1-kendog84
@Freerider2142
Here it is!
Here's a demo movie that shows the AA gun in action. Tragedy at Camp Poostein
https://www.simpleplanes.com/Videos/View/1834459/Tragedy-at-Camp-Poostein-and-enemy-AA-gun-demo
Thanks everyone for downloading, upvoting, highlighting, and commenting!
@QuesoAirlines
Thanks! I wanted one for a long time myself
@VTPADELTA
Fly really low and close to the surface, it's totally very inaccurate so you can easily survive. Honest.
@DatMaluchGuy19
"Hahaaa! CJ101 going down!
Remember who I am Carl, I am the 'Big Smoke!'"
@Sparky6004
+1Took me a looong time to, it was way above my brain-power grade, lol
@DimitriIqbal91
Thanks a lot, makes it worth the effort!
@OrderlyHippo
Thank you!
@MobileBuilder21
Thanks!
@VenusLancer
+1It was about time!
@winterro
Thank you! Couldn't have made it without your bot activation trick, and the FT I stol- I- I mean, borrowed from your Langley...
Hope this one prompts people to make more stuff like these.
Not sure if I'm up to the task, but what kind of issue are you having?
@KSB24
Thanks!
It took me a while to figure them out, and the weapon reset mechanism was like a big breakthrough. Before that discovery & making of the mechanism, the AA gun would just stop firing at one point, and would never fire again, and that really confused me. I'm sure this trick will be useful in other applications, like warships for AI or AI aircraft with cannons, so I'm pretty happy about it:)
@LunarEclipseSP
+1Thanks:) Yeah, I got a little greedy with some details, and the "destructible" feature for the buildings. I could save part count by quite a lot if I went with simpler block construction, but I had to keep that feature, lol
@MAPA
Thanks for the highlight!
@OrderlyHippo
@11qazxc
@MisterT
Tagging, figured you may be interested.
MisterT
The weapon switch back mechanism can certainly be used on a bomber turret. Maybe you already have something like this though.
@SILVERPANZER
Oh, damn, didn't know about that (I didn't realize I didn't understand that part). Yeah, if you can just toggle that, it would be much better.
@SILVERPANZER
If you want to go permanent-stealth (or more like a ghost ), you can drop 1/3 of the blocks. But if you do this, all AI actors in the map (including the in-game surface vehicles like AA tanks and Destroyers) will ignore you and basically stop reacting to your presence (because your aircraft is basically dead, with no target marker. They won't see you again) until you restart the simulation, so it might make the game a little boring.
They will still react to missile lock (airplanes will try to evade), but they cannot attack you. So if you wanna have like a stealth mode or something, I think you may be better off with the chaff/flair with super high ROF like you described. It would only work against missiles, and would be kind of a pain in the back to keep pressing the button, though.
Tag redo (this is the last one), AA gun for endmy AI!
+1@PlayMinecraft
@DEADSHOT16
@kyomunosekai
@FoxG
@ChinaColorfulAirlines
@Nerfaddict
AA flak gun for enemy AI (tag redo)
@DatMaluchGuy19
@rexzion
@VenusLancer
Spawnable AA flak gun (redoing tag)
@SILVERPANZER
I see.. guess I'll re do it for everyone, anyway (already am redoing it, lol). Thanks:)
AA flak cannon for enemy AI, tagging again
+1@Hannyboy
@DimitriIqbal91
@C47skytrain
Thank you for download, upvote, and highlight, everybody!:)
(Redoing tags, sorry if I'm sending you double notifications)
@winterro
@MysteryTimeTraveler
@ShiroNeko
Found a way/mechanism to force the AI to switch back to cannon!
@SILVERPANZER
Those are the blocks that cause "critically damaged" state (1/3 of the total parts count, so about 33 parts or so). This removes the target marker of the flak gun, thus preventing friendly fire among the flak guns, allowing you to have more than one in the field.
I used fuel tanks because they seem to disappear most of the time when destroyed (other blocks don't always disappear). This (hopefully) reduces the physics calculation game has to do a little bit, and helps with the performance.
@SILVERPANZER
Oh crap, Thanks!
I gotta do it again, then. When you exceed 3 people though, is it still sent to the first three people, or is it not sent to anyone?
@ThomasRoderick
+1DHANK YOU, FRIEND!
Tragic story starts around 1:40
@rexzion
Thx
@DEADSHOT16
@kyomunosekai
Spawnable AA gun for AI, tagging you for custom mission thing.
Whew. I'm starting to feel like a spammer...
@FoxG
@ChinaColorfulAirlines
@Nerfaddict
@PlayMinecraft
Wooo, this is a curse of... just kidding. Tags from my instant custom mission video, here's a cannon (no AI bomber yet, sorry)
Download links:
AI flak - working AA gun for enemy AI
https://www.simpleplanes.com/a/9i7JiL/AI-flak-52-K-85mm-AA-gun-v1-kendog84
.
Camp Poostein (airforce base)
https://www.simpleplanes.com/a/4169yp/Target-Airbase-BSAF-Camp-Poostein-v1-700-parts
.
*A-6E and F-105D are still a work in progress.
*The jeep that briefly appears in a shot of the base is a modified version of the jeep by pancelvonat, from his 1941 US vehicle collection (link)
@Hannyboy
+1@DimitriIqbal91
@C47skytrain
@DatMaluchGuy19
@rexzion
@VenusLancer
Figured you may be interested in this:)