41.3k IzzyIA Comments

  • Bigger Bush Plane V2 Lunar Ark 3.7 years ago

    @PilotChristian2458 lol I suppose so except they actually work unlike this plane XD

  • Bigger Bush Plane V2 Lunar Ark 3.7 years ago

    @PilotChristian2458 lmao this was never meant to be flown it was just a test XD but you can check out my other stuff for things that actually work haha

  • Bigger Bush Plane V2 Lunar Ark 3.7 years ago

    @PilotChristian2458 :O

  • Bigger Bush Plane V2 Lunar Ark 3.7 years ago

    @PilotChristian2458 yes?

  • Bigger Bush Plane V2 Lunar Ark 3.7 years ago

    @PilotChristian2458 It was my solution to the "Lunar Ark" Race Challenge from a few years ago lol

  • Raytracing Help Needed!!! 3.9 years ago

    @Chickendude Looks better

  • SPVR - Fuselage Slice 3.9 years ago

    This will change SP forever. In my eyes it will feel more like blender when creating planes (Which is a good thing)

  • Transmission Car 3.9 years ago

    @ACRMcMillanIndustries I checked his Youtube channel out and they have some pretty cool content, so thanks haha 👍

  • SimplePlanes - Player Content Feature #4 3.9 years ago

    How did you get those nice camera shots? a camera mod?

  • Get location of Center of Mass? 4.0 years ago

    @hpgbproductions Thanks!

  • The First Ever 3D Render - Cube 4.0 years ago

    @RC1138Boss Oh that was about another person who was being disrespectful to me and others but I deleted those comments. You weren't being disrespectful at all in fact I like explaining how my creations function so any and all questions are welcome

  • The First Ever 3D Render - Cube 4.0 years ago

    @RC1138Boss I'm not sure what you're referring to but I wasn't being negative either I was just explaining how line drawing works haha

  • IzzyIA Pong 4.0 years ago

    @deleteduser yeah screens can be extended to pretty much any size but it is only limited by the capabilities of Simple Planes and the computer running it lmao

  • How to back up planes IOS? 4.0 years ago

    @ExiledKristen yeah ig thats last resort but there probably over a hundred plane saves

  • The First Ever 3D Render - Cube 4.0 years ago

    @Smach3 Well this craft actually is 3D capable. The computer uses 3D Matrix Math to rotate and project the 3D points onto this 2D screen.

  • The First Ever 3D Render - Cube 4.0 years ago

    @FarrowTECH Thanks haha that was legendary especially for how long ago it was made, I'm working on a screen that will be able to play any video but it's no easy task

  • The First Ever 3D Render - Cube 4.1 years ago

    @Johnnyynf tetris would definitely being interesting and im sure it's possible

  • The First Ever 3D Render - Cube 4.1 years ago

    @Augusta thx

  • The First Ever 3D Render - Cube 4.1 years ago

    @Tully2 I apologize deeply, I hope one day I can release Doom to avoid your wrath XD

  • The First Ever 3D Render - Cube 4.1 years ago

    @Diver That is the end goal haha

  • The First Ever 3D Render - Cube 4.1 years ago

    @Kennneth okay, this is definitely an epic gamer moment

  • The First Ever 3D Render - Cube 4.1 years ago

    @klm747klm747 yeah I just saw them that's crazy how unfriendly people can be on this site for the dumbest reasons

  • The First Ever 3D Render - Cube 4.1 years ago

    I have committed the Thanos Snap of deleting comments

  • The First Ever 3D Render - Cube 4.1 years ago

    @klm747klm747 idk what an anime girl comment section is but I think I agree XD

  • 3D Render - Sphere 4.1 years ago

    @Simpleplaner656 thatd be my magnum opus haha

  • 3D Render - Sphere 4.1 years ago

    @AWESOMENESS360 thanks thatd be interesting to explore

  • The First Ever 3D Render - Cube 4.1 years ago

    @RC1138Boss @AWESOMENESS360 The vertices aren't connected with lines because it takes a lot more math to render line drawing. I actually did create a modification to my code that could draw lines to make it truly a cube but the resulting input for the pixels was wayyy longer than the input for just vertices (about 20x longer) so I didn't think it was worth it and I went back to just using vertices. Maybe one day I'll find a more efficient line drawing algorithm but as of right now I'm sticking with just vertices

  • The First Ever 3D Render - Cube 4.1 years ago

    @RC1138Boss when you start the game it should be a cube rotating

  • The First Ever 3D Render - Cube 4.1 years ago

    @EverettStormy @AWESOMENESS360 thanks yall I got even more coming in the future haha

  • XML Position Question 4.1 years ago

    @ZippyyThecat Wasn't working but thanks for the off topic input

  • IzzyIA Pong 4.1 years ago

    @LittleJerry lol that's actually a very low and conservative part count, my design for a high resolution version would have about 4000 parts XD

  • IzzyIA Pong 4.1 years ago

    @FlyingPatriot lol well its definitely possible but with every time you multiply the screen length by two, you multiply the part count by 4. So a 64x64 screen would be about 4096 parts and a 128x128 screen would be about 16384 parts XD

  • IzzyIA Pong 4.1 years ago

    @Levihugs @benjiboyy06 @FairFireFlight Thank you guys I have more things in the works

  • IzzyIA Pong 4.1 years ago

    @Fighterpilot91 Haha sure will

  • Piston mechanical car 4.1 years ago

    Cool craft, just wouldn't have minded some credit for using my gears. Same with your other uploads with my gears if you could add some credit.

  • Among Us 4.1 years ago

    @ExiledKristen AMOGUS

  • Among Us 4.1 years ago

    @t0mato72 Well I think since I wrote it myself it's still more of an expression of my work rather than a tool someone made. Also last one I made was "political" in the mod's eyes so that's why they took it down haha

  • Among Us 4.1 years ago

    @t0mato72 Sorry I don't understand your question, but yes I did write a python script to make this if that is what you're asking

  • IzzyIA Pong 4.1 years ago

    @Diver Lmao one day perhaps

  • IzzyIA Pong 4.1 years ago

    @Fighterpilot91 Thank you, I have a way of compressing the code to a more understandable language before converting it to what Simple Planes can read. As for your question about 6 variables, it gets a little complicated when you go beyond 2 dimensions. It hard to explain but when you modify the heading, it also changes the roll and pitch variables too (I assume it has something to do with Euler angles and gimbal locking), so the use of heading is pretty much out the window as of right now. With using z position for a variable, it is technically possible but with my current design, adding another layer to the machine makes it become very wobbly. I found that with just x and y position variables, this wobbling is almost negligible, but with the addition of a z arm, it creates veryyy noticeable artifacts in the data manipulation. If I redesigned the machine it could definitely be possibly to reliably use z position but implementing a heading variable would be an entire different monster to work out.

    tldr; I don't include heading because it screws with the pitch and roll variables and I don't include z pos because it makes things too wobbly.

  • Digital Pong Teaser 4.1 years ago

    @scratch haha well it's available now right here

  • Digital Pong Teaser 4.1 years ago

    @SnoWFLakE0s basically I have a boolean "velocity" variable that tells the position variable where to go. When the X/Y position hits a designated limit, the X/Y (Respectfully) variable switches from negative to positive or vice versa. All the code for this is in the inputs of the 4 rotators in the computer on the real post

  • IzzyIA Pong 4.1 years ago

    @GuyFolk @SnoWFLakE0s Storing variables in location/rotation data is pretty dodgy sometimes since things like bumps in the craft can manipulate it but it's the only way I could think of to store variables and it was hard as hell to develop a machine thay could accurately read and write the data. Biggest downside is that it can only store 4 variables (X, Y, Roll, and Pitch), so it can't do a whole lot. Luckily it was barely enough to make pong haha. (Even though I think I could've done it with only 3 variables but it probably would've been unstable that way plus I don't feel like changing it haha)

  • IzzyIA Pong 4.1 years ago

    @CenturyAerospace @AWESOMENESS360 Thanks I really appreciate it I put a lot of work into it :)

  • IzzyIA Pong 4.1 years ago

    @Yeeturmom @Ergi @t0mato72 Haha thanks guys

  • Barack Obama 4.1 years ago

    @EternalDarkness come on man theres no politics here its just a picture of him

  • Digital Pong Teaser 4.1 years ago

    @Hellosss38 T

  • MisterT 4.1 years ago

    whats the map in the background of the screenshots?

  • Barack Obama 4.1 years ago

    @DaliAxes Obma.

  • Digital Screen Input Sneak Peak 4.1 years ago

    @FlyingPatriot haha that'd be cool but it'd be next to impossible with the current limitations. I'm working on making the ancient game of 2 player pong right now though