@PilotChristian2458 lmao this was never meant to be flown it was just a test XD but you can check out my other stuff for things that actually work haha
@RC1138Boss Oh that was about another person who was being disrespectful to me and others but I deleted those comments. You weren't being disrespectful at all in fact I like explaining how my creations function so any and all questions are welcome
@deleteduser yeah screens can be extended to pretty much any size but it is only limited by the capabilities of Simple Planes and the computer running it lmao
@Smach3 Oh are you talking about entire 3D worlds you can move around in? If so that would technically be possible with this Renderer but it would take so much computing that Simple Planes probably couldn't run it lmao. However, a Doom-style game is much more feasible and if I don't make one first I'm sure somebody else will
@FarrowTECH Thanks haha that was legendary especially for how long ago it was made, I'm working on a screen that will be able to play any video but it's no easy task
@TheBruh007 When you give a community as much creative freedom as Simple Planes does, the amount of technological development seen on this website is inevitable
@RC1138Boss @AWESOMENESS360 The vertices aren't connected with lines because it takes a lot more math to render line drawing. I actually did create a modification to my code that could draw lines to make it truly a cube but the resulting input for the pixels was wayyy longer than the input for just vertices (about 20x longer) so I didn't think it was worth it and I went back to just using vertices. Maybe one day I'll find a more efficient line drawing algorithm but as of right now I'm sticking with just vertices
@FlyingPatriot lol well its definitely possible but with every time you multiply the screen length by two, you multiply the part count by 4. So a 64x64 screen would be about 4096 parts and a 128x128 screen would be about 16384 parts XD
@t0mato72 Well I think since I wrote it myself it's still more of an expression of my work rather than a tool someone made. Also last one I made was "political" in the mod's eyes so that's why they took it down haha
@Fighterpilot91 Thank you, I have a way of compressing the code to a more understandable language before converting it to what Simple Planes can read. As for your question about 6 variables, it gets a little complicated when you go beyond 2 dimensions. It hard to explain but when you modify the heading, it also changes the roll and pitch variables too (I assume it has something to do with Euler angles and gimbal locking), so the use of heading is pretty much out the window as of right now. With using z position for a variable, it is technically possible but with my current design, adding another layer to the machine makes it become very wobbly. I found that with just x and y position variables, this wobbling is almost negligible, but with the addition of a z arm, it creates veryyy noticeable artifacts in the data manipulation. If I redesigned the machine it could definitely be possibly to reliably use z position but implementing a heading variable would be an entire different monster to work out.
tldr; I don't include heading because it screws with the pitch and roll variables and I don't include z pos because it makes things too wobbly.
Cool! Whats the map?
+1@PilotChristian2458 lol I suppose so except they actually work unlike this plane XD
@PilotChristian2458 lmao this was never meant to be flown it was just a test XD but you can check out my other stuff for things that actually work haha
@PilotChristian2458 :O
@PilotChristian2458 yes?
@PilotChristian2458 It was my solution to the "Lunar Ark" Race Challenge from a few years ago lol
@Chickendude Looks better
This will change SP forever. In my eyes it will feel more like blender when creating planes (Which is a good thing)
@ACRMcMillanIndustries I checked his Youtube channel out and they have some pretty cool content, so thanks haha 👍
How did you get those nice camera shots? a camera mod?
@hpgbproductions Thanks!
@RC1138Boss Oh that was about another person who was being disrespectful to me and others but I deleted those comments. You weren't being disrespectful at all in fact I like explaining how my creations function so any and all questions are welcome
@RC1138Boss I'm not sure what you're referring to but I wasn't being negative either I was just explaining how line drawing works haha
@deleteduser yeah screens can be extended to pretty much any size but it is only limited by the capabilities of Simple Planes and the computer running it lmao
cool build! how did you get that top view sketch in the description?
+1The biggest of boys
+1@ExiledKristen yeah ig thats last resort but there probably over a hundred plane saves
I like the design, just a tip, if you use fuselage blocks they can be more smooth and precise to make the truck less blocky.
+1@Smach3 Oh are you talking about entire 3D worlds you can move around in? If so that would technically be possible with this Renderer but it would take so much computing that Simple Planes probably couldn't run it lmao. However, a Doom-style game is much more feasible and if I don't make one first I'm sure somebody else will
+1@Smach3 Well this craft actually is 3D capable. The computer uses 3D Matrix Math to rotate and project the 3D points onto this 2D screen.
@FarrowTECH Thanks haha that was legendary especially for how long ago it was made, I'm working on a screen that will be able to play any video but it's no easy task
@TheBruh007 When you give a community as much creative freedom as Simple Planes does, the amount of technological development seen on this website is inevitable
+2@Johnnyynf tetris would definitely being interesting and im sure it's possible
@DanDaFreakinMan hmm I like that idea I'll put it on the back burner
+2@Augusta thx
@Tully2 I apologize deeply, I hope one day I can release Doom to avoid your wrath XD
@Diver That is the end goal haha
@Kennneth okay, this is definitely an epic gamer moment
@klm747klm747 yeah I just saw them that's crazy how unfriendly people can be on this site for the dumbest reasons
I have committed the Thanos Snap of deleting comments
@klm747klm747 idk what an anime girl comment section is but I think I agree XD
@Simpleplaner656 thatd be my magnum opus haha
@Spaceflower One day, my friend. One day.
+1@AWESOMENESS360 thanks thatd be interesting to explore
@Kangy Yeah I might be deleting it soon idk I don't like having negative things on my posts lol
+2@RC1138Boss @AWESOMENESS360 The vertices aren't connected with lines because it takes a lot more math to render line drawing. I actually did create a modification to my code that could draw lines to make it truly a cube but the resulting input for the pixels was wayyy longer than the input for just vertices (about 20x longer) so I didn't think it was worth it and I went back to just using vertices. Maybe one day I'll find a more efficient line drawing algorithm but as of right now I'm sticking with just vertices
@RYMA232Aeronautics okay, this is beautiful. @LeSkunk you are going places
+1@RC1138Boss when you start the game it should be a cube rotating
@EverettStormy @AWESOMENESS360 thanks yall I got even more coming in the future haha
@ZippyyThecat Wasn't working but thanks for the off topic input
@LittleJerry lol that's actually a very low and conservative part count, my design for a high resolution version would have about 4000 parts XD
@FlyingPatriot lol well its definitely possible but with every time you multiply the screen length by two, you multiply the part count by 4. So a 64x64 screen would be about 4096 parts and a 128x128 screen would be about 16384 parts XD
@Levihugs @benjiboyy06 @FairFireFlight Thank you guys I have more things in the works
@Fighterpilot91 Haha sure will
Cool craft, just wouldn't have minded some credit for using my gears. Same with your other uploads with my gears if you could add some credit.
@ExiledKristen AMOGUS
@t0mato72 Well I think since I wrote it myself it's still more of an expression of my work rather than a tool someone made. Also last one I made was "political" in the mod's eyes so that's why they took it down haha
@t0mato72 Sorry I don't understand your question, but yes I did write a python script to make this if that is what you're asking
@Diver Lmao one day perhaps
@Fighterpilot91 Thank you, I have a way of compressing the code to a more understandable language before converting it to what Simple Planes can read. As for your question about 6 variables, it gets a little complicated when you go beyond 2 dimensions. It hard to explain but when you modify the heading, it also changes the roll and pitch variables too (I assume it has something to do with Euler angles and gimbal locking), so the use of heading is pretty much out the window as of right now. With using z position for a variable, it is technically possible but with my current design, adding another layer to the machine makes it become very wobbly. I found that with just x and y position variables, this wobbling is almost negligible, but with the addition of a z arm, it creates veryyy noticeable artifacts in the data manipulation. If I redesigned the machine it could definitely be possibly to reliably use z position but implementing a heading variable would be an entire different monster to work out.
tldr; I don't include heading because it screws with the pitch and roll variables and I don't include z pos because it makes things too wobbly.