@RailfanEthan Yes! They really should have designed the landing gear taller and further forward. I had to do quite a bit of tuning to keep this thing from tipping over and I'm pretty sure the props are a bit smaller than scale for that very reason.
Spitfire had split flaps, common for subsonic planes. For an early transonic jet, I'd suggest large flaps that aren't split. My reasoning is that early supersonic jets had very high wingloading which led to low speed handling issues, especially on landings, so large flaps and other gadgets had to be used to help the plane stay in the air at low enough speed to land.
@EternalDarkness Dart fins are good for going straight, but without additional surfaces amidships it is difficult to change vector without a lot of slide and wasted effort. It can be done with thrust vectoring, like on outboard motors, jet skis etc. But without the simulation of the hull cutting the water, options are limited.
@ThunderscreechEngineering You can probably make it turn even tighter if you put the engine on a rotor that steers. That might not be practical or realistic, depending on the boat.
@EternalDarkness A) One short one that runs the whole length and has a large control surface at the stern like large ships or B) Two large fins, one halfway back from the prow and another at the tail to be used as a rudder as per smaller vessals and fish.
@STlegacyAircraft Thanks! I felt bad about not putting Navy markings on it, but I couldn't get the roundels to fits the curved sides properly. BTW, people have taken this method to the next level and applied the mouse aim to the cockpit itself, allowing missile lock to work like a modern heads up display.
Looks great, very stylish. I like the way it resembles the old Ho229. Obviously you can take this or leave it, but stealth aircraft almost never carry weapons outside of an internal weapons bay in order to keep their radar cross section as smooth and small as possible.
This thing looks AWESOME! You don't need mods to make the engines more powerful, btw, just modify the xml file. It's easy and you don't have to worry about nobody downloading your plane because of compatibility issues.
Holy crap! This is a scary level of detail. I don't think I've ever seen anything where they built up every single interior compartment before. Awesome.
@Stellarlabs Ugh. I just finished the cables, struts and instrument panels. 850 parts and I still have landing gear and the vertical stabilizer to go. Once I finish, I've decided that I'll rebuild it with a lower part count. Then I can just post the big one with a link to the little one.
Your gadgets are cool. If you're upset about not getting attention, then it's time to learn how to make stuff pretty. People click on shiny pretty stuff, or familiar things. That's why Mustangs, Messerschmitts and Spitfires are always clogging up the front page. They're familiar and pretty. Anyway! As far as making better looking builds goes, you should think about what sort of stuff you want to make, search for good (pretty) examples of that stuff that other people have made, and TEAR THEM APART to figure out how they work. That's how I learned. That, and mod tools like Finetuner and Overload. Also, be prepared to spend more than a couple days making and testing and fixing and remaking things before uploading them, I've been building the same darn biplane for over two weeks.
Most people set the turret controls to sliders like VTOL. I think that's garbage. You can set the controls to Pitch and Roll, allowing you to control the guns exactly like a first person shooter. Here, check this out for an example.
@Stellarlabs I'm making it for a competition, and I will be keeping it under 1,000 as per the rules. I will probably post 2 versions of it. I hate doing that, it feels like trying to get twice the votes for a single plane but I think it's probably the best way to do it.
So far, Im only at 550, but I still need to build the posts, cables, landing gear and attach the instrument panels, so another 200 parts could happen.
@Kaos Congrats on 3 years!
Double-ugly never looked so good
+1@RailfanEthan Yes! They really should have designed the landing gear taller and further forward. I had to do quite a bit of tuning to keep this thing from tipping over and I'm pretty sure the props are a bit smaller than scale for that very reason.
@RailfanEthan @Randomusernane Thank very much for the spotlights
@CRJ900Pilot Thanks! -EDIT- And thank you for the spot
@TAplanes @Mumpsy Thanks for the spotlight, fellas
@EternalDarkness Will do!
@ballisticbullets With curves, you can get some weird effects by having similar shapes slightly offset or rotated from one another.
@1918 You have literally thought of everything.
@RoOkieee Thats really good work! Do you have some kind of background in 3D work?
Ok, who are you really? Is this an alt account?
You gotta make one slightly fatter than the other. .02 should do it. If the faces are too close to each other they flicker.
+1@1918 Are those windshield wipers?! Yeah, 1300 sounds about right :)
@EternalDarkness Will you be reviewing entries before the final date or does the judging start after all are submitted?
@EternalDarkness I just completed the final touches on my entry 5 hours ago. HA!
Spectacular. Whats the part count up to?
VERY COOL. Now put that in a car!
The Baby Blue Beercan, nice!
@asteroidbook345 Good luck on your build, I had no idea this thing existed and she is certainly cool looking.
Gold?
Nah.
Platinum?
Nope.
Blood!
+2Spitfire had split flaps, common for subsonic planes. For an early transonic jet, I'd suggest large flaps that aren't split. My reasoning is that early supersonic jets had very high wingloading which led to low speed handling issues, especially on landings, so large flaps and other gadgets had to be used to help the plane stay in the air at low enough speed to land.
@SSSvaSSa Thanks for the spotlight
@EternalDarkness Dart fins are good for going straight, but without additional surfaces amidships it is difficult to change vector without a lot of slide and wasted effort. It can be done with thrust vectoring, like on outboard motors, jet skis etc. But without the simulation of the hull cutting the water, options are limited.
@ThunderscreechEngineering You can probably make it turn even tighter if you put the engine on a rotor that steers. That might not be practical or realistic, depending on the boat.
@EternalDarkness A) One short one that runs the whole length and has a large control surface at the stern like large ships or B) Two large fins, one halfway back from the prow and another at the tail to be used as a rudder as per smaller vessals and fish.
That crosseyed cockpit always drives me crazy! But I am glad you included it, otherwise it'd be a Martin Canberra :)
@STlegacyAircraft Thanks! I felt bad about not putting Navy markings on it, but I couldn't get the roundels to fits the curved sides properly. BTW, people have taken this method to the next level and applied the mouse aim to the cockpit itself, allowing missile lock to work like a modern heads up display.
@Minecraftpoweer On the plane pages? No, not new. I just talk too much.
Try running a short (y-axis short) wing along the centerline of the bottom of your boat. This is called a keel and it might help.
You and I are of like minds on this issue. It's also useful to make a tiny dot about a foot in front of the camera for use as an aiming pipper.
Hey, this thing is pretty good!
@Synthex4060 sorry, my mistake. Cool build just the same.
11 pieces?
ZA RODINU!
Looks great, very stylish. I like the way it resembles the old Ho229. Obviously you can take this or leave it, but stealth aircraft almost never carry weapons outside of an internal weapons bay in order to keep their radar cross section as smooth and small as possible.
Wings are too small, but good attention to detail.
+1This thing looks AWESOME! You don't need mods to make the engines more powerful, btw, just modify the xml file. It's easy and you don't have to worry about nobody downloading your plane because of compatibility issues.
+1How was it not compatible before?
We appreciate your honest and straightforward approach to sharing this information. Thank you and good luck.
+1@JangoTheMango No frame issues yet.
Man, this is one ruthlessly cool muscle car!
Holy crap! This is a scary level of detail. I don't think I've ever seen anything where they built up every single interior compartment before. Awesome.
+1Gotta love it
This is a really beautiful plane.
@Stellarlabs Ugh. I just finished the cables, struts and instrument panels. 850 parts and I still have landing gear and the vertical stabilizer to go. Once I finish, I've decided that I'll rebuild it with a lower part count. Then I can just post the big one with a link to the little one.
+1@CruzerBlade Click the link I posted. Check it out. :)
+2Your gadgets are cool. If you're upset about not getting attention, then it's time to learn how to make stuff pretty. People click on shiny pretty stuff, or familiar things. That's why Mustangs, Messerschmitts and Spitfires are always clogging up the front page. They're familiar and pretty. Anyway! As far as making better looking builds goes, you should think about what sort of stuff you want to make, search for good (pretty) examples of that stuff that other people have made, and TEAR THEM APART to figure out how they work. That's how I learned. That, and mod tools like Finetuner and Overload. Also, be prepared to spend more than a couple days making and testing and fixing and remaking things before uploading them, I've been building the same darn biplane for over two weeks.
Putting the cockpit block on a rotor will allow to target in any direction. Putting the missile on a rotor will allow it to fire in any direction.
Most people set the turret controls to sliders like VTOL. I think that's garbage. You can set the controls to Pitch and Roll, allowing you to control the guns exactly like a first person shooter. Here, check this out for an example.
+1@Stellarlabs I'm making it for a competition, and I will be keeping it under 1,000 as per the rules. I will probably post 2 versions of it. I hate doing that, it feels like trying to get twice the votes for a single plane but I think it's probably the best way to do it.
So far, Im only at 550, but I still need to build the posts, cables, landing gear and attach the instrument panels, so another 200 parts could happen.