@Bobyo You could just copy paste the code from my other comment into a variable, set the lever input to Lever_E1, and set a button to Activate2. Just replace the 1 in Activate1 with a 2 and make sure that ZeroOnDeactivate is set to true. If you don't do that last part, the engine won't turn off with the Activation group. Also, sorry for taking so long lol, unlike X99STRIKER, i actually need to sleep.
If you still need the help: Assuming the engine activates with AG1 and the lever controls the VTOL slider, you could set the input of the lever to say:
Lever_E1
then you could create a variable of the same name and set the expression (input) to:
Activate1 ? VTOL : 0
The lever would control the VTOL slider but only if AG1 (Engine) was enabled. There's a lot more you can do with the condition operator so if you meant something else just ask.
@SixteenCelsius i meant funky trees but i figured it out:
So, for anyone who may see this; from what i've seen, a control surface by default moves at a rate of 3.5, so say i wanted the Pitch control surface to move at half the default speed, i'd use:
smooth(Pitch, 1.75)
in this case Pitch is x (input) and 1.75 is rate (speed).
@ReinMcDeer I found a small issue with the plane, one of the missiles isn't connected to it's detacher so when you fire it the fuselage parts stay in place while only the missile fires, the alt configs don't have this problem.
@GarfieId The problem is that if i did that there would be a giant hole between the plane and the wings after folding them. is there a way to make it look nicer on a plane made with blocks like my most recent one?
@ReinMcDeer I have a question: when you brake with your f-22, the vertical stabilizers move inward, causing the plane to pitch up. Is that intentional?
No T
@Kaiser7 If your talking about the potato, that's a website.
The plane is ReinMcDeer's new F-15C Eagle btw
Do [textgoeshere] (linkgoeshere) without the space in the middle for text links like this
don't forget the McNukes™
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@ZeroWithSlashedO The resized engine on the image looks ridiculous, that was my point. Adding fuselage blocks wouldn't make it any better
@Augusta81 Uhh, what?
@ReinMcDeer Huh, TIL
The arresting hook is inside the fuselage, not sure if intended or not just thought i should say that.
potato
btw you repeated ag3 on the plane description
@ChiChiWerx Thanks, i checked the wikipedia page on landing gear and couldn't find anything on this.
lol
@SheriffHackdogMCPE I never said anything about viruses i just said it was a russian piracy site, i think you meant to tag Bryan5.
Also, this is a russian piracy website, not sure how you ended up there.
@Bobyo :)
hmmm
@Bobyo Weird, it worked for me. Try this:
This is assuming the engine is on AG2, if not, replace the 2 on Activate2 to the correct AG.
@Bobyo You could just copy paste the code from my other comment into a variable, set the lever input to Lever_E1, and set a button to Activate2. Just replace the 1 in Activate1 with a 2 and make sure that ZeroOnDeactivate is set to true. If you don't do that last part, the engine won't turn off with the Activation group. Also, sorry for taking so long lol, unlike X99STRIKER, i actually need to sleep.
If you still need the help: Assuming the engine activates with AG1 and the lever controls the VTOL slider, you could set the input of the lever to say:
then you could create a variable of the same name and set the expression (input) to:
The lever would control the VTOL slider but only if AG1 (Engine) was enabled. There's a lot more you can do with the condition operator so if you meant something else just ask.
I'm pretty sure that pops up when you don't set an username, are you sure you set one?
I love how it slowly climbs up lol
@SixteenCelsius i meant funky trees but i figured it out:
So, for anyone who may see this; from what i've seen, a control surface by default moves at a rate of 3.5, so say i wanted the Pitch control surface to move at half the default speed, i'd use:
in this case Pitch is x (input) and 1.75 is rate (speed).
@X99STRIKER because it is stupid?
@BeastHunter Why do kids that young have internet access in the first place?
@Ilikeacecombat np
@Ilikeacecombat A bit late but if you still want to know:
(it uses meters per second btw)
@Gestour Oh well
@Gestour Why tho?
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T
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@jamesPLANESii So if i publish it now with the VR tag it will be curated?
@KingHandspider Here
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@NangongMaimai There's also Continuous
@ReinMcDeer I found a small issue with the plane, one of the missiles isn't connected to it's detacher so when you fire it the fuselage parts stay in place while only the missile fires, the alt configs don't have this problem.
F
@WormWithLegs Why though? Is it something with the game's code?
Oh hey i'm bronze now!
@PakPuma75 Thanks.
@Bobyo thanks
@GarfieId The problem is that if i did that there would be a giant hole between the plane and the wings after folding them. is there a way to make it look nicer on a plane made with blocks like my most recent one?
@GarfieId like hinge rotators?
@ReinMcDeer I have a question: when you brake with your f-22, the vertical stabilizers move inward, causing the plane to pitch up. Is that intentional?
@Korzalerke done.
@ReinMcDeer Thanks
Hey can i get permission to upload a edit of one of your planes?