@Thelegitpilot13
Thanks, this plane follow the blueprint better than mine not to mention the small details.
Perhaps this plan is the real star and my Morgan is a stunt double lol.
I've found some wrong connection on the feather on the tip, maybe more.
I tried remove all top layer feathers and it work just fine.
I think you should re-check all connections on every single feather.
@ChrisPy
What I've done is sort of PID (poor man's PID or manual PID idk lol).
When it comes to actual PID function, I've tried it once and didn't like it because I have less control over it.
@ChrisPy
I've tried that to no effect lol.
If I smooth the rotator it will mess with high speed stability, it will oscillate worst and worst because rotator is too slow to react, you get the idea. (pilot induced oscillation)
I'm trying to have dynamic sensitivity for the correction part, going well but still need more fine tuning.
@SlavicRussian
Code in whatever program you like, mine is Notepad++, it highlight the brackets for me so in complicated equation I will not miss.
The rest is fine tuning the CoM and CoL.
@SimplyPlain
That's the hardest part.
idk man...
The twitchiness comes with aircraft that is high aoa capable, the nose move but the velocity vector just lagged behind trying to catch up so when you stop the input the aircraft want to align itself to the airflow.
So I think I need something really fancy lol, like a jet fighter irl.
@SimplyPlain
idk either, this twitchy can fix by funky tree perhaps.
I'm sure there are real world solution to this somewhere in aviation.stackexchange.
I just haven't seen it yet.
@SimplyPlain
And I think it is natural for a plane that turn at high aoa to be twitchy because it try to align itself into the airflow when the pitch input suddenly change.
@SimplyPlain
Agreed, but only when flying with keyboard because of sudden input.
I'd definitely add some smoothing if it's not interfere with high aoa capability.
@ALRX
Ultralight is right lol, flat-bottom does not mess with the roll control when they stall but make the roll stiffer, other two just mess with your roll input and that is a no no for me. (irl stall characteristic differ greatly, this is what it is in-game)
@ALRX
Yeah, delete some wings lol.
I forgot to mention that wing loading plays a big role too, it keep you from stalling at high speed. (If you like low wing loading you can compensate by having the aircraft more unstable to stall easier)
@UltraLight
This plane is actually nice.
But one BIG thing you need to do first is use flat-bottom wings if you planned to stall your craft because flat-bottom have best stall characteristic. (try that and you'll see what your craft is capable of.)
You got the CoG about right, somewhat stable at high speed and completely stall-able at medium speed, that's how I start doing psm back then when I'm not familiar with artificial stability yet.
Nice job.
Edit: Wasn't sure which part is mine lol.
@ALRX
I'm surprised that the code from Wyvern work on this lol. (V-tail code for conventional tail)
I think you almost get things right but your aircraft is too stable it refused to stall.
I can get it to do PSM only at low speed though.
@Yoloman2020
That is just Funky tree doing it's thing.
No big deal.
It is a real world problem about oscillation in closed control loop feedback if you interest.
@NojusGindrenas
Nice!!!!
@Thelegitpilot13
Thanks, this plane follow the blueprint better than mine not to mention the small details.
Perhaps this plan is the real star and my Morgan is a stunt double lol.
Ah... yes, the Morgan in it's purest form.
@ChrisPy
Yeah, I'll try that one.
@CedC
lol poor pilot.
@CedC
At first I thought this plane is big because the canopy look small but then I downloaded it and realize that it is just cramp lol.
Cockpit is super cramped I feel bad for the pilot lol.
Nice livery.
Give me Saints Row vibe lol.
But you need to fix roll control and fix connection of the wings because now it does not move.
I've found some wrong connection on the feather on the tip, maybe more.
I tried remove all top layer feathers and it work just fine.
I think you should re-check all connections on every single feather.
@SimplyPlain @ChrisPy
Smoother version
@ChrisPy
What I've done is sort of PID (poor man's PID or manual PID idk lol).
When it comes to actual PID function, I've tried it once and didn't like it because I have less control over it.
@ChrisPy
I've tried that to no effect lol.
If I smooth the rotator it will mess with high speed stability, it will oscillate worst and worst because rotator is too slow to react, you get the idea. (pilot induced oscillation)
I'm trying to have dynamic sensitivity for the correction part, going well but still need more fine tuning.
@SlavicRussian
Code in whatever program you like, mine is Notepad++, it highlight the brackets for me so in complicated equation I will not miss.
The rest is fine tuning the CoM and CoL.
Falcon 9 for the win!!!
@ChrisPy
That's seem to be a problem lol.
Please tell me more about what damperMulitplier do, I never touch that parameter before.
@Wallaby
DRAKENNNNNNNNNNN
@SlavicRussian
It'll be long story.
Instead I'll give you a link to a tutorial.
If you know how to code it'll be easy.
@KnightOfRen
lol
When does the Kobruh became a thing?
@SimplyPlain
That's the hardest part.
idk man...
The twitchiness comes with aircraft that is high aoa capable, the nose move but the velocity vector just lagged behind trying to catch up so when you stop the input the aircraft want to align itself to the airflow.
So I think I need something really fancy lol, like a jet fighter irl.
@NotSoNormalPioneer
I can't argue with that, I just start doing paneling technique a month ago.
@Liew
Nice.
I want to see it because I've never attempt that.
@WIZARD2017
Thanks, I'm glad you like it.
@PieroTheKing
@PKT08
Thanks.
@SimplyPlain
idk either, this twitchy can fix by funky tree perhaps.
I'm sure there are real world solution to this somewhere in aviation.stackexchange.
I just haven't seen it yet.
@KV2Manace
lol idk if that myth is true.
@Redisnotsusguys
Thanks.
@SimplyPlain
And I think it is natural for a plane that turn at high aoa to be twitchy because it try to align itself into the airflow when the pitch input suddenly change.
@SimplyPlain
Agreed, but only when flying with keyboard because of sudden input.
I'd definitely add some smoothing if it's not interfere with high aoa capability.
First comment lol.
jk.
Here is some tags.
@Bernkastel @AWESOMENESS360 @FireFast212
@ALRX
No prob.
@ALRX
Ultralight is right lol, flat-bottom does not mess with the roll control when they stall but make the roll stiffer, other two just mess with your roll input and that is a no no for me. (irl stall characteristic differ greatly, this is what it is in-game)
@ALRX
Yeah, delete some wings lol.
I forgot to mention that wing loading plays a big role too, it keep you from stalling at high speed. (If you like low wing loading you can compensate by having the aircraft more unstable to stall easier)
And I'll sit here enjoying the two fighting post-stall style.
@UltraLight
This plane is actually nice.
But one BIG thing you need to do first is use flat-bottom wings if you planned to stall your craft because flat-bottom have best stall characteristic. (try that and you'll see what your craft is capable of.)
You got the CoG about right, somewhat stable at high speed and completely stall-able at medium speed, that's how I start doing psm back then when I'm not familiar with artificial stability yet.
Nice job.
Edit: Wasn't sure which part is mine lol.
@ALRX
I'm surprised that the code from Wyvern work on this lol. (V-tail code for conventional tail)
I think you almost get things right but your aircraft is too stable it refused to stall.
I can get it to do PSM only at low speed though.
lol
Nice job.
@FireFast212
Ok I'll tag you.
@p6284
Thanks.
@psychoslayer
idk man.
@WiiWiiTheMini
lol What is that jet?
F-16? I can't remember.
@psychoslayer
That's require higher skill than mine.
@WiiWiiTheMini
You are doing it?
@AWESOMENESS360
OK.
@Bernkastel
Yes sir!!
@KnightOfRen
Yeah. I still need to work on some details.
@psychoslayer
lol
I might as well join the kobruh.
Is it just me or the song is playing a bit slower?
@Stevengaming
Thanks.
Stunt goes BRRRRRRRRRRRRR!!!!
@Pizzaschnitzel
plen
@Heavy_Mause
All good, getting high on PSM.
@Yoloman2020
That is just Funky tree doing it's thing.
No big deal.
It is a real world problem about oscillation in closed control loop feedback if you interest.