Oh, thanks. I just use final approach locations as an easier air start instead of having to manually add air start locations randomly scattered around the map.
@Beefy
I just use the "Default" location that appears on the top of the locations list. I don't know how it works, but it seems to just randomly spawn the AI craft in the air somewhere near the current location my craft is.
@rexzion
Yeah, the fins are way too fat. I might make a GEN5 with normal looking fins, and i'll probably revert the heat seeker like head. Basically it will just be a mix of all generations (except GEN2 because that one is horrible to look at).
@Ferrolon
Mostly krakabloa because bandit airport is one of the first locations on the list (only if default locations are filtered) and im too lazy to scroll to a location that i actually like, like yeager or wright
@rexzion
Also the custom AI modes are big yes and...
I NEEEEEEEDDDDD IIIIITTTTTTTTTT!!!!!!!!!!!!
The air and ground modes are useful too, i'm sick of having to use an air to air missile to target something like a tank (not the in game "AA Tank" enemy, i mean stuff like player created vehicles).
For some reason both modes of AI are broken for me, when i spawn an AI craft in and try to target it, the targeting square (the things that are green when not targeted, red when it is within missile targeting circle) becomes blue and i am unable to fire at it.
Does anybody know a fix for this, or at least an explanation of the blue target square?
Exactly. The reason why i prefer tablets over phones (for gaming, at least) is because of their much larger touchscreen, which means more space to work with. And also, with phones it's freaking impossible to type because the keys on the pop-up digital keyboard are small as hell.
And you have a very good point with the "building skill".
@Jerba
The headlight just serves to light up the road in front of you so you can see while driving at night. It's more complicated than that but this is the simplest explanation i can give.
Also, beacon lights don't really work well in this game (for working headlights, mods are required) since they only just give off a glow around them rather than emit light onto the surface.
@DeltaBravoSix
I've made the links now. Make sure to bring enough tissues and stuff to wipe your eyes after they've seen the horrid, Chernobyl-born pieces of cancer.
@DeltaBravoSix
Well, my builds are absolute cancer. You'd get every single disease that ever existed if you'd look at them. I'll be posting the links soon.
@DeltaBravoSix
This happened to me quite a lot while i was making weaponized aircraft with variable geometry wings and moving pylons (i believe the F-111 Aardvark had something like that).
Luckily I've mostly remembered how the website works, like the tags, the formatting (seen in my comment AND the post), and more. After some time I'll definitely remember what does what.
E
Hehe, no problem.
@SledDriver
that gradient paint scheme tho
big yes
yes
i reported it too
N O
No idea. I've been saving random stuff i've found on the site, but i'm sure that it has exceeded like at least 250.
Improved version coming soon!
Oh, thanks. I just use final approach locations as an easier air start instead of having to manually add air start locations randomly scattered around the map.
@Beefy
I just use the "Default" location that appears on the top of the locations list. I don't know how it works, but it seems to just randomly spawn the AI craft in the air somewhere near the current location my craft is.
@rexzion
same but with my ipad
@Renamed71220
Yeah, the fins are way too fat. I might make a GEN5 with normal looking fins, and i'll probably revert the heat seeker like head. Basically it will just be a mix of all generations (except GEN2 because that one is horrible to look at).
@Ferrolon
Mostly krakabloa because bandit airport is one of the first locations on the list (only if default locations are filtered) and im too lazy to scroll to a location that i actually like, like yeager or wright
@rexzion
FT GP reminds me of Aston Martin Valkyrie for some reason
In air in most cases.
@rexzion
Also the custom AI modes are big yes and...
I NEEEEEEEDDDDD IIIIITTTTTTTTTT!!!!!!!!!!!!
The air and ground modes are useful too, i'm sick of having to use an air to air missile to target something like a tank (not the in game "AA Tank" enemy, i mean stuff like player created vehicles).
For some reason both modes of AI are broken for me, when i spawn an AI craft in and try to target it, the targeting square (the things that are green when not targeted, red when it is within missile targeting circle) becomes blue and i am unable to fire at it.
Does anybody know a fix for this, or at least an explanation of the blue target square?
same here
@rexzion
Me, who already has SR2 installed:
casually eats popcorn watching how this will turn out
"OP" means "overpowered", simply just way stronger/faster/etc. than what would be normal/realistic/whatever.
@Default1
Exactly. The reason why i prefer tablets over phones (for gaming, at least) is because of their much larger touchscreen, which means more space to work with. And also, with phones it's freaking impossible to type because the keys on the pop-up digital keyboard are small as hell.
And you have a very good point with the "building skill".
@Jerba
Plus, mobile has smooth joystick controls. (unless if you use "Mouse as Joystick" (or whatever its called) on PC)
Or if you have extremely OP, XML-modded-to-death weapons.
@Eiro
My first plane is not one of these. It was either deleted, or never saved.
@Eiro
hM
Looks and flies really good! The thrust vectoring isn't buggy as hell, and i see you've also added some overpowered XML'd weapons.
The headlight just serves to light up the road in front of you so you can see while driving at night. It's more complicated than that but this is the simplest explanation i can give.
Also, beacon lights don't really work well in this game (for working headlights, mods are required) since they only just give off a glow around them rather than emit light onto the surface.
@DeltaBravoSix
yes, they are. The description about this is pretty long and confusing, so it would make sense.
@DeltaBravoSix
I've made the links now. Make sure to bring enough tissues and stuff to wipe your eyes after they've seen the horrid, Chernobyl-born pieces of cancer.
@DeltaBravoSix
Well, my builds are absolute cancer. You'd get every single disease that ever existed if you'd look at them. I'll be posting the links soon.
@DeltaBravoSix
why does this thing have so many upvotes
bruh
They weren't designed to be funny.
I have no sense of humor so that makes sense.
Looks cool as hell!
@ThomasRoderick
interesting concept, i too have made unique suspension designs.
i might upload them soon...
lol
@NicePlanes
T
i look silly in the upvotes section with the 4 platinum users then it's just me with the white rank
lol
yes
yes
yes
yes
Y E S
EXACTLY THE SAME DEAL FOR ME.
@Brendorkus
This happened to me quite a lot while i was making weaponized aircraft with variable geometry wings and moving pylons (i believe the F-111 Aardvark had something like that).
i can relate
@Prowilliam476
thanks
(i might stop saying that and instead just upvote the comment so others know i noticed it)
E
@LostCausesIncorporated
ah yes, i forgot about that.
my memory is absolute trash.
this game mostly started it for me.
and i had something fairly similar to what you said about briefly flying a small aircraft.
the last 4 rules are absolute comedy
guess i'll upvote
because yes
@rexzion
exactly the same deal for me. i just dont like moving my finger a lot so i just have this casual talking style.
wow, i'm so dumb that i forgot to put fuel in, AND forgot to make it fly.
Luckily I've mostly remembered how the website works, like the tags, the formatting (seen in my comment AND the post), and more. After some time I'll definitely remember what does what.