@Nanta02 Sorry about that, the camera moves. When I try to freeze the cameras rotation, it breaks, so I just didn't.
I suggest flying over the area, pausing the game, and then just do 1 quick mouse click at a time.
@MisterT @winterro oh no!
I will upload a fix asap.
The button should be at the top of the screen...
The T was the very last thing I did... It figures that is what doesn't work.
@Korzalerke probably to prevent new players, and or trolls from abusing the system.
It would not take any more time to implement It for bronze players, which is what leads me to believe it is intentional.
The Pentium is a 2 core budget notebook processor that was never intended for gaming, the A-10 Fusion is 4 core.
The OS has little to do with the difference.
A single greater than sign will show a list of components on the root game objects. When appended to the end of a command string selecting a game object, it will show a list of components attached to that game object.
A double greater than sign will show a list of all components in the scene. When appended to the end of a command string selecting a game object, it will show a list of all components attached to any child game object of the selected object.
. - A single period after a command string selecting a game object or component will show a list of all public methods, properties, and fields on that object.
.. - A double period after a command string selecting a game object or component will show a list of all public and private methods, properties, and fields on that object.
Methods on game objects and components can be invoked using the commands above using the same approach for passing arguments to commands that was discussed above. Selecting a field or property and submitting the command will return the value of that member (using the ToString() method to display it in the console). Selecting a field or property and passing an argument of the appropriate type will set that member to the specified value.
The Developer Console
Hitting the ` key will open up the developer console. The developer console will show all calls made to the various Debug.Log methods. It will not start tracking log statements however until it is opened at least once during the game session. Clicking on the text of a log entry should open a details panel below with additional details on the log entry and/or any truncated text of the log message if it was too long.
The input field of the console provides the ability to execute commands. The up/down arrows allow you to cycle through recent commands. There are only a few built in commands (so far).
ClearLog - Clears any messages currently in the log.
Help - Provides help information for the dev console (make sure to click the entry for details).
Pause - Pauses the game
Unpause - Unpauses the game
The console also provides the ability for mods to register custom commands. The DevConsole service in the mod API contains methods for registering and unregistering commands. Make sure to unregister your commands when appropriate to avoid memory leaks!
When invoking commands with command line arguments, the arguments must follow the command and be separated with spaces. If the argument includes spaces, it should be wrapped in quotes. Not all argument types are supported by the dev console (most of the basics should be covered though). If a command requires an argument type that is not currently supported, the DevConsole service in the mod API allows for the registration of custom argument parsers.
The other major feature of the dev console is allowing users to explore the game object hierarchy and interact with those game objects and components. The following list of commands provide an auto-complete popup dialog that allows users to find game objects and components in the scene as well as invoke methods, on those objects and get or set fields and properties.
/ - A single forward slash shows the list of root game objects. When appended to the end of a command string selecting a game object or component, it will show a list of immediate child game objects of the selected object.
// - A double forward slash shows the list of all game objects in the scene. When appended to the end of a command string selecting a game object or component, it will show a list of all child game objects of the selected object.
A single greater than sign will show a list of components on the root game objects. When appended to the end of a command string selec
@PilotOfFuture I didn't want to have to limit it, because all of those planes have a destination, and self delete after they land.
if I put a limit, after awhile there are no planes.
@PapaKernels When I originally made it 4.6 years ago, it was the best I could do. XD
This version has the Wright Brothers engines on the back... Which has to help in the performance dept. Idk. Lol
@MAXIMUMFORSE But he had to use the old mod tools to make those mods, and they can not run any code at all. What is a mod that doesn't run code?
All of My mods are 95% code, I am a coder, I would have to stop coding, revert my mod tools and start making mods that just sit there and do nothing.
So, in reality, SimplePlanes mobile does not support mods, it supports Potatos that sit there, and Maps. XD
@BeryllCorp I am almost certain it's in there. Next time I open the project, I will look and find out for sure.
There are roughly 100 boats in the mod and the random number generator picks the boats, so it's possible that your boat has just been unlucky and hasn't been chosen to be spawned yet. Idk. I'll just look asap.
@Miney Android mods can't run code, and they are made by using out of date mod tools.
My mods are almost entirely code, and my mod tools are up to date.
I won't revert, and start making mods that don't do anything. That does not sound like fun.
@MisterT this does not change the weather.
+1Nobody can make mods for mobile.
+1It literally can't
+1@Nanta02 Sorry about that, the camera moves. When I try to freeze the cameras rotation, it breaks, so I just didn't.
+1I suggest flying over the area, pausing the game, and then just do 1 quick mouse click at a time.
Delete the mod.
+1@asteroidbook345 Have you tried out that new mod yet? XD
+1@XiaoPiao141 There are no minimum requirements, if you can run SP, this should work.
+1Thanks for upvoting this! It really helps get it seen. @kennneth
+1@MisterT @winterro oh no!
+1I will upload a fix asap.
The button should be at the top of the screen...
The T was the very last thing I did... It figures that is what doesn't work.
You have the wrong headphones!
+1You need the ones with the volume/mute buttons.
The connector is slightly different.
@MintLynx This is the way!
+1@Korzalerke probably to prevent new players, and or trolls from abusing the system.
+1It would not take any more time to implement It for bronze players, which is what leads me to believe it is intentional.
I believe that feature will not be coming to Bronze players ever.
+1You will need to get to 1000 points.
The Pentium is a 2 core budget notebook processor that was never intended for gaming, the A-10 Fusion is 4 core.
+1The OS has little to do with the difference.
@Polska This version works on the steam version of SimplePlanes.
+1@SheriffHackdogMCPE No.
+1@Striderxxl Link to Rohans cockpit
+1@Striderxxl lol. I stole the idea from Rohan.
+1@YourLoocalKid417 just out of curiosity, how old is your Mac?
+1Also, when did you download the mod? There was an update today.
@YourLoocalKid417 I know! That was the joke.
+1@MintLynx yeah... I fixed it in between posting that comment, and you replying to it I guess.
+1@Zanedavid no clue. Other peoples mods are not something I test.
+1The Developer Console
Hitting the ` key will open up the developer console. The developer console will show all calls made to the various Debug.Log methods. It will not start tracking log statements however until it is opened at least once during the game session. Clicking on the text of a log entry should open a details panel below with additional details on the log entry and/or any truncated text of the log message if it was too long.
The input field of the console provides the ability to execute commands. The up/down arrows allow you to cycle through recent commands. There are only a few built in commands (so far).
ClearLog - Clears any messages currently in the log.
Help - Provides help information for the dev console (make sure to click the entry for details).
Pause - Pauses the game
Unpause - Unpauses the game
The console also provides the ability for mods to register custom commands. The DevConsole service in the mod API contains methods for registering and unregistering commands. Make sure to unregister your commands when appropriate to avoid memory leaks!
When invoking commands with command line arguments, the arguments must follow the command and be separated with spaces. If the argument includes spaces, it should be wrapped in quotes. Not all argument types are supported by the dev console (most of the basics should be covered though). If a command requires an argument type that is not currently supported, the DevConsole service in the mod API allows for the registration of custom argument parsers.
The other major feature of the dev console is allowing users to explore the game object hierarchy and interact with those game objects and components. The following list of commands provide an auto-complete popup dialog that allows users to find game objects and components in the scene as well as invoke methods, on those objects and get or set fields and properties.
/ - A single forward slash shows the list of root game objects. When appended to the end of a command string selecting a game object or component, it will show a list of immediate child game objects of the selected object.
+1// - A double forward slash shows the list of all game objects in the scene. When appended to the end of a command string selecting a game object or component, it will show a list of all child game objects of the selected object.
@Foxsniper197 I pulled it down because it needs to be updated.
+1It used very poorly written code. XD
@MintLynx I didn't think of that. I will work on it.
+1@TJAirDesign Press and hold the "G" button, then press "T".
+1That will open the menu.
I think you can figure it out from there!
@FabioGalvao5679 Or maybe try turning off the GPWS with the switch in the cockpit. That may silence it.
+1@FabioGalvao5679 Go back into the mod menu, and deactivate it. Sorry.
+1@FabioGalvao5679 It's just like the default cockpit part, but it has 20 gauges, and a map, and is fully interactive.
+1@ALTMTR it was never released.
+1Link to a fight mod I just made. It has UFOs that dogfight.
+1Go to Edit, Project Settings.
+1Then Api compatability settings is half way down the page.
I don't think there is a way.
+1@PilotOfFuture I didn't want to have to limit it, because all of those planes have a destination, and self delete after they land.
+1if I put a limit, after awhile there are no planes.
@FabioGalvao5679 No.
+1@FabioGalvao5679 I don't think there is a way.
+1@PapaKernels When I originally made it 4.6 years ago, it was the best I could do. XD
+1This version has the Wright Brothers engines on the back... Which has to help in the performance dept. Idk. Lol
@FlickerDefenseIndustries I suggest asking one of the guys that make android plugins. I know nothing about it.
+1@FlickerDefenseIndustries when SP supported mods for mobile, it had a button to compile for Android.
+1@BeanBerets try it now. I updated it last night.
+1@MAXIMUMFORSE But he had to use the old mod tools to make those mods, and they can not run any code at all. What is a mod that doesn't run code?
+1All of My mods are 95% code, I am a coder, I would have to stop coding, revert my mod tools and start making mods that just sit there and do nothing.
So, in reality, SimplePlanes mobile does not support mods, it supports Potatos that sit there, and Maps. XD
@BeryllCorp I am almost certain it's in there. Next time I open the project, I will look and find out for sure.
+1There are roughly 100 boats in the mod and the random number generator picks the boats, so it's possible that your boat has just been unlucky and hasn't been chosen to be spawned yet. Idk. I'll just look asap.
Yes, just use a hammer, and some high carbon steel.
+1Anyone may try.
+1@Dazare There are a few.
+1@Miney sorry.
+1@Miney Android mods can't run code, and they are made by using out of date mod tools.
+1My mods are almost entirely code, and my mod tools are up to date.
I won't revert, and start making mods that don't do anything. That does not sound like fun.
@Miney Android does not support mods.
+1The challenge has been over for 6 days now. Sorry.
+1