13.5k Grob0s0VBRa Comments

  • What does materials do in the XML modding? 4.9 years ago

    @MrShenanigans Overload mod was integrated into the game so... whatever you're device is you can make xml changes in-game.
    Once again material equals color in chosen palette from 0 to 14 plus hidden (15 = black, 17 = dark grey).

    +3
  • Type R (Pz-R) 5.3 years ago

    @GCPrototypes @Sovietstrike333 @TheBlueRobotProduct
    Thanks for your upvotes

    +3
  • Very normal missile 5.3 years ago

    Missile seem to be just fine.
    But USS Tiny is not a destroyer carrier.
    lol

    +3
  • Shh be quiet 5.3 years ago

    Parents out of the house
    Brings trumpet and oven
    ...
    le profit

    +3
  • Li-228 E-5 Dierker 5.3 years ago

    @HorizonFulin @Locurapuntocom @Kimfri
    Thanks

    +3
  • XFWB-DCLXVI ''World Ender'' 5.3 years ago

    Michael Bay approves

    +3
  • I’m still alive 5.4 years ago

    Everyone: mood
    We: no one expects a spanish inquisition, but its a Steve
    and well...DOOOOOOOOOOOOOOOOOOOM WHHEEEEEEEEEEELLL
    oh,welp,sorry.

    +3
  • A3 Rodentia Exarch 5.4 years ago

    @theeunknown @SodiumChloride @TheBlueRobotProduct
    Thanks for upvotes

    +3
  • A3 Rodentia Exarch 5.4 years ago

    @50CalChicken @SovietBun @FlyingPatriot
    Thanks yo all

    +3
  • need advice with advanced funky trees 4 months ago

    welp, try this
    varname

    180*(sin(sum(clamp01(trig|abs(varname)>1))*60) )

    varname - the name of variable
    trig - trigger

    wellleliwonderifimlateyouknow

    +2
  • chad without glasses is uncanny 5 months ago

    Pootis.

    +2
  • SimplePlanes 2 FAQ 6 months ago

    @Urya Yes. Most of MP sessions would be player made.
    As far as i know at least...

    +2
  • Help with funky trees 6 months ago

    smooth(input,1+99*clamp01(FireGuns) )
    FT are FT, they can go almost everywhere. Formulas inside formulas are ok. SimpleMath at its finest.

    +2
  • Failed AI AA Test 6 months ago

    Toggle switch with FireGuns. Upscale it, tap it while on pause...
    Tada - it fires all the time, with additional FT it will fire when it is supposed to.

    +2
  • SUPERWEAPON CHALLENGE [CLOSED] 7 months ago

    I have a good news and a bad news.
    The bad news is: even 2 weeks were not enough with life stuff happenning... so i did not manage to upload even with extended deadline (+ i got carried away and part count went past 1500 by a... few hundreds).
    The good news is: I am. Alive.

    +2
  • SUPERWEAPON CHALLENGE [CLOSED] 8 months ago

    Thanks.
    I'll try my best.

    +2
  • Introducing AutoModerator 9 months ago

    All Hail the Omnissiah!

    +2
  • RJ Arado 555 IDF 8.8 10 months ago

    Ha, you don't need to to dive to check the results if you are the bomb.
    BANZAI!!!

    +2
  • The Sky-Whale 10 months ago

    nice cacti.

    +2
  • [Question] how did you guys come up with your sp account's username? 11 months ago

    I've got a cemetery instead of neighbours.
    And the very first online game i played was WOT.
    Nickname was grob... something-something.
    Since then i've tried to keep it same in other games.
    So, Grob0s0VBRa is literally always only me. I doubt i ever encountered anyone with somewhat simillar...

    +2
  • Graingy Survey: Do You Have Enemies? one year ago

    i have no enemies left...

    +2
  • Funky Tree question about jet engines 1.4 years ago

    Em, there are two things:
    1) As far as GearDown is in input controller it should go max and zero throttle instantly.
    2) Jet engines have a specific XML property called throttleResponse (it is supposed to be manually written in Engine section using Overload). It controls how fast the jet gets its thrust up or down.


    Just write that throttleResponse thing with a pretty chonky numbers, like something over 9000 could be just fine.(lol)

    +2
  • meatballs are a salad, but a salad of sandwiches 1.5 years ago

    *thug life*
    Smonkweeberyday

    +2
  • Regarding About My English 1.6 years ago

    In TF2 Heavy's voice:

    "Very yes."

    +2
  • THE MOUSE WAS HERE FIRST 1.6 years ago

    The mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse
    behind the slaughter

    +2
  • 0.05 1.6 years ago

    Disconnect.Redact.Re-connect.
    Profit.

    +2
  • (PLATINUM SPECIAL) SHT-5 VERGAL 1.9 years ago

    *Ahem*

    I am the storm that is approa...

    Oh, wait, wrong game...

    +2
  • ALGER (Multirole Hover Tank) 2.0 years ago

    "I used to be a tank like you. Then I took a Tomahawk in the tracks."

    Cuz lol

    +2
  • NJR-AV-1-13 - T'kol-T'ok - 2.1 years ago

    @ThomasRoderick Advent is more or less the Aeon from SupCom.
    Njeri are former Advent, a sub-faction with mayan aesthetics on newest designs and more human-ish designs of older tech.
    So, technically it is not exactly an seraphim tech.

    Cougar mech? maybe...

    +2
  • How to make a part unbreakable? 2.3 years ago

    try to set the partCollisionResponse to None.
    Plus set part's health to a high number.

    +2
  • smoko time 2.4 years ago

    The fish is a spy!
    - random TF2 mercenary last words.

    +2
  • 3.1 years on the site (Scrolling Simulator) 2.5 years ago

    Based people DO scroll.

    +2
  • TeeHee Teaser 2.7 years ago

    I mave one before, you may have it.
    Link
    but maybe that's not the one you need because It's a soviet air force star actually...

    yes, just take the label part off the wing...

    +2
  • PeltM.D 04-25 - Golem - 2.7 years ago

    @goboygo1 @Shimamurahougetsu @Sergio666
    Thanks for stopping by and upvoting that little piece of code.

    +2
  • PeltM.D 04-25 - Golem - 2.7 years ago

    @Panzerwaifu69 @SonsoftheMoth @Micmekox
    Thanks for upvotes

    +2
  • i've entered college 2.8 years ago

    What de rat doin'?
    Congrats
    *Mind blows*

    +2
  • GR-NS 05 Lysis I 2.9 years ago

    @MAHADI Yeah, for the absolute most of the time its way too chaotic, still those massive battles are pretty fun sometimes and my PC dont like running something better if we talk about graphics (the card is NVIDIA GeForce GTX 550 Ti; its kinda old (2011) but trusty)
    Upd: did anyone played AC?
    I mean the AC which is not AC but the one which is AC (haha, MotherWill goes Brrrrrrrt; okay, the Armored Core franchise it is, im slightly bad at riddles.)

    +2
  • SOLVED: Predictor and Muzzle Velocity 2.9 years ago

    @ThomasRoderick Wish the same for you bro.

    +2
  • Airfoil Modelling Tutorial 3.0 years ago

    @KingOfTypos nope.
    You can still use the same technique as you did, but front fuselage can have different fill (not only 0.5).
    So, it goes for all the fuselage pieces you make wings from, not just wingtips

    +2
  • Airfoil Modelling Tutorial 3.0 years ago

    Magic numbers for fuselage with circular corners are:
    0.017
    0.067
    0.1464
    0.25
    0.3705
    0.5
    and they just mirrors further (make 1 - number calculation)


    Use them in top, left, right, bottom fill.


    Experiment.

    +2
  • Deactivation through Activation? 3.0 years ago

    Simple example clamp01(Activate1!=1)
    Best used as a multiplier, placed after your code.

    +2
  • GR-MS 01 Pawn 3.0 years ago

    @MAHADI Em, Octavia destroys probably anything and is almost invincible (cuz invisible).
    Ember, if modded right, grills grineer.
    Nidus is funny and stronk.
    Loki... we dont talk about Loki.
    Gara, Necros, Valkyr, Mirage, Nyx, Nezha, Equinox are cool.
    Oh. And Vauban still exists...

    +2
  • GR-MS 01 Pawn 3.0 years ago

    @MAHADI Get real! Amagus is real!
    Revenant be like: Vroom-vroom.
    And Limbo, eh, he just still here, well, somewhere...


    Now imagine what do people think bout' this offtopic conversation and memery.
    Like: do you ever wonder whats going up inside their head

    +2
  • MiG-9 Troika (I-303) 3.0 years ago

    @DrRichtofen360 Fixed.
    Shame that only you decided to inform about the issue...

    +2
  • Pre rotating Propeller (See description for clearer understanding0) 3.1 years ago

    clamp01(Throttle+ clamp01(Activate1)*0.025)
    This may help.
    You can additionally change the 0.025 value to whatever you see fit if this one is too low/big.
    And yes, It goes into Throttle input section of propeller.

    +2
  • A skull 3.1 years ago

    RATTLE ME BONES!!!

    +2
  • That’s pretty cool 3.2 years ago

    Was it a Nerf Gun?
    Or a Kitchen Gun?
    Or some Gigachad just punched it with a single finger?
    Or it was a pen?
    Mystery no doubt it is...

    +2