16.2k Johnnyynf Comments

  • Active Shock Mod 7 months ago

    @MVC I was trying something with controlbase but I guess this would do

  • Active Shock Mod 7 months ago

    @lizi13399a such a pity we couldn't have you in SVT

  • Which propeller do you like? 7 months ago

    how to make custom prop be rotatable yet stayed on instead of flying away due to centrifugal force?

    +1
  • 1908 Ford Model T 7 months ago

    T

  • [F] Project 11-2 (D-20) 7 months ago

    how this 404 part plane are so heavy on the system.
    This lag my device where normally a 900 part craft wouldn't

    +2
  • MAEMKS MK II GEN 1 7 months ago

    the instability is really cool, but this thing really need fly by wire and flight computer

  • CHESS (Fully Working) 8 months ago

    we need single craft multiplayer for this

  • Rolls-Royce Merlin (SPITFIRE ENGINE) 8 months ago

    could I put working pistons and post this in the future?

  • what's the max rpm you can push a piston engine on Simpleplanes? 8 months ago

    @marcox43 you sure can build good engine
    Your v and inline engine was my inspiration to build better engine
    I was amazed by how well it work back then, and even now

    +1
  • what's the max rpm you can push a piston engine on Simpleplanes? 8 months ago

    we have funky tree now my man
    So the piston don't have to start at either at top or bottom dead center now
    The cycle function can be write using a sin wave, with top dead center be sin(90) and halfway at sin(0/180). And this is how I do this engine.
    And even better we can have rotator output it's current position to the piston so it will never jam the engine ever again like this set of engines.
    And lately I found out we could use control base instead of piston to push, and improves power per weight a lot.
    So basically I have done some developing on the art of piston engine and above are my trade secret.

    +1
  • what's the max rpm you can push a piston engine on Simpleplanes? 8 months ago

    @marcox43 glad to see you on this old post
    This is my latest piston engine. I think in this I have the wobble reasonably taken care of.
    Cool idea maybe I should do one just to try one with shorter stroke.
    I do found out shorter connecting rod (in proportion) do reduce max RPM

  • what's the max rpm you can push a piston engine on Simpleplanes? 8 months ago

    even till now despite all the improvement to my engine
    all of my engine can push 800 something RPM but not more.
    Not sure which part of construction or game engine reason that limit it, as just attach an engine to free spinning rotator can easily do above 1000

  • P-51-B V16 Piston engine 8 months ago

    @MrShenanigansSP
    So i did eventually did this on the Bush plane
    Take a look if you want

    I'll also redo this with a V12, as I finally have a powerful enough engine at proper size of the plane

  • PZL-Mielic M-15 "Belphegor" 8 months ago

    bro waited almost 6 yeas for this one

  • Anti Ackermann steering 8 months ago

    @GrandPrix no
    The wheel base is too short to drift properly, and it snaps back way too fast or just entering uncontrollable spin.
    Because the rear wheel is rigid, it can't retain much rolling/side inertia and spins out due to a wheel leaving the ground

  • Anti Ackermann steering 8 months ago

    I'm not too sure what to test for but here's my thought
    If not under acceleration100-200 km is pretty balanced, a bit on the oversteer side but controllable.
    Over 200 it's pretty understeery, and under 100 it pretty norovirus

  • Anti Ackermann steering 8 months ago

    The Ackerman angle was not working properly, I have add a display to show how much steering angle each wheel have and it's not doing it properly See this one
    I'm suspecting it's due to the steering linkage cannot articulate properly thus causing some funky steering.
    By using control base as a ball joint to solve this problem like this
    The steering system collapsing is another problem, just limit the steering angle or redesign the steering system

  • I need a mod player… 8 months ago

    @GrandPrix overall really nervous
    Major problem there's 0 articulation of the rear axle, so when the car roll one of the wheel would be lift up lose grip abruptly

  • I need a mod player… 8 months ago

    @GrandPrix yes why?

  • Help 8 months ago

    from my test the rear left wheel would levitate and wouldn't touch ground without load.
    I would believe it's wheel or one of the block stock on each other's collision model.
    Another problem is the structure the rear left upper trailing arm attached to is wrongly attached to the lower arm.
    This should have the problem solved

  • Universal chassis 8 months ago

    @YarisSedan yoo chill

    +1
  • Simple Skycraper/Tower 8 months ago

    plane game and tower
    humm

  • SF-35 Flanker-E (VF-84 Jolly Roger) | V2.0 PSM 8 months ago

    cappie best girl

    +1
  • Gaijin Snail 8 months ago

    @ShinyGemsBro pray for the people of Jundrooverse

    +1
  • Evolution of SimplePlanes 8 months ago

    @jamesPLANESii same
    Still remember lerning to build helicopter blade, then 1.8 landed

    +2
  • Ryno SM 8 months ago

    Omg i love french car

    +1
  • Takswagen Quark MC26 8 months ago

    lol the text radio is really cool

    +1
  • Evolution of SimplePlanes 8 months ago

    I whish we would have more advanced implementation of airflow/drag simulation in 0:40 in SP2. Looks really cool

    +2
  • Lotus Type 49 Teaser [fr this time] 8 months ago

    welcome back legend

    +1
  • Need this in SP2 8 months ago

    @XEPOH
    My opinion is that we shouldn't have to use custom prop to have all this. Because as you stated it would be too demanding and I totally agree. I just think there could be a option to have all the stuff integrated into the prop part

    +1
  • Teaser Big mod car parts 8 months ago

    U are our hero

    +2
  • Ai Rally Racer, and Cam Helicopter 8 months ago

    absolute cinima

    +1
  • V8 ENGINE 9 months ago

    big honkus

  • The Sky Thief 9 months ago

    "Can't have stuff in Detroit" moment

    +2
  • The Eliminator 9 months ago

    chill, I just find it really cool somebody else also did the details of the car.
    I also like model car with details, and couple of my build also have engine internal.
    Also moving drive shaft, nice detail and I too have some build with that.

  • The Eliminator 9 months ago

    I would like to imagine I have some influence in this build, mainly the engine, but also some other small thing.
    If not still congraz for this beautiful build

  • My First Map 9 months ago

    No bumps?

  • F-16C 'Fighting Falcon' 10 months ago

    a sub 200 part plane need a long table of contents
    Truly advance

  • Kiyoichi Sudo's Mitsubishi Lancer Evolution III GSR 10 months ago

    @AddictiveSPboy this looks like old school build from 2014

    +1
  • OFF-ROAD RANGER 10 months ago

    cool conversion

    +1
  • T28/95 SUPER HEAVY 10 months ago

    the best vehicle to play hide and seek with

  • F-AWC concept rig 10 months ago

    @SPMistatop sure

  • My First Attack Helicopter 10 months ago

    looks german

  • Inline-10 10 months ago

    good to see someone join the piston engine rabbit hole

    +1
  • Linus and His jeep 10 months ago

    why is the wear wheel steering

    +1
  • Bush Tractor 10 months ago

    cute

  • Pentagon 10 months ago

    I wonder what people will do to this building in a plane game

    +4
  • Adjustable suspension stiffness 11 months ago

    @MVC controlbase is just weird in general, it isn't instantly obvious it's uses as a mechanical part

    +2
  • Adjustable suspension stiffness 11 months ago

    @MVC I was thinking the exactly same thing on controlbases, using it with FT to have an adjustable suspension.
    I guess you beat me to it