@Strikefighter04 Do not be sad. Think of it like this: you save the Belphegor for that sad day you run out of ideas. You hope the day never comes, but you rest assured that if it does there's still an outstandingly terrible plane waiting for you.
Another gorgeous pool of liquid metal. Ever notice that you never see @SledDriver and T-1000 in the same place at the same time? Awful suspicious if you ask me.
Very, very cool plane. The only Bipe to score an A-A over a jet! I should've known you'd build this thing. You are quickly becoming the biplane king of SP.
@GritAerospaceSolutionsLTD Prolly not, never tried it. I just like making my models and geeking out on scraps of history. My wife says I'm too high strung for PVP.
@GritAerospaceSolutionsLTD There's a multiplayer mod, and the game supports hexidecimal colors, but it does limit how many at one time.
I think part of the issue is that it was intended to be SimplePlanes and many of us have managed to kinda mutate it into AwesomeButSurpringlyComplicatedPlanes. There's a pretty steep learning curve, but thankfully the people are unbelievably eager to teach and help and support each other.
@Thebossrevolution101 Expensively. Used too much fuel and the farmers had a tough time with the mainenance. That's what you get when the boss is out of touch with reality.
@leaderwho Right click the mouse, problem solved. It's called "mouse as joystick" and the pitch and roll inputs don't reset. No luck for touchscreen users tho, they have to use trim and VTOL sliders.
Seeing one of these in the wild was an unique experience for me. It became very clear that I was nothing more than a very small, short lived part of something unimaginably large and beautiful.
@Zandgard Just a warning about flying boats: they have a high center of thrust (to keep the engines away from the water) and that makes them nose-heavy. With the engines up so high, they pull the top forward and the nose down.
To fight that, you need big strong elevators. But it won't fly level unless you also angle the horizontal tail leading edge downward 2 or 3 degress. That way the tail is always pulling the nose up a little bit just like the engines are always pulling down. You'll have to trial and error it a bit to get the feel right but it's totally fixable.
Usually, an airplane only "turns" in one direction: up. Pitch-up actually, the plane can also pitch down but usually that's much much slower. The whole body of the plane is designed to give it lift, and you take advantage of that to pitch up, you have to fight it to pitch down.
So when a plane can hold a tight turn, what that really means is that it can pitch up very sharply and hold it.
Imagine a plane hanging from a rope tied around the wings. That rope is the center of lift, it holds up the plane. Lift works a lot like friction, it transforms speed into an upward pulling force, but it also slows the plane down. You want the mass of the plane, the heaviest part, in front of that friction because as soon as you start moving that weight is going to try to push its way to the front.
The further forward you put the center of mass, the more stable the plane will be, but the heavier the nose gets, the harder it is to pull up. A stable plane with a heavy nose can barely turn at all, and it won't want to pitch up very much at all. So for the sake of maneuverability, keep the mass ahead of the center of lift, but not too far.
@ThunderscreechEngineering Yes, that will be a positively silly amount of pollies devoted to text, or it will mess with the contours. Sometimes people get away with it, tho. The F14 that holds 1rst place this month has a card decal that sits almost a full block off the fuselage at one end, but its such a good build that no one cares.
You could use a stretched curved-top block. The old kind from before adjustable fuselage blocks, they smoothe out depending on how they're connected to things, so with the right connection... But you might have to adjust the curve of the front piece to match the curve of the block.
@JangoTheMango The best solution I've come up with so far is to break the letters/insignia/whatever into tiny pieces and arrange each piece to match the curvature of the surface as closely as possible. It is incredibly time consuming and it adds a tremendous amount of polygons to the build making it very unfriendly for mobile users. The only time I used that method was on my A/B-26 Invader notice the red lettering on the waist is actually hundreds of tiny blocks.
@Texasfam04 Caca. What an apt description of the PZL M15. Thank you.
@Strikefighter04 Do not be sad. Think of it like this: you save the Belphegor for that sad day you run out of ideas. You hope the day never comes, but you rest assured that if it does there's still an outstandingly terrible plane waiting for you.
@Spock I cannot help but agree with your astute compliment.
@Strikefighter04 No, no, no. The Belphegor is only for those in need of inspiration. Medicine is for the sick.
+2Another gorgeous pool of liquid metal. Ever notice that you never see @SledDriver and T-1000 in the same place at the same time? Awful suspicious if you ask me.
NACHT-HEXEN!
Very, very cool plane. The only Bipe to score an A-A over a jet! I should've known you'd build this thing. You are quickly becoming the biplane king of SP.
This detail here is pretty freaking awesome! Great job. And that's coming from someone who can't stand the M3.
Maneuver props engaged!
Technically speaking, we're all travelling to the 23rd century already. Perhaps a bit of Vulcan patience will ease the journey?
Here, build this. It will change your life.
PZL M15 BELPHEGOR
+1@GritAerospaceSolutionsLTD Prolly not, never tried it. I just like making my models and geeking out on scraps of history. My wife says I'm too high strung for PVP.
@GritAerospaceSolutionsLTD There's a multiplayer mod, and the game supports hexidecimal colors, but it does limit how many at one time.
I think part of the issue is that it was intended to be SimplePlanes and many of us have managed to kinda mutate it into AwesomeButSurpringlyComplicatedPlanes. There's a pretty steep learning curve, but thankfully the people are unbelievably eager to teach and help and support each other.
I love the one with the contrails across the moon. Very "50's Sci-fi"
I really like that control center.
@Thebossrevolution101 Expensively. Used too much fuel and the farmers had a tough time with the mainenance. That's what you get when the boss is out of touch with reality.
PZL M15 "Belphegor"
You're welcome
+1This, ladies and gentlemen, is why you can't always trust sans-serif fonts.
+4@leaderwho Right click the mouse, problem solved. It's called "mouse as joystick" and the pitch and roll inputs don't reset. No luck for touchscreen users tho, they have to use trim and VTOL sliders.
@Jetpackturtle Imagine the lols if they unexpectedly started firing somehow.
I like the "bullet holes," very clever!
Welcome to SimplePlanes
@ForeverPie Iconic is right! Very unusual.
Seeing one of these in the wild was an unique experience for me. It became very clear that I was nothing more than a very small, short lived part of something unimaginably large and beautiful.
+1Couldn't favorite it, so I bookmarked it. Great post.
+4Good job identifying the birb but there was also a rather large building in there.
+1You could manually do that with a brake input and rhythmically tapping B, some people have made successful ornithopters that way.
@Othawne Thanks
@Othawne In some ways, she kind of reminds me of your car. Simple, not flashy, but with a shark-like sleekness.
@Othawne Well, she's just about perfect looking, great work.
Finland!
@IanTheCuberGamer Sorry, I don't play Warthunder. But yeah, good build.
+1Very beautiful
Oh this is gorgeousness and gorgeousity!
@Awsomur almost
Why not shrink it down to 1:1 scale?
@ACMECo1940 An interesting idea
@Zandgard Just a warning about flying boats: they have a high center of thrust (to keep the engines away from the water) and that makes them nose-heavy. With the engines up so high, they pull the top forward and the nose down.
To fight that, you need big strong elevators. But it won't fly level unless you also angle the horizontal tail leading edge downward 2 or 3 degress. That way the tail is always pulling the nose up a little bit just like the engines are always pulling down. You'll have to trial and error it a bit to get the feel right but it's totally fixable.
+25
Usually, an airplane only "turns" in one direction: up. Pitch-up actually, the plane can also pitch down but usually that's much much slower. The whole body of the plane is designed to give it lift, and you take advantage of that to pitch up, you have to fight it to pitch down.
So when a plane can hold a tight turn, what that really means is that it can pitch up very sharply and hold it.
Imagine a plane hanging from a rope tied around the wings. That rope is the center of lift, it holds up the plane. Lift works a lot like friction, it transforms speed into an upward pulling force, but it also slows the plane down. You want the mass of the plane, the heaviest part, in front of that friction because as soon as you start moving that weight is going to try to push its way to the front.
The further forward you put the center of mass, the more stable the plane will be, but the heavier the nose gets, the harder it is to pull up. A stable plane with a heavy nose can barely turn at all, and it won't want to pitch up very much at all. So for the sake of maneuverability, keep the mass ahead of the center of lift, but not too far.
@marcox43 I knew they experimented with light sensors, but had no idea it was for that purpose. Very interesting
@ThunderscreechEngineering Yes, that will be a positively silly amount of pollies devoted to text, or it will mess with the contours. Sometimes people get away with it, tho. The F14 that holds 1rst place this month has a card decal that sits almost a full block off the fuselage at one end, but its such a good build that no one cares.
@RailfanEthan Hmmmm. I'm stumped.
You could use a stretched curved-top block. The old kind from before adjustable fuselage blocks, they smoothe out depending on how they're connected to things, so with the right connection... But you might have to adjust the curve of the front piece to match the curve of the block.
EDIT: Outstanding work, btw
+1@JangoTheMango The best solution I've come up with so far is to break the letters/insignia/whatever into tiny pieces and arrange each piece to match the curvature of the surface as closely as possible. It is incredibly time consuming and it adds a tremendous amount of polygons to the build making it very unfriendly for mobile users. The only time I used that method was on my A/B-26 Invader notice the red lettering on the waist is actually hundreds of tiny blocks.
@InternationalAircraftCompany RARARARARWARTHUNDERNOTATRUESIM
RARARARARARADCS
RARARASTURMOVIKRARARARARA
Is that about right?
@BaconRoll I forgot about nudge sensitivity! Thanks
@CRJ900Pilot @Maxwell1 @EliteArsenals24 Thanks for the support, fellas
@jamesPLANESii Yeah, that'll have to be the way for the stripe and the wing letters.
This looks awesome! I love how sleek you made her. I'm working on her sister "Black Magic"