@Grroro
For flat-spin I think thrust vectoring is the best.
It can both recover and induce flat spin lol. (at least for my planes anyway)
So I recommend using thrust vectoring for yaw too except it can't, 2D thrust vectoring for example.
Also, in case of 1 engine failure, thrust vectoring just re-align the thrust and pretty much kill it's own excessive yaw but in non-thrust vectoring there is no way to correct the yaw by itself, only with the help of using the rudder.
@Grroro
Post-stall maneuver is really a last ditch effort because irl fighter usually have high wing loading (400 kg/m2 ++) because it need to carry a lot of equipment weight needed to complete the mission.
So low wing loading means it is harder to stall and don't need to do PSM to have high maneuverability.
Just saying that there is a trade-off, you can have low wing loading but PSM will be hard to achieve.
But there is a work around that make high wing loading have more maneuverability, it's the same technique irl and I used in my build, you turn at high angle of attack. (Pretty advance concept but it is in my tutorial series.)
However, about the yaw behavior, thats some good info! I will make sure to add some sort of system that retracts the rudder when its below 100 mph.
Be careful, retracting rudder will make the plane spin out of control.
It should toggle by pilot, not by speed below 100 mph because that may be speed when pilot want to land.
also, that SHOULD mean that differential thrust for yaw would be better instead of a rotor... correct? (Or that both are similarly applicable for this system)
No, differential thrust react too slow, use it as last ditch only.
I've got some tips for you.
- The plane rolling out of control is exactly a problem shown in the video, it's not a big problem and can be fixed with a simple +/- in FT.
For yaw, it is natural behavior because you have a fixed rudder in (2 of them actually) which will always try to turn your plane into air stream in weird way.
My plane suffer from this problem too, I combat this by making smaller rudder of fold the rudder to horizontal so it'll not act like rudder anymore.
Another point is your plane have low wing loading(69.5kg/m2) so you won't stall easily and it'll enter post-stall maneuver at very low speed. (You can ignore this tip if you want to do PSM only at very low speed)
@ALRX
Thanks.
I based it on "opposite attract" and work together.
Like sword and shield.
Like tongue and teeth.
Like Ying and Yang.
Like...
idk..
Too much philosophy lol.
@Random04
I haven't figured that out yet.
It either shaking uncontrollably or just not sensitive enough.
That's why I start by post-stall maneuver first, it making the entire plane behave like a turret.
@Viper_Z3R0
+1Hope the drawing will be included in your build.
@UltraLight
lol.
@Grroro
For flat-spin I think thrust vectoring is the best.
It can both recover and induce flat spin lol. (at least for my planes anyway)
So I recommend using thrust vectoring for yaw too except it can't, 2D thrust vectoring for example.
Also, in case of 1 engine failure, thrust vectoring just re-align the thrust and pretty much kill it's own excessive yaw but in non-thrust vectoring there is no way to correct the yaw by itself, only with the help of using the rudder.
@Grroro
Post-stall maneuver is really a last ditch effort because irl fighter usually have high wing loading (400 kg/m2 ++) because it need to carry a lot of equipment weight needed to complete the mission.
So low wing loading means it is harder to stall and don't need to do PSM to have high maneuverability.
Just saying that there is a trade-off, you can have low wing loading but PSM will be hard to achieve.
But there is a work around that make high wing loading have more maneuverability, it's the same technique irl and I used in my build, you turn at high angle of attack. (Pretty advance concept but it is in my tutorial series.)
Be careful, retracting rudder will make the plane spin out of control.
It should toggle by pilot, not by speed below 100 mph because that may be speed when pilot want to land.
No, differential thrust react too slow, use it as last ditch only.
I've got some tips for you.
- The plane rolling out of control is exactly a problem shown in the video, it's not a big problem and can be fixed with a simple +/- in FT.
For yaw, it is natural behavior because you have a fixed rudder in (2 of them actually) which will always try to turn your plane into air stream in weird way.
My plane suffer from this problem too, I combat this by making smaller rudder of fold the rudder to horizontal so it'll not act like rudder anymore.
Another point is your plane have low wing loading(69.5kg/m2) so you won't stall easily and it'll enter post-stall maneuver at very low speed. (You can ignore this tip if you want to do PSM only at very low speed)
Cheers!!
Who are you and what you've done with UltraLight?
@Madmaximus
Easy.
As shown in Cobra takeoff GIF, only I just accelerate upward instead of holding altitude.
@Madmaximus
What is harrier maneuver.
@LaBaguette
It's there lol.
In V-tail form.
@Souplane
I'm happy you like it.
When his wing went yolo.
It's "Yolo wing Pixy".
@Madmaximus
idk, this one have cannon which is tricky to get ai to use it.
@Dracul0Anderson
+1Thanks.
@Vortex6979
+1Thanks.
There still something I haven't compensate for lol.
@BaconEggs
Me neither. XD
@Nicelogo57
Nice.
@captainlevi820
Yeah, I really mean that plane lol.
It's the first version.
@Ouroboros
Yeah.
Also tvc along with auto aiming.
So I have an auto aim turret to make up for it.
@Ouroboros
+1Thanks.
I think if you remove tail art it'll save as much as 200 parts lol.
@Ouroboros
+1Still 1k parts.
Your mobile is stronk!!!
@Viper_Z3R0
It's power of love.
+1lol
jk
@Viper_Z3R0
I'm looking forward to your entry. XD
@Sadboye12 @DameTheMobileFriendly
+1Thanks.
@Valheru
+1lol
Later it'd be called, copyright strike.
Sick name isn't it.
@Griffon1
+1I'm happy you like my little back story.
@ErkanPorcay7
Not existed unfortunately.
@Ardvark
Make sure to have a target locked, in turret arc, cannon selected, landing gear retracted.
@captainlevi820
You are right.
I've accidently poste this plane before.
And even before this, the first version of this plane.
Nice story.
+1The fact that you do role-played make the story more interesting and full of details.
@Nerfaddict
lol
School bores you as do I ngl.
But I'll never learn Funky Tree if it wasn't for school so...
It's something worth boring for. XD
@ThomasRoderick
+2Yes.
Kinda look like YF-23 with that V-tail.
@QuitePossiblyMangled
Sure.
@Nerfaddict
+1You don't have to.
jk.
lol.
Having to be in school is better than no school to go.
@ALRX
+4Thanks.
I based it on "opposite attract" and work together.
Like sword and shield.
Like tongue and teeth.
Like Ying and Yang.
Like...
idk..
Too much philosophy lol.
@QuitePossiblyMangled
Thanks.
I haven't seen your work yet.
It might be better, who know.
@Fox00One
lol
Here you go.
@Grob0s0VBRa
+2lol
Not for long I promise.
@TheCreatorandDestroyer99 @Fox00One @TheNightmareCompany @SPairforce
I'm sorry, I'll remove it soon.
OOh shoot
I've accidently upload it lol
@Nicelogo57
I'm not really into cars.
@Irobert55
I think they intended to make rocket air to ground only as air to air rocket was pretty much unknown.
@Irobert55
From my personal experience, I changed PC and I got all my saved craft as soon as I load the game.
@Irobert55
Oh...
That's sad.
Hope you play through Steam because it have backup.
@Irobert55
That's bad.
But now you got a new one?
@JuiceBotYT
Thanks.
Ironically, prop plane powered by heli engine.
@Irobert55
Take time, it'll be good eventually.
@CLIFFER
Look like heavily modified every WWII planes ever lol.
@Z3chi0
+1You ask me where?
On Youtube?
@Irobert55
idk.
Maybe.
@Random04
I haven't figured that out yet.
It either shaking uncontrollably or just not sensitive enough.
That's why I start by post-stall maneuver first, it making the entire plane behave like a turret.