Quick suggestion :
This plane entire body is made by many many panels so I suggest you to have 3-4 slightly difference shade of silver and randomly paint each panel with one of those colors with random pattern to simulate each panel imperfections.
I tried that myself and it just look more... alive.
@Rakoval500k
lol
That comment was not rude by any mean, I can assure you, it is just a discussion of some data which I really appreciate.
And this clarify a lot about the testing you've been doing lately which is nice.
The last part about FT code is just fyi because it is what usually happen when using code for difference plane, it might work or might not depend on the plane's performance.
@Rakoval500k
I don't think afterburner was allowed in supercruise but if you really means 1700km/h TAS at 14km then yes, it is reasonable speed but I think it is far from ideal since the air is so thin at 14km, it's max speed can be achieved at lower altitude where engines gain more power at the cost of little gain in drag. (of course not at sea level)
And I hope you do modify the code because the code is made for that Wyvern so they will act weird if the code is in the plane that is too difference in performance.
@Rakoval500k
I haven't.
In fact it can supercruise at Mach 1.8 at altitude of 10km.
Since a lot of Raptor's capability are classified so I just assume that 10km is where it can do Mach 1.8 supercruise.
So how do you know that the Raptor optimum supercruise altitude is 13km, the Mach 1.8 certainty came from optimum altitude where the Raptor perform best in supercruising which I can't get my hand on since it is probably classified.
Also, I can just put more inlet on my engine to combat the loss of power at high altitude and it's much easier than FT and the loss of power will be more natural as well. (unless you use a very complex FT code)
@Chancey21
Yeah.. the paint it the hard part, it not super shiny but not completely matt and for me matt color in SP just look like plastic.
Or maybe I've made it too shiny lol.
AG1 doesn't full disable automatic AoA Correction
Is it a bug in my code or it is just because the plane natural stability so it'll correct for AoA by itself.
@Nerfaddict
Come to think of it, I might actually can make auto refueling as well because it is just auto aiming plane (which I've made one) with a few extra steps. (Just shift the point of aim and you get an auto formation flying)
@BBCP117
I really mean Hornet irl.
Also I just tried tone my stick sensitivity way down and it works far smoother than this video, even with un-assisted drogue.
My biggest issue with refueling is I sometimes over-correct for drift.
@RC1138Boss
Nah.
You probably make it better than me.
In the refueling vid, I just stuck slim fuselage pieces together to make a simple probe just to test the refueling and it looks terrible lol.
@BBCP117
lol.
Now I want to know how difficult it is in dcs.
I saw a vid of a Hornet stay connected to the drogue for 8 mins, I wonder how he fly so smooth.
@ReturnOfJeffChandler
I think fixed probe will be dangerous because when you connected you'll have no room to move around without breaking it, even boom refueling system is not rigid, the boom can collapse and extend and also move with the aircraft.
@AWESOMENESS360
Now I want to see if the dev will add boom refueling to SP, I think it's way easier for the pilot, the pilot just need to fly formation to the tanker and boom operator will do the rest.
@OtakuNekoToT
No need for the link, it was built in the beta.
You just need to spawn it, there is a dedicated button to spawn the tanker in the ai spawn menu.
Just testing something new in the 1.11 Beta.
Aerial refueling to be exact.
This is another level of difficulty, I was holding my breath the whole time.
@Soulless_Reaper
You need to edit just a total of 6 for side bay.
The main one I can't remember how many, maybe 4.
If you edit just the name it should work just fine or you misspelled it, FT is case-sensitive.
@Soulless_Reaper
You need to edit the code in rotators responsible for missile bay, 3 for each side, 6 total.
As of now they accept Guardian, you just need to change weapon name in the code.
@RC1138Boss
Since rotator and controls surface accept Funky tree code as input in additional of pitch roll yaw AG etc., you can use FT code to write fly by wire.
@BombBoi1822
Oh yes....
Quick suggestion :
This plane entire body is made by many many panels so I suggest you to have 3-4 slightly difference shade of silver and randomly paint each panel with one of those colors with random pattern to simulate each panel imperfections.
I tried that myself and it just look more... alive.
3 fps won't stop me from flying this beauty.
@Mainthedevil
No, I'm lazy af.
Beside, my interior is very crude.
@XjayIndustrys
Thanks.
@Airw0lfAO1
Easy, yaw at low speed.
@Meyerbb
I can't.
I've never tune SP prop before and I know little to none about it.
@Shootlegger
Just take apart my older plane.
This is just too complicate to be a starter.
@Rakoval500k
Yes, I do.
You tagged me while I'm gone so I didn't see it until now.
@Rakoval500k
lol
That comment was not rude by any mean, I can assure you, it is just a discussion of some data which I really appreciate.
And this clarify a lot about the testing you've been doing lately which is nice.
The last part about FT code is just fyi because it is what usually happen when using code for difference plane, it might work or might not depend on the plane's performance.
@Rakoval500k
I don't think afterburner was allowed in supercruise but if you really means 1700km/h TAS at 14km then yes, it is reasonable speed but I think it is far from ideal since the air is so thin at 14km, it's max speed can be achieved at lower altitude where engines gain more power at the cost of little gain in drag. (of course not at sea level)
And I hope you do modify the code because the code is made for that Wyvern so they will act weird if the code is in the plane that is too difference in performance.
@Rakoval500k
I haven't.
In fact it can supercruise at Mach 1.8 at altitude of 10km.
Since a lot of Raptor's capability are classified so I just assume that 10km is where it can do Mach 1.8 supercruise.
So how do you know that the Raptor optimum supercruise altitude is 13km, the Mach 1.8 certainty came from optimum altitude where the Raptor perform best in supercruising which I can't get my hand on since it is probably classified.
Also, I can just put more inlet on my engine to combat the loss of power at high altitude and it's much easier than FT and the loss of power will be more natural as well. (unless you use a very complex FT code)
@Charris969
You need to tune gyros.
As of now it doing the opposite of stability.
Gyros is too powerful I think, I removed all of them and its not exploding anymore.
@FlyingFish1
lol
That's just purely my educated guess about the engine.
One day.
@Chancey21
Yeah.. the paint it the hard part, it not super shiny but not completely matt and for me matt color in SP just look like plastic.
Or maybe I've made it too shiny lol.
Is it a bug in my code or it is just because the plane natural stability so it'll correct for AoA by itself.
@ShawnJohn20
That'll be a mess, I'm sure.
@Nerfaddict
Come to think of it, I might actually can make auto refueling as well because it is just auto aiming plane (which I've made one) with a few extra steps. (Just shift the point of aim and you get an auto formation flying)
@BBCP117
I really mean Hornet irl.
Also I just tried tone my stick sensitivity way down and it works far smoother than this video, even with un-assisted drogue.
My biggest issue with refueling is I sometimes over-correct for drift.
This thing fly like there's no tomorrow lol.
Edit : Pretty much a rolling airframe plane.
@RC1138Boss
Nah.
3 part is easy.
I'm lazy.
This poet make no sense.
Mom's spaghetti.
@RC1138Boss
Nah.
You probably make it better than me.
In the refueling vid, I just stuck slim fuselage pieces together to make a simple probe just to test the refueling and it looks terrible lol.
@RC1138Boss
It's just my Su-57 with a simple probe on it, go to my profile and it's right there.
@RC1138Boss
450.
Tanker
@CC1010 Yeah
@CC1010
Magnet is just for the drogue to stick to the probe so you can stay connect to the tanker as long as you like.
@BBCP117
lol.
Now I want to know how difficult it is in dcs.
I saw a vid of a Hornet stay connected to the drogue for 8 mins, I wonder how he fly so smooth.
@BBCP117
lol
I think warbirds may be too exaggerate, vintage jet fighter air refueling without fly by wires might be hard enough to feel like SP.
@CC1010
Better use magnet part lol.
@lilmonix3
It's stock but hidden like many of stock ai planes.
@ReturnOfJeffChandler
I think fixed probe will be dangerous because when you connected you'll have no room to move around without breaking it, even boom refueling system is not rigid, the boom can collapse and extend and also move with the aircraft.
@AWESOMENESS360
Now I want to see if the dev will add boom refueling to SP, I think it's way easier for the pilot, the pilot just need to fly formation to the tanker and boom operator will do the rest.
@AWESOMENESS360
True.
I think my FT mitigate SP's jittery controls a bit though, if I fly without Ft it'd be more difficult.
@OtakuNekoToT
No need for the link, it was built in the beta.
You just need to spawn it, there is a dedicated button to spawn the tanker in the ai spawn menu.
Just testing something new in the 1.11 Beta.
Aerial refueling to be exact.
This is another level of difficulty, I was holding my breath the whole time.
@Soulless_Reaper
You need to edit just a total of 6 for side bay.
The main one I can't remember how many, maybe 4.
If you edit just the name it should work just fine or you misspelled it, FT is case-sensitive.
@GigaEnterprise777
idk.
lol.
⣿⣿⣿⣿⡿⠟⠛⠛⠛⠛⠉⠉⠙⠛⠛⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠟⠀⠀
⣿⣿⣯⣥⣤⣶⣶⣶⣶⣿⣿⣿⣿⣿⣿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣏⣀⣀⣀⡀⠀
⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⠛⠻⠿⠟⠉⠉⠉⢻⣿⣿⣿⡿⠟⠋⣡⣼⣿⣿⣿⡄
⣿⣿⣿⣟⣭⣤⣶⣶⣿⣿⠃⠀⠀⢀⣀⣤⣶⣿⣿⣿⣿⡅⡀⢀⣩⣤⣤⠀⠀⠀
⣿⣿⣿⣿⣿⣿⣛⡛⠛⠛⠛⢋⣩⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣛⠛⠛⠓⠠⠀⠀
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣤⣤⣤⣦⠀
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⠿⠿⠿⢿⡿⢿⣿⣿⣿⠃
⠿⠿⠿⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣥⣄⣀⣀⠀⠀⠀⠀⠀⢰⣾⣿⣿⠏⠀
⠀⠀⠀⠀⠀⠀⠉⣩⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣜⡻⠋⠀⠀⠀
⣰⣾⣷⣶⣿⣾⣖⣻⣿⣿⡿⣿⣿⣿⣿⠿⠿⠟⠛⠛⠛⠋⠉⠉⢉⡽⠃⠀⠀⠀
⣿⣿⣿⣿⣿⣿⡉⠉⠉⠛⠛⠛⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⡤⠚⠉⠀⠀⠀⠀⠀
⠛⠛⣿⣿⣿⣿⣿⣿⣿⠉⠛⢶⣶⣄⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀
⠠⣾⣿⣿⣿⣿⣿⠿⠟⠃⠀⠀⠀⠈⠲⣴⣦⣤⣤⣤⣶⡾⠁⠀⠀⠀⠀⠀⠀⠀
⠄⠈⠉⠻⢿⣿⣿⡀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠛⠛⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀
@BBCP117 @GigaEnterprise777
Blue pinned pogger looks cursed af.
@JeskoGoesVROOM
Thanks.
@Soulless_Reaper
You need to edit the code in rotators responsible for missile bay, 3 for each side, 6 total.
As of now they accept Guardian, you just need to change weapon name in the code.
@parkrangerjerry
They're all in my SP page.
@RC1138Boss
Since rotator and controls surface accept Funky tree code as input in additional of pitch roll yaw AG etc., you can use FT code to write fly by wire.
@Elite747 @BBCP117
Hmm... so many request lately.
I'd say maybe...
idk
@Alanthelegendaryfighter
What is the Talon?
@BangRou
lol
True.
@rexzion
I also can't aim.
@PHURH
lol.
Indeed, as you requested.
@Oogabooga21
Maybe not the best looking Raptor though.
@GuianLorenzo
Thanks.