@Shmexysmpilot Well, after a brief search, it seems his solution is to make the landing gear itself the source of the mass, rather than the plane, that way the rotors are less stressed. Just crazy enough to work I guess!
@Shmexysmpilot Damn, we think alike! I was experimenting with hidden double wheels a few minutes ago. It helped a bit with the wheels, but the fuselage "bars" still travelled around quite a bit, I will scour Baconeggs posts and see what I can see. And now, for a second time, THANK YOU.
@Shmexysmpilot Hmmmm, the mass increase certainly made the plane handle more realistically, and had a LOT less effect on top speed than I expected (seemingly none at higher altitudes). Now I can't seem to figure out why my custom landing gear is so springy! I disabled suspension on the tires, so I doubt it's the wheels, even the fuselage blocks and rotors bounce around. Is this an unintended consequence of nudging or scaling or what?
@Tully2001 That's how I ran my Mig-25. Weirdly, I'm using the new Beta version and it seems they changed how AG's handle engines. Instead of toggling the engine on and off, the AG seems to only toggle throttle inputs, so powering up a second engine would be similar, but powering down the "burner" engine would mean cutting the throttle. Kind of confusing, no?
@WalrusAircraft Ha! Thanks man, that was my first plane on here. I want to go back and fix it so it's easier to taxi, hold lock and land, but posted it as "final" and nobody likes false advertising.
Back on topic, this Bear is wonderful. I never tried to make one myself, because there are so many and I knew it would have to tip-top to stand out of the crowd. Well, this one is definitely it! I love how you area-ruled the nacelles just like the real thing and the paneling work looks incredible. This thing is right up there with the B-58 Simpleflow made a few weeks ago. Again, awesome job here.
I have been a passenger in one of these things and I would like to point out that they top out around 30MPH. That's in the highest gear with the engine revving like it's about to tear itself apart. On water? I'd say about 10MPH, depending on currents and how much seaweed gets bunched up under it.
There are a couple methods you can use. One, is you can locate the file folder where your designs are stored, and modify the xml file using a text editor (like Notepad). The other is to install the Overloader mod and let the mod do it for you (see mushr0om's post below for details). If you are using IOS you will have to search for modded parts, as Bogdanx mentioned below, because IOS doesnt support mods or sallow you into file folders.
@NativeChief1492 It looks like Im going to FINALLY get back into making this thing for the Vietnam challenge Kevinairlines posted. Are you going to participate?
@Ian1231100 Yup, it was basically just an intermediate range cruise missile with a little cockpit up front. It took the Airforce a few years to get its head together and realize they needed planes that could do more than just "go really really fast."
@Ian1231100 The F-104 had many names, particularly in Germany, where it was responsible for ending the lives of no less than 110 Luftwaffe pilots. Coffin nail was one name, fliegender sarg (flying coffin), witwenmacher (widowmaker), or erdnagel (tent peg) were a few others. Don't get me wrong, Chuck Yeager made history flying this jet, and it was an amazing piece of technology, but it never should have seen mass production. Plenty of aircraft have a dark history, this is one of them. But you've made a great model of a beautiful plane and you should feel proud.
This jet did not see service in the Vietnam War. There were plenty still in service around the world at that time, but none in that particular conflict.
@Bluerobot11 Yes, the Phantom still is one of the all time best. She is certainly no dog fighter, but the versatility and raw performance is just amazing.
@Bluerobot11 The F104 absolutely pushed the limits of science at the time. Its boundary layer control system was very influential and it set many altitude and speed records. But it was a mess. It had a nasty habit of doing somersaults and tearing itself apart (F101 had the same trouble, has to do with certain T-tailed jets). The wings were tiny, so landing speeds were silly-fast, and if the engine failed, other systems failed with it, including the boundary system that provided lift for the wings, combined with the fast landing speed basically meant you had to bail out or crash, and bailing out would have been interesting considering the ejection seat fired DOWNWARD through the floor of early models. TLDR, the Starfighter was a brilliant piece of scientific achievement and an appallingly unreliable chunk of military equipment.
The Thunderchief was by no means a great dogfighter, and there were other aircraft more suitable for precise ground attack, but at the time, the USAF needed something that could fly low and fast and deliver as much TNT as a B-17, and the F-105 was the only thing they had that could fit the bill until the F-4 Phantom came along.
@AeroEngineering You could probably rig up a gyro to handle the auto leveling, as for shooting, first person is typically the most accurate but I understand the point here is auto-aim.
I just throw my pitch and roll controls onto AG8, and turret controls to AG1 or AG2. When I want to aim, I enable mouse aiming, level out the plane, hit 8 + 1, shoot the other guy down, and then hit 8 + 1 again to go back to flying. Works with missiles, too.
@Bluerobot11 My username is a reference to the fact that Lockheed literally bribed airforce brass around the world to use the Starfighter, and hundreds upon hundreds of pilots died in accidents flying it. When it finally saw combat over Vietnam, we lost 12 of them and they scored no ariel victories despite being used in an air superiority role.
I probably should have used the Thunderchief as my username, you're right. It was designed by Alexander Kartvelli (who also designed my favorite plane, the P-47 back in WW2). It's my favorite "Century Series" fighter and probably the ONLY one to prove itself in combat. Forming the backbone of Operation Rolling Thunder, Thud crews carried out the majority of bomb runs during the early part of the war, racking up over 25 air-to-air vitctories (and 2 Congressional Medals of Honor) in the process, but it all came a terrible cost as hundreds of pilots were lost to AAA and SAMs.
@Shmexysmpilot Well, after a brief search, it seems his solution is to make the landing gear itself the source of the mass, rather than the plane, that way the rotors are less stressed. Just crazy enough to work I guess!
Can't believe I missed this awesome build. You've done a really amazing aircraft justice with this one.
@Shmexysmpilot Damn, we think alike! I was experimenting with hidden double wheels a few minutes ago. It helped a bit with the wheels, but the fuselage "bars" still travelled around quite a bit, I will scour Baconeggs posts and see what I can see. And now, for a second time, THANK YOU.
@Shmexysmpilot Hmmmm, the mass increase certainly made the plane handle more realistically, and had a LOT less effect on top speed than I expected (seemingly none at higher altitudes). Now I can't seem to figure out why my custom landing gear is so springy! I disabled suspension on the tires, so I doubt it's the wheels, even the fuselage blocks and rotors bounce around. Is this an unintended consequence of nudging or scaling or what?
@Shmexysmpilot I will give that one a shot, it sounds promising, thank you
@Kerbango @Tully2001 Thanks fellas
@Tully2001 That's how I ran my Mig-25. Weirdly, I'm using the new Beta version and it seems they changed how AG's handle engines. Instead of toggling the engine on and off, the AG seems to only toggle throttle inputs, so powering up a second engine would be similar, but powering down the "burner" engine would mean cutting the throttle. Kind of confusing, no?
@CWhat016 ...And you need to watch Fury Road.
@WalrusAircraft Right now I'm about halfway done with a Thunderchief, and I can't wait to see the Backfire.
@EagleFlyer :D
Neato, you should enter this bad boy into the post apocalypse challenge!
"You will ride eternal, shiny and chrome!"
We don't get enough Italian planes on here. Quite a looker!
@Scaniagek :)
@WalrusAircraft Ha! Thanks man, that was my first plane on here. I want to go back and fix it so it's easier to taxi, hold lock and land, but posted it as "final" and nobody likes false advertising.
Back on topic, this Bear is wonderful. I never tried to make one myself, because there are so many and I knew it would have to tip-top to stand out of the crowd. Well, this one is definitely it! I love how you area-ruled the nacelles just like the real thing and the paneling work looks incredible. This thing is right up there with the B-58 Simpleflow made a few weeks ago. Again, awesome job here.
@Scaniagek Heh, 5 sounds a lot more accurate. Still, it's an amazing truck.
I have been a passenger in one of these things and I would like to point out that they top out around 30MPH. That's in the highest gear with the engine revving like it's about to tear itself apart. On water? I'd say about 10MPH, depending on currents and how much seaweed gets bunched up under it.
That said, this thing looks great!
Never to be confused with Liechtenstein's Sukhoi T-50
This is really incredible work!
The best looking bomber I've seen.
@Kevinairlines Awesome. I can't top that Phantom, but I'll give it my best shot.
When's the due-date for this? I'm cooking up an F-105D but I'm only about 1/3 done.
There are a couple methods you can use. One, is you can locate the file folder where your designs are stored, and modify the xml file using a text editor (like Notepad). The other is to install the Overloader mod and let the mod do it for you (see mushr0om's post below for details). If you are using IOS you will have to search for modded parts, as Bogdanx mentioned below, because IOS doesnt support mods or sallow you into file folders.
@AndrewGarrison That sounds even better. Thanks for checking this thread out, I love this game you made.
@MechWARRIOR57 Oh yes. I've certainly been in that boat before! Press space to DIE!
@MechWARRIOR57 Yeah, I figured. But I also see people doing stuff on here that I never imagined all the time, so it was worth a shot. :)
@DisferGoatz I am so sorry about your jimmies.
@aircraftarsenal123 Holy $#%@, I hadn't even considered how annoying this is on IOS or other mobile devices.
@jamesPLANESii @PlanesOfOld @Multidimensional Wow, I was expecting a bit of flack for this one, THANKS GUYS.
Hell yeah, you're on the front page now!
FJ-4 Fury was better looking, but this build is fantastic! :D
@NativeChief1492 It looks like Im going to FINALLY get back into making this thing for the Vietnam challenge Kevinairlines posted. Are you going to participate?
@BaconRoll Sounds like a golden opportunity to make an F-100 Super-Sabre :)
Groovie
@Ian1231100 Yup, it was basically just an intermediate range cruise missile with a little cockpit up front. It took the Airforce a few years to get its head together and realize they needed planes that could do more than just "go really really fast."
@Ian1231100 The F-104 had many names, particularly in Germany, where it was responsible for ending the lives of no less than 110 Luftwaffe pilots. Coffin nail was one name, fliegender sarg (flying coffin), witwenmacher (widowmaker), or erdnagel (tent peg) were a few others. Don't get me wrong, Chuck Yeager made history flying this jet, and it was an amazing piece of technology, but it never should have seen mass production. Plenty of aircraft have a dark history, this is one of them. But you've made a great model of a beautiful plane and you should feel proud.
That's one mighty fine looking coffin nail you built there.
The nose gear looks great!
This is a nice looking build, you should paint it.
This jet did not see service in the Vietnam War. There were plenty still in service around the world at that time, but none in that particular conflict.
It's going to take quite some effort just to make something that looks better than the challenge announcement. LOL
Another brilliant Ed Heinemann design, well done.
A flying boat that doesn't handle like a broken shopping cart? AWESOME! We need more builds like this.
@Bluerobot11 Yes, the Phantom still is one of the all time best. She is certainly no dog fighter, but the versatility and raw performance is just amazing.
@Bluerobot11 The F104 absolutely pushed the limits of science at the time. Its boundary layer control system was very influential and it set many altitude and speed records. But it was a mess. It had a nasty habit of doing somersaults and tearing itself apart (F101 had the same trouble, has to do with certain T-tailed jets). The wings were tiny, so landing speeds were silly-fast, and if the engine failed, other systems failed with it, including the boundary system that provided lift for the wings, combined with the fast landing speed basically meant you had to bail out or crash, and bailing out would have been interesting considering the ejection seat fired DOWNWARD through the floor of early models. TLDR, the Starfighter was a brilliant piece of scientific achievement and an appallingly unreliable chunk of military equipment.
The Thunderchief was by no means a great dogfighter, and there were other aircraft more suitable for precise ground attack, but at the time, the USAF needed something that could fly low and fast and deliver as much TNT as a B-17, and the F-105 was the only thing they had that could fit the bill until the F-4 Phantom came along.
@AeroEngineering You could probably rig up a gyro to handle the auto leveling, as for shooting, first person is typically the most accurate but I understand the point here is auto-aim.
I do enjoy taking off from the Mounatin Fortress simply because it was so difficult for me to get it.
HEy, that's pretty cool man!
I just throw my pitch and roll controls onto AG8, and turret controls to AG1 or AG2. When I want to aim, I enable mouse aiming, level out the plane, hit 8 + 1, shoot the other guy down, and then hit 8 + 1 again to go back to flying. Works with missiles, too.
@Bluerobot11 My username is a reference to the fact that Lockheed literally bribed airforce brass around the world to use the Starfighter, and hundreds upon hundreds of pilots died in accidents flying it. When it finally saw combat over Vietnam, we lost 12 of them and they scored no ariel victories despite being used in an air superiority role.
I probably should have used the Thunderchief as my username, you're right. It was designed by Alexander Kartvelli (who also designed my favorite plane, the P-47 back in WW2). It's my favorite "Century Series" fighter and probably the ONLY one to prove itself in combat. Forming the backbone of Operation Rolling Thunder, Thud crews carried out the majority of bomb runs during the early part of the war, racking up over 25 air-to-air vitctories (and 2 Congressional Medals of Honor) in the process, but it all came a terrible cost as hundreds of pilots were lost to AAA and SAMs.