Yeah...
Those nozzles are serrated because I modeled it after "second stage engines" which is a newer engine for this fighter.
Also there is a limited source material for second stage engines so I take creative liberty here and there.
@Astro12
No, you are limiting pitch rate which has nothing to do with angle of attack.
The plane will stall if a certain aoa is exceeded regardless of pitch rate.
This plane do PSM nicely.
If you don't want to stall you can add more FT code to limit angle of attack in elevators and/or tvc. (And turn aoa limiter on when you don't want to PSM)
By "gut good" I think it's really mean:
- A nice thumbnail that really show what your craft look like, giving people an idea of how the craft really is and if people still had no idea by looking at the thumbnail and/or name they probably ignore it.
- Teaser and/or work in progress forum post for epic build is a nice way to get people hype and to confirm that you are really building something.
- You may get a lot of upvotes but "Branding" is equally important, branding comes from what your craft really are and it'll stuck to your account forever so if you just make cheap build people will starting to ignore you.
You know?
It takes a lot to be good at this game so you just keep building and learning and eventually people will support you.
Lastly, there is no truly masterpiece because you'll constantly improve, eventually you'll make something that better than your current masterpiece.
@MrShenanigans
lol.
Locking in backward view is just added difficulty.
And added to the impressiveness too.
Flying backward while the camera still see forward defeat the purpose of the stunt isn't it.
@Nerfaddict
I think it is PSM capable no doubt.
But if you really want to limit aoa, you'll need to get the sensitivity higher.
Also you can make it be able to turn limiter on/off, that'll be cool.
@Nerfaddict
After I flew it myself, I know why you pissed off lol.
The plane have some difficulties in PSM so when it stall, it lose almost all of speed and need to recover from stall, and that's when a railgun shot comes in.
@VolcanicAsh
I'll gib tag for you.
@VolcanicAsh
Yes.
Yeah...
Those nozzles are serrated because I modeled it after "second stage engines" which is a newer engine for this fighter.
Also there is a limited source material for second stage engines so I take creative liberty here and there.
Smooth af.
@WholeLottaBread
It was actually a prototype of this plane.
You can take it apart to see the fuse FT code in the cannon.
@VolcanicAsh
That's nice.
@VolcanicAsh
Yeah, be sure to give a proper credit.
And I'm not guarantee that it'll work in other aircraft without heavily modifying the code.
@Astro12
Good good good.
@Astro12
You can mix and match code.
Such as "Pitch +/- PitchRate/x +/- AngleOfAttack/y".
@Astro12
No, you are limiting pitch rate which has nothing to do with angle of attack.
The plane will stall if a certain aoa is exceeded regardless of pitch rate.
This plane do PSM nicely.
If you don't want to stall you can add more FT code to limit angle of attack in elevators and/or tvc. (And turn aoa limiter on when you don't want to PSM)
@frogbot4000
That's the easiest part lol.
By "gut good" I think it's really mean:
- A nice thumbnail that really show what your craft look like, giving people an idea of how the craft really is and if people still had no idea by looking at the thumbnail and/or name they probably ignore it.
- Teaser and/or work in progress forum post for epic build is a nice way to get people hype and to confirm that you are really building something.
- You may get a lot of upvotes but "Branding" is equally important, branding comes from what your craft really are and it'll stuck to your account forever so if you just make cheap build people will starting to ignore you.
You know?
It takes a lot to be good at this game so you just keep building and learning and eventually people will support you.
Lastly, there is no truly masterpiece because you'll constantly improve, eventually you'll make something that better than your current masterpiece.
@MinWiii
1K?
I'm not even have had that for myself lol.
@MinWiii
lol.
There goes my hope and dream.
@MrShenanigans
Best of luck.
@MinWiii
If you can do mine, I'll do your.
Deal?
@MrShenanigans
Yes.
That's more exciting lol.
@botowo
I see you nailed the control, now just do the same key stroke but facing backward, having the ultimate faith in your control lol.
@botowo
lol.
It's more like aim your plane well, turn 180 and let the force guide you.
@MrShenanigans
lol.
Locking in backward view is just added difficulty.
And added to the impressiveness too.
Flying backward while the camera still see forward defeat the purpose of the stunt isn't it.
@Nicelogo57
Put your soul into your plane too. XD
@MrShenanigans
As long as you are flying backward and not seeing what is forward to you lol.
@Nicelogo57
I'm just joking.
I just don't want to do it the way you did so I did it while facing backward.
And that is hard to control lol.
@Random04
True.
And that's free up a lot of resources for graphics.
@MrGreen
What fn+F9 have to do with this?
Hiding HUD is just F9.
@MrGreen
lol.
And faking flight instruments in the process.
Nah, doing the normal way is easier.
@Aviationfilms109
Why not.
PLANE I USED
Some made an unflyable plane fly, I made a flyable plane fly.... backward.
I can't do it, it's too easy.
Smooth af.
@Nicelogo57
Hard?
pff...
That's the point, if it easy, it'll not be a memorable stunt after all.
@SnoWFLakE0s
lol
I didn't realized it back then.
@TrojanAircraftSystems
I think you have to fight PSM with PSM.
@AWESOMENESS360
Yeah....
It's a respond to my physic teacher for giving me an F.
@ZeroErrorz
VTOL, PSM, it's almost the same thing.
@botowo
Been there, done that.
Here
@MrGreen
lol.
Now I feel bad......
For not having RTX on.
Of which I didn't have any.
@MrShenanigans Thanks
Bruh
Why using slow motion.
@Nerfaddict
lol.
@WiiMini
Nice.
Quite an achievement isn't it.
@Nerfaddict
I really mean not using it as engine switch lol.
@Random04
Thanks for spreading the news lol.
@Nerfaddict
lol.
AG 5 will be good candidate too.
@Nerfaddict
I think it is PSM capable no doubt.
But if you really want to limit aoa, you'll need to get the sensitivity higher.
Also you can make it be able to turn limiter on/off, that'll be cool.
@Spitfirelad05
Shark maw?
lol.
@WiiMini
So... you hit Plat before me or after?
WiiMini : Yes.
@Nerfaddict
After I flew it myself, I know why you pissed off lol.
The plane have some difficulties in PSM so when it stall, it lose almost all of speed and need to recover from stall, and that's when a railgun shot comes in.