@DandruffCat .exe file is an executable for Windows operating systems -_-
You might be able to install the mono runtime, and then from the terminal mono SPServer.exe, but I'm not sure if that works on Mac, I just know it worked on my Linux Virtual Machine.
@WillB88 if you've got the SimplePlanes data folder, with xml files and stuff, you should be able to just create the "Mods" folder if it's not there, but I'm afraid I don't have a Mac, so I can't try it myself
@lowjames123 and demanding it, or unnecessarily replying, to only one segment of a response, will not make it come faster... though, it may serve to irritate those who have all the control over the mod...
@poenix the IP in the post now is your LOCAL IP...... computers on the same network as the host will need to use the local IP, but anyone else needs the GLOBAL IP.
127.0.0.1 means "localhost", or "this computer", to a computer.
For people to connect to the server (assuming everything worked correctly), they need your global IP address, which you can get by googling "what is my IP", or going to whatismyip.com
That is your local IP address, for people outside your network to connect, they'll need your global IP address, which you can get by googling "What is my IP address"
@arcues The fine tuner essentially uses the XML attribute scale="x,y,z", so that's a bug to report to the devs... but I think it doesn't usually wobble if you turn off mass scale (which uses massScale="multiplier")...
@FlipposMC it should work, if you can run the executable, but I haven't tested and can't guarantee anything :/
Also, most servers run Linux, which doesn't run .exes... but if you install the mono runtime, sudo apt-get install mono-complete, then cd (change directory/ current directory) over to the folder which has the SPServer.exe, and mono SPServer.exe, then it should run.
I have tested using mono on a VM and it logs a warning but runs perfectly fine, however, again, I have not tried on a remote server.
@FlipposMC There seems to be a bug where sometimes installing a mod will screw up all your mods, though I've never encountered it myself, you should probably see if you can contact the devs and provide them with your debuglog.txt file in your SimplePlanesData folder, though I'm not sure it will be any use to them after any sessions after the time when you originally loaded and found the mods all screwed up :/
@TheJohnnyMan it should say connecting, joining, joined, if it worked, or if it didn't work it should said failed.
if it says nothing, try the Connect command listed in the main post.
@Aerobako I asked what IP, "the corresponding IP" means nothing for certain to me.
if you mean 127.0.0.1, that won't work unless you're hosting the server on the same PC you're running SP on, since 127.0.0.1 tells your computer and the mod "this computer that I'm using right now".
if you're literally entering [IP], you're supposed to replace it with the IP address of the server.
@Aerobako did you try the Connect command listed in the post?
Does it just not do anything except load into the game, or does it say "Failed to connect"?
If it says "Failed to connect", what IP are you connecting to, and if using the command, exactly how are you entering it?
@Flightsonic malicious mods could harm your computer as well as any .exe, since modding has unrestricted code support running free.
Permissions might be difficult to get around for anything outside the SP app data (haven't tried), but even that's possible I believe... and as for anything that IS in the SP app data... well I made a mod that deletes itself and closes the game. I could make it delete pretty much anything else in that folder too.
Though I'm fairly sure all mods currently in the mods tab are not malicious, it's always good to be cautious, since they definitely have the capability.
@BungieChair send me some of these higher end few devices that still only MIGHT be able to handle it, and pay me $50+ an hour, then we can talk about wasting my time like that for something that almost nobody will be able to use.
To use the in-game "chat", open the dev console, and type
say "whatever you want to say" quotes are required if you have spaces in whatever you want to say.
To connect to a server, go into the designer, hit the new "MP" button, type in the server IP address, and hit join. If this does not say you joined, or failed to connect, then you may be experiencing a bug, open the dev console with the backtick key, usually under esc, and type SetName [username] (not required, but recommended to ensure you don't show up as LazyNullName), and then Connect [IP].
When a checkbox is blank, that means UNchecked, a checkbox with black square in it means CHECKED.
@VladCelTroll Ssshhhh!!!! Nobody is supposed to know that top secret efficiency technique!
(just kidding, I was wondering when someone would figure that out, and if they'd bother to say anything XD)
It will attempt to automatically handle port forwarding, if this fails (it will say "unable to open port"), you may need to setup a "fake-lan" with something like Hamachi or Tunngle, then have everyone connect to the fake-LAN and use (fake)-local IP to connect to the server This method has been briefly tested, it should work but you may run into trouble.
(The same instructions for "could not open port" may be used for "UPnP Gateway not found")
Some settings on your router (or maybe computer) are not playing nice, so you'll need to go through the extra trouble of fake-LAN to host for anyone outside your LAN (unless you can figure out the settings, but I'm afraid I can't help with that, sorry :/).
Thank you for providing a clear screenshot of the problem!
Whenever the issue is easily visible like this, a screenshot is a good quick way to "describe" what's going on :)
@RyneKuczy @GrimMantis @bspboy @1997toyotasupra I intend to put it on steam after I've fleshed out the bad bugs in the latest feature I've been working on ;)
@Ageramaster595 @MrTyTheGreat That is "localhost" which tells your computer (and the mod), "connect to THIS machine that I'm running on right now", @Ageramaster595 you need to give people your global address for them to connect, which you can get from whatismyip.com or by googling "what is my IP"
@BaconEggs oh! you're looking at the mod version there... yeah, I forgot to update that number XD
If you can run the mod without it telling you to update, you have the latest version... but I've updated the download, if it bothers anyone, so that it says 0.101 in the mod information in-game XD
@DandruffCat .exe file is an executable for Windows operating systems -_-
You might be able to install the mono runtime, and then from the terminal
mono SPServer.exe
, but I'm not sure if that works on Mac, I just know it worked on my Linux Virtual Machine.@WillB88 malware detectors miss things, Apple's not dumb enough to rely on them catching everything.
@WillB88 if you've got the SimplePlanes data folder, with xml files and stuff, you should be able to just create the "Mods" folder if it's not there, but I'm afraid I don't have a Mac, so I can't try it myself
@WillB88 yeah it should work :)
@lowjames123 and demanding it, or unnecessarily replying, to only one segment of a response, will not make it come faster... though, it may serve to irritate those who have all the control over the mod...
@MemeKingIndustriesAndMegaCorporation lifted.
@lowjames123
@Wahoo12 No other package is needed, just the .spmod file.
What's the error message?
@MemeKingIndustriesAndMegaCorporation fixed what was broken.
@MemeKingIndustriesAndMegaCorporation The fix is up, if you wish to see it, download the latest version from the mod post...
I solemnly swear to not use it for evil... most of the time...
}:)
@MemeKingIndustriesAndMegaCorporation @Sauce Oops... it's broken for Android... fix coming soon...
@Benkelmans Don't tell anyone who to vote for (or who not to) please!
Also @ForeverPie, anything politics on the forums is asking for trouble...
@poenix from the mod post:
Referenced instructions may be found in the "TO HOST A SERVER" section of the mod post.
@poenix the IP in the post now is your LOCAL IP...... computers on the same network as the host will need to use the local IP, but anyone else needs the GLOBAL IP.
127.0.0.1
means "localhost", or "this computer", to a computer.For people to connect to the server (assuming everything worked correctly), they need your global IP address, which you can get by googling "what is my IP", or going to whatismyip.com
That is your local IP address, for people outside your network to connect, they'll need your global IP address, which you can get by googling "What is my IP address"
@TheTekkit101 ... the background was in the stock game...
@arcues The fine tuner essentially uses the XML attribute
scale="x,y,z"
, so that's a bug to report to the devs... but I think it doesn't usually wobble if you turn off mass scale (which usesmassScale="multiplier"
)...@MechWARRIOR57 how should I know? Depends on what you get banned for, doesn't it?
@FlipposMC it should work, if you can run the executable, but I haven't tested and can't guarantee anything :/
Also, most servers run Linux, which doesn't run
.exe
s... but if you install the mono runtime,sudo apt-get install mono-complete
, thencd
(change directory/ current directory) over to the folder which has the SPServer.exe, andmono SPServer.exe
, then it should run.I have tested using mono on a VM and it logs a warning but runs perfectly fine, however, again, I have not tried on a remote server.
@FlipposMC There seems to be a bug where sometimes installing a mod will screw up all your mods, though I've never encountered it myself, you should probably see if you can contact the devs and provide them with your debuglog.txt file in your SimplePlanesData folder, though I'm not sure it will be any use to them after any sessions after the time when you originally loaded and found the mods all screwed up :/
@gregorjakob see here
@TheJohnnyMan it should say connecting, joining, joined, if it worked, or if it didn't work it should said failed.
if it says nothing, try the
Connect
command listed in the main post.@Chezz run the server executable and everyone needs to connect to the host computer by local IP, which is listed by the executable during startup.
@Aerobako I asked what IP, "the corresponding IP" means nothing for certain to me.
if you mean 127.0.0.1, that won't work unless you're hosting the server on the same PC you're running SP on, since 127.0.0.1 tells your computer and the mod "this computer that I'm using right now".
if you're literally entering [IP], you're supposed to replace it with the IP address of the server.
To find a server that's running, check here.
@Aerobako did you try the
Connect
command listed in the post?Does it just not do anything except load into the game, or does it say "Failed to connect"?
If it says "Failed to connect", what IP are you connecting to, and if using the command, exactly how are you entering it?
@Aerobako Unfortunately, we still don't know what actually causes the bugs, but it's relatively high on the priority list.
@DeltaFlyer112 @Z3RO Try the servers listed here :)
Amazon devices (kindle fire, fire hd, fire hdx, etc) are just modified Android, they use the Android mod file.
@Patrick20206 what server are you trying to connect to?
@TehDuck I can confirm...
@Flightsonic malicious mods could harm your computer as well as any .exe, since modding has unrestricted code support running free.
Permissions might be difficult to get around for anything outside the SP app data (haven't tried), but even that's possible I believe... and as for anything that IS in the SP app data... well I made a mod that deletes itself and closes the game. I could make it delete pretty much anything else in that folder too.
Though I'm fairly sure all mods currently in the mods tab are not malicious, it's always good to be cautious, since they definitely have the capability.
@BungieChair send me some of these higher end few devices that still only MIGHT be able to handle it, and pay me $50+ an hour, then we can talk about wasting my time like that for something that almost nobody will be able to use.
@MRstadlles ... main post:
@MRstadlles servers posted on forums
@JovianPat game doesn't need to be running to be hosting, just the executable :)
Edit: and yes, if you close the server executable, the server will fall.
@VladCelTroll it's on the ToDo list, but there's more important stuff to iron out before then.
@Patrick20206
@VladCelTroll Ssshhhh!!!! Nobody is supposed to know that top secret efficiency technique!
(just kidding, I was wondering when someone would figure that out, and if they'd bother to say anything XD)
@Digger1213 use the
Connect
command, added to the directions, as well asSetName
(see main post)@tankz745 ... checkbox blank means UNchecked. checkbox with black square in it means CHECKED.
@LatteCoffee55 Ah, thanks!
This is addressed in the main post though...
Some settings on your router (or maybe computer) are not playing nice, so you'll need to go through the extra trouble of fake-LAN to host for anyone outside your LAN (unless you can figure out the settings, but I'm afraid I can't help with that, sorry :/).
Thank you for providing a clear screenshot of the problem!
Whenever the issue is easily visible like this, a screenshot is a good quick way to "describe" what's going on :)
@LatteCoffee55 I'm not sure what you mean, could you please clarify the problem?
@RyneKuczy @GrimMantis @bspboy @1997toyotasupra I intend to put it on steam after I've fleshed out the bad bugs in the latest feature I've been working on ;)
@CRJ900Pilot ... he answered your question...
@Ageramaster595 @MrTyTheGreat That is "localhost" which tells your computer (and the mod), "connect to THIS machine that I'm running on right now", @Ageramaster595 you need to give people your global address for them to connect, which you can get from whatismyip.com or by googling "what is my IP"
@BaconEggs oh! you're looking at the mod version there... yeah, I forgot to update that number XD
If you can run the mod without it telling you to update, you have the latest version... but I've updated the download, if it bothers anyone, so that it says 0.101 in the mod information in-game XD
@cobalT @BaconEggs Just remove the old version (optional), download the mod again, and install the new version.
@deusalgor Thanks! That is how the weapons damage works right now... I could have put that in the post XD
Great to hear you're enjoying it :)
@Goatrix go into the in-game "Mods" menu, select the mod, and click the "DISABLE" button.