@Jacobdaniel I think it's the inbuild suspension would have problem with rescaled wheels.
If you cave the wheels with >1 scale it'll sink below the ground
add FT brake input on wheels
springs with FT input (air suspension or electronic damper), option to disable spring to become a prismatic joint with travel limit. Proper Ball joint with travel limit. Custom travel limit like +25 -75. Dampermultiplyer option in menu
Also my wishlist, revamped engine with rotational output, gears and belts, wheel that take actual rotational input instead of magic power, differential and clutch. Or basically the whole Gear Blocks game
I think the vehicle physics of SP1 is good enough to go after trailmaker (the game)
But the game needs a way for the player to properly use their vehicle, either by custom event or online multiplayer
@Graingy I think it is because the limit
The mechanic of engine getting stuck is that the crank shaft lag too much behind the piston due to load, so much that before the crank shaft turn to appropriate position the piston was already in the next stroke.
I think the only way out of this is have some way to sync the crank shaft sith the piston, which is not too hard.
I think with V6 V8 or radial kinda helps, but still have the ability to get stuck like in this plane
Take a look of my engine or other engine build if you want
@uden10
Using fuselage slice feature would surely help.
With most of the panel I would normally use add section longitudinally, would work better with smoothing feature too.
I would use most of the block with hard corner because it's far easier to align, use other corner if you know you can pull it off and normally just one of the corners, either by careful alignment or alot of segment for the section.
Also spend way too much time to align all the panels.
@crazyplaness I can, but I think that kinda miss the point.
Look at prop and engine spinning fast is part of the fun
I believe my old helibuild do work well enough without limitless spin
Some suggestion for the old game
Wheel doesn't have brake input option
Tire grip model need some work
Add option to turn spring into prismatic joint (disabling the spring, add travel limit)
Ball joint (we have control base, but to turn it into ball joint is a bit of a hassle. Also travel limit)
FT control for more thing, such as FT control for spring rate and damper of springs.
Spin speed limit of free rotator, it's stupid
The traction of a tire was greatly reduced when enable the inbuilt suspension
Feature suggestion
train stuff, train is cool
Gears, imagine what the player can build with gears. The game Gearblocks has really good gears implementation,
Belt/Polly/Tracks. Same reason as gears. But also people like tanks
Clutches, with FT control
Universal joint/ CV joint
Revamp Engine, engine out and driveshaft system. Current engine system on prop and wheels are simple, but these are maybe too simple for most player. It'll be cool if wheels and props being mechanically linked, and output by the same engine with mechanical linkages. Combine with gears, it'll be really cool for what the player can do.
Gearbox/differential, to manipulate/ split the rotation force of engine, if player don't wont to build it themselves/ if the performance cost is too much to have gears
Faux tire flex. It's basically the build in wheel suspension, but instead of moving from the tire base, let it sink into the colliding object a bit. Also have the tire grip being effected by the cross-section of dissected area and the force of the positive force the spring experienced
If we gonna use the website for SP2 down the line, I think it'll be worthwhile to update the website a bit. With the biggest problem being the search, it kinda bad.
and with tags, ill be nice to search with multiple tags and also search from it.
finally i can see this truck without spending on microtransaction
this is the essential SP experience
+1any explaination on the camera? it feels like magic
+1@Jacobdaniel I think it's the inbuild suspension would have problem with rescaled wheels.
If you cave the wheels with >1 scale it'll sink below the ground
IDK but the stance of this bus is kinda good
@MrCOPTY literally me
+2you built WHAT in simpleplanes?
+1add FT brake input on wheels
springs with FT input (air suspension or electronic damper), option to disable spring to become a prismatic joint with travel limit. Proper Ball joint with travel limit. Custom travel limit like +25 -75. Dampermultiplyer option in menu
Also my wishlist, revamped engine with rotational output, gears and belts, wheel that take actual rotational input instead of magic power, differential and clutch. Or basically the whole Gear Blocks game
But yeah single craft multiplayer is a good call
+1I think the vehicle physics of SP1 is good enough to go after trailmaker (the game)
But the game needs a way for the player to properly use their vehicle, either by custom event or online multiplayer
welcome to 2019
+1@Graingy I think it is because the limit
+1The mechanic of engine getting stuck is that the crank shaft lag too much behind the piston due to load, so much that before the crank shaft turn to appropriate position the piston was already in the next stroke.
I think the only way out of this is have some way to sync the crank shaft sith the piston, which is not too hard.
I think with V6 V8 or radial kinda helps, but still have the ability to get stuck like in this plane
Take a look of my engine or other engine build if you want
using LimitlessSpin
I have it and 100% throttle is fine, pretty stable
the REEEEEE plane
lemme just download those robuck real quick
+1@uden10
+1Using fuselage slice feature would surely help.
With most of the panel I would normally use add section longitudinally, would work better with smoothing feature too.
I would use most of the block with hard corner because it's far easier to align, use other corner if you know you can pull it off and normally just one of the corners, either by careful alignment or alot of segment for the section.
Also spend way too much time to align all the panels.
@crazyplaness I can, but I think that kinda miss the point.
Look at prop and engine spinning fast is part of the fun
I believe my old helibuild do work well enough without limitless spin
looks like a classic mini dreams to be an LMP a little bit too much
+1not bad enough
this plane has that SP logo plane energy
+1cool plane, questionable landing gear design. Can anyone explain this to me if it's legit?
+1SP2 at home:
+22016 calls and want its paneled build back
wa- wat do you mean realistic weather in SP
red bar of soap
+1a day to have eyes indeed
+1simpleplanes wifu cant be real
simpleplanes wifu in the pic:
the world needs to see this
+1ill be really cool if there's some rail infostructure for train lovers
fellow boat enjoyer
I like car
80's econ box
happy cute boi
lol
+1Some suggestion for the old game
Wheel doesn't have brake input option
Tire grip model need some work
Add option to turn spring into prismatic joint (disabling the spring, add travel limit)
Ball joint (we have control base, but to turn it into ball joint is a bit of a hassle. Also travel limit)
FT control for more thing, such as FT control for spring rate and damper of springs.
Spin speed limit of free rotator, it's stupid
The traction of a tire was greatly reduced when enable the inbuilt suspension
Feature suggestion
+2train stuff, train is cool
Gears, imagine what the player can build with gears. The game Gearblocks has really good gears implementation,
Belt/Polly/Tracks. Same reason as gears. But also people like tanks
Clutches, with FT control
Universal joint/ CV joint
Revamp Engine, engine out and driveshaft system. Current engine system on prop and wheels are simple, but these are maybe too simple for most player. It'll be cool if wheels and props being mechanically linked, and output by the same engine with mechanical linkages. Combine with gears, it'll be really cool for what the player can do.
Gearbox/differential, to manipulate/ split the rotation force of engine, if player don't wont to build it themselves/ if the performance cost is too much to have gears
Faux tire flex. It's basically the build in wheel suspension, but instead of moving from the tire base, let it sink into the colliding object a bit. Also have the tire grip being effected by the cross-section of dissected area and the force of the positive force the spring experienced
the literally me car
If we gonna use the website for SP2 down the line, I think it'll be worthwhile to update the website a bit. With the biggest problem being the search, it kinda bad.
+1and with tags, ill be nice to search with multiple tags and also search from it.
will there be feature wish list page?
this brake my understanding on hinges and piston
+1great work
funny triangle
+1low rider niva is just a normal hatchback
+1yes, box with gun
cute boi
hamster
man is literally simping le plane at work
@thesagaofmemelord I see, a loyal aperture employee
nice
+1literally me on the brink of going insane
Downloadable Waifu???
+6Say no more
why not
+1wow the entire SP player base came back and give you updoot
+1GJ