@DemonSniper8 I inherited one, many years ago. It wasn't very hi performance, but I could go about 30 or so. Two strokers tend to be more compact than 4 stroke engines, but 2 stroke engines burn a CAREFUL mixture of oil and gas. Small motors tend to want to tear themselves apart, so read up on maintenance stuff when/if you buy one.
@Flightsonic @Thomasj041 If you ad trim tabs for the ailerons and elevators, you can control the plane with side-sliders while you're aiming the guns with pitch/roll. The main issue with complicated setups isn't that they can't be done, it's that most users are too lazy to read the instructions and figure it out.
This is probably more convenient for people using XML, Overloaded and Finetuner. Nice clean decimals instead of trying to divide fractions in your head. Are you irritated about this because it no longer lines up with quarters?
=== Add Support for input="Activate1" (that’s AG1) on InputControllers ===
Does this mean that the AG becomes like a toggle switch for anything carrying this code? For example, if I inserted it into a joint rotator, it would extend upon selection of the corresponding AG and retract as soon as the AG was deselected?
The fuselage between the wings and the empennage is too short, depriving you of pitch stability. On the plus side, it's pitch rate is probably fantastic.
@Antares458 Liam is correct. You can make the all moving tail surfaces into stabilators. My Mig-25 is designed that way, the horizontal tail responds to pitch and roll inputs.
Hey man, I LOVE your builds. Sorry if I don't upvote all of them, I'm not good with following specific builders on here but I think your skills are strong as hell and I usually check your stuff out when I come across it.
@Gavib I was able to build a front section using 3 or 4 large overlapping cones, covered with a lattice like the one you posted. Externally it looks great, but there's a large circle in the front that blocks the view from inside, so no working cockpit is possible. VERY FRUSTRATING so far.
@Gavib Hey, hows the progress going on that nose section? Someone asked me to do a mobile-friendly B-29 a while ago, but if yours turns out to be working cockpit and mobile friendly, I'll probably just tell him to check out yours. No reason for both of us to put weeks into the same plane, you know?
@MasterLobster it's strange, though. While the Germans certainly had wonderful tank designs, they also had the fewest tanks. An American tank column might have only a few TD's to deal with a squadron of Tigers munching on their puny short barreled Shermans, but they also had close air support and could call in artillery barrages. There's a reason Eastern Front German armor was camouflaged to look like giant shrubs. And that's not even considering the fact that most German armored vehicles were STUG's, not even true tanks... I could go on all day, but you catch my drift.
@MasterLobster Lemme know if you find one, but I doubt there's too many people that want a realistic version of a 25mph steel box that requires 4 people working together in order to run properly. When I was a kid, I figured the future of videogames was more realism, boy was I dumb.
I heard about WOT selling "gold ammo," decided against ever playing it, and never gave it a second thought. I'm sure it's not a bad game, but paying money for an advantage undermines the concept of a game to me.
@AviownCorp This might not help, but try putting another stab as far back as you can on the belly. Obviously it won't be as big as the one on top because of ground clearance, the belly fin on a MIG-21 is a good example to work from. It was a delta wing design that suffered the same problem, the belly fin didn't solve it entirely, but it helped a great deal.
Delta wings produce HUGE vortices when pitching due to their relative size compared to regular wings. This can effect your vertical stabilizers, especially if you only have one mounted dorsally. The F4 suffered this problem, and with no place to mount a ventral stabilizer, the design team decided to change the horizontal stabilizers to compensate, thus giving the plane it's distinctive anhedral tail.
I've made planes that way, it's pretty awful. As the wings rotate, they mess with the COM and COL, making control very difficult without control nozzles and an RCN engine. That, combined with tail control surfaces only designed to handle forward motion makes the whole setup a real pain. If you limit the rotation to 15 or 20 degrees, you might be able to make it work for STOL instead of VTOL, however.
The VAST majority of real life aircraft are not designed to pitch DOWNWARD for very long. All kinds of bad stuff can happen, but I don't know how much of it is represented in this game. Possible problems could have to do with the empennage surfaced getting "blanked" by the main wings or possibly boundary layer separation of the main wings themselves. At any rate, rolling over and pitching up is typically recommended in real life (at least with fighters).
@valaszki I am a huge fan of this aircraft, and spent a while designing one of my own. If you could check it out and let me know what you think, I'd love to hear it. Also, if you want any help or have any questions, I'd be happy to lend a hand. https://www.simpleplanes.com/a/07td22/MiG-25P-Foxbat-A-FINAL
The most important part of the Mig-25 is the exhaust nozzles. They distinguish it from other, similar looking aircraft like the Mig-31 or the F-15, and they are the exterior feature players will see the most when flying your build. Those Tumansky monsters (and the variable intake ramps) are the key to this jets power and shape, so pay extra attention to them. I love your "commie-green" cockpit so far, good luck with the rest!
No worries, the ribbing looks about perfect. I've been working on the same thing. The hard part is the fuselage that fits under it, imo. One could just stuff a few cone blocks to get a decent looking exterior, but after all that work, kinda want to make a working cockpit, and that's where things get sticky with the fuselage.
Oooh, also, that Mossie looks great. Big respect!
Set them to semi-gloss yourself?
@Ihavenorealideawhatiamdoing Perhaps, but be warned: I work s l o w l y.
@Ihavenorealideawhatiamdoing I'm just messing with you guys, and I do try to help out when I can. :)
There were changes to old parts, and the way some things work. Perhaps that is the source of your problem?
Ask PC users for help, most likely.
;)
@DemonSniper8 Sounds fun, good luck!
@DemonSniper8 I inherited one, many years ago. It wasn't very hi performance, but I could go about 30 or so. Two strokers tend to be more compact than 4 stroke engines, but 2 stroke engines burn a CAREFUL mixture of oil and gas. Small motors tend to want to tear themselves apart, so read up on maintenance stuff when/if you buy one.
Got much experience with 2 stroke motors? They put out a lot of power for their size but you absolutely have to take good care of them.
@Flightsonic @Thomasj041 If you ad trim tabs for the ailerons and elevators, you can control the plane with side-sliders while you're aiming the guns with pitch/roll. The main issue with complicated setups isn't that they can't be done, it's that most users are too lazy to read the instructions and figure it out.
@Gemista What he said. You chose a device that doesn't lend itself to modification. The hand you hold is the hand that holds you down.
Sheogorath > Mehrunes Dagon
I wonder if AA shells can explode under water... hmmm.
Here: http://bfy.tw/Dhte
It's kinda like lens flare, but less obvious.
This is probably more convenient for people using XML, Overloaded and Finetuner. Nice clean decimals instead of trying to divide fractions in your head. Are you irritated about this because it no longer lines up with quarters?
=== Add Support for input="Activate1" (that’s AG1) on InputControllers ===
Does this mean that the AG becomes like a toggle switch for anything carrying this code? For example, if I inserted it into a joint rotator, it would extend upon selection of the corresponding AG and retract as soon as the AG was deselected?
@WIZARD2017 No problem. Your English is better than my Mandarin.
@WIZARD2017 Don't worry about it, it's a really old joke. This is a really cool build, you should be proud.
YES
The fuselage between the wings and the empennage is too short, depriving you of pitch stability. On the plus side, it's pitch rate is probably fantastic.
No T-Pain references?! I'm getting old.
@Antares458 Liam is correct. You can make the all moving tail surfaces into stabilators. My Mig-25 is designed that way, the horizontal tail responds to pitch and roll inputs.
They already have this. I don't want to spoil it for you, but it's already in the game
@Gestour I've got a bad feeling about this.
+1USE THE SEARCH TOOL, LUKE.
+1Hey man, I LOVE your builds. Sorry if I don't upvote all of them, I'm not good with following specific builders on here but I think your skills are strong as hell and I usually check your stuff out when I come across it.
@Gavib I was able to build a front section using 3 or 4 large overlapping cones, covered with a lattice like the one you posted. Externally it looks great, but there's a large circle in the front that blocks the view from inside, so no working cockpit is possible. VERY FRUSTRATING so far.
@Gavib Hey, hows the progress going on that nose section? Someone asked me to do a mobile-friendly B-29 a while ago, but if yours turns out to be working cockpit and mobile friendly, I'll probably just tell him to check out yours. No reason for both of us to put weeks into the same plane, you know?
@MasterLobster it's strange, though. While the Germans certainly had wonderful tank designs, they also had the fewest tanks. An American tank column might have only a few TD's to deal with a squadron of Tigers munching on their puny short barreled Shermans, but they also had close air support and could call in artillery barrages. There's a reason Eastern Front German armor was camouflaged to look like giant shrubs. And that's not even considering the fact that most German armored vehicles were STUG's, not even true tanks... I could go on all day, but you catch my drift.
@MasterLobster WW2 was terribly balanced, too. But I'm assuming you mean that there are silly ways that players game the game to win.
@MasterLobster Lemme know if you find one, but I doubt there's too many people that want a realistic version of a 25mph steel box that requires 4 people working together in order to run properly. When I was a kid, I figured the future of videogames was more realism, boy was I dumb.
@AviownCorp "the incident happens with the delta wings maximum time"
???
I heard about WOT selling "gold ammo," decided against ever playing it, and never gave it a second thought. I'm sure it's not a bad game, but paying money for an advantage undermines the concept of a game to me.
@MasterLobster I wouldn't call either of these games a "simulator," but I get what you mean.
@AviownCorp Please let me know what happens.
@AviownCorp Yup. Most supersonic fighters have them for this exact reason.
@AviownCorp This might not help, but try putting another stab as far back as you can on the belly. Obviously it won't be as big as the one on top because of ground clearance, the belly fin on a MIG-21 is a good example to work from. It was a delta wing design that suffered the same problem, the belly fin didn't solve it entirely, but it helped a great deal.
@AtomicCashew The main thing is to maintain control at every step. There are ways you can do it, RCN's are probably the most straightforward.
Delta wings produce HUGE vortices when pitching due to their relative size compared to regular wings. This can effect your vertical stabilizers, especially if you only have one mounted dorsally. The F4 suffered this problem, and with no place to mount a ventral stabilizer, the design team decided to change the horizontal stabilizers to compensate, thus giving the plane it's distinctive anhedral tail.
I've made planes that way, it's pretty awful. As the wings rotate, they mess with the COM and COL, making control very difficult without control nozzles and an RCN engine. That, combined with tail control surfaces only designed to handle forward motion makes the whole setup a real pain. If you limit the rotation to 15 or 20 degrees, you might be able to make it work for STOL instead of VTOL, however.
@valaszki Great! I'm looking forward to seeing how it turns out.
Even without Kirby, this would be an awesome build. Congratulations.
Holy Jesus, this thing is going to steal every single upvote.
The VAST majority of real life aircraft are not designed to pitch DOWNWARD for very long. All kinds of bad stuff can happen, but I don't know how much of it is represented in this game. Possible problems could have to do with the empennage surfaced getting "blanked" by the main wings or possibly boundary layer separation of the main wings themselves. At any rate, rolling over and pitching up is typically recommended in real life (at least with fighters).
I'd spotlight this if I could, I like your style.
Look in good! How'd you do that on ios?
@valaszki I am a huge fan of this aircraft, and spent a while designing one of my own. If you could check it out and let me know what you think, I'd love to hear it. Also, if you want any help or have any questions, I'd be happy to lend a hand. https://www.simpleplanes.com/a/07td22/MiG-25P-Foxbat-A-FINAL
The most important part of the Mig-25 is the exhaust nozzles. They distinguish it from other, similar looking aircraft like the Mig-31 or the F-15, and they are the exterior feature players will see the most when flying your build. Those Tumansky monsters (and the variable intake ramps) are the key to this jets power and shape, so pay extra attention to them. I love your "commie-green" cockpit so far, good luck with the rest!
No worries, the ribbing looks about perfect. I've been working on the same thing. The hard part is the fuselage that fits under it, imo. One could just stuff a few cone blocks to get a decent looking exterior, but after all that work, kinda want to make a working cockpit, and that's where things get sticky with the fuselage.
@Awsomur Lololol