@Random04
I haven't figured that out yet.
It either shaking uncontrollably or just not sensitive enough.
That's why I start by post-stall maneuver first, it making the entire plane behave like a turret.
@ChiChiWerx
Thanks.
Didn't know the Viggen have auto aim in real life too lol.
For top speed I just trying to push reality a little bit by make this on par with some of the fastest prop "Rare Bear", that's it.
I think the reason why it can't exceed Mach 1 is because I used heli engine as thrust and SP model the part very well, it came from accident really.
You know what, for me it's fun to guess how will fictional plane will fly irl and what I like the most is implementing fictional features from the plane using irl technique. (and by turn a blind eye to some limitation of course)
And thanks again for pointing out some details I completely unaware of.
@11qazxc
I think you misunderstood something about rotor so I'll debunk them real quick.
- Duct fan mainly use for increasing the efficiently of propeller.
- Propeller is work by "moving a large volume of air at low velocity" so as aircraft speed increase, the propeller can't keep up and lost efficiently rapidly, eventually it'll overcome by drag.
- Propeller suffer increase drag an it spin faster regardless, what you've said is just redistribution of drag.
And for the balance, I think irl they didn't mean to create "Jack of all" like you said but to create master of everything.
But yeah... it is impossible so the next best thing is a compromise between cost and how it'll be used.
Why don't we have multi rotor combat aircraft irl if there performance is so good, the same answer as why don't we have supersonic jet camera drone.
@11qazxc
I agree with the fact that multi rotor can do way crazier move than any fixed wing aircraft.
But I think conventional aircraft have less drag than that of multi rotor even the body is super streamlined, the main source of drag will be from the rotor itself and as it spin faster the more drag it have to overcome not to mention the tip of the rotor going super sonic which is a whole new set of problems.
About the engine, airplane engine is big, fighter is just an engine with just enough wing to make it fly so adding more engines means adding more accommodating component and if those added engines was not in use it'll be just deadweight.
Yeah...
The point is there is a lot to balance and the best fighter aircraft isn't the one that have the best performance but the one that have the best balance.
@11qazxc
"you can use smooth function to store numbers "
Understandable.
"and make sort of self-teaching system."
Wait what? That's escalate quickly.
And for multi rotor, now you have the limit of having no wings and drag and weight from extra engines which some if not most of them may not be in use.
@ThomasRoderick
I'll check that out.
I think clamp have nothing to do with the split-brakes going crazy, clamp is just basically limit the angle it can move.
The split-brakes going crazy because it react quickly due to processing speed make it high correction per second while in real life it way lower due to limitation in hydraulic actuator.
@Ouroboros
Yeah.
Also tvc along with auto aiming.
So I have an auto aim turret to make up for it.
@Viper_Z3R0
I'm looking forward to your entry. XD
@ErkanPorcay7
Not existed unfortunately.
@Ardvark
Make sure to have a target locked, in turret arc, cannon selected, landing gear retracted.
@captainlevi820
You are right.
I've accidently poste this plane before.
And even before this, the first version of this plane.
@Nerfaddict
lol
School bores you as do I ngl.
But I'll never learn Funky Tree if it wasn't for school so...
It's something worth boring for. XD
@QuitePossiblyMangled
Sure.
@QuitePossiblyMangled
Thanks.
I haven't seen your work yet.
It might be better, who know.
@Fox00One
lol
Here you go.
@TheCreatorandDestroyer99 @Fox00One @TheNightmareCompany @SPairforce
I'm sorry, I'll remove it soon.
OOh shoot
I've accidently upload it lol
@Nicelogo57
I'm not really into cars.
@Irobert55
I think they intended to make rocket air to ground only as air to air rocket was pretty much unknown.
@Irobert55
From my personal experience, I changed PC and I got all my saved craft as soon as I load the game.
@Irobert55
Oh...
That's sad.
Hope you play through Steam because it have backup.
@Irobert55
That's bad.
But now you got a new one?
@JuiceBotYT
Thanks.
Ironically, prop plane powered by heli engine.
@Irobert55
Take time, it'll be good eventually.
@CLIFFER
Look like heavily modified every WWII planes ever lol.
@Irobert55
idk.
Maybe.
@Random04
I haven't figured that out yet.
It either shaking uncontrollably or just not sensitive enough.
That's why I start by post-stall maneuver first, it making the entire plane behave like a turret.
@BombBoi1822
lol thanks.
An entire aircraft spin indeed.
@ChiChiWerx
Thanks.
Didn't know the Viggen have auto aim in real life too lol.
For top speed I just trying to push reality a little bit by make this on par with some of the fastest prop "Rare Bear", that's it.
I think the reason why it can't exceed Mach 1 is because I used heli engine as thrust and SP model the part very well, it came from accident really.
You know what, for me it's fun to guess how will fictional plane will fly irl and what I like the most is implementing fictional features from the plane using irl technique. (and by turn a blind eye to some limitation of course)
And thanks again for pointing out some details I completely unaware of.
Only Corsair? lol
cough Fw-190D cough
@BombBoi1822
Thanks.
But.... what spun backward?
There are a lot spinning.... things.
@GroBaleaze
I mean the landing is smooth as butter lol.
@Random04
Same.
Can't remember what show it is lol.
@11qazxc
We're discussing SP physics now? lol
I know in SP, multi rotor will be possible with little trick.
Good to know how SP physics works anyway.
@Memri
Thanks.
Heli engine fits really well because it is thrust vectoring of sort.
@redbear89
Thanks.
Just work on one module at a time.
For some module, I just copy from my previous craft without relearning how they does it lol.
I Can't Believe It's Not Butter!®
@11qazxc
I think you misunderstood something about rotor so I'll debunk them real quick.
- Duct fan mainly use for increasing the efficiently of propeller.
- Propeller is work by "moving a large volume of air at low velocity" so as aircraft speed increase, the propeller can't keep up and lost efficiently rapidly, eventually it'll overcome by drag.
- Propeller suffer increase drag an it spin faster regardless, what you've said is just redistribution of drag.
And for the balance, I think irl they didn't mean to create "Jack of all" like you said but to create master of everything.
But yeah... it is impossible so the next best thing is a compromise between cost and how it'll be used.
Why don't we have multi rotor combat aircraft irl if there performance is so good, the same answer as why don't we have supersonic jet camera drone.
The balance is key my dude.
@RandomUser09
lol.
Who said you can smell picture!!
@RandomUser09
Can you smell Fw-190D?
I think that is the strongest smell lol.
@11qazxc
I agree with the fact that multi rotor can do way crazier move than any fixed wing aircraft.
But I think conventional aircraft have less drag than that of multi rotor even the body is super streamlined, the main source of drag will be from the rotor itself and as it spin faster the more drag it have to overcome not to mention the tip of the rotor going super sonic which is a whole new set of problems.
About the engine, airplane engine is big, fighter is just an engine with just enough wing to make it fly so adding more engines means adding more accommodating component and if those added engines was not in use it'll be just deadweight.
Yeah...
The point is there is a lot to balance and the best fighter aircraft isn't the one that have the best performance but the one that have the best balance.
@Dracul0Anderson
Yeah, they are just XML-moded in-game gun and cannon.
@RC1138Boss
idk.
Netflix?
Or watch some short clip from YT first and see if you like the show.
@Liquidfox01
Good luck.
@flightDynamic
I reject reality and embrace The Sky Crawler.
XD
@Grob0s0VBRa @FeatherWing
I'm happy you guys like it.
@ws
Yes I am lol.
@FrostyYeti
If they are in close range dogfight, 5th gen is pretty much done for.
@Liquidfox01
I've made a low part version.
499 parts ok?
If not, there will be sacrifice in decals department.
@11qazxc
"you can use smooth function to store numbers "
"and make sort of self-teaching system."
And for multi rotor, now you have the limit of having no wings and drag and weight from extra engines which some if not most of them may not be in use.
@Liquidfox01
I'm sorry man...
@Nerfaddict
Thanks.
@ThomasRoderick
I'll check that out.
I think clamp have nothing to do with the split-brakes going crazy, clamp is just basically limit the angle it can move.
The split-brakes going crazy because it react quickly due to processing speed make it high correction per second while in real life it way lower due to limitation in hydraulic actuator.
Here is the build
Here is the build
tag list:
@KingOog000
@mLk
tag list:
@TheNightmareCompany
@MrShenanigans
@ZFRFRK