I play on an ipad and this flies mostly fine. Though i do have to airstart it because ground starting it mostly results in too much roll on takeoff, hitting a wing, and then exploding.
Also, it seems that you can only download orange buttoned builds if you have an account. In fact, downloading 800+ part builds is the only reason i made an SP account in the first place.
I was thinking about the rotators that spin forever, since those DO come back to 0° automatically. Now i want a forever-spinning rotator that doesn't rotate back to 0° after the input turns off.
Oh, thanks. I just use final approach locations as an easier air start instead of having to manually add air start locations randomly scattered around the map.
@Beefy
I just use the "Default" location that appears on the top of the locations list. I don't know how it works, but it seems to just randomly spawn the AI craft in the air somewhere near the current location my craft is.
@rexzion
Yeah, the fins are way too fat. I might make a GEN5 with normal looking fins, and i'll probably revert the heat seeker like head. Basically it will just be a mix of all generations (except GEN2 because that one is horrible to look at).
@Ferrolon
Mostly krakabloa because bandit airport is one of the first locations on the list (only if default locations are filtered) and im too lazy to scroll to a location that i actually like, like yeager or wright
@rexzion
Also the custom AI modes are big yes and...
I NEEEEEEEDDDDD IIIIITTTTTTTTTT!!!!!!!!!!!!
The air and ground modes are useful too, i'm sick of having to use an air to air missile to target something like a tank (not the in game "AA Tank" enemy, i mean stuff like player created vehicles).
For some reason both modes of AI are broken for me, when i spawn an AI craft in and try to target it, the targeting square (the things that are green when not targeted, red when it is within missile targeting circle) becomes blue and i am unable to fire at it.
Does anybody know a fix for this, or at least an explanation of the blue target square?
Exactly. The reason why i prefer tablets over phones (for gaming, at least) is because of their much larger touchscreen, which means more space to work with. And also, with phones it's freaking impossible to type because the keys on the pop-up digital keyboard are small as hell.
And you have a very good point with the "building skill".
@Jerba
Same here (but instead of phone, it's ipad), funky trees is like trying to learn a new programming language (in other words, H A R D). And i lack the energy and time needed to build quality creations.
@soundwave
The headlight just serves to light up the road in front of you so you can see while driving at night. It's more complicated than that but this is the simplest explanation i can give.
Also, beacon lights don't really work well in this game (for working headlights, mods are required) since they only just give off a glow around them rather than emit light onto the surface.
@DeltaBravoSix
I play on an ipad and this flies mostly fine. Though i do have to airstart it because ground starting it mostly results in too much roll on takeoff, hitting a wing, and then exploding.
the fact that you took your time to get to the last page is insane.
Also, it seems that you can only download orange buttoned builds if you have an account. In fact, downloading 800+ part builds is the only reason i made an SP account in the first place.
I was thinking about the rotators that spin forever, since those DO come back to 0° automatically. Now i want a forever-spinning rotator that doesn't rotate back to 0° after the input turns off.
+1Oh wait, i get it now
+1I tried setting InputController's "min" value to 0, but the rotator automatically resets the max range to 180 and it still rotates back. Any help?
+1aH, makes sense now. There goes another one of my posts in the trash bin (delete)
+1@Pienas
It's not me that's bothered, it's my ipad. Tho as i'm writing this i'm inside so everything is fine now. In fact imma delete this now
@Yourcrush
will be removed soon, because, as i said above, i have NO interest in wasting my time on random bullpoop.
why didn't you put me in there? i'm trash too.
+3well, you got 1000. Congrats.
+1(not trying to sound mean or anything, i just talk like this lol)
no problem.
+1@Mr10ToN
here's an upvote to help.
+1thank me later.
ha i downloaded it
+1@JSwannyGaming148
hM...
69 parts.
nice
+1my skills just spiral downhill into the void
+1blue and gray one
+1same here, when i XML mod a bunch of stuff, then i accidentally rip off the nose of my plane, then all of the XML modded stuff gets reverted.
+3T
E
Hehe, no problem.
@SledDriver
I've been a big fan of your builds, they just keep getting better and better. I have actually downloaded quite a lot of your creations lol
+1@SledDriver
that gradient paint scheme tho
big yes
yes
i reported it too
N O
No idea. I've been saving random stuff i've found on the site, but i'm sure that it has exceeded like at least 250.
Improved version coming soon!
Oh, thanks. I just use final approach locations as an easier air start instead of having to manually add air start locations randomly scattered around the map.
@Beefy
I just use the "Default" location that appears on the top of the locations list. I don't know how it works, but it seems to just randomly spawn the AI craft in the air somewhere near the current location my craft is.
@rexzion
same but with my ipad
@Renamed71220
Yeah, the fins are way too fat. I might make a GEN5 with normal looking fins, and i'll probably revert the heat seeker like head. Basically it will just be a mix of all generations (except GEN2 because that one is horrible to look at).
@Ferrolon
Mostly krakabloa because bandit airport is one of the first locations on the list (only if default locations are filtered) and im too lazy to scroll to a location that i actually like, like yeager or wright
@rexzion
FT GP reminds me of Aston Martin Valkyrie for some reason
this sometimes happens to me as well because i like to XML mod everything to infinity
+1In air in most cases.
@rexzion
Also the custom AI modes are big yes and...
I NEEEEEEEDDDDD IIIIITTTTTTTTTT!!!!!!!!!!!!
The air and ground modes are useful too, i'm sick of having to use an air to air missile to target something like a tank (not the in game "AA Tank" enemy, i mean stuff like player created vehicles).
For some reason both modes of AI are broken for me, when i spawn an AI craft in and try to target it, the targeting square (the things that are green when not targeted, red when it is within missile targeting circle) becomes blue and i am unable to fire at it.
Does anybody know a fix for this, or at least an explanation of the blue target square?
same here
@rexzion
Me, who already has SR2 installed:
casually eats popcorn watching how this will turn out
"OP" means "overpowered", simply just way stronger/faster/etc. than what would be normal/realistic/whatever.
@Default1
Exactly. The reason why i prefer tablets over phones (for gaming, at least) is because of their much larger touchscreen, which means more space to work with. And also, with phones it's freaking impossible to type because the keys on the pop-up digital keyboard are small as hell.
And you have a very good point with the "building skill".
@Jerba
[insert clickable text here](insert link here)
+2@F1boss2018
Same here (but instead of phone, it's ipad), funky trees is like trying to learn a new programming language (in other words, H A R D). And i lack the energy and time needed to build quality creations.
+1@soundwave
Plus, mobile has smooth joystick controls. (unless if you use "Mouse as Joystick" (or whatever its called) on PC)
Or if you have extremely OP, XML-modded-to-death weapons.
@Eiro
My first plane is not one of these. It was either deleted, or never saved.
@Eiro
hM
Looks and flies really good! The thrust vectoring isn't buggy as hell, and i see you've also added some overpowered XML'd weapons.
The headlight just serves to light up the road in front of you so you can see while driving at night. It's more complicated than that but this is the simplest explanation i can give.
Also, beacon lights don't really work well in this game (for working headlights, mods are required) since they only just give off a glow around them rather than emit light onto the surface.
@DeltaBravoSix
yes, they are. The description about this is pretty long and confusing, so it would make sense.
@DeltaBravoSix