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X-02 Wyvern "Mister Blue" [with Airburst Railgun]

40.3k GuyFolk  1.1 years ago
4,373 downloads

"Mister Blue" Wyvern



HI

I've made another Wyvern variant

So.... I added a semi realistic and G-force simulated cockpit, rework jet nozzles, rework missile pods, rework landing gear doors, upgrade the railgun to have timed fuse to hit air target easier and go ape sh*t on the shark mouth decal lol.

I hope you all enjoy my build!!

I'm sorry Ace Combat fan, there maybe some inaccuracy here and there, I considering it to be my modification of the original and some are because of me not know how to do it.


Features:

  • Cockpit both front and back seat

  • 3D thrust vectoring
  • post-stall maneuvers and supermaneuverability. (This is me performing stall turn)
  • New missile pods
  • New landing gear door
  • Fly-by-funky-tree system (folding wings at high speed, flight stabilization, aoa limiter, etc.)
  • Aircraft carrier operational
  • AIRBURST RAILGUN!!!!!!!!!!!!!!!!!!!!!!!

Controls:

  • AG1: Supermaneuverability mode. (This disable everything that keep the aircraft from exceeding safe aoa and stalling)
  • AG2: Flaps.
  • AG3: Drogue parachute.
  • AG4: Tail hook.
  • AG5: Fold wings in.
  • AG6: Night vision mode.
  • AG7: Drop weapons form wing pylons.
  • AG8: Toggle lights.

Supermaneuverability

AG1 is what you need to activate to do impressive maneuvers, when you press AG1 the fire vent on the side of the engines will open and spitting fire to indicate that supermaneuverability is on (Ace Combat's Wyvern don't have this, I just add it for visual indication.), the aircraft will gain more maneuverability and prone to stall which is not a big problem.
Use mainly Pitch and Yaw control (Roll is still work but not at the same leverage as pitch and yaw due to how close engines are) to do post-stall maneuver.
Once you stall, the control is somewhat like an arcade game Asteroid but in 3D lol.


Post-Stall maneuver for me is just a controlled falling, not magic that can do everything.

-Me, 2020


Spotlights

General Characteristics

  • Successors 4 airplane(s) +21 bonus
  • Created On Windows
  • Wingspan 55.1ft (16.8m)
  • Length 66.2ft (20.2m)
  • Height 11.2ft (3.4m)
  • Empty Weight 16,394lbs (7,436kg)
  • Loaded Weight 39,819lbs (18,061kg)

Performance

  • Power/Weight Ratio 2.031
  • Wing Loading 59.0lbs/ft2 (288.0kg/m2)
  • Wing Area 675.0ft2 (62.7m2)
  • Drag Points 6574

Parts

  • Number of Parts 774
  • Control Surfaces 4
  • Performance Cost 4,288
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  • Profile image
    40.3k GuyFolk

    @WolfHunter9111
    lol.
    For me, high speed landing above 300 km/h and slammed brake hard will spin my plane.

    +1 6 months ago
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    @GuyFolk Landing over 250 km/h... Okay i got it!

    +1 6 months ago
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    40.3k GuyFolk

    @WolfHunter9111
    The suspension is quite rough on this one.
    But if you are landing at 250 km/h, it's pretty smooth.
    I think you landing too fast or landing nose first.

    6 months ago
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    the wheels are so slippy and it's impossible to make a smooth landing

    6 months ago
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    @GuyFolk oh ok thanks

    9 months ago
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    40.3k GuyFolk

    @MrShenanigans
    idk.
    Depend on engine size.
    You need to try your engine.

    9 months ago
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    @GuyFolk oh btw how many space does the hinges need to not make the parts touching?

    9 months ago
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    @GuyFolk ok thanks

    9 months ago
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    40.3k GuyFolk

    @MrShenanigans
    By crediting I mean explicitly say in your plane description and/or comments of what parts you took from others.
    And for your question, AG1 is use to toggle aoa limiter so that engine preventing (or at least trying) the plane from stalling.

    9 months ago
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    @GuyFolk oh 1 question what does Ag 1 do when you have the thrust vector engines you use what do they do?

    9 months ago
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    @GuyFolk ok no the plane can handle the recoil and yes you will be credited

    9 months ago
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    40.3k GuyFolk

    @MrShenanigans
    Yes if your plane can handle the recoil.
    Or just set it to 0 lol.
    And don't forget to give a credit, last post I saw none of it and it is a bad practice you know?
    It show what you really build and what not, people will appreciate you more.

    9 months ago
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    Is it okay if i can use you railgun?

    9 months ago
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    40.3k GuyFolk

    @IndianAce
    lol.
    It is basically a reskinned of my previous craft.
    I'm already happy with this many updoot.

    10 months ago
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    How the focke this thing has ONLY 50 UPVOTES THIS IS SUCH AN AMAZING PLANE D:

    10 months ago
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    10.3k ws

    @GuyFolk ok thanks.

    11 months ago
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    40.3k GuyFolk

    @WSI
    Yeah, but use it with caution.
    Using it without modifying it will work like 2 out of 10 time, especially if the configuration is different.
    Good thing is you do code, I'm sure it'll be easy for you.

    11 months ago
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    10.3k ws

    @GuyFolk i was wondering if i please could use some of your funky trees code for my fighter? i need control system for the thrust verctoring and the canards of my plane i have made my own code for the yaw control in thrust vectoring and it was very time consuming to get it to work and i am busy with other things such as python projects so i was wondering if i could use the vertical thrust vectoring and the canards code from this build since its similar to what im making. i will make sure to credit you in the description.

    11 months ago
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    40.3k GuyFolk

    @Ezbbmm2006
    And that's maybe a lot of work because this craft is a two seater.

    one year ago
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    40.3k GuyFolk

    @Ezbbmm2006
    This thing is quite laggy lol.
    But I'll see what you've come up with.

    one year ago
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    4,082 Ezbbmm2006

    Gonna try have new HUD installed

    one year ago
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    40.3k GuyFolk

    @AzureCorp
    I've planned to make a tutorial someday in the future.
    But if you want to check the code, it's already in the plane's xml.

    +2 one year ago
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    @GuyFolk dang. Do you plan to release that code one day?

    one year ago
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    40.3k GuyFolk

    @AzureCorp
    The plane itself is made to be unstable and I use Funky-tree to create artificial stability.
    So the craft will be "unstable" when it need to maneuver and remain "stable" when at rest.

    one year ago
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    How do you make your planes so maneuverable but stable?

    one year ago
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