I experienced it by testing the GC-45 i am making. It surprised me.
As it slowed me down a lot, it made me touch water. And once it touched water, it was slowing down even more. So imo, it might be an accentuated drag at very low sea lvl flight. But well, i won't say it is true.
@B1BLancer loved the anime. I don't see much correspondence to it w the plane. A shame, ain't it... but well, it is an amasing build, thanks for spotlighting it :)
@SuperSuperTheSylph surprisingly, i was able to make it look better than most of my planes (SI-95 looks better imo) and that's thanks to the fact i am basing it one swiss alt-history.
I spred a 2nd teaser. And amasingly: An ACTUAL LIVERY! For once.
Oh, and diving into early jets, i found that there was actually no engine exceeding the power of the jet engine Blasto J15. so we can only use this one for a realistic build. It is so interesting when we think about it. aviation is magic fr
@Hahahahaahahshs btw. As a Interwars-WW2 semi fictional vehicles, you should precise no top speed over 1010kph or 320m/s as it is unrealistic, and no more than 750kph for interwars as it is more on the period.
@Bugati87 @UnitedinOne90XCVBNKA
Thank you, been so late since i got comments under a build. It's refreshing. Wish you found a part of what you wanted ^^
@SilverStar for glide ration you need front and vertical axes since glide ration depends on distance traveled horisontaly (front axe) per altitude lost (vertical axe).
And since it depends one these two, plus the low speed, AoA is not 0, it cannot work only with TAS.
After a little visit of FT server, i found out that it was not enough to just multiply Drag points by 0,001045. It had also to be divided by the wing surface. That then show us the drag coeficient Cd.
@Dissent3R you just gotta see how many drag points are making the plane get the same glide ratio as the IRL one, then work on the engine to make it fly at realistic speeds.
For instance, at 2180 DP, i had 650kph. Falling now at 780, i got a 12 to 1 glide ratio, but speed reached 953kph.
I made then the engine's input divide by the IAS speed.
Now, it got me again at 650kph top speed with same 780 DP.
Here is what it make (turboprop): (Throttle)/(1+(IAS*0.01))
The full one is quite heavy, but only this part count really in this case.
--> the 0.01 was after some tests, i found it was tge right thing to multiply with for the top speed i wanted.
After having searched for a drag coeficient to reach 650kph tol speed, i found that i had to get 0.055 Cd. Tests in game with various drag point values, i got to reach 650kph at sea level with 2180 drag points, while, as i said earlier, i got to 950kph with 780 drag points, nearer to what i should have with 0.055/0.001045=52.63 ≈ 53 drag points.
Is there an error in this?
If you want to see for yourself, here the datas:
25.5 m² wing suface, 2092.38hp, 3468kg, 2210kg empty, 0,212 HP/Weight ratio.
Great update! Cannot recon the Vegito. So it is fully yo plen. Great work!
I experienced it by testing the GC-45 i am making. It surprised me.
As it slowed me down a lot, it made me touch water. And once it touched water, it was slowing down even more. So imo, it might be an accentuated drag at very low sea lvl flight. But well, i won't say it is true.
@SuperSuperTheSylph LOL
+1@B1BLancer loved the anime. I don't see much correspondence to it w the plane. A shame, ain't it... but well, it is an amasing build, thanks for spotlighting it :)
+1Just amasing works done. I shall pray for it to not destroy the jet i am working on rn.
+1@SuperSuperTheSylph surprisingly, i was able to make it look better than most of my planes (SI-95 looks better imo) and that's thanks to the fact i am basing it one swiss alt-history.
I spred a 2nd teaser. And amasingly: An ACTUAL LIVERY! For once.
Note: I might add a speed-based wing detachment. I don't know if i will be able to work it out, but i'll see.
That's what you should do when you want. Tag a mod to make your build a successor. You just gotta give link and be curteous.
@Mod can you please put this a successor for this challenge? Thanks.
@B1BLancer yea. But it was ready a moment before :3
+1Q: Can we make an alternative reality country/lore instead of a fully fictional one?
And how much parts at most?
Oh, and diving into early jets, i found that there was actually no engine exceeding the power of the jet engine Blasto J15. so we can only use this one for a realistic build. It is so interesting when we think about it. aviation is magic fr
Your tech tree shall grow slowly but surely. Nice beginning!
@Suryansh21 hu?
@Hahahahaahahshs btw. As a Interwars-WW2 semi fictional vehicles, you should precise no top speed over 1010kph or 320m/s as it is unrealistic, and no more than 750kph for interwars as it is more on the period.
@Hahahahaahahshs ... huh? Nah. Early jets are >>>>>
So i basicly can make a Better shaped Me-262, with real canon, and not just 4 bombs lunchers... ALR? I TAKE!!!
Centria would be good...
or Kerha.
Kerha i'd take.
i'll put my print in there too. because why not. 60th upvote :3
+1Cute Plne in tumbnail
@Rb2h i am randomness definition i believe
+1@Rb2h i'll tag you specially. First among the numerous ppl who will get this weapon.
+1@FIXX it didn't got weapons. Not an attacker...
Nice score, mate!
+1@AeroTactical here it is
@AeroTactical oh. Well, yea. Forgot, gonna do ^^'
@Bugati87 @UnitedinOne90XCVBNKA
+1Thank you, been so late since i got comments under a build. It's refreshing. Wish you found a part of what you wanted ^^
Gotta inform that the wing structural top speed is being a prototype. A test to try to get realistic damage.
@Mod please? Can you?
@CrazyPlaness can you make that a successor of this, pls?
Thanks.
@Graingy ye, i understood this part
@Graingy don't worry 🥲
So what abt me (Liksendrix) and B-1 lover, Guardian Aerospace? (B1BLancer)
@SilverStar i only added the last 2 lines
@SilverStar that's for ground speed. But it isn't used except for americans to say "am faster higher!"
@SilverStar for glide ration you need front and vertical axes since glide ration depends on distance traveled horisontaly (front axe) per altitude lost (vertical axe).
And since it depends one these two, plus the low speed, AoA is not 0, it cannot work only with TAS.
After a little visit of FT server, i found out that it was not enough to just multiply Drag points by 0,001045. It had also to be divided by the wing surface. That then show us the drag coeficient Cd.
@Dissent3R you just gotta see how many drag points are making the plane get the same glide ratio as the IRL one, then work on the engine to make it fly at realistic speeds.
For instance, at 2180 DP, i had 650kph. Falling now at 780, i got a 12 to 1 glide ratio, but speed reached 953kph.
I made then the engine's input divide by the IAS speed.
Now, it got me again at 650kph top speed with same 780 DP.
Here is what it make (turboprop):
(Throttle)/(1+(IAS*0.01))
The full one is quite heavy, but only this part count really in this case.
--> the 0.01 was after some tests, i found it was tge right thing to multiply with for the top speed i wanted.
So few times i saw a newcomer making his own builds. I can say that you are crazy good. Keep up the skill!
+1@B1BLancer i will !
+2Well.
After having searched for a drag coeficient to reach 650kph tol speed, i found that i had to get 0.055 Cd. Tests in game with various drag point values, i got to reach 650kph at sea level with 2180 drag points, while, as i said earlier, i got to 950kph with 780 drag points, nearer to what i should have with 0.055/0.001045=52.63 ≈ 53 drag points.
Is there an error in this?
If you want to see for yourself, here the datas:
25.5 m² wing suface, 2092.38hp, 3468kg, 2210kg empty, 0,212 HP/Weight ratio.
Alr. I saw this, i readed as much as i could (everything) but i still find issues making it same ratio with my turboprop.
I had, at ~2300 drag points, a top speed of 615km/h. Which means with a drag coeficient of 2,4035.
I wanted to see, but with drag coeficient at ~0.78, the plane reaches over 900kph... i don't quite understand how to counter it.
If you need specifications, i got a LOT. Just tell me if it is needed.
@ThePurPledEngineer2025 well, i made them upside down.
G around C
I in C
. Next to I (because Inc . )
@ThePurPledEngineer2025 Yea i did. how you find it?
Audi = Free Upvote.
It's in front page!!! GG!
+1@TheGanjaMan welp. Understandable, i did it too, sooner today XD
It kinda looks good. Just gotta learn how to show it away from garage :)
@Rb2h ye, i just wanted to get it in the phone to continue it on my phone. it will just be one of my craziest realistic fighter, just wait for it. ;)
+1Difference between GS and GD is that GS will serve as supplier and medical help where GDs will serve as Direct Attacks.
As of "Artillery", it is meant as AA, AT mortar and... Artillery...