13.5k Grob0s0VBRa Comments

  • Dopamine Injector 3.1 years ago

    Don't go durgs

    +8
  • Help 3.1 years ago

    ehm...well, thats complicated
    So learn how it is done here.
    There is a link to a pretty useful spreadsheet.
    Anyways, My People Needs Me
    cant help more at the moment
    bye-bye
    Upd:
    insert damperMultiplier parameter with like 10-20k value via Overload (in jointRotator tab of that part).
    Bruv, ze problem is in the mass of the craft, not in ze code

  • Help me (funky trees) 3.1 years ago

    Try {Altitude}.

  • I N S E R T F U N N Y T E X T 3.1 years ago

    B I R D S A R E N O T R E A L

    *funnitextinserted*
    *or not*
    *vine boom.mp3*

  • Unlimited Parts! - SWL-120 Progress Update 4.1 3.1 years ago

    Firstly, the conversion of many parts which form, let's say, a fuselage, wing or any other structural piece into a single sculpture is great for overall game performance, after the optimization procedure in blender of course. So after all the stuff done we can get a build that originally built from over 1000 parts go down in terms of part count to like 100-400 pieces, which, probably would run smoothly (or just smoother) on Mobile platforms and VR. Perhaps debugging the build behaviour after conversion may be somewhat problematic or just time consuming but it is better that way, right?


    Secondly, when i played KSP long time ago, i saw a mod that lets to convert a number of parts into one in-game, cant remember how it was called. Still, if something like that can be made for SimplePanes, that will flood your designer with hundreds of different converted pieces (which maybe can be integrated into craft file, who knows?) and would probably allow you to play with some big crafts being on mobile.


    Probably this also would have a positive impact for those who tries to make movies in SP, even though there is a need for additional manipulations in side software (hello Blender ).


    *Inhales*
    Nah, I'm done

    +2
  • Help 3.1 years ago

    @Lake This is not an explanation of your problem.
    Direct copying of that code works fine, plus it has a targetselected already.
    *mahbrainhadensmoothed*
    Doublecheck range of motion in code and rotator

  • Simpleplanes MOD TOOLS 3.1 years ago

    Got same problem.
    Pretty please don't delete this forum post so i may check it later when/if the problem gets solved
    Upd. switch to 2020 version helped

    +1
  • Help 3.1 years ago

    @Lake
    bababooi

  • T-35-3 Rampager 3.1 years ago

    @MAHADI Always Has Been.
    Thonks

    +1
  • T-35-3 Rampager 3.1 years ago

    @ThomasRoderick Hmm, maybe i'm wrong but the Demolisher upon installation on Leman Russ gets its turret fixed or , like, just 5 degrees for horizontal aim same thing happens with vertical aim.
    Anyway, that's not gonna explode itself like some orkish zappa. Perhaps not on the very first shot.

    +1
  • Help 3.1 years ago

    Wobbles? Like turns from side to side away from the target?
    Perhaps you used the code that works well when cockpit attached to the hull, not turret or the opposite...
    If, you add an targetselected to the code, and after that the problem occur, then double-check how you insert it (like using a ternary selection or something else)

    +1
  • T-35-3 Rampager 3.1 years ago

    @ThomasRoderick Almost an Baneblade, almost an soviet baneblade analogue.
    Gosh. No. I must build one for real.
    Thanks for up by the way

    +1
  • C A R G O W R O O M 3.1 years ago

    My brain is smoother...

    +2
  • T-35-3 Rampager 3.1 years ago

    @MDDJB @Teako
    Thanks for upvotes

  • T-35-3 Rampager 3.1 years ago

    @jamesPLANESii @CRATE52PART2 @MrShenanigansSP
    Heh, thanks

  • T-35-3 Rampager 3.1 years ago

    @CookingWithCinderBlocks @LonelyAustrianUhlan
    Thanks for spotlights
    And an upvote.

  • T-35-3 Rampager 3.1 years ago

    @X99STRIKER @PapaKernels @Dragoranos
    Thanks for stopping by and your upvotes, peeps

    +1
  • T-35-3 Rampager 3.1 years ago

    @ManManTheWeaponsMan @Bryan5 @KirilGrenadir
    Hi, thanks for upvotes

    +2
  • T-35-3 Rampager 3.1 years ago

    @NARGII @BeastHunter @soldier289
    Hey, thanks

    +2
  • T-35-3 Rampager 3.1 years ago

    @mahardika @Shimamurahougetsu @Scratchoza
    Thanks for ups.

    +3
  • T-35-3 Rampager 3.1 years ago

    @asteroidbook345 yeah, i tried rising recoil for cannon piece but suspension part said: aight, imma head out
    So i left it as it was...
    upd: thanks for up

  • T-35-3 Rampager 3.1 years ago

    @Phoebe
    Good day/night.
    Here is my entry for your challenge.
    Oh, almost forgot... rush B
    Umm, i mean category B.
    upd: and thanks for your upvote

  • T-35-3 Rampager 3.1 years ago

    @BeastHunter
    @X99STRIKER
    Get yo a...
    *Cough*
    I mean you asked to be tagged on the release, which is now...

    +2
  • T-35-3 Rampager 3.1 years ago

    @BaconAircraft @Vincent
    Good day/night.
    Can somebody make this one into a successor for this challenge?
    Link
    Magic word: Please


    upd: thanks to whoever responded.

  • How to make Camera Aim? 3.1 years ago

    clamp(x,y,d) could be used for limits. So
    x - your piece of code.
    y- your desired negative limit.
    d - your desired positive limit.
    Additionally divide the clamp(x,y,d) by rotation range of rotator part.

  • Fascinating. 3.1 years ago

    This is fine.

  • Stalinade 3.1 years ago

    @asteroidbook345
    Wait, is it all bruh?
    Always has been.

  • ArtiElf Type I 3.2 years ago

    @Inuyasha8215 Sounds like a Carte blanche for me.

    +2
  • ArtiElf Type I 3.2 years ago

    One day we'll see the playable gigachad.
    Or, perhaps, senator Armstrong and Raiden from MGR: Revengeance...
    Or Floppa as khajiit...
    Or something else...
    Who knows...

    +1
  • Does anyone know how to make a Turret Horizontal Stabilizer? 3.2 years ago

    Way №1:
    You put cockpit on a turret and use gyroscope. Modify its third (yaw) input to
    -rate(Heading) + your_normal_input
    Kinda simillar with how to vertical stab by Walvis.
    Way №2:
    put flight controller (not main cockpit) on a turret and use its variable output (heading; name it somehow, then insert it into turret rotator part, plus debug whole FT for a proper rotation speed, as the variable will slow it down...)

    +1
  • Backward landing at ice base 3.2 years ago

    *Angry Cloaker Noises*

  • FT Compressor Stall Help 3.2 years ago

    My try:
    * floor(smooth(1 * ceil(smooth(clamp01(TAS less than 210 | AngleOfAttack less than 9.7 ),0.93)) , (pow(10,4)/clamp(pow(10,4)* ceil(smooth(clamp01(TAS less than 210 | AngleOfAttack less than 9.7 ),0.93)) ,1,pow(10,4)) )/60 ))
    Where:
    clamp01(TAS less than 210 | AngleOfAttack less than 9.7) - conditions for switch; change them as you may need.
    0.93 - delays switch activation
    60- how much time it takes for switch to go back to 1
    Kinda works.

  • Soooo, Let's talk ADF-11F Raven UAV's and how one might design them in SP 3.2 years ago

    I saw atleast one attempt on some kind of drones:
    This one
    It may help getting drones to fly in formation with main craft.

    +1
  • WSV-01 ''Skillet'' 3.2 years ago

    @Gx As far as you are familiar with it's installation...
    All you need is check the effect packages while installing it.
    Talking about MeshEdges specifically... darn i don't remember from which it goes.

    +1
  • WSV-01 ''Skillet'' 3.2 years ago

    @Gx Pssst.
    It's one of te Reshade shaders, MeshEdges to be precise.

    +1
  • firing cannons at the same time 3.2 years ago

    "While setting firing delay of cannons extremely low, remember, next projectile can hit previous one sent by the same cannon, detonating both, and, probably, your craft."

    +3
  • [Logo Teaser] Please don't make fun on this 3.2 years ago

    Remember, kids
    Don't do radium!
    at home...

  • Remaster Challenge [CLOSED] 3.2 years ago

    @Walvis Thanks, for response and situation explanation.
    Have a good rest in these long-waited holidays then.

    +1
  • Remaster Challenge [CLOSED] 3.2 years ago

    @Walvis aight, I waited long enough to not be the first to say.
    *Clears throat*
    Don't Even Dare To Forget To Announce The Stream On Yotoob.
    because moar peeps = better, no?
    And, most important:
    Results, when?!


    Oh, also you, my dear full-time-aquatic-mammal, should not forget 'bout War Thunder partnership programme that you're trying to get all this time.


    Well, yes, anotha day- anotha krinji
    ye, perhaps that's much enough for the person to enter the angy state, buuut...
    The Pain Train Has No Brakes
    *lol's not included*


    To put it short:
    Waiting sucks

    +1
  • Cobruh [Chibi UH-1 W] 3.2 years ago

    Parakopfer, parakorfer
    ...
    флешбеки из Сан-Андреаса и Вайс-Сити.

  • Guys Look, A Birdie 3.2 years ago

    Hey, thanks you all for stopping by.
    and ye
    *ahem*
    It's over 9000!!!

  • tracks 3.2 years ago

    You should invert the second input controller on one of the tracks (the one with Roll as input).
    ...
    Profit

    +1
  • What country yall from 3.2 years ago

    I came from one place that hasn't been corrupted by capitalism...
    SPACE!

    +2
  • Kugelpanzer 3.2 years ago

    They see me rollin'
    They hatin'

    *proceeds singing*

    +1
  • How do I make a parachute with delay time? 3.2 years ago

    Try this:
    smooth(activator,delay)
    where:
    activator= what will activate the parachute
    delay= delay; the less the number here the greater the delay (e.g. 0.75 results in 1.5 seconds delay, 0.5= 2 sec. and so on)
    This goes in Activation Group of Parachute part

    +2
  • Coca-Cola espuma 3.2 years ago

    @Tsuchiisan
    *Inhales*

    Trivago

    +1
  • Br-21-J1-H "Predator" 3.2 years ago

    @MAHADI
    Mystery, that is yet to be uncovered.

  • How to double input? 3.3 years ago

    Just put
    Pitch + Roll
    As input.

    +1
  • Remaster Challenge [CLOSED] 3.3 years ago

    @Lake
    This one, i guess
    just with a different colors