@TMach5 this one is using nearly realistic parts, so the engines have the characteristics similiar to Kuznetsov NK-32(Main turbofan and an afterburner). I would like to make a possible aircraft though.
http://www.navweaps.com/Weapons/WNRussian51-50m1936.php
http://www.navweaps.com/Weapons/WNRussian_45mm-46.php
Tashkent have no 37mm AA gun, instead of 45mmx6
@ThomasRoderick my previous RL69 Nemezida, which have a similiar characteristic with Vympel R-37
besides, even the normal 100kg missile have a maxHeadingAngleAdjustmentRate and maxVelocityAngleAdjustmentRate over 50 is unthinkable, that means the missiles must suffer over 50G, and explosion scale over 5 means a tactical nuclear warhead over 10t yield, or equal mass TNT normal warhead
@ThomasRoderick that possibly because of your missile was lightweighted, lighter than 100kg etc
at normal this sort of missiles requires 1/5 maxHeadingAngleAdjustmentRate and maxVelocityAngleAdjustmentRate
@ThomasRoderick while in sam evasion challenge, shut down false airspeed generator (in this case, turn throttle to 0) when you see the hint about reacquire, then re-activate them.
it;s clear that in the challenge the sams have maxHeadingAngleAdjustmentRate and maxVelocityAngleAdjustmentRate more than 5000 during reacquirement. if they had reacquired they will return to normal
only
proximityDetonationRangeMax>1000 and explosionScale>25
or
maxHeadingAngleAdjustmentRate>1000 and maxVelocityAngleAdjustmentRate>1000
will hit this one
Whom dare to stand and face a greater enemy directly is a true hero, which hellsey and his like will never match.
BTW gun turret should be on stern part of main fuselage on model B-25B which was used in doolittle raid. the movie used a wrong model
@ThomasRoderick the fore bridge looks like aoba's more i think. it's a larger one. as the aft bridge, there is no one like that in the entire imperial navy. maybe kirov the missile cruiser. besides, fore mast is typical japanese cruiser style.
initial cockpit heading 180° back
seems a rotate mode for launch weapons foward is needed
have no dedicated weapon system yet, but everything which have size withing15m x 0.8m x 0.8m could loaded inside
@teodor99 according to the story of novel its prototype completed in 06/1945 and shoot down curtiss lemay. later it was upgraded with early version of turbofan engine
@Bobobobob attach only the pylon to aircraft and launch only in group 3
i think you may draw the whole project to aircraft and some other parts attached to fuselage
just use the XYZ modifier (connected parts) to move pylon with the missile to aircraft and attach only the pylon by using attachment control (this two all included in rotate parts menu)
@PapaKernels armored bridge is same to bunkers at outside, as armor protecting its inner personnels and left a narrow observation window like concrete which used on bunkers, just different inside
once i managed to reach 993,545,700,000,000kph not with this and game crashed.
+3japanese layout·deck and turrets, british bridge, italian bow and funnel, german masts, then dutch name...
+2which navy would have this one?
@TMach5 this one is using nearly realistic parts, so the engines have the characteristics similiar to Kuznetsov NK-32(Main turbofan and an afterburner). I would like to make a possible aircraft though.
+2what provides lift in this model? i haven't find any primary wings nor structure wings.
+2@AwesomeCronk sure, i just replaced it with my supersonic fighter bomber and i was fell far behind.
+2你是潤黨?
+1@TupolevTU144Charger Iori Moe, a famous cosplayer in Japan
+1全动控制面是怎样做到在持续机动时不打滑的?
+1喔 用的是一個只在相應高度音速時會啟動的無推力引擎x100倍噴氣特效
+1http://www.navweaps.com/Weapons/WNRussian51-50m1936.php
+1http://www.navweaps.com/Weapons/WNRussian_45mm-46.php
Tashkent have no 37mm AA gun, instead of 45mmx6
@ThomasRoderick oh, maybe it's simple for a nuke-armed initial weapon
+1@ThomasRoderick my previous RL69 Nemezida, which have a similiar characteristic with Vympel R-37
besides, even the normal 100kg missile have a maxHeadingAngleAdjustmentRate and maxVelocityAngleAdjustmentRate over 50 is unthinkable, that means the missiles must suffer over 50G, and explosion scale over 5 means a tactical nuclear warhead over 10t yield, or equal mass TNT normal warhead
+1@ThomasRoderick that possibly because of your missile was lightweighted, lighter than 100kg etc
+1at normal this sort of missiles requires 1/5 maxHeadingAngleAdjustmentRate and maxVelocityAngleAdjustmentRate
@ThomasRoderick while in sam evasion challenge, shut down false airspeed generator (in this case, turn throttle to 0) when you see the hint about reacquire, then re-activate them.
+1it;s clear that in the challenge the sams have maxHeadingAngleAdjustmentRate and maxVelocityAngleAdjustmentRate more than 5000 during reacquirement. if they had reacquired they will return to normal
only
+1proximityDetonationRangeMax>1000 and explosionScale>25
or
maxHeadingAngleAdjustmentRate>1000 and maxVelocityAngleAdjustmentRate>1000
will hit this one
@GrizzlitnCFSP Za Rodinu, i za SOYUZa
+1Slavsya, Otechestvo nashe svobodnoye,
+1Druzhby narodov nadyozhny oplot!
Type 97 Torpedo Plane have no fixed guns, only a rotate gun after cockpit
+1Whom dare to stand and face a greater enemy directly is a true hero, which hellsey and his like will never match.
+1BTW gun turret should be on stern part of main fuselage on model B-25B which was used in doolittle raid. the movie used a wrong model
ああ懐かしい稲城市に住む昔の日々
+1@PapaKernels not so fast as blackchick
+1any naval maps that the enemy is NATO or america?
+1Feel free to give some comments or suggestions please!
+1@Spangsege no
+1Type 97 III
@Love0police this is official translation of japanese term RIKUJOU KOUGEKKI
+1@ThomasRoderick the fore bridge looks like aoba's more i think. it's a larger one. as the aft bridge, there is no one like that in the entire imperial navy. maybe kirov the missile cruiser. besides, fore mast is typical japanese cruiser style.
+1@ThomasRoderick easy to wrong identified as ooyodo/mogami/yamato, in the story Halsey's men indeed made this mistake
+1@ThomasRoderick in fact mogami and yamato have same layout, and this is between yamato and smaller ooyodo
+1@ThomasRoderick truly developed from mogami but larger and have totally different superstructures. this is something able to compare with des moines
+1平賀は確かに狂人で頭になんか問題ありそう
@Monarchii see my previous posts
the missile, it cannot be evaded... but can be destroyed!
@NerfGod1 anything which equipped a 9999999999 powermultiplier jet engine could do that
@hpgbproductions isn't these kuril islands?
could you make a mission which the enemy is USA
@11qazxc не серьезно, друг
upvote for fuseinput
@Ruskiwaffle1991 mushroom cloud required
initial cockpit heading 180° back
seems a rotate mode for launch weapons foward is needed
have no dedicated weapon system yet, but everything which have size withing15m x 0.8m x 0.8m could loaded inside
@teodor99 according to the story of novel its prototype completed in 06/1945 and shoot down curtiss lemay. later it was upgraded with early version of turbofan engine
@Bobobobob attach only the pylon to aircraft and launch only in group 3
i think you may draw the whole project to aircraft and some other parts attached to fuselage
just use the XYZ modifier (connected parts) to move pylon with the missile to aircraft and attach only the pylon by using attachment control (this two all included in rotate parts menu)
wing position a bit unsemmetric, please adjust them in Z axle to same
why so many upvotes to this rubbish joke?
how this bloody waste could attract such attention
i have a column of serious posts instead
ventiduct and launch boat cover plate added in a new update, also adjust rotate limit and part positions a bit. release new version later
@PapaKernels armored bridge is same to bunkers at outside, as armor protecting its inner personnels and left a narrow observation window like concrete which used on bunkers, just different inside
clamp((((TargetHeading - ((sign(Heading)<0)?(360+Heading):Heading)) + (rate(TargetHeading) * (TargetDistance / 【#projectile velocity】)))/ 180) * clamp01(TargetDistance < 【#projectile range】) * clamp01(TargetSelected), -0.8, 0.8)
clamp((atan(((sin(TargetElevation) * TargetDistance) + (rate(sin(TargetElevation) * TargetDistance) * (TargetDistance / 【#projectile velocity】) )) / ((cos(TargetElevation) * TargetDistance) + (rate(cos(TargetElevation) * TargetDistance) * (TargetDistance / 【#projectile velocity】) ))) / 90),0,1) * clamp01(TargetSelected) * clamp01(TargetDistance < 【#projectile range】)
@ThomasRoderick the problem is the explosion scale, if its too large the explosion will also knock out the user in range
@smolensk so what, isn’t that original very rustic?
guess what is Cathayan Soviet Federative Socialist Republic
@RYAviation but i haven't add any walking functions instead
@Altaccount080 ???