@GrandPrix no
The wheel base is too short to drift properly, and it snaps back way too fast or just entering uncontrollable spin.
Because the rear wheel is rigid, it can't retain much rolling/side inertia and spins out due to a wheel leaving the ground
I'm not too sure what to test for but here's my thought
If not under acceleration100-200 km is pretty balanced, a bit on the oversteer side but controllable.
Over 200 it's pretty understeery, and under 100 it pretty norovirus
The Ackerman angle was not working properly, I have add a display to show how much steering angle each wheel have and it's not doing it properly See this one
I'm suspecting it's due to the steering linkage cannot articulate properly thus causing some funky steering.
By using control base as a ball joint to solve this problem like this
The steering system collapsing is another problem, just limit the steering angle or redesign the steering system
@GrandPrix overall really nervous
Major problem there's 0 articulation of the rear axle, so when the car roll one of the wheel would be lift up lose grip abruptly
from my test the rear left wheel would levitate and wouldn't touch ground without load.
I would believe it's wheel or one of the block stock on each other's collision model.
Another problem is the structure the rear left upper trailing arm attached to is wrongly attached to the lower arm. This should have the problem solved
@XEPOH
My opinion is that we shouldn't have to use custom prop to have all this. Because as you stated it would be too demanding and I totally agree. I just think there could be a option to have all the stuff integrated into the prop part
chill, I just find it really cool somebody else also did the details of the car.
I also like model car with details, and couple of my build also have engine internal.
Also moving drive shaft, nice detail and I too have some build with that.
I would like to imagine I have some influence in this build, mainly the engine, but also some other small thing.
If not still congraz for this beautiful build
@Solent19 I get what you mean, but have you by chance never saw post war british military planes?
This planes at most looks like somebody design it in simpleplanes, which is not the worst thing that can happen to a plane
I know game dev is difficult, but online multi crew would be such a good feature. And that also enable builders to build more immersive and detailed build, especially for complicated vehicle ships and aircraft
I've seen you in your video (the landing gear one) where you turn multiple blocks into one static body or importing one from 3d modeling software.
Can you brief on how it's done?
bro waited almost 6 yeas for this one
@GrandPrix no
The wheel base is too short to drift properly, and it snaps back way too fast or just entering uncontrollable spin.
Because the rear wheel is rigid, it can't retain much rolling/side inertia and spins out due to a wheel leaving the ground
I'm not too sure what to test for but here's my thought
If not under acceleration100-200 km is pretty balanced, a bit on the oversteer side but controllable.
Over 200 it's pretty understeery, and under 100 it pretty norovirus
The Ackerman angle was not working properly, I have add a display to show how much steering angle each wheel have and it's not doing it properly See this one
I'm suspecting it's due to the steering linkage cannot articulate properly thus causing some funky steering.
By using control base as a ball joint to solve this problem like this
The steering system collapsing is another problem, just limit the steering angle or redesign the steering system
@GrandPrix overall really nervous
Major problem there's 0 articulation of the rear axle, so when the car roll one of the wheel would be lift up lose grip abruptly
@GrandPrix yes why?
from my test the rear left wheel would levitate and wouldn't touch ground without load.
I would believe it's wheel or one of the block stock on each other's collision model.
Another problem is the structure the rear left upper trailing arm attached to is wrongly attached to the lower arm.
This should have the problem solved
@YarisSedan yoo chill
+1plane game and tower
humm
cappie best girl
+1@ShinyGemsBro pray for the people of Jundrooverse
+1@jamesPLANESii same
+2Still remember lerning to build helicopter blade, then 1.8 landed
Omg i love french car
+1lol the text radio is really cool
+1I whish we would have more advanced implementation of airflow/drag simulation in 0:40 in SP2. Looks really cool
+2welcome back legend
+1@XEPOH
+1My opinion is that we shouldn't have to use custom prop to have all this. Because as you stated it would be too demanding and I totally agree. I just think there could be a option to have all the stuff integrated into the prop part
U are our hero
+2absolute cinima
+1big honkus
"Can't have stuff in Detroit" moment
+2chill, I just find it really cool somebody else also did the details of the car.
I also like model car with details, and couple of my build also have engine internal.
Also moving drive shaft, nice detail and I too have some build with that.
I would like to imagine I have some influence in this build, mainly the engine, but also some other small thing.
If not still congraz for this beautiful build
No bumps?
a sub 200 part plane need a long table of contents
Truly advance
@AddictiveSPboy this looks like old school build from 2014
+1cool conversion
+1the best vehicle to play hide and seek with
@SPMistatop sure
looks german
good to see someone join the piston engine rabbit hole
+1why is the wear wheel steering
+1cute
I wonder what people will do to this building in a plane game
+4@MVC controlbase is just weird in general, it isn't instantly obvious it's uses as a mechanical part
+2@MVC I was thinking the exactly same thing on controlbases, using it with FT to have an adjustable suspension.
I guess you beat me to it
beautiful car
+1the curves... must touch
+3how to upshift?
+1@DISHWASHER2005 yours true simpleplanes driving experience
+1@Solent19 I get what you mean, but have you by chance never saw post war british military planes?
+1This planes at most looks like somebody design it in simpleplanes, which is not the worst thing that can happen to a plane
I know game dev is difficult, but online multi crew would be such a good feature. And that also enable builders to build more immersive and detailed build, especially for complicated vehicle ships and aircraft
+3nice air intake
+1T
All picture died, rip
+1@LunarEclipseSP I'm thinking about that too
+1finally I can play SP on my microwave
+1yes my favorite tank and health bar game
I've seen you in your video (the landing gear one) where you turn multiple blocks into one static body or importing one from 3d modeling software.
Can you brief on how it's done?
missed phone call from Virgil Exner