@WojakArgento
When pitching and rolling at the same time, it's not a lag or anything, it's just because of roll input cancel out pitch input on one side so the result is just one control surface deflecting which is not ideal for an intended pitching + rolling motion. (You can try this with paper airplane)
Just try to edit the proportion of pitch and roll so it'll not cancel each other out like this.
The spinning fan is just an indication that the engine can and is sucking air in, otherwise it just use air from other source.
One of my build have just one completely blocked VTOL engine and it is not spinning but it's getting air by other mean and provide thrust anyway.
Naturally if you split the wing into segments it'll bend on it's own, split it and joint the wing part together and give each wing segment a fuselage cover and that's it.
Floppy rotator with small degree of motion work too.
Your spring have output variable named "Spring" so when the spring break, the game seems to not handle this properly and the variable system stuck.
Easy fix, just delete that spring and get a fresh one from the menu.
@MrShenanigans
lol
I really can't test a build with that many part.
At 1000 parts my fps start to drop.
And at 2000 it'll be unplayable because my pc melted.
@OtakuNekoToT
That bug is beyond me lol.
But my guess is characters you used was not supported by SP or the character encoding method of your text editor is not supported by SP.
I used Notepad++ and UTF-8 encoding and it work fine.
@FRANCOIS2010
What you mean by "wiggle"?
Be more specific, I can't tell what's wrong with this little info.
Beside, this plane doesn't wiggle at all for my pc, it's probably have something to do with your device.
@Gro
FT everything!!
lol
Spoiler : there is no end, for I still learning new stuff everyday and my flight control system will gets more advance by every build.
@Gro
Since your plane has thrust/weight ratio somewhat close to irl I think you might as well follow irl stunts routine and hope for the best.
I'm sure if irl engine become powerful enough we might see Ace Combat level of PSM irl but for now tvc just give us some more control over the stalling plane.
@WojakArgento
Video link didn't helps much, it just a still picture with sound.
So it just display whatever in front of you basically.
I think said system is already in the HUD, it's the target box but with difference art style.
@WojakArgento
lol that's ok.
FT code for tvc for me usually the same code for control surfaces, just make sure you use the code that is for the same axis.
And FT for VYOL is nice but I think you get the normal flight FT right first and then add VTOL later just so you don't unnecessary confuse yourself.
I think you miscalculate the HUD distance, there is a formula to calculate the distance of scaled HUD in Planarialab's page.
Now try writing FT code in tvc too, the plane will be a lot better.
This is a nice way to start FT and fbw, nice work.
@WojakArgento
Easy, just copy @GuyFolk and paste it in the comment lol.
TIE fighter style targeting computer? I don't even know how it work lol.
But I think it is possible to make because the targeting system is already in the Planarialab's HUD.
@WojakArgento
When pitching and rolling at the same time, it's not a lag or anything, it's just because of roll input cancel out pitch input on one side so the result is just one control surface deflecting which is not ideal for an intended pitching + rolling motion. (You can try this with paper airplane)
Just try to edit the proportion of pitch and roll so it'll not cancel each other out like this.
@MrGreen
Try this.
"Felis catus domesticus"
Legend said it summon cats.
@Bernkastel
lol
This Strike Wyvern is harder to build than the OG Wyvern ngl.
@NoodleW
?
Just update your game.
@MrShenanigans
lol
Your isp blocked postimg.cc perhaps?
Unacceptable!!!!!
@JDR30494
No.
But under 1000 parts guarantee.
@Nerfaddict
I plan to make it the way I make my 1.11 SU-57.
@MrShenanigans
lol use there instead.
https://postlmg.cc/bDcZ2cN4
https://postlmg.cc/7Jqbm3zV
https://postlmg.cc/vgrcrq4T
@FlyRaker
Yes.
The question is if your plane is compatible to the system or not.
@rex202020200
Sadly there are no easy way to be good builder.
Put more time and effort into the build and you might have a chance.
@rex202020200
No.
@rex202020200
Rex who?
What's your old account name?
@IzzyIA
I have no idea.
I think they have a fixed amount of thrust but activating only if there are VTOL engine present.
@IzzyIA
idk.
I don't think there is no limit to it.
And the number of nozzle doesn't effect total thrust, if you have 1 engine and 10 nozzles, it will provide 0.1 thrust each.
The spinning fan is just an indication that the engine can and is sucking air in, otherwise it just use air from other source.
One of my build have just one completely blocked VTOL engine and it is not spinning but it's getting air by other mean and provide thrust anyway.
Naturally if you split the wing into segments it'll bend on it's own, split it and joint the wing part together and give each wing segment a fuselage cover and that's it.
Floppy rotator with small degree of motion work too.
Your spring was to blame, more detail in your bug replicator build.
Your spring have output variable named "Spring" so when the spring break, the game seems to not handle this properly and the variable system stuck.
Easy fix, just delete that spring and get a fresh one from the menu.
@MrShenanigans
lol
I really can't test a build with that many part.
At 1000 parts my fps start to drop.
And at 2000 it'll be unplayable because my pc melted.
@OtakuNekoToT
That bug is beyond me lol.
But my guess is characters you used was not supported by SP or the character encoding method of your text editor is not supported by SP.
I used Notepad++ and UTF-8 encoding and it work fine.
@FRANCOIS2010
idk
Remove some parts perhaps?
@FRANCOIS2010
That sound like low fps problem.
Low fps will mess up FT system.
At 500 km/h it flew smoothly for me.
@LYBHYDRA
Less likely since F-16 can't do PSM.
But I think any plane with fbw will eventually be made by me.
@FRANCOIS2010
What you mean by "wiggle"?
Be more specific, I can't tell what's wrong with this little info.
Beside, this plane doesn't wiggle at all for my pc, it's probably have something to do with your device.
@Gro
FT everything!!
lol
Spoiler : there is no end, for I still learning new stuff everyday and my flight control system will gets more advance by every build.
@Airw0lfAO1
I think I will do for some of my plane.
@Gro
Since your plane has thrust/weight ratio somewhat close to irl I think you might as well follow irl stunts routine and hope for the best.
I'm sure if irl engine become powerful enough we might see Ace Combat level of PSM irl but for now tvc just give us some more control over the stalling plane.
lol
I think this is a perfect example for post stall maneuver in real life, underpowered engines and t/w that barely 1:1.
@sobaka
That's my Raptor, just check my page and you'll find it.
@WojakArgento
Video link didn't helps much, it just a still picture with sound.
So it just display whatever in front of you basically.
I think said system is already in the HUD, it's the target box but with difference art style.
@WojakArgento
lol that's ok.
FT code for tvc for me usually the same code for control surfaces, just make sure you use the code that is for the same axis.
And FT for VYOL is nice but I think you get the normal flight FT right first and then add VTOL later just so you don't unnecessary confuse yourself.
@Ilikeacecombat
no
I think you miscalculate the HUD distance, there is a formula to calculate the distance of scaled HUD in Planarialab's page.
Now try writing FT code in tvc too, the plane will be a lot better.
This is a nice way to start FT and fbw, nice work.
@WojakArgento
Easy, just copy @GuyFolk and paste it in the comment lol.
TIE fighter style targeting computer? I don't even know how it work lol.
But I think it is possible to make because the targeting system is already in the Planarialab's HUD.
@WojakArgento
Go ahead my big fans, I approved as always.
@klm747klm747
Yeah, that has been bugging my mind too, it'd be nice if you have a better solution.
@Neruneten21
It's technically a helicopter.
@IndianAce @Vikyandrianrrr
idk, maybe?
@ItsHighbraker2912
I'm not a robot although sometimes I talk like one lol.
@Hihihihihihhgh
1200 km/h IAS if I remember correctly.
@Kennneth
Thanks.
I'm glad it turned out fine in VR since I have no VR gear to test with.
@S3Viking
Thanks
@Focks
lol
No going back now.
@Deadeye4827089057
yea
Back when I'm still learning FT.
@Ian_Yashima
Thanks
@DrenasPort
I tried the text thing and it failed lol.
It can't have any material, just plain color so it'll look terrible imo.
"That's hawttt"
-Diloph-
@Randomfamilyburden
I'm thinking about it but no promise.
@DrenasPort
Hmm...
Cockpit alone is 100 parts.
Impossibru!!