This works on all missiles :D
.
there are 2 more ways to remove smoke
.
If you make your missile small enough there wont be a smoke trail but still missile sound affect (lower than 0.01 scale) This also lets you change the size of the trail by staying above 0.01
.
you can also set the max speed to infinity INF and you wont have a smoke trail, but you will get audio and flame exhaust.
. INF speed looks best imo but it cant be used in some scenarios due to missile overspeeding
.
When it comes to custom missiles i prefer to just scale down the missile so it makes a smaller trail, but not to the point where its invisible
@Boeing727200F you can mostly negate these types of jammers by setting the maxVelocityAdjustmentRate really low and then maxForwardThrust and maxHeadingRate really high
you also need big explosion
@MosquitowithaMachineGun i dunno, i must have hit the penjamin
+1This works on all missiles :D
.
there are 2 more ways to remove smoke
.
If you make your missile small enough there wont be a smoke trail but still missile sound affect (lower than 0.01 scale) This also lets you change the size of the trail by staying above 0.01
.
you can also set the max speed to infinity
INFand you wont have a smoke trail, but you will get audio and flame exhaust..
INFspeed looks best imo but it cant be used in some scenarios due to missile overspeeding.
When it comes to custom missiles i prefer to just scale down the missile so it makes a smaller trail, but not to the point where its invisible
egg of death
goon squad approved 😛
thank you hot dutch man
poggers
+1poggers
poggers
poggers
+1happy birthday pookie ❤️
@SuperSuperTheSylph thanks, i’m working on notch-able radar missiles, however i probably wont be done in time for SP2
+1cool art
+1@GrandPrix dont worry pookie ill stay safe
+1@GrandPrix grass . . . is kinda hot
+1abbs are hot :3
+1bro remembered his password T
+1me personally i don’t even say anything, people just laugh when the look at me . . .
nice
+2noice
+1@Boeing727200F you can mostly negate these types of jammers by setting the
+1maxVelocityAdjustmentRatereally low and thenmaxForwardThrustandmaxHeadingRatereally highyou also need big explosion
cool, i did this but it activates with landing gear.
+1also how did you make it not jitter the camera?
how add 4 pictures?
i hope they add procedural weapons. like you could change the fins, motor and guidance type of a missile.
+3needs more canards tbh
hot
@Graingy (Farts Nonchalantly)
@hpgbproductions thanks
flunker
+1i like how it’s pointy
+1@verxzl good idea, i might mix it with the pylon display on su 27 or something
@verxzl that’s what i did lol
@Icey21 yes
+1Looks clean asf!
Tweak those values until it works
+1Right hand tail control:
clamp01(Activate1)*PitchAngle + Pitch*0.85 - PitchRate/50 + (clamp(((Pitch)*(clamp((Roll+RollRate/130),-1,1))),0,1))Left hand tail control:
clamp01(Activate1)*PitchAngle + Pitch*0.85 - PitchRate/50 + (clamp(((Pitch)*(clamp((-Roll-RollRate/130),-1,1))),0,1)).
I made it for a V-Tail, but it works on normal horizontal stabilizer as well
+1Gaijin added new viggen 🤑🤑💸💸
the goat returns
+2Looks cool, F-7u cutlass vibes
+1the lore is awesome
I like how the radar operator faces backwards, because it would be useful for seeing the pilots blind spot.
+1@Atrocitum real
Activate 3 is the correct button for ejection 👍
Tree
Thank you
@TheNewSPplayer @Mahoots there was maybe a little bit of a threesome, so you can’t really tell which one is the father
🤤
Bruh I did this method with rcs but haven’t upload it yet. This is better than the one I made tho
Goofy
@Rb2h oh
F-26 ‘Sparrow Hawk’
+1F-26 ‘Salem’