@LegnaK
Couple questions.
First: Does it have to purely be a fighter or could it also be like, a fighter bomber or strike fighter that is capable of fighting enemy aircraft?
Second: Why only wing guns and cannons? Plenty of WW2 aircraft had nose mounted guns or cannons.
Third: Can the build have multiple engines?
Fourth: May be a long stretch, but are turbo-props allowed?
There was a replay function quite a while ago which I think used Unity Player or something (can't remember exactly what it was as it's been quite a while).
If I remember correctly, it was removed because the system it used to save the replay went under.
@Korzalerke
I get your point with the controller, but it can be nice to use one as you get more control out of your aircraft. For example, a controller allows you to use rudder input the same as aileron and elevator controls in mouse control mode, which can be helpful.
@WarRaptor17
If you're in the designer, you just press the menu button to open up the designer menu (what you would do to leave the designer and go to the main menu). The tab
for the Craft Instructions is there.
I had the idea of if you can actually rotate the text in a label with something like FT codes whilst not physically rotating the part, you can then use like, fine tuner or something to rotate the actual part in the opposite direction so the text will be back where it was before, but with the label hit/selection box going top to bottom instead of front to back.
Don't know if this works, but it would be cool if it does.
(Using the side of a fuselage for this example)
(FYI, your bit about the 262 being the first operational jet fighter (this is just a fun fact), isn't entirely true as the Gloster Meteor entered active combat service just before the 262, which technically makes it the first operational jet fighter, though it was also less capable and less advanced then the 262.)
@MrShenanigans
Well to my knowledge, there isn't an FT code related to your aircraft crashing. If such an FT code exists, you could maybe link a mechanism to an AG that when the AG is active, switching to the camera will turn on the mechanism and do something like explode the aircraft, but I doubt that's the sort of thing you are looking for.
You need to put the image on an image hosting website or on Discord.
Also, if you use a website, sometimes the image address needs to start with something like http, without the S.
@ZexkyHelicopters
If you're asking if an interior is required, it's not, but you get more points for making one (pretty helpful in the context of this challenge if you think about it).
Think I might enter.
+1Fun video!
+1I love 'I'm still standing' as well, never expected it.
@LegnaK
+1Alright. I should be able to come up with something then
@LegnaK
+1Couple questions.
First: Does it have to purely be a fighter or could it also be like, a fighter bomber or strike fighter that is capable of fighting enemy aircraft?
Second: Why only wing guns and cannons? Plenty of WW2 aircraft had nose mounted guns or cannons.
Third: Can the build have multiple engines?
Fourth: May be a long stretch, but are turbo-props allowed?
There was a replay function quite a while ago which I think used Unity Player or something (can't remember exactly what it was as it's been quite a while).
+1If I remember correctly, it was removed because the system it used to save the replay went under.
Pffff xD
+1Love it!
Sorry, but I beat you too it.
+1@Star737
+1Thanks
@Korzalerke
+1I get your point with the controller, but it can be nice to use one as you get more control out of your aircraft. For example, a controller allows you to use rudder input the same as aileron and elevator controls in mouse control mode, which can be helpful.
@Viper_Z3R0
+1Thanks
@Dastin
+1Thank you.
@Dastin
+1@ThomasRoderick
(People who were credited.)
Here: https://www.simpleplanes.com/a/LWA264/V2-Custom-Nozzle-Afterburner-Engine
+1@WarRaptor17
+1If you're in the designer, you just press the menu button to open up the designer menu (what you would do to leave the designer and go to the main menu). The tab
for the Craft Instructions is there.
@PapaKernels
+1You just look at it's wiki page....
@PapaKernels
+1The A-10C has a fuel capacity of 11,000 lb (4,990 kg) internally.
I had the idea of if you can actually rotate the text in a label with something like FT codes whilst not physically rotating the part, you can then use like, fine tuner or something to rotate the actual part in the opposite direction so the text will be back where it was before, but with the label hit/selection box going top to bottom instead of front to back.
+1Don't know if this works, but it would be cool if it does.
(Using the side of a fuselage for this example)
Very nice build!
(FYI, your bit about the 262 being the first operational jet fighter (this is just a fun fact), isn't entirely true as the Gloster Meteor entered active combat service just before the 262, which technically makes it the first operational jet fighter, though it was also less capable and less advanced then the 262.)
+1I get your suggestions, but what has the third one got to do with Fuel probes...?
+1@Chillybaconface
+1To me, the original Hellkeska more closely resembles the Panavia Tornado (ADV varient) if I'm being honest.
@MrShenanigans
+1Well to my knowledge, there isn't an FT code related to your aircraft crashing. If such an FT code exists, you could maybe link a mechanism to an AG that when the AG is active, switching to the camera will turn on the mechanism and do something like explode the aircraft, but I doubt that's the sort of thing you are looking for.
Ok, so an Ardvark with an Su-24 cockpit section, hm...
+1(Good job anyways, looks very nice.)
@TatsuTheOtaku
+1Go for it. You have a valid reason, so I'll accept it.

You need to put the image on an image hosting website or on Discord.
+1Also, if you use a website, sometimes the image address needs to start with something like http, without the S.
That's a really good sketch, I pat you on the back.
+1@IceCraftGaming
+1I'll accept this with a heavy point reduction
@AgentDash423
+1Also, I'll give you some names:
- Panther
- Kamau
- Orpheus
- Adonis
@IceCraftGaming
+1I'll wait for you to add a description first.
@ws
+1Thanks.
Though the only inspiration I took from the F-15 that's present here is the Airbrake.
People requesting a tag:
+1@BeastHunter
@TheVexedVortex
@abstract17
+1Just look for lines of code with things like TAS and Altitude and just delete them.
@MrShenanigans
+1My inspirations were the Tornado F.3 and F/A-18 actually.
Sort of a cross between the two if you want to think of it like that.
Very nice!
+1@PlanariaLab
+1Might be a long shot, but is there a way to change it so the HUD uses the Imperial system instead of the Metric system?
Nice, I approve.
+1(Also, am I the only one who still hasn't been able to use MP?)
@2Papi2Chulo
+1You could use variables assigned to switches and buttons alongside AG's.
@LieutenantSOT
+1Yes.
@LieutenantSOT
+1Probably a good idea if you're entering.
"yes its part of a challenge"
+1Which challenge, hm?
GGOOSSEE, NOOO!!
+1Really clever, this.
+1Would have been nice to see a Mach gauge, but eh, you can probably do that stuff with the Label.
+1@Sm10684
+1Do you want me to spam ping you..?
(Edit note: I'm not actually going to do that)
@ZexkyHelicopters
+1If you're asking if an interior is required, it's not, but you get more points for making one (pretty helpful in the context of this challenge if you think about it).
5.
+1Not to be rude or anything, but have you considered using more then one pylon...?
@Baby
+1No problem
Take your time.
+1@scratch
+1I can do that. If you have a general idea of what the map looks from top-down in terms of shape, then I can help you out.
Very interesting design.
+1This is some bloody good detail. If that's not amazing detail, I don't know what is.
+1Also, the face does resemble Duck quite a lot, so good job.