This is a proof of concept build.
I always want to simulate propwash which used in real life propeller stunt planes to have some degree of control when stall (PSM) since there is no propwash in-game.
So I use 2 helicopter rotor, it has all the control I need.
And you can view this as oddly shaped helicopter lol.
@11qazxc
That'll be terrible to fly in atmosphere.
The point of PSM is to push the plane's limit beyond stall so an average performance fighter jet will turn better and give the pilot some edge.
Aurora Starfury won't fly as good as fighter jet in atmosphere and fighter jet can't fly as good out of atmosphere too.
@Nerfaddict
Well... that'll make it total of 13 independently flying objects and around 850 parts.
Definitively begging for lag lol.
My pc will turn to potato at that point.
@Nerfaddict
Now I'm not surprise why you winning with auto aim gun and PSM capable plane.
Also your aircraft and mine combines is around 550+ parts with at least 5 independently moving entities so I think the lag is naturally expected.
Long PSM lecture alert!!!!
Skip this if you don't want headache.
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I think you want this plane to do PSM but can't so you move CoM way behind CoL to achieve that but the thing is the plane became so unstable the fbw barely save the plane.
To stall easily you'll need way higher wing loading (like 400 kg/m2 ++), all plane have a certain aoa that if exceeded it will stall and low wing loading plane have way higher critical aoa than other so it'll refuse to stall even when you pull hard.
CoM and CoL will plays big role in stability so you need to set them right first and you set other things around it, in this case instead of you making the plane super unstable in order to stall you should increase wing loading by remove a nice chunk of wings and add more weight.
Yeah... I'm really sorry to tell you this but..
Ultralight characteristic have to go.🤣
I'm sure sometimes those P-factor in your build get unnoticed because it is so gentle (I haven't notice it in your AN-2 at all) and a simple kick to a rudder will fixed it no problem.
@SweetMuffins
lol
It quite hard actually.
For me I just dip my nose down a bit to create a positive aoa when flying backward, it helps a bit but I'll need more practice.
@IceCraft
There is no plane.
But the plane in the video is based on THIS.
@ACEPILOT109
True....
I did that with jet before, now with prop.
@SemedianIndustries
lol
It flew like some RC tbh.
@Cabernet
Thanks.
Funnel is an old technique in SP.
I just make it compatible with AI.
This is a proof of concept build.
I always want to simulate propwash which used in real life propeller stunt planes to have some degree of control when stall (PSM) since there is no propwash in-game.
So I use 2 helicopter rotor, it has all the control I need.
And you can view this as oddly shaped helicopter lol.
@DogstenAnkleheigh
Nice.
That's new.....
First time seeing a sea plane doing post stall maneuver.
@DustofPrey
Nice.
@11qazxc
That'll be terrible to fly in atmosphere.
The point of PSM is to push the plane's limit beyond stall so an average performance fighter jet will turn better and give the pilot some edge.
Aurora Starfury won't fly as good as fighter jet in atmosphere and fighter jet can't fly as good out of atmosphere too.
@Nerfaddict
Auto aim is op lol.
@KingOog000
Don't worry I was making a joke about it's trailer lol.
@KingOog000
lol.
Maybe I've really gone too far.
@trios21
Check my profile for my video tutorial.
And you'll need to learn Funky Tree too.
@Nerfaddict
Well... that'll make it total of 13 independently flying objects and around 850 parts.
Definitively begging for lag lol.
My pc will turn to potato at that point.
@Nerfaddict
I mean...
1. Your plane.
2. My AI
3. Laser drone
4. Laser drone
5. Laser drone
Yeah... 5 things independently flying at the same time takes a lot of processing power, even more than 10+ free falling parts.
@trios21
That'll be useless.
The part may or may not work with difference aircraft.
@Nerfaddict
Now I'm not surprise why you winning with auto aim gun and PSM capable plane.
Also your aircraft and mine combines is around 550+ parts with at least 5 independently moving entities so I think the lag is naturally expected.
@Cyieed462
The same love goes to you lol.
@Nerfaddict
What plane you used?
@Lanc
idk, It's intended for AI but human can fly it but it is somewhat tedious.
@Ruskiwaffle1991
That's normal if it's still flyable.
@ChrisPy
Thanks.
@TitanIncorporated
Tha nks.
@AWESOMENESS360
Yeah... Just like in the vid.
@Ouroboros
lol
It's just a light show..... if I remember correctly.
@SCP1471
Maybe the fastest in this site lol.
@KingOog000
It is...
soon.
@KingOog000
lol
Far from it, laser is not seem to hit unless you are really unlucky.
@scratch
I just don't want to make this AI too frustrate to fight with lol.
Nice one.
Got an anime opening vibe for some reason.
@SweetMuffins
Indeed lol.
Land normally on a carrier is hard enough.
@f18effect
You can limit other things too.
@xenomdefrost
Not far from it actually.
@Junkers87stuka
Try making it...
You'll learn something or two.
@tsampoy
lol
If it too far it'll become frustration.
@Cyieed462
Thanks.
But the sound is annoying lol.
@Embo
Hmm...
@ReinMcDeer
Glad you are up for the fight.
Now it's even harder lol.
Long PSM lecture alert!!!!
Skip this if you don't want headache.
.
.
.
.
.
.
I think you want this plane to do PSM but can't so you move CoM way behind CoL to achieve that but the thing is the plane became so unstable the fbw barely save the plane.
To stall easily you'll need way higher wing loading (like 400 kg/m2 ++), all plane have a certain aoa that if exceeded it will stall and low wing loading plane have way higher critical aoa than other so it'll refuse to stall even when you pull hard.
CoM and CoL will plays big role in stability so you need to set them right first and you set other things around it, in this case instead of you making the plane super unstable in order to stall you should increase wing loading by remove a nice chunk of wings and add more weight.
Yeah... I'm really sorry to tell you this but..
Ultralight characteristic have to go.🤣
@SweetMuffins
I can almost picture this in my head lol, come in fast then reverse and go full throttle once touch down to kill off speed.
@mLk17
Thanks.
I'm sure sometimes those P-factor in your build get unnoticed because it is so gentle (I haven't notice it in your AN-2 at all) and a simple kick to a rudder will fixed it no problem.
@SCP1471
🤣
Yeah....
XF-14 with PSM and auto aim....
AI with PSM.....
Laser drone.....
idk it's fun to fight this AI and I'm happy with it.
@SCP1471
(¬‿¬)
@SweetMuffins
lol
It quite hard actually.
For me I just dip my nose down a bit to create a positive aoa when flying backward, it helps a bit but I'll need more practice.
@SCP1471
Really?
Fly at 300 - 400 km/h on 1/3 throttle and try AG1 for yourself.
@Simpleplayer1
That's the smoothest backward landing I ever seen lol.
hmm... maybe I should try this.
Including AG controls would be nice.
Because there are something hidden in FT code.
@SweetMuffins
lol
That whacky plane you build may be your selling point.