I'm not so sure studios like Leatherneck would be able to put out stuff as detailed as their Mig-21bis if they charged less money. It's not like hardcore combat flight sims are easy to build or popular to sell. But I'm no expert and it's jmo.
@jamesPLANESii Your criticism is spot on. The "real" wings are too big, I think. The mass is right, and I don't think a weaker engine would allow for proper performance at cruise or top speed (SP handles wind resistance strangely and you will notice the ungodly high drag points here). Smaller wings would have allowed a more realistic stall speed, but after flying the thing for a bit, I absolutely could not bring myself to alter the "butterfly" feeling of cruising around in this thing. The way she just dips and climbs until she levels out at 75% throttle is something I haven't experienced on here before.
@TheWhistlingDeath You're going to love this. The Mig 17 is just a Mig 15 with an afterburner, redesigned wings, and some extra equipment. They literally just perfected the Mig 15 and decided to call it something new because it was so awesome.
@RailfanEthan Yes! They really should have designed the landing gear taller and further forward. I had to do quite a bit of tuning to keep this thing from tipping over and I'm pretty sure the props are a bit smaller than scale for that very reason.
Spitfire had split flaps, common for subsonic planes. For an early transonic jet, I'd suggest large flaps that aren't split. My reasoning is that early supersonic jets had very high wingloading which led to low speed handling issues, especially on landings, so large flaps and other gadgets had to be used to help the plane stay in the air at low enough speed to land.
@EternalDarkness Dart fins are good for going straight, but without additional surfaces amidships it is difficult to change vector without a lot of slide and wasted effort. It can be done with thrust vectoring, like on outboard motors, jet skis etc. But without the simulation of the hull cutting the water, options are limited.
@ThunderscreechEngineering You can probably make it turn even tighter if you put the engine on a rotor that steers. That might not be practical or realistic, depending on the boat.
@EternalDarkness A) One short one that runs the whole length and has a large control surface at the stern like large ships or B) Two large fins, one halfway back from the prow and another at the tail to be used as a rudder as per smaller vessals and fish.
@STlegacyAircraft Thanks! I felt bad about not putting Navy markings on it, but I couldn't get the roundels to fits the curved sides properly. BTW, people have taken this method to the next level and applied the mouse aim to the cockpit itself, allowing missile lock to work like a modern heads up display.
@GritAerospaceSolutionsLTD Good man
Welcome to SimplePlanes! Please click here
I'm not so sure studios like Leatherneck would be able to put out stuff as detailed as their Mig-21bis if they charged less money. It's not like hardcore combat flight sims are easy to build or popular to sell. But I'm no expert and it's jmo.
@MyMessage XD XD XD
@SomeFox Thank you very much
@MrSilverWolf Hey man, thanks! You got some of the best builds on here.
@Davisplanez Thanks man
GHOS!
@PadiDiver Thank you very much!
@jamesPLANESii Your criticism is spot on. The "real" wings are too big, I think. The mass is right, and I don't think a weaker engine would allow for proper performance at cruise or top speed (SP handles wind resistance strangely and you will notice the ungodly high drag points here). Smaller wings would have allowed a more realistic stall speed, but after flying the thing for a bit, I absolutely could not bring myself to alter the "butterfly" feeling of cruising around in this thing. The way she just dips and climbs until she levels out at 75% throttle is something I haven't experienced on here before.
@MrTyTheGreat Wasn't that one of the first flying schools in the country?
@MrTyTheGreat Thats incredibly cool! What field?
2
@TheWhistlingDeath You're going to love this. The Mig 17 is just a Mig 15 with an afterburner, redesigned wings, and some extra equipment. They literally just perfected the Mig 15 and decided to call it something new because it was so awesome.
Ok Mr. Frontpage Every 3 Days, your builds are suspiciously good.
@Tang0five Almost like sailing in the sky, isn't she? I'm glad you like her.
Work on the Mig 15. Once you've perfected her, she'll be a Mig 17!
JUMBO!
Whats wrong with carsongs?
@MisterT Hey, thanks man! I really appreciate that.
@Hayhayjam664 Thanks for the spot
@Kaos Congrats on 3 years!
@RailfanEthan Yes! They really should have designed the landing gear taller and further forward. I had to do quite a bit of tuning to keep this thing from tipping over and I'm pretty sure the props are a bit smaller than scale for that very reason.
@RailfanEthan @Randomusernane Thank very much for the spotlights
@CRJ900Pilot Thanks! -EDIT- And thank you for the spot
@TAplanes @Mumpsy Thanks for the spotlight, fellas
@EternalDarkness Will do!
@ballisticbullets With curves, you can get some weird effects by having similar shapes slightly offset or rotated from one another.
@1918 You have literally thought of everything.
@RoOkieee Thats really good work! Do you have some kind of background in 3D work?
Ok, who are you really? Is this an alt account?
@1918 Are those windshield wipers?! Yeah, 1300 sounds about right :)
@EternalDarkness Will you be reviewing entries before the final date or does the judging start after all are submitted?
@EternalDarkness I just completed the final touches on my entry 5 hours ago. HA!
Spectacular. Whats the part count up to?
VERY COOL. Now put that in a car!
The Baby Blue Beercan, nice!
@asteroidbook345 Good luck on your build, I had no idea this thing existed and she is certainly cool looking.
Spitfire had split flaps, common for subsonic planes. For an early transonic jet, I'd suggest large flaps that aren't split. My reasoning is that early supersonic jets had very high wingloading which led to low speed handling issues, especially on landings, so large flaps and other gadgets had to be used to help the plane stay in the air at low enough speed to land.
@SSSvaSSa Thanks for the spotlight
@EternalDarkness Dart fins are good for going straight, but without additional surfaces amidships it is difficult to change vector without a lot of slide and wasted effort. It can be done with thrust vectoring, like on outboard motors, jet skis etc. But without the simulation of the hull cutting the water, options are limited.
@ThunderscreechEngineering You can probably make it turn even tighter if you put the engine on a rotor that steers. That might not be practical or realistic, depending on the boat.
@EternalDarkness A) One short one that runs the whole length and has a large control surface at the stern like large ships or B) Two large fins, one halfway back from the prow and another at the tail to be used as a rudder as per smaller vessals and fish.
That crosseyed cockpit always drives me crazy! But I am glad you included it, otherwise it'd be a Martin Canberra :)
@STlegacyAircraft Thanks! I felt bad about not putting Navy markings on it, but I couldn't get the roundels to fits the curved sides properly. BTW, people have taken this method to the next level and applied the mouse aim to the cockpit itself, allowing missile lock to work like a modern heads up display.
@Minecraftpoweer On the plane pages? No, not new. I just talk too much.
Try running a short (y-axis short) wing along the centerline of the bottom of your boat. This is called a keel and it might help.
You and I are of like minds on this issue. It's also useful to make a tiny dot about a foot in front of the camera for use as an aiming pipper.
Hey, this thing is pretty good!
@Synthex4060 sorry, my mistake. Cool build just the same.