@GuyFolk understood, ill keep an activation group reserved for the rudder retraction system, and yes, il probably use differential thrust control as a last ditch acting as a Just-in-case the plane spins out of control. Although unfortunately due to IRL limitations I cannot make said changes right now or even for the following few days, ill make sure to add these systems when I'm free.
@GuyFolk also, that SHOULD mean that differential thrust for yaw would be better instead of a rotor... correct? (Or that both are similarly applicable for this system)
@GuyFolk thank you for taking the time to write that!
For the wing loading, make the wing loading higher would also affect high speed maneuvers greatly and that is not something I intend, if you have seen my previous builds then you will know the e40's greatest superiority point is high speed maneuvering. The reason why it is even using forward swept wings is because its far more practical for what I aimed for, of course it comes at the cost of instability
So unfortunately trying to increase wing loading would defeat the sol purpose of why its even named "Outrider" or in this case "Echostar" (that name is more of a lore reference).
I've added thrust vectoring via your video only as a last resort in battle, when the enemy aircraft/missile somehow manages to outperform it in normal flight. If that happens, the plane will make distance using afterburners, slow down and get to a stall point and then the tvc does its thing until the missile/aircraft is in line of fire. Its risky
But thats the only thing I could think about..
However, about the yaw behavior, thats some good info! I will make sure to add some sort of system that retracts the rudder when its below 100 mph.
@EdTheMan you placed really high, so high that I cant give the reward as of yet because you haven't uploaded 20 planes ( basically to give your 20 upvotes as your reward I have upvote 20 of your planes ) so for now, I upvoted the 3 planes you've made so far but obviously, that's not even half of what you deserve so encourage you to continue making more
@BlackZero try learning from what pajamas720 did on his nobunaga, each engine has a code the compensates for the instability on the aircraft. That is quite literally the only reason he won this challenge.
@50CalChicken forgot to add yours, but I judged it and it comes in third place, but people may get angry if i change the leader Jordan now so instead ill make it a "my personal favorite" because it quite literally is.
@Dracul0Anderson " (5 * PitchRate) - (400 * Pitch) - (10 * Trim)"
Here "400 * Pitch" is the sensitivity, lower it goes, worse the maneuvering
And "5 * PitchRate " is the sensitivity of how much the gyro will stabilizer the craft. Higher value on small planes may result in the plane going haywire so reduce it to the point where it no more flies like its in the Himalayas.
@Pajamas720 nvm, just tested it on pc, seems like it the problem persists on mobile-only... maybe its because certain ft codes don't properly go on mobile
@Pajamas720 I've tested it a lot since that day and I don't want to make you feel bad but is the VTOL actually working? activating ag 7 just put the VTOL flaps up but it doesn't actually do it, 'm I missing something?
@BagelPlane if your build doesn't already have one your probably going to have to sand it down to an airfoil(preferably flat) if you want it to fly. if you don't know what I mean by airfoil then here
@GuyFolk understood, ill keep an activation group reserved for the rudder retraction system, and yes, il probably use differential thrust control as a last ditch acting as a Just-in-case the plane spins out of control. Although unfortunately due to IRL limitations I cannot make said changes right now or even for the following few days, ill make sure to add these systems when I'm free.
@GuyFolk also, that SHOULD mean that differential thrust for yaw would be better instead of a rotor... correct? (Or that both are similarly applicable for this system)
@GuyFolk thank you for taking the time to write that!
For the wing loading, make the wing loading higher would also affect high speed maneuvers greatly and that is not something I intend, if you have seen my previous builds then you will know the e40's greatest superiority point is high speed maneuvering. The reason why it is even using forward swept wings is because its far more practical for what I aimed for, of course it comes at the cost of instability
So unfortunately trying to increase wing loading would defeat the sol purpose of why its even named "Outrider" or in this case "Echostar" (that name is more of a lore reference).
I've added thrust vectoring via your video only as a last resort in battle, when the enemy aircraft/missile somehow manages to outperform it in normal flight. If that happens, the plane will make distance using afterburners, slow down and get to a stall point and then the tvc does its thing until the missile/aircraft is in line of fire. Its risky
But thats the only thing I could think about..
However, about the yaw behavior, thats some good info! I will make sure to add some sort of system that retracts the rudder when its below 100 mph.
Wow! I made one but this looks so much better! I guess its time to up my building skills
+1@BlackZero here
@EdTheMan you placed really high, so high that I cant give the reward as of yet because you haven't uploaded 20 planes ( basically to give your 20 upvotes as your reward I have upvote 20 of your planes ) so for now, I upvoted the 3 planes you've made so far but obviously, that's not even half of what you deserve so encourage you to continue making more
@BlackZero you placed 2nd, I've added notes so that you know why you lost the point and how to improve at them
@BlackZero click on my profile and see the results on the posts tab
@blackzero can you confirm that you got your reward?
@Dracul0Anderson it was originally upvote and spotlight but I'm felling a bit generous
can someone explain why i got 7 fps on a rtx3090? (only for like 3 seconds though)
@V
@Guianlorenzo
@mrshenanigans
thank you for the kind spotlights!
@IshiMoss jesus christ that pfp fricking scared me XD
@BlackZero try learning from what pajamas720 did on his nobunaga, each engine has a code the compensates for the instability on the aircraft. That is quite literally the only reason he won this challenge.
@Pajamas720 you don't have 30 builds so if its ok can I wait until you have 30? Currently you have 25 IIRC
@Pajamas720 i did, it was still fun to fly, all were.
@MrShenanigans if asking how I design my cockpits, then I mostly put down my design on paper
@50CalChicken forgot to add yours, but I judged it and it comes in third place, but people may get angry if i change the leader Jordan now so instead ill make it a "my personal favorite" because it quite literally is.
@BlackZero @Dracul0Anderson @Pajamas720 @Grey1 check my profile for the results.
@Ardvark thank you
@ugandaknuckles thank you for updootes
+1@Pajamas720 you may or may not be first... lets see ..
@BlackZero i was very busy with work so I just didn't have the time but I'm doing the judging rn :-/
goddamnit im always late because of my work
+1@BlackZero Yeah I forgot, ill tell yall today
Kek
@Dracul0Anderson " (5 * PitchRate) - (400 * Pitch) - (10 * Trim)"
+1Here "400 * Pitch" is the sensitivity, lower it goes, worse the maneuvering
And "5 * PitchRate " is the sensitivity of how much the gyro will stabilizer the craft. Higher value on small planes may result in the plane going haywire so reduce it to the point where it no more flies like its in the Himalayas.
@Dracul0Anderson wrong. There are things you can change
@Dracul0Anderson you can use the ones given w/the template. Those give their own pitch and also stabilize the overall craft itself.
@Dracul0Anderson id recommend funky trees then, specifically codes that relate to litch inputs and so.
DAMN thats cool... it does only have 67 parts but I'm assuming designing it didn't take less than ten minutes so you can get around that
@Sadboye12 どういたしまして!
+1@ScarletWings very cool, liked it
Dis du bee kina look looccin ausam
+1@Chancey21 spefyjerb thought that at first so just to make sure
@Chancey21 before that, its not a 3d print
@ScarletWings i hope your editing it, backstory gives a good amount of points
@GoldenFalcon63 use xml to increase the engine power
+1@GoldenFalcon63 interesting
+1@Sadboye12 lol, it's for the coincidental good you didn't get rickrolled by the likes of me
@Pajamas720 nvm, just tested it on pc, seems like it the problem persists on mobile-only... maybe its because certain ft codes don't properly go on mobile
@Pajamas720 I've tested it a lot since that day and I don't want to make you feel bad but is the VTOL actually working? activating ag 7 just put the VTOL flaps up but it doesn't actually do it, 'm I missing something?
I am excited to see the other variants if your making them
good, just the fact that you havent put a backstory might lose you quite a bit of points though, you are allowed to edit the description
@BlackZero spacecraft and bombers are still left
@spefyjerbf sorry for replying late, can I send it to you on discord? I already gave my tag on the comment below this
@DarthAbhinav sure, my tag is Greg Kurozami#1784
@DarthAbhinav dont use the renders as a thumbnail as its against the rules- in case you didn't read those comments
@BagelPlane if your build doesn't already have one your probably going to have to sand it down to an airfoil(preferably flat) if you want it to fly. if you don't know what I mean by airfoil then here
@spefyjerbf just printed a black and white version and it freaking amazing, just like your builds. Even in black and white, still looks awesome
+1