Dev HellFireKoder Comments

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.3 years ago

    @Noman0rumeral try copying the file and then pasting it into the folder maybe? I use ES File Explorer, maybe try a different file browser if it keeps saying that?

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.3 years ago

    @BaconEggs Kind of, but it doesn't have "handles" just a flat GUI, it looks like this
    And that GUI controls all of it.
    I am considering adding handles, but it could be a huge pain to deal with, so I'm not sure about it.

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.3 years ago

    @Noman0rumeral PC or Android? and exactly when does it say that? when you try to enable it or what?

    If you're on PC (or have a bluetooth keyboard with the backtick key for Android) and it's when you try to enable it, please go into SP, hit backtick key to open console, then try to enable the mod, and then after it fails open the console again and click on any errors and screenshot them for me, please?

    if you can't do that... there's a log file somewhere on PC, but IDK about Android :(

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.3 years ago

    @SteadfastContracting In the box with the number, you can type in a specific number, for stuff you need any real precision on... I could make the slider go slower, but it'd need to be really just ridiculously slow to give proper precision, so I think of it more as a slider for any less precise needs, and getting a general idea of where you want the rotation to be, then you can fine tune it with the numbers.

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.3 years ago

    @SteadfastContracting You're welcome, be sure to leave me some feedback please, after you've used it a while of course :)

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.3 years ago

    @GINGER01 no, you didn't. delete the .spmod file you have and download the .spmod-android from the LINK IN THE ANDROID DIRECTIONS.

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.3 years ago

    @GINGER01 user the link in the "Android" instructions, they're not the same link as in PC section :/

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.3 years ago

    @kikasshes Thanks! I will probably look into that... eventually... but I don't know how easy it would be compared to this, or how well it would perform with (estimating here) 2-4 times as much reflection (reflection is a relatively-slow thing I use to access stock SP data that's not exposed in the mod tools)

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.3 years ago

    @GINGER01 No it's got a nice pretty GUI.

    Now in the SimplePlanes designer, near the bottom of the screen, a fair bit to the left of the play button, there should be a new button, click/tap on this button to open the fine tune tool (note: the tool will not automatically close when a stock-SP menu is opened, so you may need to close it manually to deal with other menus).

    You can use this GUI for all the features, though a keyboard would make manually entering numbers faster, you don't need to manually enter numbers and you can still do it anyway :)

  • A very SimpleQuestion For the SimplePlanes community 9.3 years ago

    I just released a beta for a mod that adds nudge buttons, as well as other tools for fine-tuning position and rotation of parts!

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.3 years ago

    @Flightsonic it works the same, and ignores my nudge increment, which I rather enjoy that way I can use this for tiny amounts (fine tuning :p), and normal nudge for larger distances (or this for huge distances XD).

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.3 years ago

    Oh and I can't believe I forgot this in the post originally, big thanks to @Skua for the awesome icon for the tool button!

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.3 years ago

    @Flightsonic it's not just mobile, it happens on PC as well, and I've got no clue why, but yeah it's not usually a big problem.

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.3 years ago

    @deusalgor @Skua Oh, yeah... I do want to make one for fuselage and maybe wings as well, but I'm not sure how easy that will be in comparison, or how well it would perform as it would need about 2-4 times as much reflection...
    No promises but I will probably look into it, eventually.

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.3 years ago

    @deusalgor I'm not sure what you mean by that? manual resize of what?

    Thanks for trying it and giving feedback!

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.3 years ago

    @AeroEngineering LOL... no actually that's not really funny after the gyro cockpits mod release -_-

    XD

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.3 years ago

    @TehDuck I don't have OSX but from my understanding OSX can use the PC mod file if you do it through Steam. (sorry I can't give directions :/)

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.3 years ago

    @Flightsonic thanks! Hope you enjoy the mod!

  • How to start modding 9.3 years ago

    Getting Started - contains directions and link to tutorials on modding.

  • Mods 9.3 years ago

    There's my gyroscopic cockpits mod, which adds duplicates of the cockpits that try to stay upright with (magical...) forces.

  • How do you mod on iOS systems? 9.3 years ago

    @Jackie Maybe plug it into a computer and try to find it?
    I know that everything is still stored in XML files, so you should be able to edit them, you just need to find them (but maybe they're hidden or something?).

  • How do you mod on iOS systems? 9.3 years ago

    I think that if you jailbreak the iOS device then you can XML edit, but that only allows "modding" of small things such as how powerful an engine is or changing the position or rotation in ways that the designer can't achieve...
    And I don't have iOS so I can't test, you'd need to figure out where SimplePlanes stores it's plane files (and as I said be jailbroken), and it still might not work for all I know.

  • The End Of Simpleplanes.com 9.3 years ago

    @Flightsonic Technically it's possible to copy a website since it's just files (and the database - but you could actaully use the same one and that's also still files somewhere, just slightly harder to just "copy"), but all the spammers would just move to the new one and it would be HELL for the devs and all the good users.

  • The End Of Simpleplanes.com 9.3 years ago

    This site needs to be brought down for good.

    um... no.

  • About the building limits.... 9.3 years ago

    @Himynameiswalrus Oh... uh, no, sorry :(

    I hope to come back, improve it and port to mobile eventually, but I don't know when or even if that'll happen :/

  • About the building limits.... 9.3 years ago

    @Skua Yeah, right here, and it does still work, but it's a little bit MORE glitchy after the last two updates... still, you can try it out and if it's not to annoying (it's pretty annoying unfortunately... at least for me), just disable it (or delete it from the mods folder, whatever).

  • .OBJ to SimplePlanes XML script 9.3 years ago

    @LaserShark There were graphs before computer games, and graphs used Y as vertical.


    You're welcome :)

    I don't think you can color text unfortunately :/

    @Skua put together some formatting information here

    +1
  • .OBJ to SimplePlanes XML script 9.3 years ago

    @LaserShark "Dark side" wasn't a thing until the Jedi were a thing, I think?

    And since Y-up was around first, that would imply that Z-up is the dark side!


    ooc: you can edit the main post to make those links clickable by making the links like this [link text](URL)

  • .OBJ to SimplePlanes XML script 9.3 years ago

    @LaserShark that's why I said

    In 2D games, with an up and down, Y was always up and down!

    And since 2D platformers became standard before 3D was even really a thing, the question is why would 3D modelling programs do it that way!?!?!

    Also as I said it's the standard for game engines (and games I guess) to use y as vertical these days, so people just use that...

  • .OBJ to SimplePlanes XML script 9.3 years ago

    turns out y is swapped with z in this game, why do developers do that!? Just make Z up and down already! We need to kill Yup as a thing that exists.

    In 2D games, with an up and down, Y was always up and down!
    Also, Unity does it, not the devs... and so do TONS games, like Minecraft, Skyrim, any game made in Unity or Unreal Engine... I think we should just get rid of Z as vertical if anything, all the big engines do Y vertical these days, which makes me question why modeling programs don't.


    Regardless of that comment, I'm gonna take a look at this, good job!


    Edit: wait what? No Y is vertical, I guess it converts stuff itself...

  • Does anybody know... 9.3 years ago

    The input inside unity for PC to allow looking with the mouse would be "Mouse 0" or "Mouse Button 0" (or something like that... it starts at 0, which is the left mouse button), and the standard Unity input for mouse motion itself is "Input.GetAxis("MouseY")", or something similar.

    However, SimplePlanes doesn't use standard Unity input (at least for most things... mouse input may be an exception but I haven't dug around enough to know), and I'm pretty sure that you can't set something to that input through the XML either way.

  • Unity Modding since steam release 9.3 years ago

    The mod tools package is in the %SteamPath%/SteamApps/common/SimplePlanes/ModTools folder

  • Question 9.3 years ago

    [link text](URL)

  • To test physics... 9.3 years ago

    Physics are the same, however the control reaction probably isn't, because you don't instantly move the joystick to one edge, and imperfections make the controller possibly lose up to 0.1 out of 1.0 accuracy and completeness (0.1 is a somewhat extreme case for most controllers though), but a keyboard instantly snaps to full.

  • Next mobile update is when? 9.3 years ago

    @Delphirier you don't even type "PCMasterRace" consistently correct, just stop it.

  • Can't Stay Logged In 9.3 years ago

    Well the stay logged in button doesn't really work, but you shouldn't have to sign in again for at least a few hours, make sure you are going to https://www.simpleplanes.com, instead of just 'http', it needs the 's' in 'https', otherwise you'll need to sign in again.

    https == can be logged in;
    http (no 's') == can NOT be logged in;

  • New update 9.3 years ago

    @GINGER01 it does not, you can sign up at jundroo.com

  • New update 9.3 years ago

    The devs are shooting for around the end of the month.

    @GINGER01 email proof

    If you were subscribed to Jundroo's newsletter you got this email. Note how it was sent in February and said "end of next month"

  • Ask questions to make your builds better 9.3 years ago

    @ODINxKANE Modding support is already here, completely, it's JUST uploading the mods to the Steam Workshop (and using workshop for downloading) that's in beta.

    However real modding is far more complex than XML editing, and for cases that XML editing can solve you should generally just do that...


    XML editing is pretty simple, just go into your aircraft designs folder (on PC this is %USERPATH%/AppData/LocalLow/Jundroo/SimplePlanes/AircraftDesigns), open the plane file you want to XML edit (for example, __editor__.xml is the plane that is in the SP designer, or whatever-you-saved-the-plane-as.xml), in any text editor (notepad will work, notepad++ is better because it's got highlighting and formatting, and yes it's free), then find the part you want to edit (the part at the bottom will generally be the latest added, or mirrored), and edit the value you want to change.
    It will take some experimenting to know what everything does, but here are some notes by @WalrusAircraft from a while ago that are still valid.

  • Resizable gear update 9.3 years ago

    It's not gear, it's car wheels.
    Now for all I know they're also going to add resizable gear, but the update is promising resizable wheels, and it means car wheels (the devs streamed them a couple times), so don't get your hopes up for gear...

  • Mod info 9.3 years ago

    @Aviationpro No, you didn't.
    If it's a mod upload the file that you already said you saved on your hard drive, it's that simple.

  • Mod info 9.3 years ago

    @Aviationpro I've been playing since the very first alpha, version 0.1, and I'm one of the biggest modders (not that that means much, there's not many modders), they weren't mods.

    If they were mods, upload the SPMOD file to something like dropbox and give me the link.

  • Mod info 9.3 years ago

    @Aviationpro They weren't mods...

  • Kindle takes weeks to update 9.3 years ago

    @NotBoeing Also, you may need to go to the store page for SimplePlanes, where you would buy it if you hadn't already, and hopefully there will be an "update" button instead...
    I had to do that, since the kindle wouldn't automatically update it.

  • Kindle takes weeks to update 9.3 years ago

    @NotBoeing well yeah, planes with new features come out... on PC... weeks before mobile gets the update... so you wouldn't be able to download it...

  • If you can't beat them, join them 9.3 years ago

    Jundroo is working on resizable wheels, which are not landing gear, they are car wheels, with car engines to power them.

  • Kindle takes weeks to update 9.3 years ago

    @SimpleName11 kindle fire does run a modified version of Android, but it doesn't use the Google play app store, it uses the Amazon app store, which doesn't always work as well with updates.


    @NotBoeing I don't have the issue, are you sure it takes weeks after the update is actually out? Because the latest update is only on Steam so far, not any mobile devices, and updates usually come on PC/Steam first because it's easier to develop for.