Dear mods who find this comment.
If tagging this many people is not acceptable, please tell me.
There are more tag requests than I initially anticipated.
I think I know why your throttle is broken.
It's all about the A1 parameter you've added in the engine long time ago, I guess A1 is the battery switch.
The same code wasn't broken before, why is it broken now I'd never know.
Maybe the code was copied from one build to another build for many times and some code was lost in transit. I think you'd need to go back to this version of code since I think this is the perfect version of PSM.
Or just ditch this super old code and take new code from my newer builds.
@WinsWings
Super easy.
clamp01(IAS>150&Throttle>=0.25)
Or you can try alternative version.
clamp01(IAS>150&Throttle>=0.25)*inverselerp(0.25,1,Throttle)
Try both and see if any of them fit.
@Wizza
For pov, I just use maximum zoom of default camera.
Editing I get from watching War Thunder trailer.
And also, copying how they shoot the scene in real life.
If they use chase plane, make a flying camera and try to fly formation with it.
I even go as far as using magnet to stick a camera to the ai tanker and then film myself refueling.
@SkyJayTheFirst
Don't get me wrong, I can build it but should I?
I designed some fighter in the past but it'll go 2 ways, it'll resemble real life fighter or it'll look weird af.
And per my standard, I won't post something weird you know?
There are some elements (might be curves) that I still can't understand, that make fictional plane feel real, that's why my original design won't go pass my drawing board.
@L1nus
If there are no button that say 'FUNKY' you have to insert the code directly in the XML with Overload mod.
Or you can use the tvc rotator as rotator for control surfaces if you feel lucky.
Surely tvc and control surfaces code have some difference but it'll work fine most of the time.
Teaser for my upcoming F-35B Lightning II.
It's around the corner!
But I'll need some more time to make 'potato' version and maybe some additional paint job.
@Dyonic02
I use airbrake with FT code in it to simulate deceleration.
Also, high drag scale for wings will be an easy way if you don't want to make airbrake with FT code.
@Kingboiiiiiiii
Speed will be depend on altitude and the plane itself also, I don't know how to calculate it from just throttle setting.
Just tap throttle a little bit, don't drag it to min and max, do like I did in the video and you'll make it.
@MobileBuilder21
I've been avoiding this "scale 0" thing since day 1 lol, I tend to show all parts so people can learn from it.
Maybe I'd use it as last resort.
@MABUR @GorillaGuerrilla @BeeEngineer
+1@Stanmich @DTMF @T57HEAVY
@CorporalWojak @NormalPeople404 @ZFRFRK
+1@Ihavesnowball @OPaiTaOn @1VirtualRealityConversion
+1@ColonelCanada @BlackThuNDR @Maosulli
@DEADSHOT16 @UnfairchildFH227 @SasuValentin1234
@Zaineman @Khanhlam
Dear mods who find this comment.
If tagging this many people is not acceptable, please tell me.
There are more tag requests than I initially anticipated.
I think I know why your throttle is broken.
It's all about the A1 parameter you've added in the engine long time ago, I guess A1 is the battery switch.
The same code wasn't broken before, why is it broken now I'd never know.
Maybe the code was copied from one build to another build for many times and some code was lost in transit.
I think you'd need to go back to this version of code since I think this is the perfect version of PSM.
Or just ditch this super old code and take new code from my newer builds.
I realized I have skill issue after watching this.
+1@WinsWings
+2I mean the number in the code have to be in meter per second.
So it'll be 67.05.
Because 67.05 m/s = 150 mph.
@Cocomax400
what...
@ThePogKing
Not long :P
@gusbus1234
This is incompatible with mine, unfortunately.
@Smeagleandpiss2
Not many but yes.
@Tom22
+1No more than 1000.
Performance cost below 5000.
The exact number I can't remember.
@gusbus1234
Unfortunately it isn't.
Haven't figure that out yet.
@WinsWings
Sorry I didn't noticed that the IAS is in mph.
Completely forgot to convert the number lol.
I was sleepy while making the code for you.
@WinsWings
+2Super easy.
clamp01(IAS>150&Throttle>=0.25)
Or you can try alternative version.
clamp01(IAS>150&Throttle>=0.25)*inverselerp(0.25,1,Throttle)
Try both and see if any of them fit.
@SkyJayTheFirst
+2Not any time soon I guess.
I don't know much about Yukikaze,both lore and mechanical.
@StinkyRice
+1I watch a lot of cinematics.
@TheCaper
I use Area88 and Stork island for maps.
Freecam mod for some scene.
@SourDoughBread
Thanks.
@Wizza
For pov, I just use maximum zoom of default camera.
Editing I get from watching War Thunder trailer.
And also, copying how they shoot the scene in real life.
If they use chase plane, make a flying camera and try to fly formation with it.
I even go as far as using magnet to stick a camera to the ai tanker and then film myself refueling.
@SkyJayTheFirst
+1Don't get me wrong, I can build it but should I?
I designed some fighter in the past but it'll go 2 ways, it'll resemble real life fighter or it'll look weird af.
And per my standard, I won't post something weird you know?
There are some elements (might be curves) that I still can't understand, that make fictional plane feel real, that's why my original design won't go pass my drawing board.
@L1nus
My tutorial in my bio should cover that.
It's more or less the same code as tvc.
@Wizza
Your videos are pretty good.
What you need help with?
@Rjenteissussy
+1There will be 'potato'.
@Zaineman
Thanks.
Hope this video isn't too short for you lol.
@JuanShot2Go
I use Ocean mod by Gestour.
@WinsWings
+1Thanks.
@Kangy
War Thunder F-35, when?
@OrderlyHippo
lol
Viffing is a bit of a stretch but it's fun so here it is.
@Reeeeeeeeeeee45
+1Sub 1000 parts plane in this video.
@MobileBuilder21
Yes.
I also do wing flutter.
@SkyJayTheFirst
+1Guess I can't do that.
I can't pull a plane design out of thin air lol.
@Applecrumble
Under 1000.
Also I'm making 'potato' version, might be 600-700.
@L1nus
If there are no button that say 'FUNKY' you have to insert the code directly in the XML with Overload mod.
Or you can use the tvc rotator as rotator for control surfaces if you feel lucky.
Surely tvc and control surfaces code have some difference but it'll work fine most of the time.
Teaser for my upcoming F-35B Lightning II.
It's around the corner!
But I'll need some more time to make 'potato' version and maybe some additional paint job.
@L1nus
Nice.
I wish this have fully fly by wire though, having only in tvc isn't feel right to me.
I think the way tvc move is a bit wonky.
Just tone down the speed and range of motion, might also use damperMultiplier in xml as well.
That's deep.
#videoessay
@Dyonic02
+2Please check my reply in the F-22 post, same solutions.
@Dyonic02
I use airbrake with FT code in it to simulate deceleration.
Also, high drag scale for wings will be an easy way if you don't want to make airbrake with FT code.
@Planemodder12611
+1No more than 1000.
@thatsjustmidofficial
Not done yet.
That's why I make the video dark, to hide unfinished parts.
@Brandon182003
+1This look like it's on another level.
@Khanhlam
+1Good good.
@Kingboiiiiiiii
Speed will be depend on altitude and the plane itself also, I don't know how to calculate it from just throttle setting.
Just tap throttle a little bit, don't drag it to min and max, do like I did in the video and you'll make it.
@MobileBuilder21
I've been avoiding this "scale 0" thing since day 1 lol, I tend to show all parts so people can learn from it.
Maybe I'd use it as last resort.