@ReinMcDeer is your modem/firewall/something perhaps blocking sites, or allowing whitelisted sites only?
If you visit http://kodergames.com/ in your web browser, does it show "EMPTY", or something else?
The only thing I can come up with is that either my webhost isn't being allowed to be seen, or the web request from the game is blocked (though if that's the case... can you upload designs from in the game?).
To use the in-game "chat", open the dev console, and type
say "whatever you want to say" quotes are required if you have spaces in whatever you want to say.
@ReinMcDeer I'm not sure what's going on... That's where the mod tries to check the version which is stored on my domain, but instead it's getting HTML, I assume that's because the web request isn't properly going out (perhaps being blocked somehow?), but when that happens I'd expect the web request to return an error, but I check for errors from the web request, and log if there are any, so...
I appreciate your assistance, you provided that information perfectly, unfortunately I do not know the issue, but I will be looking into it.
@Adiarka454 hmm... That's what happens when I change the project assembly name, and forget to resave all objects with scripts on them... If you haven't resaved since building the mod, try that, or if you have... Maybe the mod tools get confused when you take part modifiers from another project, so you could try using the mod tools to create a new part modifier, and then paste the relevant code from the original so that it's basically a new copy?
@ReinMcDeer could you please open the dev console when you're at the main menu, then close the dev console, then enter the designer, and check the dev console again for any messages?
You can do the same for after attempting to join, check the dev console.
And then please provide a screenshot of the dev console, or the exact wording of the messages?
There are only a couple reasons for it to fail, and the console should show messages with a hint to why.
@Adiarka454 you can run a normal script for sure if you add it at runtime... In other words, have a part modifier which just does AddComponent to add the normal script, though this does mean you can't set the script up in the inspector.
What are the errors, and exactly when do they happen? What's the script?
C# scripts work fine in SP, though there may be quirks for scripts on parts specifically.
Also, nothing goes on in XML except storage of data...
If you would like to learn C#, this looks nice, and for anything Unity specific you can Google.
Also, perhaps you can try exactly (as possible) following the tutorials, and then tweaking small things to test the waters?
@EliteIndustries1 please teach me how to know without a doubt that someone's eye has popped out with nothing other than comments and text posts by the person?
@Testin123 you were arguing with our logic to not ban him, implying that we should ban him. If that's not what you intended, maybe you should work on being less demanding in your insistence that you (and those that agree with you) are the only ones who are right, and anyone else is stupid.
Actually, it'll stress the server more when you are flying a plane around, because the game isn't simulated on the server.
If people keep blowing up huge bombs, the server host can ban them.
Failing this, we stated
we expect that this will not become a chronic problem, or an investigation will be launched
in other words
Yes, if it becomes an actual problem, we may handle it.
@Testin123
Yes, a giant bomb will blow people up.
Yes, huge explosions tend to lag.
No, that doesn't mean the goal is to break anything (aside from other planes).
No, there is no solid evidence it was intended to break anything.
No, nothing was actually broken in the end (aside from other planes).
No, it was not repeated, as you would want to do if the goal was to break something.
Yes, if it becomes an actual problem, we may handle it.
No, we are not your personal attack dogs to sic on someone you don't like.
I'd much like to see what kindle gives you 8GB of RAM... perhaps you've forgotten how to say "Hard Drive Space" or "Storage"? (very different things from RAM)
@5stars it was only a forum post before, and the only PC version was Steam - not all people can use Steam mods (e.g. they got it on GOG instead).
I "reposted" because many people requested it for various reasons
@marcox43 where it's placed will determine it's leverage.
It uses physics, just that it magically generates the torque, so for the most part position matters just like real life.
@jamesPLANESii @EliteIndustries1 server is almost never an issue with how many parts, it's however many the devices connecting can handle that you need to worry about.
@Leonelarminrocks7 Jundroo has already seen it.
They pay attention to their own user voice.
Many ideas from it have been added.
Different ideas take varying amounts of their limited time, so they can't add everything.
Besides, a better way for people to see it would be to link the User Voice site, so it doesn't have this awful formatting, and doesn't clog the forum post so much.
@Leonelarminrocks7 so it's not spam if the emails say "I repeatedly send these irrelevant messages to tons of people"?
It's not spam if the comment says "I copy paste this comment in tons of places that it doesn't belong"?
@Rugpeersdude is there a problem with the increased efficiency of the engine for your build?
Because if there isn't, you can play around with the XML values to get the same response rate of VTOL...
@MechWARRIOR57 @Rugpeersdude, this isn't the same rate as the VTOL engines (or at least, it wasn't intended to be), but you CAN increase the acceleration/response rate, with the side-effect of the engine being more efficient, see here.
Also, this is an XML Edit, or, if you must, XML Mod, to avoid confusion with actual mods
@gabrielaldrik what version are you using? Before 0.905, there may have been a bug that made the scale not work after you used the multi tool during the session, but it was fixed in 0.905.
As for being like XML editing, not even close, this mod is far more limited, but much better/nicer/smoother at rotating and positioning thing than XML.
If you want to XML edit in the editor, check out @WNP78's "Overload", which is much more extensive than the Fine Tuner (though it's not as good at positioning and rotating, since that is the Fine Tuner's primary purpose, and Overload basically just brings XML into the editor, although it's not everything XML can do, it's much more than Fine Tuner)
What? You mean the size limit for mod uploads directly to the site?
Server space isn't free.
That's why there is an external download link option on mod posts.
If you have a problem with it, perhaps you'd like the devs to make certain website features premium, and/or have ads, so they can pay for the extra server space...?
I haven't tested this, but it looks like ServiceProvider.Instance.PlayerAircraft.FuelCapacity should be for capacity...
You mean that setting ServiceProvider.Instance.PlayerAircraft.Fuelabove the fuel capacity will increase the fuel capacity?
If that's the case, just check if(ServiceProvider.Instance.PlayerAircraft.Fuel < ServiceProvider.Instance.PlayerAircraft.FuelCapacity - 0.001f) before increasing the fuel.
If it really sets the capacity even when it's below the capacity, then I'll have to check some things...
@EliteIndustries1 it's not a joke, it's a lie, like everything (not quite literally) that he says.
Image one
Image two
That sounds kinda cool, please video!
@Adiarka454 man, that's a bummer... I thought the devs made modding work on Mac, but idk, you'll have to ask them for more information I guess. Sorry.
@Adiarka454 yeah, make sure you get 5.3.6, not newer stuff (they have a download archive).
@Adiarka454 I'm not sure what's going on, so... I'm going to ask... you're using Unity
5.3.6
, right?@ReinMcDeer yeah, if you can check out your modem configuration,
usually at
192.168.1.1
or something, maybe you can fix it?@ReinMcDeer is your modem/firewall/something perhaps blocking sites, or allowing whitelisted sites only?
If you visit http://kodergames.com/ in your web browser, does it show "EMPTY", or something else?
The only thing I can come up with is that either my webhost isn't being allowed to be seen, or the web request from the game is blocked (though if that's the case... can you upload designs from in the game?).
Thanks again, hopefully we can figure this out :)
@MetalHead666 from the main post
@ReinMcDeer I'm not sure what's going on... That's where the mod tries to check the version which is stored on my domain, but instead it's getting HTML, I assume that's because the web request isn't properly going out (perhaps being blocked somehow?), but when that happens I'd expect the web request to return an error, but I check for errors from the web request, and log if there are any, so...
I appreciate your assistance, you provided that information perfectly, unfortunately I do not know the issue, but I will be looking into it.
Sorry for the trouble.
@Adiarka454 hmm... That's what happens when I change the project assembly name, and forget to resave all objects with scripts on them... If you haven't resaved since building the mod, try that, or if you have... Maybe the mod tools get confused when you take part modifiers from another project, so you could try using the mod tools to create a new part modifier, and then paste the relevant code from the original so that it's basically a new copy?
@ReinMcDeer uhhhh... If it has any less than or greater than signs
<>
, remove them or replace them with something else?@ReinMcDeer could you please open the dev console when you're at the main menu, then close the dev console, then enter the designer, and check the dev console again for any messages?
You can do the same for after attempting to join, check the dev console.
And then please provide a screenshot of the dev console, or the exact wording of the messages?
There are only a couple reasons for it to fail, and the console should show messages with a hint to why.
@Adiarka454 you can run a normal script for sure if you add it at runtime... In other words, have a part modifier which just does
AddComponent
to add the normal script, though this does mean you can't set the script up in the inspector.What are the errors, and exactly when do they happen? What's the script?
C# scripts work fine in SP, though there may be quirks for scripts on parts specifically.
Also, nothing goes on in XML except storage of data...
If you would like to learn C#, this looks nice, and for anything Unity specific you can Google.
Also, perhaps you can try exactly (as possible) following the tutorials, and then tweaking small things to test the waters?
@EliteIndustries1 the biggest trouble with one eye is depth perception, which you don't have on a computer screen anyway.
Check out the "Creating Mods" section here
Version 0.906:
Minor bug fix, hitting backspace while editing the F-Nudge would delete the selected part, now it doesn't.
When do you get the error?
Have you tried turning it off and then on again? (no seriously, tried restarting Unity/your PC? sometimes that works)
@EliteIndustries1 please teach me how to know without a doubt that someone's eye has popped out with nothing other than comments and text posts by the person?
@EternalDarkness one unit in Unity is a meter, the same as one unit in SP.
@Testin123 you were arguing with our logic to not ban him, implying that we should ban him. If that's not what you intended, maybe you should work on being less demanding in your insistence that you (and those that agree with you) are the only ones who are right, and anyone else is stupid.
Actually, it'll stress the server more when you are flying a plane around, because the game isn't simulated on the server.
If people keep blowing up huge bombs, the server host can ban them.
Failing this, we stated
in other words
@Testin123
Yes, a giant bomb will blow people up.
Yes, huge explosions tend to lag.
No, that doesn't mean the goal is to break anything (aside from other planes).
No, there is no solid evidence it was intended to break anything.
No, nothing was actually broken in the end (aside from other planes).
No, it was not repeated, as you would want to do if the goal was to break something.
Yes, if it becomes an actual problem, we may handle it.
No, we are not your personal attack dogs to sic on someone you don't like.
@Testin123 any idiot can "realize" plenty of things that may not be true, they're idiots.
I'd much like to see what kindle gives you 8GB of RAM... perhaps you've forgotten how to say "Hard Drive Space" or "Storage"? (very different things from RAM)
SimpleRockets 2, game that Jundroo (developers of SimplePlanes) is working on
@5stars it was only a forum post before, and the only PC version was Steam - not all people can use Steam mods (e.g. they got it on GOG instead).
I "reposted" because many people requested it for various reasons
@5stars what do you mean?
@BogdanX not sure what you mean...
Plenty of copters use gyroscopic technology, but I don't believe the cockpit itself is usually balancing them XD
@marcox43 where it's placed will determine it's leverage.
It uses physics, just that it magically generates the torque, so for the most part position matters just like real life.
@jamesPLANESii @EliteIndustries1 server is almost never an issue with how many parts, it's however many the devices connecting can handle that you need to worry about.
@EliteIndustries1 kek
No big deal
@Leonelarminrocks7 Jundroo has already seen it.
They pay attention to their own user voice.
Many ideas from it have been added.
Different ideas take varying amounts of their limited time, so they can't add everything.
Besides, a better way for people to see it would be to link the User Voice site, so it doesn't have this awful formatting, and doesn't clog the forum post so much.
@Leonelarminrocks7 so it's not spam if the emails say "I repeatedly send these irrelevant messages to tons of people"?
It's not spam if the comment says "I copy paste this comment in tons of places that it doesn't belong"?
@Strikefighter04 indeed, it is amusing
@Strikefighter04 That' a dog -_-
@Thatplane22 yes, it works just the same for the Steam version of the game.
@Coronal guns and rocket pods are not synced (yet, anyway)
@SirDankalot Unfortunately we haven't really had time to work on it in a while...
@Rugpeersdude is there a problem with the increased efficiency of the engine for your build?
Because if there isn't, you can play around with the XML values to get the same response rate of VTOL...
@MechWARRIOR57 @Rugpeersdude, this isn't the same rate as the VTOL engines (or at least, it wasn't intended to be), but you CAN increase the acceleration/response rate, with the side-effect of the engine being more efficient, see here.
Also, this is an XML Edit, or, if you must, XML Mod, to avoid confusion with actual mods
@MetalHead666 that's how many units the arrows next to the xyz position boxes move the part by each time you click them.
@gabrielaldrik what version are you using? Before
0.905
, there may have been a bug that made the scale not work after you used the multi tool during the session, but it was fixed in0.905
.@Nickasaurus not really, you have that right whether you're platinum/gold or not...
@Leonelarminrocks7 it cost money for an Android device that would be able to handle multiplayer, assuming multiplayer even worked on Android at all.
@2416creeper You're welcome, glad you like it!
As for being like XML editing, not even close, this mod is far more limited, but much better/nicer/smoother at rotating and positioning thing than XML.
If you want to XML edit in the editor, check out @WNP78's "Overload", which is much more extensive than the Fine Tuner (though it's not as good at positioning and rotating, since that is the Fine Tuner's primary purpose, and Overload basically just brings XML into the editor, although it's not everything XML can do, it's much more than Fine Tuner)
@Smasher I have difficulty believing real Russians are that wasteful of bullets and time.
@TheSovietOnion it's probably a bug, but unless/until the devs fix it, the only way is with reflection as suggested by @WNP78
What? You mean the size limit for mod uploads directly to the site?
Server space isn't free.
That's why there is an external download link option on mod posts.
If you have a problem with it, perhaps you'd like the devs to make certain website features premium, and/or have ads, so they can pay for the extra server space...?
@TheSovietOnion hmm... I'll look into it later and get back to you...
To make any text
red like this
, put backticks around it (`red` makesred
)I haven't tested this, but it looks like
ServiceProvider.Instance.PlayerAircraft.FuelCapacity
should be for capacity...You mean that setting
ServiceProvider.Instance.PlayerAircraft.Fuel
above the fuel capacity will increase the fuel capacity?If that's the case, just check
if(ServiceProvider.Instance.PlayerAircraft.Fuel < ServiceProvider.Instance.PlayerAircraft.FuelCapacity - 0.001f)
before increasing the fuel.If it really sets the capacity even when it's below the capacity, then I'll have to check some things...