This is bloody lovely. Seriously. I want to marry it and have babies.
The missile glitch is a pain in the posterior, however. I ended up just scratch building my rails and using skill / swearing to make them match.
I also think they are all based on the Guardian, so a constant lock is required to achieve projectile/ oponent interface.
Many thanks. The challenge kicks arse! The AA-1s are lovely too, but a real pain in the posterior to use. They dont like being mirrored... @mikoyanster
Nah, Im just average.
It is very kind of you to say, though.
The processes applied here to build this model are very advanced. You obviously know what you are doing. I cannot claim to hold the knowledge to building the pefect model - there are others here who are much more talented than I am - I just thought that I would pitch in with my thoughts.
What I do when I see a model that is very nice / interesting / uses parts / techniques that I am unfamiliar with is to download it and take it apart. That way you can figure out a lot. @Akali
@SledDriver The angle of the canards. I'm altering the static balance (COM) by adding / removing weight from the extremities, but also the dynamic balance by altering the angles of the various lifting / control surfaces.
To be completely honest I feel like I'm fumbling around in the dark - but I'm beginning to see some repeatable results due to my fiddlings... I might have an entry ready by the deadline...
I'm not too sure that I could manage this even with an XML mod capable platform to run SP on...
@SledDriver We are being audited. We're a property company, specialising in shopping centres.
I'm the procurement manager and have been given the task of refreshing our supplier database, with all the bells, whistles, organisation numbers and ISO certificate numbers etc...
I've managed to fix it. By fixing it, I mean that I realised that I had an earlier version saved. I just went back to that. Now I have a delta of ca. 1000ft again, but at least I can work with that... Adjust 0.2 deg, test, fail, adjust by 0.3 deg, test, fail and so on...
Nope. Well, yep. Normally. But not in this case. You get initial positive response to pitch inputs, but after a second or so, a slow deviation to the left (on nose up) or right (on nose down) begins. Very odd. Im working on it. Along with our 2017 ISO 14001 audit... not sure which I should prioritise... @SledDriver
@SledDriver This is really kicking my ass, to be quite frank. I now have developed some sort of pitch relate auto roll... I can't solve it and it looks like I'm going to have to start again from scratch. Bugger.
Ah well, if it was easy it would be boring...
Very impressive. Im a big fan of your building technique, too.
My attempt runs on a somewhat parabolic course... starts at ca. 300ft, up to ca. 900ft, back to ca. 300ft. I need to work on this more...
@SledDriver
Why thank you, oh frantic one.
BTW I enjoyed the V Bomber vid you made. Mines were the Supermarine Vengeful and the Russian spinny bomb one at the end. @Franticmatty
@SledDriver I completely agree - I would say that using the nose to tail engine method (I do this a lot, as xml modding is not possible on iOS) is more of an exploit of the prevailing conditions existing in the world of SimplePlanes, rather than an out and out cheat. It still isn't cricket, though.
I must admit that I was bloody proud of myself when I built her, regardless. Even if it was an academic exercise, as you say.
The version I am working on now is based largely on the same airframe, but with a fair few of the XML modded bits I have accumulated thrown in.
Interesting is fine, but I'll take boring all day long if it manages to do the job. Which is to operate in accordance with the criteria you have given out in the challenge. I'm not that bothered about winning - more about managing to hit the bloody island at all with minimal altitude drift.
FYI I've managed to get the altitude drift down to around 1000ft now - she hits Krakawhatever every time. I just need to tame the bloody lift which seems to be caused by the asymetric drag of either the tail fins or the cockpit and varies with airspeed...
I was sure that I built something completely mod free that could easily go 2000mph, back in the stone ages before we got fine tuner on iOS.
I then went looking for her. I found her here;
https://www.simpleplanes.com/a/axn0Is/SR05d
Im thinking that if I manage to calm her fluttering (oh, the fluttering) and balance her out, I might throw her at this challenge.
Your thoughts?
@mikoyanster Thanks for the upvote and spotlight! This was a great challenge idea.
I'm really excited to see how she does. She seems to have a weak spot in the aft furelage - a direct hit somewhere there causes the gear to clip through the upper fuselage and she loses pitch control. This tends to result in a clean ground / airframe interface with accompanying fireball. The irritating thing is that she usually survives the crash intact... Not flyable, but intact...
@SledDriver I will let you know. I have a fairly big library of odds and ends from my various builds that has accumulated over time. This includes some quite tasty engines, massless parts, no collision parts, structural wings with control surfaces and all manner of scaled bits.
So I will see what I can cobble together out of that before I come back to you for help (besides which, others might see that as a wee bit cheaty, what with you being the challenge judge and all).
I really appreciate the offer, though and shall take you up on it once I have tried and failed by myself first.
This will be fun!
Da! And then a frolic in the snow? Then some okhroshka then we shoot decadent capitalistski bombers, komrade? @Alien
Vokda. Lots. @Alien
This is bloody lovely. Seriously. I want to marry it and have babies.
The missile glitch is a pain in the posterior, however. I ended up just scratch building my rails and using skill / swearing to make them match.
I also think they are all based on the Guardian, so a constant lock is required to achieve projectile/ oponent interface.
Ok now Im curious. What have you got up your sleeve, my dear fellow? @Tang0five
Thanks! @ploptro7
Cheers muchly, my dear fellow. Hope all it well in the land of pasta, Bianchi and the worlds fastest reversing tank? @Alien
Many thanks. The challenge kicks arse! The AA-1s are lovely too, but a real pain in the posterior to use. They dont like being mirrored... @mikoyanster
Just to clarify; can we enter original designs / unbuilt concepts etc?
EDIT; never mind. Someone else already asked. This is going to be fun.
Uff... looks like a round penetrated the bomb bay on my entry. Boom.
No problem. Thanks for the epic challenge. @EternalDarkness
No problem, old boy. This is lovely. Like Athena. Good name choice. @Alien
Cheers! Im quite happy with it! @Treadmill103
Many thanks, me old mucker. @Tang0five
The prop version of the Jet Provost is the Percival Provost. This is something else. All resemblance is incidental, honest! Thanks, though. @Mustang51
Cheers! @Tang0five
Thanks @Alien ! Ive built a fair few of these, so the building of the model was not too taxing. Making her fly? That was complete hell.
Also - 15K! Many thanks to all.
Cheers. I was determined that she would fly, not just be an ornament. @Stingray
Many thanks. @Davisplanez
What does it have against pulk?
Much obliged, old chap! @Alien
Several lbs. @Mattangi
Nah, Im just average.
It is very kind of you to say, though.
The processes applied here to build this model are very advanced. You obviously know what you are doing. I cannot claim to hold the knowledge to building the pefect model - there are others here who are much more talented than I am - I just thought that I would pitch in with my thoughts.
What I do when I see a model that is very nice / interesting / uses parts / techniques that I am unfamiliar with is to download it and take it apart. That way you can figure out a lot. @Akali
Cheers very muchly. Its all the bloody extra bits... @Tang0five
Very cool. Now lets see if I can get my lawn dart flying ight...
Go Norway!
Very nice! I will try this ASAP.
You know I'm going to upvote anyway, right?
@Alien Many thanks, my good man. I shall check out your stuff post haste!
I have tried this out and it wipes the floor with my attempt. Nice.
@SledDriver The angle of the canards. I'm altering the static balance (COM) by adding / removing weight from the extremities, but also the dynamic balance by altering the angles of the various lifting / control surfaces.
To be completely honest I feel like I'm fumbling around in the dark - but I'm beginning to see some repeatable results due to my fiddlings... I might have an entry ready by the deadline...
I'm not too sure that I could manage this even with an XML mod capable platform to run SP on...
@SledDriver We are being audited. We're a property company, specialising in shopping centres.
I'm the procurement manager and have been given the task of refreshing our supplier database, with all the bells, whistles, organisation numbers and ISO certificate numbers etc...
I've managed to fix it. By fixing it, I mean that I realised that I had an earlier version saved. I just went back to that. Now I have a delta of ca. 1000ft again, but at least I can work with that... Adjust 0.2 deg, test, fail, adjust by 0.3 deg, test, fail and so on...
Nope. Well, yep. Normally. But not in this case. You get initial positive response to pitch inputs, but after a second or so, a slow deviation to the left (on nose up) or right (on nose down) begins. Very odd. Im working on it. Along with our 2017 ISO 14001 audit... not sure which I should prioritise... @SledDriver
@SledDriver This is really kicking my ass, to be quite frank. I now have developed some sort of pitch relate auto roll... I can't solve it and it looks like I'm going to have to start again from scratch. Bugger.
Ah well, if it was easy it would be boring...
Very impressive. Im a big fan of your building technique, too.
My attempt runs on a somewhat parabolic course... starts at ca. 300ft, up to ca. 900ft, back to ca. 300ft. I need to work on this more...
@SledDriver
Cheers! @MOPCKOEDNISHE
Why thank you, oh frantic one.
BTW I enjoyed the V Bomber vid you made. Mines were the Supermarine Vengeful and the Russian spinny bomb one at the end. @Franticmatty
@mikoyanster Glad you like it! I just hope she manages more than one lap...
And I just realised that I forgot to add air brakes... Ah well - she is so draggy that I dont think they are required...
@SledDriver I completely agree - I would say that using the nose to tail engine method (I do this a lot, as xml modding is not possible on iOS) is more of an exploit of the prevailing conditions existing in the world of SimplePlanes, rather than an out and out cheat. It still isn't cricket, though.
I must admit that I was bloody proud of myself when I built her, regardless. Even if it was an academic exercise, as you say.
The version I am working on now is based largely on the same airframe, but with a fair few of the XML modded bits I have accumulated thrown in.
Interesting is fine, but I'll take boring all day long if it manages to do the job. Which is to operate in accordance with the criteria you have given out in the challenge. I'm not that bothered about winning - more about managing to hit the bloody island at all with minimal altitude drift.
FYI I've managed to get the altitude drift down to around 1000ft now - she hits Krakawhatever every time. I just need to tame the bloody lift which seems to be caused by the asymetric drag of either the tail fins or the cockpit and varies with airspeed...
@SledDriver I have been thinking.
I was sure that I built something completely mod free that could easily go 2000mph, back in the stone ages before we got fine tuner on iOS.
I then went looking for her. I found her here;
https://www.simpleplanes.com/a/axn0Is/SR05d
Im thinking that if I manage to calm her fluttering (oh, the fluttering) and balance her out, I might throw her at this challenge.
Your thoughts?
Nicely done, old bean.
Very nice. I have been meaning to build one of these for ages.
@mikoyanster Thanks for the upvote and spotlight! This was a great challenge idea.
I'm really excited to see how she does. She seems to have a weak spot in the aft furelage - a direct hit somewhere there causes the gear to clip through the upper fuselage and she loses pitch control. This tends to result in a clean ground / airframe interface with accompanying fireball. The irritating thing is that she usually survives the crash intact... Not flyable, but intact...
@yoshicraze Domo arigato!
@kgv23 Danke!
@SSSvaSSa Grazie!
Touche, good sir. @SledDriver
@SledDriver You're a good man. Well, that was an assumption, but regardless...
@SledDriver I will let you know. I have a fairly big library of odds and ends from my various builds that has accumulated over time. This includes some quite tasty engines, massless parts, no collision parts, structural wings with control surfaces and all manner of scaled bits.
So I will see what I can cobble together out of that before I come back to you for help (besides which, others might see that as a wee bit cheaty, what with you being the challenge judge and all).
I really appreciate the offer, though and shall take you up on it once I have tried and failed by myself first.
This will be fun!
This is very interesting. Right after I'm done with the Armor Challenge I'm going to have a crack at this. On iOS. With an iPhone.
@Zippy6 I dont think fictional means what you think it means. But whatever, Im kot going to rain on your parade.
Nice. The rules state that the entry had to be ficticious, but this is still cool.