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Per Aspera Ad Astra VI

9,507 ThomasRoderick  3.7 years ago

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A continuation of the saucer.
Now have full energy shield (may still be defeated by more powerful explosions though, not a bug but something explained in-universe), a modified impulse drive, and a heavy mortar. Convoy assault now means "two shots to the front and back of the convoy, and another shot to blast the stragglers."

Link: "Proxima" Starfighter Prototype

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    @CenturiVonKikie It is an ambi-atmospheric (so fully capable both in and out of the atmosphere) starfighter with designs inspired by UFOs, built by a crazy astro-shipwright / inventor who watched too much TV and anime. Also, the vestigial tail fins are supposed to look like a vampire's collar.

    3.7 years ago
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    20.3k JessaLeih

    @ThomasRoderick LMAO and you tell me this isn't meant to be UFOey

    +1 3.7 years ago
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    161k spefyjerbf

    Awesome! I enjoy a bit of SPEcorp lore :)

    +1 3.7 years ago
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    @spefyjerbf Thanks. Spoiler: the lore will mention SPE Corp. A lot.

    3.7 years ago
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    @CenturiVonKikie That massive schlong on the bow should give you a hint... Yes, that's a one-metric-ton-and-a-half HE shell fired by a 16" coil gun, capable of turning an entire convoy into scrap in three shots... Perhaps I should actually put a tactical nuke (like a dozen metric tons in yield) in that thing? I'm not sure...
    And also yes, that's a plasma shield turning incoming missiles (and probably luckless starfighters) into slag and cinders.

    3.7 years ago
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    @ACEPILOT109 Thanks!

    3.7 years ago
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    20.3k JessaLeih

    You're arming it?

    +1 3.7 years ago
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    @Treadmill103 The part count will most likely rise when all weapons are installed... And I might actually install a custom cockpit (not gauges, but more or less indicator lights for weapon/thruster selection) inside this thing...

    3.7 years ago
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    32.8k SyntheticL

    @ThomasRoderick Ja

    +1 3.7 years ago
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    @LucasNicky But I still can, right? "no need" does not imply prohibition.

    +1 3.7 years ago
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    i also think that 5-10 would be the right amount.
    @ThomasRoderick

    +1 3.7 years ago
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    32.8k SyntheticL

    @ThomasRoderick Ehh, you don't need to tag everybody who upvoted your post and say thanks mate ;)

    +1 3.7 years ago
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    @LucasNicky Thanks!

    3.7 years ago
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    @TomekHellFire @Treadmill103 One question: how many shots should that massive mortar have? I'm going with five on the finished model, but do you guys have any better ideas?

    3.7 years ago
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    no problem, i also gave a follow cause ya seem like a nice guy.
    @ThomasRoderick

    +1 3.7 years ago
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    @TomekHellFire Thanks for the upvote!

    +1 3.7 years ago
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    i tried it again, this time being smoother on the controls, and it definitely works much better.
    i noticed the trim too, i was just too occupied with the flips on my first try at it so i didn't really notice it.
    @ThomasRoderick

    +1 3.7 years ago
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    @Treadmill103 Thanks, hows the flyer?

    3.7 years ago
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    aH, i see now.
    The problem is mostly me, i always pull too hard on the stick (i'm on ipad) so that makes sense now.
    @ThomasRoderick

    +1 3.7 years ago
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    @TomekHellFire IIRC there is trim... And also, Please go easy on the controls...

    +1 3.7 years ago
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    alright here's what i have to say:
    Turns very well, but it's a little unpredictable.
    The weapons work fine, i'm surprised that the shield didn't lag at all.
    My only problem would be the fact that sometimes i can't control it because it sometimes just does a few flips. I'd also reccomend adding trim for the less experienced users (i can handle having no trim, but it's just satisfying to move the trim slider (for me, at least, it is).)
    @ThomasRoderick

    +1 3.7 years ago
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    aH
    i haven't checked that out yet.
    lemme download the ship and i'll see.
    @ThomasRoderick

    +1 3.7 years ago
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    @TomekHellFire I mean the controls...

    3.7 years ago
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    Looks cool as hell!
    @ThomasRoderick

    3.7 years ago
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    @TomekHellFire Hows the ship?

    3.7 years ago
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