@DarkMustang51 Disable all your mods, then sign in. Once you are signed in, re-enable your mods, then upload your plane as usual.
It's only signing in with mods that is the issue.
I really would have to see your project to know what's going on.
The scripts in my Mods are attached to gameObjects or plugins, and they never show up in the Assets list as scripts.
@KingHandspider Just put up a billboard at Bandit with directions on how to get there! XD
Or you could make your own locations menu, and set your positions without the help of SimplePlanes.
@Jetspeed1001 in C#...
Declare a public material (public Material AnyNameYouChoose) , then using Render Settings skybox, set that as the skybox (RenderSettings.skybox = TheNameYouChose)
Then use Gameobject Find to get the main camera (GameObject.Find ("MainCamera"), then get the camera component from that (GetComponent<Camera>(), and clear the flags to skybox (clearFlags = CameraClearFlags.Skybox)
Basically.
@ViridiCinis 0,0,0 is the center of the designer.
-250,0,-250 is where you would put the terrain if it's 500 wide.
If you put it at 250,0,250 it will be out of view.
I suggest just placing a cube at 0,0,0, and see if you can get that to show.
Also, a terrain at 0,0,0 should show the corner of the terrain.
You could also enable my ocean designer, which increases the camera view, and look for the missing terrain, as long as it's set above the water level it should be visible.
Just an idea.
Get a Saitek x52 pro. It may be a bit more expensive than others, but the quality and feel is amazing. I’ve had mine for almost 12 years now and it’s never been broken through use (ie never had any problems with it)
@Dllama4 you are unstoppable
@Marine it was famous because of Chuck, but was not a very good show.
@Marine Thank you for understanding.... It was a very vague reference to a show that wasn't at all popular 20 years ago.
@randomusername It's not on mobile.
+3@DarkMustang51 Disable all your mods, then sign in. Once you are signed in, re-enable your mods, then upload your plane as usual.
+4It's only signing in with mods that is the issue.
@DarkMustang51 disable the mods, sign in, enable the mods, upload.
@Marine Chuck Norris, Walker Texas Ranger.... T.v. program XD
James lives in the future...
+10Here is my very similar video. XD
+1Texas Ranger?
The only way to loose at SimplePlanes.
+18Sounds glitchy. Did you edit the XML?
I really would have to see your project to know what's going on.
The scripts in my Mods are attached to gameObjects or plugins, and they never show up in the Assets list as scripts.
@KingHandspider There is no difference.
@KingHandspider What does it say in the console after you try to build?
+2@GritAerospaceSolutionsLTD look on my page, I have a couple of ornothopters, feel free to use the mechanism.
The Unity3D Manual has all the information you are looking for.
The mods folder goes in the same folder that the aircraftdesigns folder is in
@Ohhh999 Probably.
@Spitfirelad05 what chute? There is no chute. I would have to make a chute.
@KingHandspider Just put up a billboard at Bandit with directions on how to get there! XD
Or you could make your own locations menu, and set your positions without the help of SimplePlanes.
I don't believe it is possible.
It's way better to wait until the mod is done to even mention it.
Flex Seal.
+2@Tully2001 stop harassing me
+2I'm still here!
GameObject.Find ("MainCamera").GetComponent<Camera>().clearflags = CameraClearFlags.Skybox;
There is a Cthulhu mode in the game. He shows up on the machine, you get 50k everytime you hit him.
+1@Jim1the1Squid you need 211,000 more points to spotlight me.
@Caveman999 I saw that he uploaded planes, after this post was made.
Good to see that you have resloved the issue.
@An2Fella I see.
+3@FlipposMC Yes
This Does seem like a dumb and spammy post!
+2@FlipposMC Not really, I linked people here as a joke after Awesomur mocked my mod suggestions links.
@Adrienpurdy63 Someone else already made one. Should be easy to find.
@killerheroYT Maybe.
@ViridiCinis This is almost as easy as it gets...
@killerheroYT This one, if u have to choose. Otherwise both are good.
@Jetspeed1001 Then drop your material in place in the inspector.
@Jetspeed1001 in C#...
Declare a public material (public Material AnyNameYouChoose) , then using Render Settings skybox, set that as the skybox (RenderSettings.skybox = TheNameYouChose)
Then use Gameobject Find to get the main camera (GameObject.Find ("MainCamera"), then get the camera component from that (GetComponent<Camera>(), and clear the flags to skybox (clearFlags = CameraClearFlags.Skybox)
Basically.
@ViridiCinis 0,0,0 is the center of the designer.
-250,0,-250 is where you would put the terrain if it's 500 wide.
If you put it at 250,0,250 it will be out of view.
I suggest just placing a cube at 0,0,0, and see if you can get that to show.
Also, a terrain at 0,0,0 should show the corner of the terrain.
You could also enable my ocean designer, which increases the camera view, and look for the missing terrain, as long as it's set above the water level it should be visible.
+1Just an idea.
@ViridiCinis I understand.
The designer thing is easy, just put all your stuff in a designer plugin. As easy as a map.
+1Why not just script destructible buildings?
+1You're the first and only person this has ever happened to.
+5Link to the mod
Get a Saitek x52 pro. It may be a bit more expensive than others, but the quality and feel is amazing. I’ve had mine for almost 12 years now and it’s never been broken through use (ie never had any problems with it)
+4@exosuit Yes, that's the one. But first, set the pilot as your main cockpit. Then when stopped, press fire guns.
@exosuit the Pilot gets out, and walks around, then you can get back in.
I see no point.
+3