Wobbles? Like turns from side to side away from the target?
Perhaps you used the code that works well when cockpit attached to the hull, not turret or the opposite...
If, you add an targetselected to the code, and after that the problem occur, then double-check how you insert it (like using a ternary selection or something else)
@asteroidbook345 yeah, i tried rising recoil for cannon piece but suspension part said: aight, imma head out
So i left it as it was...
upd: thanks for up
clamp(x,y,d) could be used for limits. So x - your piece of code. y- your desired negative limit. d - your desired positive limit.
Additionally divide the clamp(x,y,d) by rotation range of rotator part.
One day we'll see the playable gigachad.
Or, perhaps, senator Armstrong and Raiden from MGR: Revengeance...
Or Floppa as khajiit...
Or something else...
Who knows...
Way №1:
You put cockpit on a turret and use gyroscope. Modify its third (yaw) input to -rate(Heading) + your_normal_input
Kinda simillar with how to vertical stab by Walvis.
Way №2:
put flight controller (not main cockpit) on a turret and use its variable output (heading; name it somehow, then insert it into turret rotator part, plus debug whole FT for a proper rotation speed, as the variable will slow it down...)
My try: * floor(smooth(1 * ceil(smooth(clamp01(TAS less than 210 | AngleOfAttack less than 9.7 ),0.93)) , (pow(10,4)/clamp(pow(10,4)* ceil(smooth(clamp01(TAS less than 210 | AngleOfAttack less than 9.7 ),0.93)) ,1,pow(10,4)) )/60 )) Where: clamp01(TAS less than 210 | AngleOfAttack less than 9.7) - conditions for switch; change them as you may need. 0.93 - delays switch activation 60- how much time it takes for switch to go back to 1
Kinda works.
@Gx As far as you are familiar with it's installation...
All you need is check the effect packages while installing it.
Talking about MeshEdges specifically... darn i don't remember from which it goes.
"While setting firing delay of cannons extremely low, remember, next projectile can hit previous one sent by the same cannon, detonating both, and, probably, your craft."
@Walvis aight, I waited long enough to not be the first to say.
*Clears throat*
Don't Even Dare To Forget To Announce The Stream On Yotoob. because moar peeps = better, no?
And, most important: Results, when?!
Oh, also you, my dear full-time-aquatic-mammal, should not forget 'bout War Thunder partnership programme that you're trying to get all this time.
Well, yes, anotha day- anotha krinji ye, perhaps that's much enough for the person to enter the angy state, buuut... The Pain Train Has No Brakes
*lol's not included*
Try this: smooth(activator,delay)
where: activator= what will activate the parachute delay= delay; the less the number here the greater the delay (e.g. 0.75 results in 1.5 seconds delay, 0.5= 2 sec. and so on)
This goes in Activation Group of Parachute part
@KDnotSpy
Ah yes.
Imagine activating HUD by camera toggle, so it will work (show up) only when certain camera is Active (Variable outputs).
And that's possible with just one more part (the camera; because cockpit part do NOT have that specific Variable Output).
Probably that is also simplier than adding switch with a variable...
@KDnotSpy Put it into Text.
Just in the beginning
*I'mnotPlaneFlightXyeti'mansweringquestionthatwasadressedtohim,hahalol.* overcomplicating? nope
upd. imagine answering to a deleted comment. i'm slowpoke.
@realSavageMan I am not him buuuut
I think results are not ready.
He wrote that there would be a livestream in Awards / After the deadline section.
Also none of successors received comments from him.
So... i'm pretty sure he is still preparing everything.
Wobbles? Like turns from side to side away from the target?
+1Perhaps you used the code that works well when cockpit attached to the hull, not turret or the opposite...
If, you add an
targetselected
to the code, and after that the problem occur, then double-check how you insert it (like using a ternary selection or something else)@ThomasRoderick Almost an Baneblade, almost an soviet baneblade analogue.
+1Gosh. No. I must build one for real.
Thanks for up by the way
My brain is smoother...
+2@MDDJB @Teako
Thanks for upvotes
@jamesPLANESii @CRATE52PART2 @MrShenanigansSP
Heh, thanks
@CookingWithCinderBlocks @LonelyAustrianUhlan
Thanks for spotlights
And an upvote.
@X99STRIKER @PapaKernels @Dragoranos
+1Thanks for stopping by and your upvotes, peeps
@ManManTheWeaponsMan @Bryan5 @KirilGrenadir
+2Hi, thanks for upvotes
@NARGII @BeastHunter @soldier289
+2Hey, thanks
@mahardika @Shimamurahougetsu @Scratchoza
+3Thanks for ups.
@asteroidbook345 yeah, i tried rising recoil for cannon piece but suspension part said: aight, imma head out
So i left it as it was...
upd: thanks for up
@Phoebe
Good day/night.
Here is my entry for your challenge.
Oh, almost forgot... rush B
Umm, i mean category B.
upd: and thanks for your upvote
@BeastHunter
+2@X99STRIKER
Get yo a...
*Cough*
I mean you asked to be tagged on the release, which is now...
@BaconAircraft @Vincent
Good day/night.
Can somebody make this one into a successor for this challenge?
Link
Magic word: Please
upd: thanks to whoever responded.
clamp(x,y,d)
could be used for limits. Sox
- your piece of code.y
- your desired negative limit.d
- your desired positive limit.Additionally divide the
clamp(x,y,d)
by rotation range of rotator part.This is fine.
@asteroidbook345
Wait, is it all bruh?
Always has been.
@Inuyasha8215 Sounds like a Carte blanche for me.
+2One day we'll see the playable gigachad.
+1Or, perhaps, senator Armstrong and Raiden from MGR: Revengeance...
Or Floppa as khajiit...
Or something else...
Who knows...
Way №1:
+1You put cockpit on a turret and use gyroscope. Modify its third (yaw) input to
-rate(Heading) + your_normal_input
Kinda simillar with how to vertical stab by Walvis.
Way №2:
put flight controller (not main cockpit) on a turret and use its variable output (heading; name it somehow, then insert it into turret rotator part, plus debug whole FT for a proper rotation speed, as the variable will slow it down...)
*Angry Cloaker Noises*
My try:
* floor(smooth(1 * ceil(smooth(clamp01(TAS less than 210 | AngleOfAttack less than 9.7 ),0.93)) , (pow(10,4)/clamp(pow(10,4)* ceil(smooth(clamp01(TAS less than 210 | AngleOfAttack less than 9.7 ),0.93)) ,1,pow(10,4)) )/60 ))
Where:
clamp01(TAS less than 210 | AngleOfAttack less than 9.7)
- conditions for switch; change them as you may need.0.93
- delays switch activation60
- how much time it takes for switch to go back to 1Kinda works.
I saw atleast one attempt on some kind of drones:
+1This one
It may help getting drones to fly in formation with main craft.
@Gx As far as you are familiar with it's installation...
+1All you need is check the effect packages while installing it.
Talking about MeshEdges specifically... darn i don't remember from which it goes.
@Gx Pssst.
+1It's one of te Reshade shaders, MeshEdges to be precise.
"While setting firing delay of cannons extremely low, remember, next projectile can hit previous one sent by the same cannon, detonating both, and, probably, your craft."
+3Remember, kids
Don't do radium!
at home...
@Walvis Thanks, for response and situation explanation.
+1Have a good rest in these long-waited holidays then.
@Walvis aight, I waited long enough to not be the first to say.
*Clears throat*
Don't Even Dare To Forget To Announce The Stream On Yotoob.
because moar peeps = better, no?
And, most important:
Results, when?!
Oh, also you, my dear full-time-aquatic-mammal, should not forget 'bout War Thunder partnership programme that you're trying to get all this time.
Well, yes, anotha day- anotha krinji
ye, perhaps that's much enough for the person to enter the angy state, buuut...
The Pain Train Has No Brakes
*lol's not included*
To put it short:
+1Waiting sucks
Parakopfer, parakorfer
...
флешбеки из Сан-Андреаса и Вайс-Сити.
Try checking this forum
Hey, thanks you all for stopping by.
and ye
*ahem*
It's over 9000!!!
You should invert the second input controller on one of the tracks (the one with
+1Roll
as input)....
Profit
I came from one place that hasn't been corrupted by capitalism...
+2SPACE!
They see me rollin'
+1They hatin'
*proceeds singing*
Try this:
+2smooth(activator,delay)
where:
activator
= what will activate the parachutedelay
= delay; the less the number here the greater the delay (e.g. 0.75 results in 1.5 seconds delay, 0.5= 2 sec. and so on)This goes in
Activation Group
ofParachute
part@Tsuchiisan
*Inhales*
Trivago
+1@MAHADI
Mystery, that is yet to be uncovered.
Just put
+1Pitch + Roll
As input.
@Lake
This one, i guess
just with a different colors
NOOT-NOOT UNTIL IT IS DONE
+3@KDnotSpy
Ah yes.
Imagine activating HUD by camera toggle, so it will work (show up) only when certain camera
is Active
(Variable outputs
).And that's possible with just one more part (the camera; because cockpit part do NOT have that specific
Variable Output
).Probably that is also simplier than adding switch with a variable...
@KDnotSpy Put it into
Text
.Just in the beginning
*I'mnotPlaneFlightXyeti'mansweringquestionthatwasadressedtohim,hahalol.*
overcomplicating? nope
upd. imagine answering to a deleted comment. i'm slowpoke.
Imagine placing FT formulas into label like this:
<stuff>{ (clamp01(Activate8)=1) ? "PieceOfHUD" : "" }</stuff>
Now Get Real.
And Dew It!
Yes, You Can.
Make Your Dreams Come True!
Just Dew It!
@TRD6932
+1*Ahem*
Just to clarify.Po-2 has a whopping top speed of 152 km/h, according to documents from open sources...
jk lol
No musik
No build.
+2The Only Thing That Matters Is:
It.Must.Be.Boneless.
@Bobbywar
Nope
@V
+1It's In the House - In a Heartbeat
By John Murphy.
@realSavageMan I am not him buuuut
+7I think results are not ready.
He wrote that there would be a livestream in Awards / After the deadline section.
Also none of successors received comments from him.
So... i'm pretty sure he is still preparing everything.