@pancelvonat Thanks! But my comment was really a general commentary on how random the upvoting can be here. I wasnt fishing for upvotes! You are most kind, though.
Its ok. Im glad you like it. I guess Im getting a wee bit touchy in my old age. I look forward to seeing your mk20! Tag me when its up?
Do you really think it is the cockpit that makes the difference in terms of d/l? Odd... Anyway, here is a spot and an updoot. @logizAircrafts
@logizAircrafts I just think it is a bit off that you liked my Spitfire enough to make your own version, but you dont even mention that pretty much 99% of it is my work in the description, thats all. The d/l and u/v thing is really a secondary consideration.
Cheers old bean! She is a rather interesting proposition indeed. A word to the wise; I may have forgotten to assign the cruise jets (on top of the fuselage) to AG1. Hovering might be a bit... interesting unless you fix this. @Tang0five
Cheers! Thanks for the spot, upvote and kind comment. I had a back story in my head that the Soviets were looking for a use for some surplus TU-4 bomber fuselages... Alas I am too late for the challenge... @Treadmill103
I would say keep the sliders, so that you can get an overall feel for where you want your part to sit, but also have the ability to type in the final angle. @DerekSP
I dont think it makes any difference, from a control point of view. I have it on authority that torque effects are not modeled with prop engines. The reason I built her as a counter rotating rotor job is that I needed the extra power - I only had a 1100 hp engine to use. I found this 2000+ hp job in my sub assemblies. @Tang0five
I understand that in RL it is pitch differential between the two rotors that governs yaw. This is probably do-able in SP if I were to build a rotor head using fuselage and vtol nozzles, I guess. However this isnt do-able with big props, where pitch is only variable one way. I guess the gyro and possibly the momentum of the moving fuselage is screwing with my yaw control? I know I have yaw authority when hovering... I will persevere... Thanks!! @ChiChiWerx
A cracking good test pilot report! Many thanks! Yep, I can adjust the pitch scaling, so that she takes at a more reasonable pitch setting. The lack of yaw? I have no bloody idea. Ive tried rcs nozzles, Ove tried two gyros, Ive tried a tail rotor with pitch authority tied to yaw controls, but no joy. Any ideas? @ChiChiWerx
Thanks matey. This is my first serious crack at a a whirlygig and it is proving a bit of a mission. I dont want to resort to using vtol nozzles, as I think it is a bit ‘cheaty’, so a bloody big prop turned up the wrong way seems to be the ticket. But the lack of yaw control at speed is proving to be a continual pain in the bum. Any ideas? @Tang0five
Thanks! @ThePrototype
@pancelvonat Thanks! But my comment was really a general commentary on how random the upvoting can be here. I wasnt fishing for upvotes! You are most kind, though.
Yep, based on the River Clyde to the west of Glasgow, Scotland. They never really built anything like this, but I really liked the name. @Boundslayer
This is really very good. Very very good. @Tang0five
It looks very nice. Did you smooth out the tail fin? Overall an improvement over my model. Well done!
Tally bloody ho!!!! @Tang0five
Its ok. Im glad you like it. I guess Im getting a wee bit touchy in my old age. I look forward to seeing your mk20! Tag me when its up?
Do you really think it is the cockpit that makes the difference in terms of d/l? Odd... Anyway, here is a spot and an updoot. @logizAircrafts
@logizAircrafts I just think it is a bit off that you liked my Spitfire enough to make your own version, but you dont even mention that pretty much 99% of it is my work in the description, thats all. The d/l and u/v thing is really a secondary consideration.
Seriously? Youre going to ignore my comment? Not even an honorable mention? @logizAircrafts
I think a version 2 is in order...
... not in this case... I didnt think of that. This is a two blade constant speed job. @ThePrototype
@EternalDarkness Cheers!
Thanks! @TMach5
This would melt my phone, but well played all the same. Nicely done!
Thanks! She is an interesting specimin, no doubt. Four turboprops and eight turbojets... And she is still underpowered, I think. @ChiChiWerx
Cheers old bean! She is a rather interesting proposition indeed. A word to the wise; I may have forgotten to assign the cruise jets (on top of the fuselage) to AG1. Hovering might be a bit... interesting unless you fix this. @Tang0five
He he look at the Bell v-22; that was my inspiration for this. She has them big props too. @Carbonfox1
Im good? Good! And sorry about the part count. @ACEPILOT109
Excellent! Im in! @ACEPILOT109
Im still good? Good! And sorry about the part count. @ACEPILOT109
Why thank you kind sir. @Texasfam04
Iknowrite? @Strikefighter04
Many thanks! I was thinking that this would be perfect if you happened to have a hundred or so Spetznaz to move around...@grizzlitn
Cheers! Thanks for the spot, upvote and kind comment. I had a back story in my head that the Soviets were looking for a use for some surplus TU-4 bomber fuselages... Alas I am too late for the challenge... @Treadmill103
Im a wee bit (ok, a lot) late here. I also went a wee bit nuts with the part count. I guess Im disqualified?
Good stuff! Youre not.... Scottish, are you? @Tang0five
I would say keep the sliders, so that you can get an overall feel for where you want your part to sit, but also have the ability to type in the final angle. @DerekSP
I would be very happy, indeed overjoyed, should this small issue be addressed.
A real shame this wanst ready on time. It would have won. Absolutely awesome job.
Damn! I thought I had until end of month! I have another chopper almost ready. Ah well... Also hey! 5th place with 8 kills!
Totally bloody agree! @doge should at least send an upvote your way. This is a bloody lovely build.
Second place! I’ll take it! Thanks poopatron71 for an awesome challenge!
Could we get a little more description?
Me. For every build I make. I build on an iPhone.
You can never have too many Spitfires. @pavthepilot
What if I were to say «Spitfire»?
I dont think it makes any difference, from a control point of view. I have it on authority that torque effects are not modeled with prop engines. The reason I built her as a counter rotating rotor job is that I needed the extra power - I only had a 1100 hp engine to use. I found this 2000+ hp job in my sub assemblies. @Tang0five
Well that is most kind of you! @SledDriver
Thanks for the feedback. Could you elaborate on the touchyness? @Cheykid
Thanks. Did you have a chance to fly her? @SledDriver
Chuffin prawns! This is quite magnificent.
@SledDriver Cheers SD!
@ChiChiWerx
@Tang0five
@Mikoyanster
Can I use a boom cannon? To simulate a grenade launcher? :D
No. No no no. This serious business... ;-) @Othawne
I understand that in RL it is pitch differential between the two rotors that governs yaw. This is probably do-able in SP if I were to build a rotor head using fuselage and vtol nozzles, I guess. However this isnt do-able with big props, where pitch is only variable one way. I guess the gyro and possibly the momentum of the moving fuselage is screwing with my yaw control? I know I have yaw authority when hovering... I will persevere... Thanks!! @ChiChiWerx
A cracking good test pilot report! Many thanks! Yep, I can adjust the pitch scaling, so that she takes at a more reasonable pitch setting. The lack of yaw? I have no bloody idea. Ive tried rcs nozzles, Ove tried two gyros, Ive tried a tail rotor with pitch authority tied to yaw controls, but no joy. Any ideas? @ChiChiWerx
Thanks matey. This is my first serious crack at a a whirlygig and it is proving a bit of a mission. I dont want to resort to using vtol nozzles, as I think it is a bit ‘cheaty’, so a bloody big prop turned up the wrong way seems to be the ticket. But the lack of yaw control at speed is proving to be a continual pain in the bum. Any ideas? @Tang0five
Me either. Thats the problem... Thanks for getting back to me, though. @RamboJutter
@RamboJutter
@ChiChiwerx